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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Fri Oct 12, 2012 6:33 pm GMT Post subject: Terrain Racials |
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If a devils game comes up, you will want nothing less then a terrain racial. Specifically double movement.
Combined with their counter parts they are unmatched in strength. I heard a lot of talk from folk about wanting a revamp of the original races abilities, but I dont want this myself.
Back to a devils game. If one comes and and you go 2nd, doubling maneuvers at home is all your gonna care about.
Actually, terrain abilities can mean that you dont need as many mages either. The ol' Swamp Stalker/Goblin combo requires about 10 pts. of mages to be really effective, only. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Oct 13, 2012 6:57 am GMT Post subject: |
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Skawilly,
what you are doing is called strategy.
Part of the Game opening is about going first,
or choosing the terrain,
or possibly facing the devil,
or surving the round enough so the game is not determined in round 1.
So army build is part of the game of course...
but the build might incorporte the devil scenario.
Just like when playing Swamp Stalkers...
a lone unit at an opening terrain could be mutation bait. |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Sat Oct 13, 2012 7:04 pm GMT Post subject: |
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I mean, outside of feralization, most other racials are... ok...
Amazon racials are either the bomb dizzie or they get you killed.
Firewalkers are superb for that also. These are the 2 terrain racials I am not squeezing into my thoughts. But these are also unique and can be great.
But in the end terrain racials are just where its at. Elves are just so damn good so long as you stick to home. Its easy as pie to win with Corals or Lavas.
Dwarves and goblins are good with or without their comfort zone but man on a Highland forget it, let the stumpies have it.
Swamp Stalkers are great also, but the only thing is that they are very susceptible to Transmute Rock to Mud. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Oct 18, 2012 9:11 am GMT Post subject: |
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| Skawilly wrote: | | Swamp Stalkers are great also, but the only thing is that they are very susceptible to Transmute Rock to Mud. |
Not any more so than Elves. In fact, arguably less so, because SS don't have terrible saves without the racial. The racial just makes their saves insanely good. |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Thu Oct 18, 2012 9:21 am GMT Post subject: |
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Well for the most part your correct, stormy. But elves have fly/rend. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Oct 18, 2012 9:39 am GMT Post subject: |
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note that the elves and swampies are very good in their terrain, so fine let them have that terrain. you can't stop them.
but unless they have a path to capture a second 8th. they are just going to be sitting there alone while you win. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Oct 18, 2012 10:14 am GMT Post subject: |
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| cliffwiggs wrote: | note that the elves and swampies are very good in their terrain, so fine let them have that terrain. you can't stop them.
but unless they have a path to capture a second 8th. they are just going to be sitting there alone while you win. |
Which is why I play Mages/Cavalry with Swampland Standing Stones. I can TRtM/Flash Flood, Mire, and Path. |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Thu Oct 18, 2012 10:33 am GMT Post subject: |
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Ya, I agree Mr. Wiggs. This is why terrain hopping SAI's are important. I think a griffon and genie are necessary combo for Corals and a Highland stones for lavas and swampland stones for SS's are important. These will give you the tools you need. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Oct 18, 2012 10:37 am GMT Post subject: |
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| cliffwiggs wrote: | | unless they have a path |
Note, I wasn't referring to the spell.
read this as ' have a plan'.
This is why I love playing against all slayers. Let them have the 8th. They won't be able to do anything with it.
Ask Shoe, it is a very frustrating game when you are playing all melee and your opponent won't stand up and fight you. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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