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Save the Trolls!

 
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Skawilly
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PostPosted: Thu May 17, 2012 6:29 am GMT    Post subject: Save the Trolls! Reply with quote

I heard the nastiest thing on the grapevine. I am not liking what I hear.

This is a real campaign to NOT nerf trolls.

They are good dice. They dont break the game in any way. Turning regen into a "Rise from the Ashes" thing is just going to ruin it. So they res well. Who else does this? These are one of the few things that make even considering non mage armies even thinkable. That and all monster armies (Which generally lose most of the time).

I am not too worried about the above though. Regen is one of the only decent army assist SAI's in the game. Its regen/trumpet/and soon charge. Everything else is a 1 dimensional 4 pt. something small time...

This will only force the hand of the gold medal, which is better anyway in that its 25% percent (33% in a melee strike), it cannot but struck by spells and it has an option to un bury if the res is not too worth it. The only 2 down sides is that it does not double maneuvers on swamps (Trolls are 20% moves anyway) and it cannot work in reserves.

This is not about the gold medal though. Trolls are very good right now. No trash on them with a sweet SAI. But they are not broken either.

SAVE THE TROLLS!!!
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DialFforFunky
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PostPosted: Thu May 17, 2012 6:56 am GMT    Post subject: Reply with quote

If the intention is really to turn Regenerate into Rise from Ashes, then I agree with your sentiments. The troll is one of the few alternatives to mages, and giving even more power to gold medallions would probably be a bad idea as well.

On the other hand, I do think there is an opportunity for change. I do think regenerate is a good deal above the power curve, perhaps a bit too much so. And I also think it is possible to fix this while still preserving the Troll as a powerful piece. I think turning the Regenerate to 3 health, or lower health dice, would be a great change. Changing the SAI to some sort of delayed timing would also help out, as it prevents the 'Inflatable Troll Army'-effect, where one troll can bring back a whole line of trolls. All these changes preserve the current flavour of the Troll while turning it down just a notch.

edit: another option would be to limit it to Goblins only (like Wild Growth), but I think this option would both be too drastic, and of too little help in regard to some of the specific problems Regenrate creates.


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PostPosted: Thu May 17, 2012 8:01 am GMT    Post subject: Reply with quote

Don't know where you heard that, but it is not something that any of the SFR Board of Directors or company officers have stated in any forum. Some players may have discussed it, but there are many other things that have been discussed by our fan base that are just that, discussions.

There are no plans to change Regenerate.
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Skawilly
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PostPosted: Thu May 17, 2012 8:23 am GMT    Post subject: Reply with quote

Quote:
There are no plans to change Regenerate.


Funky, I just wanted to say thank you VERY much for supporting this petition, your a good man.

Mr. Pint. This is great news. Thank you very taking the time to debunk that nasty-ness.
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PostPosted: Thu May 17, 2012 7:46 pm GMT    Post subject: Reply with quote

I disagree that Trolls are fine the way they are. They can regenerate each other, and negate huge amounts of work in one shot. I understand why Trolls originally had the Regenerate they have now, but that reason no longer exists. The flavor doesn't make sense either. Why would a Troll be able to bring other people back to life?

I dislike the idea of SAIs that bring things back to life like that anyway. Recovering lost units is supposed to carry weight, to be costly, to slow you down. Regenerate works on most rolls and brings back a lot. I dislike it on the gold medallion as well.

For the record, I was never suggesting that it be anything like Rise from the Ashes. I wanted it to be a "At the start of your turn, if this is in your DUA, roll this. If Regenerate comes up, this unit joins any of your armies." That would be "Regenerate", it would be useful, and it would fit in line with what a Troll (according to the original source mythology) is expected to do: not stay dead when it's been killed. It would mean the Troll would fall back to its rightful place as a Troll: a melee combatant that is really hard to keep dead. Not a supplemental necromancer who resurrects your fallen soldiers.

All of this is moot anyway. I've mostly stopped playing, as I feel like none of the issues are being addressed. There is a vocal crowd who feels like keeping things the same because "it's good enough like it is", so it'll continue to stay the same. If it took as long as it did to get hybrids fixed, there isn't much hope for anything else to change anyway.

See you guys later.
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Matthias Maccabeus
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PostPosted: Fri May 18, 2012 8:19 am GMT    Post subject: Reply with quote

stormywaters wrote:
I disagree that Trolls are fine the way they are. They can regenerate each other, and negate huge amounts of work in one shot. I understand why Trolls originally had the Regenerate they have now, but that reason no longer exists. The flavor doesn't make sense either. Why would a Troll be able to bring other people back to life?

