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Maccabeus Match 8
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Apr 13, 2012 4:06 pm GMT    Post subject: Reply with quote

Counter maneuver: I got as far as 25 maneuver, so down to 2 it goes.

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 4
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
*hide*
Matthias Maccabeus
Home Army
*hide* Woods
*Dancing Lights*
DialFforFunky's Home
Tower
Frontier
Castle
Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



  • Spell and effect expiration: Dancing lights expires
  • Initial Effects Phase: no
  • Dragon Attack Phase: no

  • First March: @ your home
    Minor terrain:
    Maneuver: yes, 23 should be enough to move about as I please. I'll turn the terrain to 3 again.
    Action: magic



    Result: 21 magic

    14 red - summon my both red wyrms to the frontier
    6 blue - lightning strike on your owl-folk


  • Reserve Phase:
    Retreat: My Fireshadows, the Shadowchasers and mages move to the reserves.
  • Spell and effect expiration: none

End my turn


Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 4
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
*hide*
Matthias Maccabeus
Home Army
*hide* Woods

DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Fri Apr 13, 2012 5:40 pm GMT    Post subject: Reply with quote

Dispel -
Owl-folk: Dispel Magic (Good timing to finally hit it)

Go ahead and roll the dragons. My antelope is a tough cookie!
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sat Apr 14, 2012 2:32 am GMT    Post subject: Reply with quote

My 1000th post! Yay! And what better way to ceberate my 1000th post on the Dragon Dice forums than to roll some dragons Smile



Result: 9 damage and one belly.


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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Sat Apr 14, 2012 6:56 am GMT    Post subject: Reply with quote

My antelope dies

1st March- Magic in Reserves
Badger-folk: 2 Save
Badger-folk: 2 ID
Buffalo-folk: 3 Melee
Buffalo-folk: 4 Maneuver
Elephant-folk: 4 Trample
Horse-folk: 2 Save
Leopard-folk: 2 ID
Leopard-folk: 2 Save
Owl-folk: 4 Magic
Weasel-folk: 1 Magic
Weasel-folk: 2 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Wolverine-folk: 4 Magic
Wolverine-folk: 3 ID

18 Magic -
Wind Walk x 4 on my home army
Hide on the weasel at my home

2nd March - at home - maneuver attempt
Highland Woods: Double Maneuvers
Gold Dragonfoal: Belly

16 total (If I win it's going down to 2)
No action possible since weasel is hidden

Reserves
All my non mages to your home.
EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sat Apr 14, 2012 10:36 am GMT    Post subject: Reply with quote

I oppose the maneuver:



Result: 10 maneuver, terrain gets turned to 2 again.

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 5
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
*hide* Woods
*Wind Walk* x 4
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ reserves
    Action: magic



    Result: 16 magic
    8 blue - Wind Walk x 2 on my army at your home
    6 red - Flashfire x 2 on my army at your home

  • Second March: @ your home

    Maneuver: yes



    Result: 16 maneuver

    Action: Magic, regardless of the outcome (I'll turn it to 3)

    Flashfire:

    Result: 0 magic

  • Reserve Phase:
    Reinforce: My reserves move to your home, save for the Shadowchasers, who stay where they are.
    Retreat: My Gorgons move to reserves.
  • Spell and effect expiration: none

End my turn

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 5
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
*hide* Woods
*Wind Walk* x 4
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*Wind Walk* x 2
*Flashfire* x 2
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Sun Apr 15, 2012 12:22 am GMT    Post subject: Reply with quote

Counter maneuver against 16 -
Gold Dragonfoal: Belly

16 with windwalk x 4 - tie goes to you - up to 3 it goes.

------------

Feralization - Antelope to my horde

1st March - Magic in Reserves -
Badger-folk: 2 Magic
Badger-folk: 2 Save
Owl-folk: 4 Fly
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Wolverine-folk: 4 Magic
Wolverine-folk: 2 Save

8 Magic -
Wind Walk x 2 on Home army

2nd March - unopposed Maneuver to 3 with horde.

Reserves -
Mages to my Home
My Horde to Reserves - EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 15, 2012 3:03 am GMT    Post subject: Reply with quote

What a strange maneuvering game this is. Every time I think I've figured out where you're going, you're going somewhere else. I'm very much interested in hearing your thoughts about this when the game is done.


Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 6
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
Woods
*Wind Walk* x 2
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
Woods
*Wind Walk* x 2
*Flashfire* x 2
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



  • Spell and effect expiration: Wind Walk and Flashfire expire
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ my reserves
    Action: magic

    Result: 0 magic


  • Second March: @ your home

    This might not end well for me.

