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Dolus
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PostPosted: Mon Apr 23, 2012 8:56 am GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:
I hate to interrupt, but I believe that your dkin that you took for the Black breath get buried. (p 52)


Ouch, good to know. Please interrupt whenever I miss a rule. Very Happy

That definitely affects the turn I was just taking, though not by much.
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Dolus
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PostPosted: Mon Apr 23, 2012 9:00 am GMT    Post subject: Reply with quote

Dragon roll - defending against 21 damage...

3x Oracle - 4 magic, 2x 3 cantrip
2x visionary - 1 save, 2 magic
5x seer - 2 magic, 1 magic, 1 save, 1 ID, 1 magic
1x spearer - 1 ID (3)
2 War Driver - 3 trample, 2 missile
2 Envoy - 2 missile, 3 melee
5 runner - 2x ID, 1 save, 2 maneuver, 1 melee
Dragonsteed - maneuvers

With my cantrips, I'll summon two foals.
2x Foal - ID, manuever

3 Saves + 5 automatic
6 Missile/amazon maneuver + 3 trample = 9
4 melee (-1 from palsy) = 3
7 ID

I'll use 1 ID for missile to slay a dragon, and 6 for saves, so 14 saves, 7 deaths. Sad

2 envoys, visionary, and foal die.
Dragon is slain.

Promotions - 3 runners promote to envoys and visionary. foal to mount, and steed to champion. Champion is buried, so steed remains a steed.


1st march - Magic
Oracles - 4 magic, 3 ID (6), 4 magic
Visionary - 2 magic, 4 magic
Seer - 2 magic, x, x, ID (2), ID (2)

That's it.
26 -1 from Palsy is 25.

Let's go defense this time.
9 to revive all of my runners.
6 to summon all 2 dragonfoals (leaving no dkin in pool)
6 to lightning strike one of your eldar dryads
4 to path a runner to the frontier.

Roll the frontier down to 3 and he retreats to the reserves.

EOT, hopefully that's all correct.
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Dolus
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PostPosted: Mon Apr 23, 2012 9:03 am GMT    Post subject: Reply with quote

Palsy expires at the start of your turn, and save the lightning bolt on an ED, I think this is right.

************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA

sweetberlinetta
Reserve Army

sweetberlinetta
Summoning Pool

*
sweetberlinetta
Horde Army
sweetberlinetta
Campaign Army
sweetberlinetta
Home Army



Dolus's Home


Frontier


sweetberlinetta's Home

Dolus
Home Army



Dolus
Campaign Army

Dolus
Horde Army

*
Dolus
Reserve Army

Dolus
Summoning Pool

Dolus
DUA
Dolus
BUA


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sweetberlinetta
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Joined: 08 Sep 2006
Posts: 372
Location: Hortonville, WI

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PostPosted: Mon Apr 23, 2012 9:07 am GMT    Post subject: Reply with quote

That made two of us haven't had time to look yet tho and yes a swampland
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sweetberlinetta
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PostPosted: Mon Apr 23, 2012 5:32 pm GMT    Post subject: Reply with quote

yes i got lucky again eldar dryad got saves

my turn
march one
minor terrain x2 move i will maneuver my terrain up

end turn
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Dolus
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PostPosted: Tue Apr 24, 2012 1:46 pm GMT    Post subject: Reply with quote

************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA

sweetberlinetta
Reserve Army

sweetberlinetta
Summoning Pool

*
sweetberlinetta
Horde Army
sweetberlinetta
Campaign Army
sweetberlinetta
Home Army



Dolus's Home

Frontier


sweetberlinetta's Home

Dolus
Home Army



Dolus
Campaign Army

Dolus
Horde Army

*
Dolus
Reserve Army

Dolus
Summoning Pool

Dolus
DUA
Dolus
BUA



Lucky me:

Dragon roll: belly

My dragon combination roll:
Envoy: 3 Melee
Envoy: 3 Maneuver
Gold Dragonfoal: 1 Maneuver
Gold Dragonfoal: 1 ID
Gold Dragonmount: 2 ID
Gold Dragonsteed: Belly
Oracle: 4 Magic
Oracle: 3 Cantrip
Oracle: 5 Magic
Runner: 1 Melee
Runner: 1 Maneuver
Runner: 2 Maneuver
Runner: 1 Maneuver
Runner: 1 Save
Seer: 1 ID
Seer: 1 Maneuver
Seer: 2 Magic
Seer: 1 Magic
Seer: 1 Magic
Spearer: 4 Missile
Visionary: 2 Maneuver
Visionary: 4 Magic
War Driver: 4 Melee
War Driver: 4 Melee

Enough to slay the dragon.

I'll just keep sitting here casting magic until you get your 8th or I get lucky.

Envoy: 2 Maneuver
Envoy: 2 ID
Oracle: 3 ID
Oracle: 2 Save
Oracle: 3 Cantrip
Runner: 2 Maneuver
Runner: 1 ID
Runner: 1 Missile
Runner: 1 Missile
Runner: 1 ID
Seer: 1 Maneuver
Seer: 1 Maneuver
Seer: 1 Magic
Seer: 1 Maneuver
Seer: 1 Save
Spearer: 4 Missile
Visionary: 2 Magic
Visionary: 4 Magic
War Driver: 4 Melee
War Driver: 3 ID

10 ID = 20 + 10 = 30 magic
Again, I'll cast 5 lightning strikes, one on each treefolk.

EOT
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sweetberlinetta
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PostPosted: Tue Apr 24, 2012 4:52 pm GMT    Post subject: Reply with quote

saves against lightning strikes

ED 4 point magic
ED 3 point magic
ED id
ED 3 point magic
D save

3 eldar dryads die

first march
minor terrain x2 saves
maneuver terrain up to 6

EOT
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Dolus
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PostPosted: Wed Apr 25, 2012 11:00 am GMT    Post subject: Reply with quote

Awesome! I've been using Excel to roll my dice and post the results when I don't have DD Inventory available. And now I've got it set up to randomly roll the dice and post the results for me (well, most of it anyways, the list at least). Very Happy That'll save me a lot of time. Smile

I'll cast magic.

Oracle: 2 save
Oracle: ID
Oracle: 2 save
Visionary: 2 maneuver
Visionary: 2 magic
Seer: 1 save
Seer: 2 magic
Seer: 1 magic
Seer: 1 magic
Seer: 1 maneuver
Spearer: 3 save
War Driver: 3 trample
War Driver: 3 missile
Envoy: 2 save
Envoy: 2 save
Runner: 1 maneuver
Runner: 1 melee
Runner: 1 missile
Runner: 2 maneuver
Runner: 2 maneuver

3 ID = 6 + 6 = 12 magic
That's a pathetic roll. Well, I'll lightning bolt your ED and D.

EOT.
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sweetberlinetta
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PostPosted: Wed Apr 25, 2012 12:55 pm GMT    Post subject: Reply with quote

Results of lightning strike
Ed I'd
D magic

My turn first march
Roll minor terrain magic
Maneuver terrain up to 7
Roll for magic
Gold medallion got Tsr
Bring back one ed
Ed 4 point magic
Ed 2 point magic
Lr melee
Lr rend
Lr rend
Lr id
Lr id
Wolf I'd
War save
I will cast life spells with the Lr faces and the treefolk magic to get back 2 more ed if I did the Tsr logo right if wrong the 2 point ed magic rolled was from the one brought back by the Tsr result and I will have to use the wolf rider id instead but I think I got it right so with that I will cast 1 palsy on your army.

EOT
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Dolus
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PostPosted: Wed Apr 25, 2012 1:14 pm GMT    Post subject: Reply with quote

I honestly don't know on the medallion, so I looked over another game and it appears you did it correctly.