I dislike the idea of SAIs that bring things back to life like that anyway. Recovering lost units is supposed to carry weight, to be costly, to slow you down. Regenerate works on most rolls and brings back a lot. I dislike it on the gold medallion as well.

For the record, I was never suggesting that it be anything like Rise from the Ashes. I wanted it to be a "At the start of your turn, if this is in your DUA, roll this. If Regenerate comes up, this unit joins any of your armies." That would be "Regenerate", it would be useful, and it would fit in line with what a Troll (according to the original source mythology) is expected to do: not stay dead when it's been killed. It would mean the Troll would fall back to its rightful place as a Troll: a melee combatant that is really hard to keep dead. Not a supplemental necromancer who resurrects your fallen soldiers.

All of this is moot anyway. I've mostly stopped playing, as I feel like none of the issues are being addressed. There is a vocal crowd who feels like keeping things the same because "it's good enough like it is", so it'll continue to stay the same. If it took as long as it did to get hybrids fixed, there isn't much hope for anything else to change anyway.

See you guys later.


Can I have your dice then?
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Skawilly
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PostPosted: Fri May 18, 2012 8:58 am GMT    Post subject: Reply with quote

MM, come on man. He is not saying they are the ultimate take all.
He was just saying they are not balanced with other monsters.

@stormy I have heard that from more than 1 source. And i do understand where your coming from.
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Matthias Maccabeus
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PostPosted: Fri May 18, 2012 9:24 am GMT    Post subject: Reply with quote

Skawilly wrote:
MM, come on man. He is not saying they are the ultimate take all.
He was just saying they are not balanced with other monsters.

@stormy I have heard that from more than 1 source. And i do understand where your coming from.


I was referring to his comments at the end.
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Skawilly
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PostPosted: Fri May 18, 2012 9:29 am GMT    Post subject: Reply with quote

AH, dude sorry mate. I thought you were saying 'I want your trolls that always roll regen'. Makes sense when you point it out.
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PostPosted: Fri May 18, 2012 11:42 am GMT    Post subject: Reply with quote

stormywaters wrote:
"At the start of your turn, if this is in your DUA, roll this. If Regenerate comes up, this unit joins any of your armies." That would be "Regenerate", it would be useful, and it would fit in line with what a Troll (according to the original source mythology) is expected to do: not stay dead when it's been killed. It would mean the Troll would fall back to its rightful place as a Troll: a melee combatant that is really hard to keep dead. Not a supplemental necromancer who resurrects your fallen soldiers.


I , too , have always thought this should be how regenerate works, and I would make "Rise from the ashes" do the same thing from the DUA and the BUA. Whereas a buried Troll would not be able to regenerate.
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PostPosted: Fri May 18, 2012 12:15 pm GMT    Post subject: Reply with quote

eggsaladsandwich wrote:
stormywaters wrote:
"At the start of your turn, if this is in your DUA, roll this. If Regenerate comes up, this unit joins any of your armies." That would be "Regenerate", it would be useful, and it would fit in line with what a Troll (according to the original source mythology) is expected to do: not stay dead when it's been killed. It would mean the Troll would fall back to its rightful place as a Troll: a melee combatant that is really hard to keep dead. Not a supplemental necromancer who resurrects your fallen soldiers.


I , too , have always thought this should be how regenerate works, and I would make "Rise from the ashes" do the same thing from the DUA and the BUA. Whereas a buried Troll would not be able to regenerate.


It's what a Troll does: recovers from apparent death to fight again, if given the time to regenerate. It doesn't recover if the body is burned, however (Ashes to Ashes or Dust to Dust). That's how the trolls from the source mythology behave, and how I felt this should behave.
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One That Was
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PostPosted: Sat May 19, 2012 12:19 am GMT    Post subject: Reply with quote

stormywaters wrote:

It's what a Troll does: recovers from apparent death to fight again, if given the time to regenerate. It doesn't recover if the body is burned, however (Ashes to Ashes or Dust to Dust). That's how the trolls from the source mythology behave, and how I felt this should behave.


I am not entirely certain where the concept of the Troll in DD really originates, but I suspect you are basing the assumed "Source Mythology" on D&D. And here I would have to point out that DD is very much different from D&D...I mean, come on, there are blue and red skinned Elves that are in many MANY ways different from your run of the mill D&D elf, Dwarves who ride on mammoths and large lizards, Gorgons who breath fire instead of turning things to stone, and all sorts of other clearly identifiable differences. Mayhap Trolls in DD have a regenerative effect on those around them...which accounts for why in an army they are so useful and sought after (Despite their nasty disposition).