  • Reserve Phase:
    Reinforce: My reserves move back to your home.
  • Spell and effect expiration:

End my turn

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 6
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
Woods
*Wind Walk* x 2
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Sun Apr 15, 2012 7:20 am GMT    Post subject: Reply with quote

Ha! I was thinking something similar -
(My Antelope is in reserves)

1st March - Maneuver attempt at home
Highland Woods: Magic

Badger-folk: 2 Magic
Badger-folk: 2 Save
Gold Dragonfoal: 1 Maneuver
Owl-folk: 4 ID
Weasel-folk: 1 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 1 Magic
Wolverine-folk: 3 Melee
Wolverine-folk: 2 Save

Pretty sure you can stop 5 (otherwise up to 4 it goes)

Magic action -
Badger-folk: 2 Magic
Badger-folk: 3 Melee
Owl-folk: 4 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Melee
Weasel-folk: 1 Melee
Weasel-folk: 1 Save
Weasel-folk: 1 Magic
Wolverine-folk: 3 ID
Wolverine-folk: 4 Cantrip

11 + 3 ID
2 ID To path a non magic producing Weasel to the Frontier
1 ID to Hide the Antelope
6 - Lightning Strike Gorgon
2 - Hide Weasel at home
3 - summon foal

2nd March - unopposed Maneuver to 6 at the campaign

Reserves -
Hidden Antelope to my home
Everything to Reserves except my hidden weasel

EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 15, 2012 8:49 am GMT    Post subject: Reply with quote

Counter maneuver:



Result: 16 maneuver, attempt opposed

Gorgon save roll:

Before I start my turn I would like to ask you about your reserve movements - do I understand it correctly that you want to keep the Weasel at the frontier and everything else to reserves?


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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Sun Apr 15, 2012 9:45 am GMT    Post subject: Reply with quote

Hidden Antelope and Weasel at home. Everything else in reserves.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 15, 2012 10:31 am GMT    Post subject: Reply with quote

Ah, that makes a lot more sense.

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 7
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
*hide* *hide* Woods
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ my home
    Maneuver: no
    Action: magic



    Result: 18 magic

    6 red - Red elemental blast to remove both Hides
    6 red - Firebolt for 2 damage on the Antelope-folk
    6 red - Firebolt for 2 damage on the Weasel-folk

    Both units die, sending the minor terrain to the BUA and the dragonkin to the summoning pool

  • Reserve Phase: nothing
  • Spell and effect expiration: none

End my turn

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 7
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Sun Apr 15, 2012 10:43 am GMT    Post subject: Reply with quote

I was wondering when the elemental blast was coming....

Only March - Reserves - Magic

Badger-folk: 2 Save
Badger-folk: 2 Save
Buffalo-folk: 3 Maneuver
Buffalo-folk: 4 Maneuver
Elephant-folk: 4 Save
Horse-folk: 2 Maneuver
Leopard-folk: 2 Save
Leopard-folk: 2 Maneuver
Owl-folk: 4 Magic
Weasel-folk: 1 Melee
Weasel-folk: 1 Magic
Weasel-folk: 1 Magic
Weasel-folk: 1 Save
Wolverine-folk: 2 Save
Wolverine-folk: 4 Magic

10 Magic - Hide on a Wolverine for 6. Hide on a Badger for 4.

Reserves - all but hidden Wolverine and Badger moves to my home.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 15, 2012 1:28 pm GMT    Post subject: Reply with quote

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 8
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
*Hide* *hide*
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ your home
    Maneuver: no
    Action: Magic



    Result: 21 magic

    6 red - Dancing lights on your army at your home
    6 blue - Lightning bolt on the Owl-folk
    6 blue - Lightning bolt on the Elephant-folk
    3 red - Summon red dragontroop


  • Reserve Phase: nothing
  • Spell and effect expiration: none

End my turn

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 8
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
*Hide* *hide*
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
* *
*Dancing Lights*
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Sun Apr 15, 2012 4:30 pm GMT    Post subject: Reply with quote

Dispel -
Owl-folk: Dispel Magic

Save Elephant -
Elephant-folk: 4 Trample

Elephant to DuA

----------------
Feralization - Weasel to Home

1st March - Magic in reserves -
Badger-folk: 2 Magic
Wolverine-folk: 4 Cantrip
Path the Weasel to Frontier for 4

2nd March - unopposed to 7 melee at frontier.

Reserves - All Mages to Reserves.

EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 15, 2012 4:56 pm GMT    Post subject: Reply with quote

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 9
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army

*Dancing Lights*
DialFforFunky's Home
Tower
Frontier
Castle

Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



  • Spell and effect expiration: Dancing lights expires
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ my home
    Maneuver: yes, I've got 12



    Result: 12 maneuver, if successful I'll turn down to 2

    Action: Magic


    Result: 12 magic

    6 red - dancing lights at our army in reserves
    6 blue - lightning strike at your owl-folk


  • Reserve Phase: none
  • Spell and effect expiration: none

End my turn


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Matthias Maccabeus
rare



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PostPosted: Sun Apr 15, 2012 5:12 pm GMT    Post subject: Reply with quote

