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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sat Apr 28, 2012 5:38 am GMT Post subject: Online Army Analyzer |
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This is a generic placeholder thread for the Online Army Analyzer.
It will evolve over time. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sat Apr 28, 2012 10:48 am GMT Post subject: |
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My brain hurts, so I'm stopping on this one for today. A few things...
This uses a PHP session, which I'm 90% sure is cookie based. So if you have cookies turned off it might not be able to 'remember' the army you are building and thus will only ever show one die in the army and nothing in the analysis.
I also have not tested this in anything but firefox yet...
%favorable didn't make sense in an army perspective, so i replaced it with the 1 std dev values, ie 68% of the rolls will fit within that range. I also updated the graphic.
would the 2std and 3std make sense here? ie 95 and 99 % of rolls?
The only other thing I might do here is change the die count to be a text box to make it easier to enter... but I need to think about it.
once I've let this bake in a little while I'll add a link so that the generated product can be mass loaded into the 'army' and another button so you can clear the entire army easily.
once this interface is solid, being able to roll the army will be much simpler than what I've done over the last 4 hours... _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Tue May 01, 2012 3:00 pm GMT Post subject: |
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fantastic now I might be able to build an army
Love the 1 std (2std and 3 std don't make to much sense with my limited knowledge of statistics) the + and - work just great so textbox would be later release Iguess. Thanks for this wonderfull feature
A clear all button would be a nice to have feature to start a new army. _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue May 01, 2012 3:16 pm GMT Post subject: |
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I've used this several times during games already. Highly useful indeed, and just as much fun. I agree on including a clear-button though. Oh, and the magic-results seemed to mystify me, though I'm not really sure as to how or why anymore.
F _________________ 717 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed May 02, 2012 6:40 am GMT Post subject: |
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the magic assumes you can always double your ID's. that may not be the 'right' way to do it, but if you start getting into ... this terrain or that or this action or melee or melee-counter or dragon...
I'd need an entire page per die. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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