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Yay! A game!
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Mon Mar 26, 2012 4:44 pm GMT    Post subject: Yay! A game! Reply with quote

My army has been built, my dice gathered, even the BBcode board colours are all sorted out...

Now all I need is an opponent!


F


p.s.: 36 health standard format, and if more than one opponent applies for the position, I certainly don't mind a multiplayer game either.
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Mon Mar 26, 2012 5:08 pm GMT    Post subject: Reply with quote

I am definitely down for a game! My dragonnes have been getting dusty!
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Tue Mar 27, 2012 3:42 am GMT    Post subject: Reply with quote

After building my army, I noticed I had a bit of a fairytale theme going on. So I decided to give the board some mysterious colours to fit with the theme. I hope you like it as well.

Turn Sequence: Matthias Maccabeus, DialFforFunky

Board set-up
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Frontier
Matthias Maccabeus's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Tue Mar 27, 2012 7:25 am GMT    Post subject: Reply with quote

Those dispel's could be the end of me!

Home - Highland Standing Stone
Rahshasa (4)
Necro x 2 (6)
Warlock x 2 (4)
Adept x 3 (3)
total - 17

Frontier - Highland Castle
Adept

Horde -
D. Knight x 3 (9)
Charkin x 2 (6)
D. Rider (2)
D. Tender x 2 (2)
total - 18

Summoning Pool -
Red Wyrm x 2
Red Champion
Red Champ
Red Hero
Red troop x 3
Highland Bridge x 2
Swampland Woods
Feyland Woods

Horde Roll -
Charkin: 3 Maneuver
Charkin: 3 Maneuver
Dragonne Knight: 3 ID
Dragonne Knight: 2 Melee
Dragonne Knight: 2 Maneuver
Dragonne Rider: 2 Melee
Dragonne Tender: 1 Save
Dragonne Tender: 1 Melee

11 Total

Good luck!
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Tue Mar 27, 2012 7:42 am GMT    Post subject: Reply with quote

Good luck and have fun!

A rakshasa! Awesome. You do need to trim down your horde army a bit though, as its a point too big right now.

Turn Sequence: Matthias Maccabeus, DialFforFunky

Board set-up
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Frontier
Matthias Maccabeus's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


Its safe to say that my maneuver roll will not beat yours, so you get to choose first turn or terrain.
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Tue Mar 27, 2012 7:50 am GMT    Post subject: Reply with quote

I got an extra Tender in there. Sorry about that. It doesn't affect my horde roll since both tenders where whiffs if that's OK with you.

I'll go first.
Home Roll - 8 - Reroll - 4 Missle
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DialFforFunky
rare



Joined: 11 May 2010
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Location: Groningen

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PostPosted: Tue Mar 27, 2012 8:00 am GMT    Post subject: Reply with quote

New board, including my terrain rolls:


Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 1
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home

City
Frontier

City
Matthias Maccabeus's Home

Standing Stones
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA

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Matthias Maccabeus
rare



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PostPosted: Tue Mar 27, 2012 8:26 am GMT    Post subject: Reply with quote

1st March at home - Maneuver attempt

Adept: 1 Maneuver
Adept: 1 Save
Adept: 1 Magic
Necromancer: 3 ID
Necromancer: 5 Magic
Rakshasa: 4 Melee
Warlock: 2 ID
Warlock: 2 Magic
6 Total which is more than you can get so down to 3 it goes.

Magic action-
Adept: 1 Magic
Adept: 1 Magic
Adept: 1 ID
Necromancer: 5 Magic
Necromancer: 4 Cantrip
Rakshasa: 4 Counter
Warlock: 2 Maneuver
Warlock: 2 Melee
7 Magic + 1 ID + 4 Cantrip = 13 Red

Flaming Armor on all 3 Knights for 12.

2nd March - Manuever attempt with Horde
Charkin: 3 ID
Charkin: 3 ID
Dragonne Knight: 3 ID
Dragonne Knight: 2 Melee
Dragonne Knight: 2 Melee
Dragonne Rider: 3 Maneuver
Dragonne Tender: 1 Maneuver
13 Total
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Tue Mar 27, 2012 8:52 am GMT    Post subject: Reply with quote

Hah! I got a ridiculous roll to start the game!



