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Maccabeus Match 8
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Apr 13, 2012 8:50 am GMT    Post subject: Maccabeus Match 8 Reply with quote

Once again, I welcome Matthias Maccabeus to the arena!

Match 8, and for now the final game of testing the firewalkers. I've already made a new board and army, but will combine the two later today. The boards have an idea for a story attached to them, but I'll need to know my opposing forces before I can complete it.

Turn Sequence: Matthias Maccabeus, DialFforFunky

************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Frontier
Matthias Maccabeus's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Fri Apr 13, 2012 9:07 am GMT    Post subject: Reply with quote

Would you rather face Feral or Frostwings? (I can't decide on which army to use)
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Apr 13, 2012 9:22 am GMT    Post subject: Reply with quote

Heh, that's a hard choice. Frostwings would fit better with the idea for a story, but I have very little experience with fighting feral. So I'll go for feral and see if I can find a sneaky narrative solution.


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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Fri Apr 13, 2012 9:32 am GMT    Post subject: Reply with quote

Feral it is -

Home - Highland Temple
Owl
Wolverine x 2
Badger x 2
Weasel x 4

Frontier - Flatland Castle
Weasel

Horde -
Elephant
Buffalo x 2
Leopard x 2
Horse
Antelope

Summoning Pool
Blue Wyrm x 2
Feyland Woods
Swamplood Woods
Highland Woods
Flatland Bridge
Gold champion
Gold champ
Gold hero
Gold troop
Gold foal x 2

Horde roll -
Antelope-folk: 1 ID
Buffalo-folk: 2 Save
Buffalo-folk: 4 Maneuver
Elephant-folk: 4 Melee
Horse-folk: 3 Melee
Leopard-folk: 3 Melee
Leopard-folk: 3 Melee

5 total

Good luck. Have Fun!
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Apr 13, 2012 9:48 am GMT    Post subject: Reply with quote

Good luck and have fun as well!

Turn Sequence: Matthias Maccabeus, DialFforFunky

************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Frontier
Matthias Maccabeus's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


My horde roll:




Result: 13 maneuver. I choose to go first, even though this messes up my plans for the story even further.

I'll await your decision on the frontier terrain before rolling my terrains.


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Matthias Maccabeus
rare



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PostPosted: Fri Apr 13, 2012 9:55 am GMT    Post subject: Reply with quote

Taking the Flatland terrain -
Flatland Castle: 4 Melee
Highland Temple: 2 Magic
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Apr 13, 2012 10:12 am GMT    Post subject: Reply with quote

wasteland tower:

Ouch, this might be a short game for me...


Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 1
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Tower
Frontier
Castle
Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ the frontier
    Maneuver: yes



    Result: more than enough maneuvers to beat your Weasel

    I'll take a minor terrain:

    Action: melee



    Result: 4 smite, 4 melee, 3 cantrip

    3 red - flashfire on my army at your home

  • Second March: @ your home
    Maneuver: yes



    Result: 13 maneuver again.



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Matthias Maccabeus
rare



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PostPosted: Fri Apr 13, 2012 10:17 am GMT    Post subject: Reply with quote

Badger-folk: 2 Magic
Badger-folk: 2 Save
Owl-folk: Seize
Weasel-folk: 1 Save
Weasel-folk: 2 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Wolverine-folk: 4 Cantrip
Wolverine-folk: 2 Save

Feral and their high maneuvering mages...
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DialFforFunky
rare



Joined: 11 May 2010
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PostPosted: Fri Apr 13, 2012 10:32 am GMT    Post subject: Reply with quote

  • Second March:
    Maneuver: I'll take a minor terrain here as well: yay for options!
    Action: magic


    Flashfire reroll:

    Result: 8 blue or 12 red magic. (Darn you 'Funky and your...! Oh wait.)

    6 red - 3 x Ash Storm on my home terrain
    6 red - Dancing Lights on your home terrain

  • Reserve Phase:
    Reinforce:
    Retreat: All my forces from the frontier move to your home and all the Gorgons and Shadowchasers move to reserves. The flatland woods get buried.
  • Spell and effect expiration: none

End my turn

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 1
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Tower

*Ash Storm* x3
Frontier
Castle
Matthias Maccabeus's Home
Temple

*Dancing Lights*
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*Flashfire*
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



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PostPosted: Fri Apr 13, 2012 10:48 am GMT    Post subject: Reply with quote

Feralize - Weasel to home -

1st March - unopposed maneuver attempt with horde to 2 magic
Magic action -
Antelope-folk: 1 Save
Buffalo-folk: 3 Melee
Buffalo-folk: 2 Save
Elephant-folk: 4 Save
Horse-folk: 3 Melee
Leopard-folk: 2 Save
Leopard-folk: 2 Save

0

2nd March - maneuver attempt with home
Badger-folk: 2 Save
Badger-folk: 2 Magic
Owl-folk: Screech
Weasel-folk: 1 Melee
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 ID
Weasel-folk: 1 Melee
Wolverine-folk: 2 Save
Wolverine-folk: 3 ID

5 total
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DialFforFunky
rare



Joined: 11 May 2010
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PostPosted: Fri Apr 13, 2012 10:53 am GMT    Post subject: Reply with quote

You still get a dispel roll for the dancing lights. Also, the wasteland has missile for a 2nd face.