************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA

sweetberlinetta
Reserve Army

sweetberlinetta
Summoning Pool

*
sweetberlinetta
Horde Army
sweetberlinetta
Campaign Army
sweetberlinetta
Home Army



Dolus's Home

Frontier


sweetberlinetta's Home

Dolus
Home Army (Palsy)



Dolus
Campaign Army

Dolus
Horde Army

*
Dolus
Reserve Army

Dolus
Summoning Pool

Dolus
DUA
Dolus
BUA



1st March
Magic:
Oracle: ID
Oracle: 2 maneuver
Oracle: 2 maneuver
Visionary: 3 magic
Visionary: 3 magic
Seer: ID
Seer: 2 magic
Seer: 2 magic
Seer: 1 magic
Seer: 2 magic
Spearer: 4 missile
War Driver: 3 trample
War Driver: 3 missile
Envoy: 2 save
Envoy: 2 save
Runner: 1 maneuver
Runner: 2 maneuver
Runner: 1 missile
Runner: 1 save

4 ID = 8 + 13 -1 = 20.

3 lightning strikes. 1 on each ED, and 1 on a Leopard Rider. Targeting each of 3 different EDs.

Reserves step: all my non-magic users to reserves.

************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA

sweetberlinetta
Reserve Army

sweetberlinetta
Summoning Pool

*
sweetberlinetta
Horde Army
sweetberlinetta
Campaign Army
sweetberlinetta
Home Army



Dolus's Home

Frontier


sweetberlinetta's Home

Dolus
Home Army (Palsy)


Dolus
Campaign Army

Dolus
Horde Army

*
Dolus
Reserve Army

Dolus
Summoning Pool

Dolus
DUA
Dolus
BUA


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Last edited by Dolus on Wed Apr 25, 2012 1:52 pm GMT; edited 1 time in total
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Dolus
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PostPosted: Wed Apr 25, 2012 1:51 pm GMT    Post subject: Reply with quote

I messed up, you should have 4 ED, so I lightning strike 3 of them. I'll update the board accordingly.
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sweetberlinetta
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PostPosted: Wed Apr 25, 2012 3:18 pm GMT    Post subject: Reply with quote

lightning strike resolution
Eldar Dryad id
Eldar Dryad id
Eldar Dryad 3 points magic

one dies

my turn
first march
minor terrain
melee
maneuver my home up to 8
roll for magic
Eldar Dryad id
Eldar Dryad 3 magic
Eldar Dryad 2 magic
Leopard rider rend
Leopard rider rend
Leopard rider missile
Leopard rider missile
Leopard rider rend
wolf rider melee
war dog rider maneuver
gold medallion flurry
magic= 11
i will bring back an eldar dryad
EOT
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Dolus
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PostPosted: Wed Apr 25, 2012 4:03 pm GMT    Post subject: Reply with quote

Magic:
Oracle: 2 Maneuver
Oracle: 3 Cantrip
Oracle: 4 Magic
Seer: 1 Save
Seer: 1 Save
Seer: 2 Magic
Seer: 2 Magic
Seer: 1 Magic
Visionary: 3 Magic
Visionary: 2 ID

2 ID = 4 + 15 = 19

lightning bolt 3 ED's.

reserves to frontier.
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Dolus
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PostPosted: Wed Apr 25, 2012 4:05 pm GMT    Post subject: Reply with quote

************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA

sweetberlinetta
Reserve Army

sweetberlinetta
Summoning Pool

*
sweetberlinetta
Horde Army
sweetberlinetta
Campaign Army
sweetberlinetta
Home Army



Dolus's Home

Frontier


sweetberlinetta's Home

Dolus
Home Army (Palsy)


Dolus
Campaign Army

Dolus
Horde Army

*
Dolus
Reserve Army
Dolus
Summoning Pool

Dolus
DUA
Dolus
BUA


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sweetberlinetta
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Joined: 08 Sep 2006
Posts: 372
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PostPosted: Wed Apr 25, 2012 5:11 pm GMT    Post subject: Reply with quote

lightning strike resolution
Eldar Dryad id
Eldar Dryad id
Eldar Dryad cantrip

one dies

my turn
first march
roll for magic
eldar dryad 4 points magic
eldar dryad 4 points magic
eldar dryad 2 points magic
Leopard Rider id
Leopard Rider rend
Leopard Rider melee
Leopard Rider id
Leopard Rider rend
wolf rider melee
war dog rider melee
gold medallion wayfare
10 green gold
11 black/12gold
i will summon both of my dragons on your mages wich leaves me with
3 green
4 black

or 7 gold

with the green i cast wall of ice on my army with the black i finger of death one of your one point mages