Result: 18 maneuver (won't teleport), attempt opposed
edit: actually, this should be 26 maneuvers, as treefolk double


F
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Last edited by DialFforFunky on Tue Mar 27, 2012 4:51 pm GMT; edited 2 times in total
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Tue Mar 27, 2012 9:04 am GMT    Post subject: Reply with quote

Well done!

No action on my part.
Reserves - All Lava Elves to Reserves.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Tue Mar 27, 2012 4:50 pm GMT    Post subject: Reply with quote

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 1
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
(FA) (FA) (FA)
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home

City
Frontier

City
Matthias Maccabeus's Home

Standing Stones
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA

(FA) = Flaming Armor

  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ the frontier
    Maneuver: yes, unopposed down to 3
    Action: Magic


    Result: 11 magic, or 6 green and 8 other.

    5 gold: TRtM on your army at my home
    9 green: summon green dragonchamp


  • Second March: @ your home
    Maneuver: yes, unopposed up to 4
    Action: no


  • Reserve Phase: nothing
  • Spell and effect expiration: nothing

End my turn


Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 2
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
(FA) (FA) (FA)
(TRtM)
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home

City
Frontier

City
Matthias Maccabeus's Home

Standing Stones
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA

(FA) = Flaming Armor
(TRtM) = Transmute Rock to Mud


F
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Tue Mar 27, 2012 5:08 pm GMT    Post subject: Reply with quote

1st March - Magic in Reserves -

Adept: 2 Magic
Adept: 1 Maneuver
Adept: 1 Maneuver
Adept: 1 Save
Necromancer: 3 ID
Necromancer: 3 ID
Rakshasa: Illusion
Warlock: 2 Maneuver
Warlock: 2 ID

10 Magic and Illusion. Illusion on my horde.
6 Black - Open Grave on horde.
4 Red - Burning Hands on a Charkin.


2nd March - Maneuver attempt with horde
Charkin: 4 Counter
Charkin: 3 Maneuver
Dragonne Knight: 2 Maneuver
Dragonne Knight: 4 Fly
Dragonne Knight: 3 ID
Dragonne Rider: 2 Save
Dragonne Tender: 1 ID

13 - 6 = 7
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Tue Mar 27, 2012 5:26 pm GMT    Post subject: Reply with quote

Dispel magic roll for open grave:


No dispells.


Neat that illusion can also target another army, I had forgotten about that. Just a question about illusion though: does it also affect your ability to target your own army magically? And is burning hands still ok because it doesn't target the army, but an idividual die? I believe the awnser to both questions is 'yes', but I'm not sure.

Oppose maneuver attempt:


Result: 4 x 2 (treefolk racial) = 8 maneuver, attempt opposed.


F
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Matthias Maccabeus
rare



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PostPosted: Tue Mar 27, 2012 5:34 pm GMT    Post subject: Reply with quote

DialFforFunky wrote:
Dispel magic roll for open grave:


No dispells.


Neat that illusion can also target another army, I had forgotten about that. Just a question about illusion though: does it also affect your ability to target your own army magically? And is burning hands still ok because it doesn't target the army, but an idividual die? I believe the awnser to both questions is 'yes', but I'm not sure.

Oppose maneuver attempt:


Result: 4 x 2 (treefolk racial) = 8 maneuver, attempt opposed.


F


Yeah, I read illusion a few times because I was like OH crap I just illusioned my army, but it says enemy magic.

So does dispel work if I don't target your army or terrain? I was under the impression that it didn't affect my army at all even if we were at the same terrain. Am I missing something? Open grave targets my army, not the terrain.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Tue Mar 27, 2012 5:44 pm GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:
So does dispel work if I don't target your army or terrain? I was under the impression that it didn't affect my army at all even if we were at the same terrain. Am I missing something? Open grave targets my army, not the terrain.


My mistake, for some odd reason I was thinking about soiled ground rather than open grave. Open grave is just fine.


F

edit:

As for illusion: I must be using an outdated version of the rules, as mine says:
Rulebook wrote:
Illusion: Special (any action)
During any action, immediately choose any of your armies. Until the beginning of your next turn, this armycannot be targeted by any missile or magic effect.

