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Feral/Treefolk combo

 
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Denimwizard
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Joined: 01 Jan 2011
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PostPosted: Sun Nov 27, 2011 2:21 am GMT    Post subject: Feral/Treefolk combo Reply with quote

I have been playing around with a 36 treefolk/feral combo idea and i finally got to test it out

1 Dragon Lord

1 Satyr

1 Unicorn

Magic Units: 4 Hamadryad 1 dryad 1 badger folk 2 weasle folk

Cavalry/Light: 1 Noble Willow, 1 Willow, 1 willowling, 2 Oak, 1 Leopard, 1 Horse, 3 Antelope.

From my playing i discovered a good spell combo: Transmute Rock to mud, Flash Flood, Path and Wind Walk . I did this on my first march to my opponents army at an 8th face. (i had a captured terrain also). The flash flood turned the face back to 7 cause my opponent failed to generate enough maneuvers. I pathed my horse unit over and on my next march i manuvered and rolled 3 maneuvers + my wind walk and won the maneuver and won the game. Was a great combo just took a lot of magic lol.
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evylution
dragonsteed



Joined: 20 Feb 2010
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Location: los angeles

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PostPosted: Sun Nov 27, 2011 4:24 am GMT    Post subject: Reply with quote

how did you path the horse over and cast windwalk on it? was there already an existing army at his 8th face? i think that is the only possible approach. perhaps i am wrong but the spell has to be cast on that unit already at the terrain. it would not travel with the unit nor could it be cast on the unit itself because it was not at the terrain already. maybe im wrong.
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
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PostPosted: Sun Nov 27, 2011 7:26 am GMT    Post subject: Reply with quote

You cannot cast a spell on an army that does not exist at the time that spells are announced. Remember, it's roll for magic, finalize your magic results, announce spells, and then cast in any order.

So if you have no units at your opponent's terrain (i.e. no army) at the time you start casting magic, you cannot cast spells on any army that is formed after you start casting magic.

Now all that said, there is a way to do what you wanted to do. First Path a unit to your opponent's terrain, and then cast Hide on that unit. Then on your next turn, you have an army there, and you can cast all the Wind Walks you want. A slightly less reliable way to do that is hope for a Teleport from your Unicorn. Since the Teleport takes place before you finalize your magic results, the new army is in place before you announce spells, so you can cast Wind Walks on it. Plus it saves you the 4 points of gold since you don't have to cast a Path.
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Denimwizard
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PostPosted: Sun Nov 27, 2011 9:19 am GMT    Post subject: Reply with quote

Ahh ok yeah i figured imay have done something wrong (seemed too easy) . Yeah the teleport would have been great however like you say they are less reliable. Same as the dispell SAI, I can never get it when i need it lol.
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evylution
dragonsteed



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PostPosted: Sun Nov 27, 2011 12:51 pm GMT    Post subject: Reply with quote

although...with one more point of magic instead of putting wind walk you could put another transmute rock on the army and send the horse over there. even if you get zero results from your horsey and they get less than 13 manuevers you will turn up the terrain and win...as active player wins the manuever in a zero to zero tie.

the only thing is if they get some sort of SAI such as fly that is unaffected by spells-- that would be a damper on your parade. however if you fail to roll what you want you can always retreat him so he doesnt get eaten up.

i do kind of laugh the fact that path to victory truly is that...path to win. no other spell i have seen so often used to outright bust a win.
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Skawilly
rare
SDA - Rules NitPicker



Joined: 21 Mar 2011
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PostPosted: Sun Nov 27, 2011 12:58 pm GMT    Post subject: Reply with quote

Either way you slice it, this is a very good race combo. I was discussing this with stormy a while back. All I have to say is, very good thinking and great idea. My largest pro for this set up is wilding on the treefolk with some oaklords. They are either going to smite or hit for 6 a piece. And with with feral and treefolk mages you can be sure you will get first melee strike on your opponent. Its very deadly.
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Denimwizard
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PostPosted: Sun Nov 27, 2011 4:59 pm GMT    Post subject: Reply with quote

Well seems like from a story stand point both races would work together to benefit Isfah .
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