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Using misprints "as is" in games

 
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Urutsini
dragonmount



Joined: 18 Jun 2005
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PostPosted: Sun Jun 19, 2005 1:53 am GMT    Post subject: Using misprints "as is" in games Reply with quote

I have one of those misprinted Goblin 'Cutthroat/Ambusher' die. The other four faces have the icons for the 'Cutthroat', with the 'Ambusher' face taking the place of 3 Melee icons (the sides are 2 save, 2 melee, 2 melee, 3 maneuver). I was thinking that I could use the dice anyway "as is" in home games by changing the cost and/or the effective size of the dice. I need to at least increase the cost of the dice to 3 points to include it in an army but I'm not sure whether to give it 3 health and/or making the faces worth 3 icons. Aside from potentially confusing matters, I am not quite sure what would be considered balanced. What do people think is fair and does anyone have any other suggestions? To help avoid confusing things by distinguishing the die from the rest, I was thinking of putting small white dots on all the corners.
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Deeghter
rare



Joined: 03 Mar 2005
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PostPosted: Sun Jun 19, 2005 2:33 am GMT    Post subject: Re: Using misprints "as is" in games Reply with quote

Urutsini wrote:
I have one of those misprinted Goblin 'Cutthroat/Ambusher' die. .......... To help avoid confusing things by distinguishing the die from the rest, I was thinking of putting small white dots on all the corners.


**Scream**!!
No, no, no, no, no! I wouldn't change the faces with dots or anything!
I think, there's no problem with using these misprints in home games. They're of uncommon size, so just use it as an uncommon unit in the game (with 2 hp). I think there's no reason for changing hp either. The Id icon is a "joker" on specialized units to give them the chance to roll for anything else. If there's no ID face, it's no specialized unit and it's good at making two different actions (due to mixed faces of two specialized units).
If there's two ID's on the die, then there's another icon missing which means, it's a specialized unit on two ways of fighting, but lesser specialized than the others. There-fore it has twice the chance to roll an ID. So what?? Maybe that unit was especially trained in reacting on new and unexpected situations in a battle?? In that case it's still a 2 hp unit but differently trained.
In a home game I don't see a problem using them, but I don't think it's considered to be an official and legal tournament die!?

I myself have a headless Ambusher/Cuttroat, but I don't use it in games at all. It's just sitting save and protected in my collection.
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Urutsini
dragonmount



Joined: 18 Jun 2005
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PostPosted: Sun Jun 19, 2005 5:48 am GMT    Post subject: Dual Die Reply with quote

I knew I would get someone squirming with that paint comment. I'm a miniature painter so I wouldn't screw it up and the acrylic paint would easily be removed in the future if need be. Besides, I'm thousands of kilometres from the nearest Dragon Dice player, so it's not that it really matters anyway and it would only need to be on the very tips of the corners.

The only problem with the die is that (I believe) it is at a definite advantage when compared to other 2-point die by having a 2-point wildcard on 2 faces. In essence, a 2-point wildcard is more valuable than 3-melee icons. I like what you say about it being specially trained, but I think a player needs to pay for the training, however making the dice cost 3-points makes it underpowered. I just need to work out the probabilities and was hoping to get help as I am not all that familiar with the icon distributions among the races and die.
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Deeghter
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PostPosted: Mon Jun 20, 2005 2:18 am GMT    Post subject: Re: Dual Die Reply with quote

Urutsini wrote:
I knew I would get someone squirming with that paint comment.


Hee, hee, hee! You already know us pretty well! Laughing

Urutsini wrote:

The only problem with the die is that (I believe) it is at a definite advantage when compared to other 2-point die by having a 2-point wildcard on 2 faces.


You could make up for the advantage by counting the ID's as just one point of what you are rolling for??

Or you could remove a 1 hp unit from your army when creating it but counting it as a normal 2 hp unit in the game??

Well, it's difficult and I see the problem.
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eggsaladsandwich
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PostPosted: Mon Jun 20, 2005 11:54 am GMT    Post subject: balances Reply with quote

i would suggest including a headless goblin (if you can get 1) in your army for each 2 head and just call it even at that. Mr. Green Cool
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koslowj
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PostPosted: Mon Jun 20, 2005 2:27 pm GMT    Post subject: Re: Dual Die Reply with quote

Urutsini wrote:
The only problem with the die is that (I believe) it is at a definite advantage when compared to other 2-point die by having a 2-point wildcard on 2 faces. In essence, a 2-point wildcard is more valuable than 3-melee icons. I like what you say about it being specially trained, but I think a player needs to pay for the training, however making the dice cost 3-points makes it underpowered. I just need to work out the probabilities and was hoping to get help as I am not all that familiar with the icon distributions among the races and die.


It's not necessarily an advantage; there are effects which require you to generate a non-ID result in order to live which means that die is guaranteed not to make it.

For home games, my rule has always been that as long as everyone that is playing agrees to allow you to use the unit, then don't worry about it. If you can include a headless goblin to offset it that would be a nice touch but it's necessary. I've played a game where I included several of each (I think it was 5 two-head and 3 headless); the army didn't do that well.
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Urutsini
dragonmount



Joined: 18 Jun 2005
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PostPosted: Mon Jun 20, 2005 9:49 pm GMT    Post subject: Headless Reply with quote

I like what you say about adding a headless goblin to compensate. Now all I need to do is get me one of those headless guys.
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