Counter maneuver:



Result: 4 maneuver, my attempt fails.


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Matthias Maccabeus
rare



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PostPosted: Fri Apr 13, 2012 11:11 am GMT    Post subject: Reply with quote

Dude, the whole reason for the owl was for dispel and I already forgot to use it sigh.... (thanks for reminding me)
Dispel roll -
Owl-folk: 4 Fly

For some reason I always think Wasteland has 2 magic faces.

Bringing in the minor with the 1 maneuver roll my mages will win
Highland Woods: Melee

Hmm....
What to do, what to do...those darn fireshadows with smite and counter...
Man that is so tempting, but you do have a flashfire.
OK after thinking about it for 15 mins, I still can't decide. I'll go ahead and do magic and play it safe.

Magic action -
Badger-folk: 2 Save
Badger-folk: 3 Magic
Owl-folk: Dispel Magic
Weasel-folk: 1 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 1 Melee
Wolverine-folk: 4 Cantrip
Wolverine-folk: 3 Melee

4 Magic, 1 ID, 4 Cantrip - Dancing lights =
1 Magic, 1 ID, 4 Cantrip
Lightning strike a Gorgon for 6 Blue

Reserves - Horde to Reserves

EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Apr 13, 2012 11:39 am GMT    Post subject: Reply with quote

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 2
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
Woods
DialFforFunky's Home
Tower

*Ash Storm* x3
Frontier
Castle
Matthias Maccabeus's Home
Temple

*Dancing Lights*
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*Flashfire*
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



  • Spell and effect expiration: Ash Storms and Flashfire expire
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ my reserves
    Action: magic

    Result: nothing

  • Second March: @ your home

    Maneuver: yes



    Result: 4 maneuver

    (I'm beginning to get the impression that I might have over-estimated my mages' capacity to maneuver...)

    Action: regardless of the outcome, I'll take a magic action



    Result: 11 magic

    6 red - dancing lights on your army at your home
    3 blue - summon blue dragonfoal
    2 red - ash storm on your home

  • Reserve Phase:
    Reinforce: All my reserves move to your home
  • Spell and effect expiration:

End my turn

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 2
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
Woods
*Dancing Lights*
DialFforFunky's Home
Tower
Frontier
Castle
Matthias Maccabeus's Home
Temple

*Ash Storm*
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



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PostPosted: Fri Apr 13, 2012 11:49 am GMT    Post subject: Reply with quote

oppose maneuver attempt -
Badger-folk: 2 Save
Badger-folk: 2 ID
Owl-folk: 4 Magic
Weasel-folk: 1 ID
Weasel-folk: 2 Magic
Weasel-folk: 1 Melee
Weasel-folk: 2 Magic
Weasel-folk: 1 Save
Wolverine-folk: 4 Cantrip
Wolverine-folk: 4 Cantrip

3 total - you win

Dispel Roll -
Owl-folk: 4 Magic

I'll wait to see which way you are moving the terrain before I take a turn.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
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PostPosted: Fri Apr 13, 2012 12:06 pm GMT    Post subject: Reply with quote

I'll move it up to 3.

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 2
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
Woods
*Dancing Lights*
DialFforFunky's Home
Tower
Frontier
Castle
Matthias Maccabeus's Home
Temple

*Ash Storm*
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Fri Apr 13, 2012 12:22 pm GMT    Post subject: Reply with quote

Looks like you need a blue foal.