EOT
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Dolus
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PostPosted: Thu Apr 26, 2012 7:32 am GMT    Post subject: Reply with quote

Dragon roll:
Claw
Treasure

I don't think I can do anything with the treasure. So my counter-roll:

Oracle: 2 maneuver
Oracle: 2 save
Oracle: ID
Visionary: 2 maneuver
Visionary: 1 save
Seer: 1 maneuver
Seer: 1 magic
Seer: 1 maneuver
Seer: 1 maneuver
DragonMount: ID
DragonSteed: manuever
Dragonfoal: melee
Dragonfoal: ID

7 auto-saves to save against the dragons.
10+ missile with IDs, amazon maneuvers
Not enough melee to kill the second one, one dies, and again I can't make use of the promotion.

1st March Magic
Oracle: 3 cantrip
Oracle: 2 save
Oracle: 2 maneuver
Visionary: 2 maneuver
Visionary: 3 magic
Seer: ID
Seer: 1 magic
Seer: 2 magic
Seer: 2 magic

13 magic. woohoo Razz
9 to Dust to Dust your ED.
3 to Breath of Life my seer.

2nd March
Maneuver up to 4.
Missile against your army (like it'll do me any good).
Spearer: 3 missile
War Driver: ID
War Driver: ID
Envoy: 3 melee
Envoy: 3 melee
Runner: 1 save
Runner: 1 melee
Runner: 1 maneuver
Runner: 2 maneuver
Runner: 1 save

Only 9 missile results Sad And now I remember why I've been staying off this terrain...
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Dolus
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PostPosted: Thu Apr 26, 2012 7:38 am GMT    Post subject: Reply with quote

9 missiles coming in and a wall of ice protecting against 3 of it.

************************************************************************
sweetberlinetta
BUA

sweetberlinetta
DUA

sweetberlinetta
Reserve Army

sweetberlinetta
Summoning Pool

*
sweetberlinetta
Horde Army
sweetberlinetta
Campaign Army
sweetberlinetta
Home Army



Dolus's Home


Frontier


sweetberlinetta's Home

Dolus
Home Army (Palsy)


Dolus
Campaign Army

Dolus
Horde Army

*
Dolus
Reserve Army
Dolus
Summoning Pool

Dolus
DUA
Dolus
BUA


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sweetberlinetta
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PostPosted: Thu Apr 26, 2012 1:48 pm GMT    Post subject: Reply with quote

Saves against missile
Dragon kin id
Dragon kin move
Dragon kin move
Dragon kin move
Dragon kin belly
Dragon kin move
Dragon kin move
Dragon kin move
Dragon kin claw
Dragon kin claw
Dragon kin claw
Dragon kin move
Eldar dryad Id
Eldar dryad magic
Eldar dryad magic
Leopard rider id
Leopard rider save
Leopard rider rend
Leopard rider rend
Leopard rider missile
Wolf rider move
War dog rider melee
Gold medallion Tsr move eldar dryad back to my dua
21 saves plus 3 for the wall of ice equals 24x2 48 saves
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Dolus
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PostPosted: Thu Apr 26, 2012 1:53 pm GMT    Post subject: Reply with quote

48 saves! In that case my frontier cowardly retreats to reserves again.
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Dolus
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PostPosted: Thu Apr 26, 2012 1:57 pm GMT    Post subject: Reply with quote

sweetberlinetta wrote:
21 saves plus 3 for the wall of ice equals 24x2 48 saves


I must've missed something. Why do the 24 saves double to make 48?
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