Updating as we speak
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Tue Mar 27, 2012 5:47 pm GMT    Post subject: Reply with quote

DialFforFunky wrote:
Matthias Maccabeus wrote:
So does dispel work if I don't target your army or terrain? I was under the impression that it didn't affect my army at all even if we were at the same terrain. Am I missing something? Open grave targets my army, not the terrain.


My mistake, for some odd reason I was thinking about soiled ground rather than open grave. Open grave is just fine.


F


No worries. I was just afraid I missed something (like that whole hybrid dragon incident last game Wink )

So tempted to throw some dice your way with my horde... however I think the smarter thing is to wait. No action with my horde.
Reserves - Lava Elves to Frontier.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Tue Mar 27, 2012 6:50 pm GMT    Post subject: Reply with quote

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 2
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
(FA) (FA) (FA) (BH)
(Illusion)
(OG)
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home

City
Frontier

City
Matthias Maccabeus's Home

Standing Stones
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA

(FA) = Flaming Armor
(TRtM) = Transmute Rock to Mud
(BH) = Burning Hands
(OG) = Open Grave


My second turn:

  • Spell and effect expiration: TRtM expires
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ the frontier
    Maneuver: no
    Action: Magic



    Result: 29 magic... Shocked

    12 green - summon green dragonkin champion
    3 green - summon green dragonscout
    2 red - 1x ash storm on the frontier
    6 red - volcanic eruption on the frontier, combined with
    6 green - tidal wave (dealing 16 damage and requiring 16 maneuvers

    *Boom!*

    Save/maneuver combination roll:




    Result: 15 - 1 = 14 saves, so 2 damage left
    4 maneuver

    Green dragonkin scout is sent back to my summoning pool.

    I'll await your roll before making my second march.



F
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Matthias Maccabeus
rare



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PostPosted: Tue Mar 27, 2012 8:19 pm GMT    Post subject: Reply with quote

Edit - I only count 25 for the magic. Did I miscount? If not just drop the last dkin and Ashstorm. I would hate for you to have to reroll that (especially since I like my double cantrip roll Wink )

Well...YUCK!!!!!!!!!!!

Sigh...Save / Maneuver roll -
Adept: 1 Magic
Adept: 1 Magic
Adept: 1 ID
Adept: 1 Save
Necromancer: 4 Cantrip
Necromancer: 4 Cantrip
Rakshasa: 4 Melee
Warlock: 2 Melee
Warlock: 2 ID

1 save and 3 ID + 8 cantrip.
Let's see how can I get out of this with 8 cantrip...
Exclamation Exclamation Exclamation Open Grave for 6 on my Campaign army. Leaving 2 for Ash Storm on your Home (unless your unicorn disagrees).

I'll use the IDs as maneuvers so more can go to reserves. So that's 1 save so 15 damage. All but a Necro to reserves (open grave)
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DialFforFunky
rare



Joined: 11 May 2010
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Location: Groningen

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PostPosted: Wed Mar 28, 2012 3:16 am GMT    Post subject: Reply with quote

It's about to get worse, as I don't believe cantrips work during this roll. It is, in part, a maneuver avoidance roll, one of the few circumstances under which a cantrip doesn't work (simultaneousness issues). I also left my cantrip and green dragonkin logo out because of this.

As for the magic, I do believe it was 29:
scalders: Id + 2 x magic = 16
treefolk: Id + 7 magic = 13


F
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Wed Mar 28, 2012 7:28 am GMT    Post subject: Reply with quote

Good call on the simultaneous roll, totally didn't even realize that!

Do you get to count the ID on a group monster for magic? I was under the impression that you don't since it's never "finalized".

Edit -
I guess you do get to double them. Last year at Gen Con in the sealed starter event I got a Sprite Swarm and on several occasions I was told you couldn't (which is a whole 'nother story). Sorry for all that.

So let's back up and see how much damage you ended up doing to my poor mages. I'll use the 3 IDs as saves + the normal saves = 4 - 1 for Ash = 3. 16 - 3 = 13 damage. That leaves me 5 points still there. So everything to DuA except 1 Necro and 2 adepts.

Once again sorry for all that. Carry on with your destruction of my poor elves! Smile
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