1st March - Magic in reserves
Antelope-folk: 2 Maneuver
Buffalo-folk: 4 Maneuver
Buffalo-folk: 3 Maneuver
Elephant-folk: 4 Melee
Horse-folk: 2 Maneuver
Leopard-folk: 2 Maneuver
Leopard-folk: 2 Maneuver

So doesn't feral's maneuvers count as magic... Shocked

2nd March -
Highland Woods: Melee
Maneuver attempt -
Badger-folk: 2 Magic
Badger-folk: 2 Save
Owl-folk: Dispel Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Melee
Weasel-folk: 1 Magic
Weasel-folk: 1 Magic
Weasel-folk: 1 Save
Wolverine-folk: 2 Save
Wolverine-folk: 3 Magic

0...if you can't beat that...

magic action -
Badger-folk: 2 Save
Badger-folk: 2 Save
Owl-folk: 4 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Melee
Weasel-folk: 1 ID
Weasel-folk: 1 ID
Weasel-folk: 1 ID
Wolverine-folk: 3 Melee
Wolverine-folk: 3 Magic

7 + 3 ID - Ashstorm = 6 + 3ID (Dancing Lights) = 1 + 3 ID
Hide on Antelope for 1ID.
Summon Gold Foal for 1 ID and 1 Magic.
Stone Skin on Home for 1 ID

Reserves - Antelope to Frontier
Rest of the Reserves to my home.

EoT.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Apr 13, 2012 12:36 pm GMT    Post subject: Reply with quote

Counter maneuver: I'll leave out the pictures for this, but I got 17.

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 3
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
*hide*
Matthias Maccabeus
Home Army
Woods
*Dancing Lights*
*Stone Skin*
DialFforFunky's Home
Tower
Frontier
Castle
Matthias Maccabeus's Home
Temple

*Ash Storm*
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


  • Spell and effect expiration: Dancing Lights and Ash Storm expire
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ your home

    Maneuver: yes
    Do you oppose?



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PostPosted: Fri Apr 13, 2012 12:47 pm GMT    Post subject: Reply with quote

Yes -
Badger-folk: 3 Magic
Badger-folk: 2 ID
Buffalo-folk: 3 Maneuver
Buffalo-folk: 3 Melee
Elephant-folk: 4 Save
Gold Dragonfoal: 1 Maneuver
Horse-folk: 2 Maneuver
Leopard-folk: 3 Melee
Leopard-folk: 2 Save
Owl-folk: 4 Magic
Weasel-folk: 1 ID
Weasel-folk: 1 Melee
Weasel-folk: 2 Magic
Weasel-folk: 1 Magic
Weasel-folk: 2 Magic
Wolverine-folk: 3 Melee
Wolverine-folk: 3 Magic

Only 9 (disappointing)
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Joined: 11 May 2010
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PostPosted: Fri Apr 13, 2012 2:50 pm GMT    Post subject: Reply with quote


  • First March:
    Maneuver:



    Result: 5 maneuver :/

    Action: magic



    Result: 22 magic

    6 red - dancing lights
    12 red - Spark of Life to return the Gorgon back to life
    3 red - Summon red dragonfoal

  • Reserve Phase: none
  • Spell and effect expiration: none

End my turn


F

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 3
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
*hide*
Matthias Maccabeus
Home Army
Woods
*Dancing Lights*
*Stone Skin*
DialFforFunky's Home
Tower
Frontier
Castle
Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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rare



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PostPosted: Fri Apr 13, 2012 3:08 pm GMT    Post subject: Reply with quote

Dispel -
Owl-folk: 4 Magic

1st March - Frontier - unopposed maneuver to 5

2nd March - Home -
Highland Woods: ID - (Double saves and maneuvers) -
Maneuver attempt -
Badger-folk: 2 ID
Badger-folk: 2 Magic
Buffalo-folk: 4 Maneuver
Buffalo-folk: 3 Melee
Elephant-folk: 4 Save
Gold Dragonfoal: 1 Maneuver
Horse-folk: 3 Melee
Leopard-folk: 2 ID
Leopard-folk: 2 ID
Owl-folk: Screech
Weasel-folk: 1 Melee
Weasel-folk: 1 ID
Weasel-folk: 1 Melee
Weasel-folk: 1 ID
Weasel-folk: 1 Melee
Wolverine-folk: 4 Magic
Wolverine-folk: 3 ID

16 x 2 = 32
If I win, going down to 2 Magic

Magic action -
Badger-folk: 2 ID
Badger-folk: 3 Melee
Buffalo-folk: 2 Save
Buffalo-folk: 3 Melee
Elephant-folk: 4 Trample
Horse-folk: 2 Save
Leopard-folk: 3 Melee
Leopard-folk: 3 Melee
Owl-folk: Screech
Weasel-folk: 1 ID
Weasel-folk: 2 Magic
Weasel-folk: 1 Melee
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Wolverine-folk: 2 Save
Wolverine-folk: 2 Save

3 ID + 1 Magic (YUCK!!!)
2 ID after Lights - Hide on Antelope for 1 ID.
Hide on 1 Weasel.

Everything from home to reserves except for hidden Weasel

EoT
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