BUT, I should also point out that D&D is a really bad gauge for mythology...at least since 3rd edition (And in alot of ways the mythology was bad in 2nd edition too). I mean, Trolls were for all intents and purposes really nasty, big, hairy things that were man shaped and ate people...and goats who tried to cross their bridges. Where does regeneration come from? When, exactly, did they lose all their hair and turn green?

When did Dwarves turn into Elves (Drow. Yay for Norse Mythology)?
And When did Elves gain 4 feet worth of height?

Again, I am just going off of a limited knowledge of which Source Mythology you're referencing, but I don't see why the mythology of Trolls in DD can't have a regenerative effect on the creatures around them.
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PostPosted: Sat May 19, 2012 12:22 am GMT    Post subject: Reply with quote

One That Was wrote:
I am not entirely certain where the concept of the Troll in DD really originates, but I suspect you are basing the assumed "Source Mythology" on D&D. And here I would have to point out that DD is very much different from D&D...I mean, come on, there are blue and red skinned Elves that are in many MANY ways different from your run of the mill D&D elf, Dwarves who ride on mammoths and large lizards, Gorgons who breath fire instead of turning things to stone, and all sorts of other clearly identifiable differences. Mayhap Trolls in DD have a regenerative effect on those around them...which accounts for why in an army they are so useful and sought after (Despite their nasty disposition).

BUT, I should also point out that D&D is a really bad gauge for mythology...at least since 3rd edition (And in alot of ways the mythology was bad in 2nd edition too). I mean, Trolls were for all intents and purposes really nasty, big, hairy things that were man shaped and ate people...and goats who tried to cross their bridges. Where does regeneration come from? When, exactly, did they lose all their hair and turn green?

When did Dwarves turn into Elves (Drow. Yay for Norse Mythology)?
And When did Elves gain 4 feet worth of height?

Again, I am just going off of a limited knowledge of which Source Mythology you're referencing, but I don't see why the mythology of Trolls in DD can't have a regenerative effect on the creatures around them.


Dragon Dice came from TSR. It was based on D&D mythology. It was given the Regenerate we see today because black's only resurrection spell only affected commons, and Goblins needed a way to bring back larger creatures.

Since that's no longer the case, and since Troll regeneration (according to D&D) means they are really hard to keep dead, I support the change I listed previously.
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One That Was
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PostPosted: Sat May 19, 2012 12:37 am GMT    Post subject: Reply with quote

stormywaters wrote:

Dragon Dice™ came from TSR. It was based on D&D mythology. It was given the Regenerate we see today because black's only resurrection spell only affected commons, and Goblins needed a way to bring back larger creatures.

Since that's no longer the case, and since Troll regeneration (according to D&D) means they are really hard to keep dead, I support the change I listed previously.


All well and good, but the problem is that TSR/D&D mythology *evolved* from Tolkien Mythology and some fiddly-bits of other mythologies, and Tolkien Mythology in turn *evolved* from other mythologies, and so forth.

Point being that DD Mythology has *CLEARLY* evolved past D&D mythology, and has NOT been fully fleshed out...for various reasons. So saying that Trolls MUST conform to D&D Troll mythology is a bit silly. You may as well demand that Elves MUST conform to D&D Mythology (No more red/blue skin, no more fiery/aquatic affinity, lets have some fair skinned, green garbed forest elves...better yet, lets make Treefolk the new supreme race of elves!)

But, as that's not the case, and because there is no clear definition of what Trolls can or can not do in the world of Esfah, lets just pretend that they have some funky magic blood that, when dripped upon four health of units, makes them return to life. Or some other explaination that fits the mechanics. If you want to argue via mythology anyways.

From a pure rules/no flavor text perspective...well, there you might be able to justify the change a bit better. Mythology is a hard one to use as an argument because it changes to conform or fit to the needs of the author. And thus far the "author(s)" did nothing more than say that Trolls CAN regenerate other units. At least as far as I can see. If there is actual published material that explains what a DD Troll is like in the mythology of Esfah, I'd be happy to see it to prove me wrong.
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PostPosted: Sat May 19, 2012 9:35 am GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:
Skawilly wrote:
MM, come on man. He is not saying they are the ultimate take all.
He was just saying they are not balanced with other monsters.

@stormy I have heard that from more than 1 source. And i do understand where your coming from.


I was referring to his comments at the end.


Hmm...then can I have them?
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PostPosted: Thu Feb 11, 2016 1:05 pm GMT    Post subject: Reply with quote

I am a lucky bastard to posess 3 Trolls Very Happy In my club these three lads are almost unbeatable. Two are out, one brings them back. And anybody else Very Happy

I never understood why a troll in DD should be able to regenerate anything in the DUA. It would have been enough to regenerate all goblin dices but not the other races too ...
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