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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 10:25 am GMT Post subject: |
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End of Dolus's turn 4.
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus (watery double x3)
| | Dolus
Home Army
| | danilo's Home
Swampland Tower | | Frontier
Coastland Temple | | Dolus's Home
Coastland Tower (danilo's) | | danilo
Home Army
| | danilo
| | danilo
| | * | | danilo
Reserve Army
| | danilo
Summoning Pool
| | danilo
DUA
| danilo
BUA
| [/quote] _________________ Collection |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 10:59 am GMT Post subject: |
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ok,
first march from reserve,
magic action:
antelope: ID
wolverine: ID
wolverine: 2 save
uhmmmm 3 magic
let's see...
Scent of Fear on your frontier army
Second March @ your home
magic action:
bear: ID
wolverine: 3 Magic
buffalo: ID
weasel: save
weasel: save
antelope: save
total 10 magic
4 gold: path antelope from your home to frontier
2 Gold: hide my antelope at frontier
the remaining 4 I can double them, right?
if so with 8 blue magic I'll cast two wind walk on my army at frontier
reserve: all from reserve to your home
hope everything is legal... |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 11:06 am GMT Post subject: |
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well I don't know if I can cast those 3 spell in that order, right?
If I hide my only unit at the frontier, can I still target that army? |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 11:09 am GMT Post subject: |
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I don't know all the nitpicky rules on hide, but otherwise I think everything is legal except scent of fear. You can't cast it from reserves.
Page 14 of the rulebook has a list of spells you can cast from reserves. I'll copy the blue and gold spells below. My general rule of thumb is that you can cast spells that affect your DUA and your armies or your units. But you can't cast spells that target terrains, opposing armies, or opposing DUAs.
Blue (Air): Breath of Life, Call of the Wild, Airy Acquisition, Wind Wall, Wind Walk, Wilding
Gold (Earth): Stoneskin, Camouflage, Earthen Armor, Hide, Path, Leaving _________________ Collection |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 11:14 am GMT Post subject: |
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| Dolus wrote: | I don't know all the nitpicky rules on hide, but otherwise I think everything is legal except scent of fear. You can't cast it from reserves.
Page 14 of the rulebook has a list of spells you can cast from reserves. I'll copy the blue and gold spells below. My general rule of thumb is that you can cast spells that affect your DUA and your armies or your units. But you can't cast spells that target terrains, opposing armies, or opposing DUAs.
Blue (Air): Breath of Life, Call of the Wild, Airy Acquisition, Wind Wall, Wind Walk, Wilding
Gold (Earth): Stoneskin, Camouflage, Earthen Armor, Hide, Path, Leaving |
ok sorry, in fact now that you mention it, I've read it...
well I don't know what to do with those 3 magic. let's erase scent of fear, and do nothing with them |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 11:31 am GMT Post subject: |
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| danilo wrote: | well I don't know if I can cast those 3 spell in that order, right?
If I hide my only unit at the frontier, can I still target that army? |
That's a detail I'm wondering and can't remember specifically if you can or not. Hopefully one of our rules gurus will chime in, but otherwise, I'll see if I can find the answer to that. _________________ Collection |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 11:35 am GMT Post subject: |
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| Dolus wrote: | | danilo wrote: | well I don't know if I can cast those 3 spell in that order, right?
If I hide my only unit at the frontier, can I still target that army? |
That's a detail I'm wondering and can't remember specifically if you can or not. Hopefully one of our rules gurus will chime in, but otherwise, I'll see if I can find the answer to that. |
So, a few things.
Read the first two posts in this thread: http://sfr-inc.com/bb/viewtopic.php?t=3560
Basically, if you have a unit hidden at a terrain, it's still an army and can be targeted by army-targeting effects. However, all spells must be declared at once, and resolved in order. So you would have to declare that you are casting wind walk before you resolve your hide or path spell, and at that time, you do not have an army at the frontier to target.
So the conclusion is casting wind walk on your frontier army is not legal. Which would leave you with 4 gold or 8 blue magic to cast, still. _________________ Collection |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 12:12 pm GMT Post subject: |
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| ok after moving the antelope, then,I'll cast the blue dragon at the frontier... |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 12:15 pm GMT Post subject: |
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| i'll leave units in the reseve given the new discovered stuff |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 12:16 pm GMT Post subject: |
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Sounds good!