Counter Maneuver -
Buffalo-folk: 3 ID
Buffalo-folk: 3 Maneuver
Horse-folk: 2 Maneuver
Leopard-folk: 2 Save
Leopard-folk: 3 Melee
8 total

Dispel -
Owl-folk: 4 ID

Owl Save Roll -
Owl-folk: 4 Fly

-------------------------
Feralization - Buffalo to an Elephant at my home

1st March - Magic in Reserves
Badger-folk: 2 Magic
Badger-folk: 2 ID
Owl-folk: 4 Magic
Weasel-folk: 1 Melee
Weasel-folk: 1 Melee
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Wolverine-folk: 3 ID
Wolverine-folk: 4 Magic

16 (Dancing Lights) - 8

Path Elephant to Frontier for 4
Path Buffalo to Frontier for 4

2nd March - unoppposed maneuver to 8 at Frontier (Will Take a City)

Reserves - All mages to Frontier
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 15, 2012 5:33 pm GMT    Post subject: Reply with quote

Turn Sequence: Matthias Maccabeus, DialFforFunky

Turn 10
************************************************************************
Matthias Maccabeus
BUA
Matthias Maccabeus
DUA
Matthias Maccabeus
Reserve Army
Matthias Maccabeus
Summoning Pool
*
Matthias Maccabeus
Matthias Maccabeus
Matthias Maccabeus
Home Army
DialFforFunky's Home
Tower
Frontier
Castle

(City)
Matthias Maccabeus's Home
Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


  • Spell and effect expiration: Dancing Lights Expires
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ my home
    Maneuver: no
    Action: magic



    Result: 18 magic

    6 red - Dancing lights on your army at the frontier
    6 blue - Lightning bolt on your Owl-folk
    6 blue - Lightning bolt on your Elephant-folk


  • Reserve Phase: none
  • Spell and effect expiration: none

End my turn

Dragon Attack:


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rare



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Location: Nebraska

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PostPosted: Sun Apr 15, 2012 5:38 pm GMT    Post subject: Reply with quote

Do I promote before the breath for treasure chest?


Edit -
Dispel Roll -
Owl-folk: 4 Magic

Save Rolls (Lightning Strike)

Elephant-folk: 4 Save
Owl-folk: 4 Fly

----------------------------
Feralization
Leopard to Buffalo at home
Antelope to Frontier

City -
Antelope to Leopard.
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 15, 2012 5:49 pm GMT    Post subject: Reply with quote

Found the answer on page 9:

Quote:
Step 3: Resolve all Breaths.
Note that armies with Dragonslayers in them are immune to all dragon breaths and armies with Dragonhunters in them are immune to the breath of dragons that match the color of the Dragonhunter.
Step 4: Resolve all Treasures.
If a dragon rolled a Treasure icon, you may promote a unit now.



F

edit: I'm off to bed again! Good night!
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Matthias Maccabeus
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Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Sun Apr 15, 2012 6:01 pm GMT    Post subject: Reply with quote

Thanks Funky, you are much quicker at finding that stuff than I am! Good night!

So for Breath -
Leopard / Buffalo

Buffalo-folk: 2 Save
Leopard-folk: 3 Melee

Leopard to the BuA

Treasure - Promote Badger to Buffalo

Ok just to keep track of everything -
Home should be Leopard / Horse / Buffalo
BuA - Leopard
DuA - Badger / Antelope
Frontier - Everything else

(Man that was 3 promotions in one turn - Feralize / City / Treasue)

Against Dragons -
Badger-folk: 2 Save
Buffalo-folk: 4 Counter
Elephant-folk: 4 ID
Owl-folk: 4 Magic
Weasel-folk: 1 Melee
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Wolverine-folk: 4 Cantrip
Wolverine-folk: 4 Magic

4 Saves x 2 = 8
1 Melee + 4 Counter + 6 ID = 11 (Kill one Dragon) Promote Weasel to Badger - Make that 4 promotions...
Cantrip - Wind Walk on Home

1st March - Magic at Frontier
Badger-folk: 2 Magic
Badger-folk: 2 Save
Buffalo-folk: 4 Counter
Elephant-folk: Trumpet
Owl-folk: 4 Fly
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 2 Magic
Weasel-folk: 1 I
Wolverine-folk: 2 Save
Wolverine-folk: 4 Magic

8 Magic / 2 ID - Dancing Lights 3 Magic / 2 ID
So 7 Total - Wind Walk on Home for 4. Summon troop for 3.

2nd March
Maneuver attempt with Home
Buffalo-folk: 3 Melee
Horse-folk: 2 ID
Leopard-folk: 2 Maneuver

4 + 8 = 12

Going to 3 if I win - Magic action either way -
Buffalo-folk: 3 Maneuver
Horse-folk: 3 Melee
Leopard-folk: 2 Save

No Reserves - EoT (Holy Smokes that was a lot...I probably screwed something up somewhere)
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