I was expecting a dragon... _________________ Collection |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 1:04 pm GMT Post subject: |
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End of danilo's turn 5.
If you ever see any mistakes in my board updates, let me know.
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus (watery double x3)
| | Dolus
Home Army
| | danilo's Home
Swampland Tower | | Frontier
Coastland Temple
 | | Dolus's Home
Coastland Tower (danilo's) | | danilo
Home Army
| | danilo
(hide)
| | danilo
| | * | | danilo
Reserve Army
| | danilo
Summoning Pool
| | danilo
DUA
| danilo
BUA
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_________________ Collection |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 1:07 pm GMT Post subject: |
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it seems fine to me
my son rolled the dragon: claws |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 1:28 pm GMT Post subject: |
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I'm glad you rolled the dragon. I was starting to roll and was gonna get tail, tail, claws. Also, something I learned in forum games as far as rolling dragons, for 2-player, it doesn't matter who rolls as long as it's consistent. It's easy enough for you to roll your dragons at the end of your turn. But if or when you play in a multiplayer game, the consensus is generally to let the player being attacked roll the die. The reason for this is efficiency. If you're first player, and the third player is being attacked by a dragon, it could take too long to wait for you to post a roll for the third player before they can respond.
Dragon Attack:
Claws
6 damage
Dragon Combo Roll
Enchanter - 4 magic
Conjurer - 3 magic
Conjurer - 3 magic
Evoker - 1 ID
Evoker - 1 melee
Eagle Knight - 3 ID
Archer - 3 Missile
Archer - 2 Maneuver
Fighter - 1 ID
Fighter - 1 Missile
5 ID
1 melee
4 missile
2 maneuvers (counts as saves)
So let's count 4 ID as saves to save against the 6 damage. 1 ID counts as... missile, why not. So dragon stays, but I take no damage.
1st March - Maneuver attempt:
Enchanter - 4 cantrip (always when I'm maneuvering)
Conjurer - 3 magic
Conjurer - 2 melee
Evoker - 1 maneuver
Evoker - 2 magic
Eagle Knight - 3 melee
Archer - 3 Missile
Archer - 2 missile
Fighter - 1 missile
Fighter - 1 maneuver
That's pathetic. But I still got 2 results. The most you can get with your antelope is 2, so I would win the tie. Move it up to 8.
I'll cast magic.
Enchanter - 4 cantrip
Conjurer - 3 magic
Conjurer - 2 magic
Evoker - 1 maneuver
Evoker - 2 magic
5 1 5 4 6
Eagle Knight - 4 melee
Archer - 2 ID
Archer - 2 maneuver
Fighter - 1 maneuver
Fighter - 2 melee
11 magic +2 ID doubles to 4, so 15 magic.
I'll use 14 to summon both dragons to my home.
No reserves, EoT.
At the start of your turn, dragon attack:
Dragon 1 - claw
Dragon 2 - Tail, Breath _________________ Collection |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 1:31 pm GMT Post subject: |
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End of dolus's turn 5.
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | danilo's Home
Swampland Tower | | Frontier
Coastland Temple (Dolus's)
| | Dolus's Home
Coastland Tower (danilo's)
 | | danilo
Home Army
| | danilo
(hide)
| | danilo
| | * | | danilo
Reserve Army
| | danilo
Summoning Pool
| | danilo
DUA
| danilo
BUA
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_________________ Collection |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 2:33 pm GMT Post subject: |
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At the start of your turn, dragon attack:
Dragon 1 - claw
Dragon 2 - Tail, Breath
so, what do we have here... a big pain I'd say.
ok first I must resolve the breath, hence
bear: id
weasel : magic
I'm already puzzled, the bear is safe the weasel dies, ok?
now my response to dragon attack:
I roll those who's left
wolverine 4 magic
buffalo ID
bear double strike
weasel 2 magic
uhm let me guess my bear an my weasel die
I'll wait as I'm really unsure... |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 2:43 pm GMT Post subject: |
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So you roll for breath first, and you're right, weasel dies, but the bear is safe.
Then you do the combo roll, which is only a save roll due to the blue breath effect.
9 damage - 3 saves = 6 damage. So I think you would have to take the bear and wolverine. Then you can feralize and do your turn normally. I think that math is right. _________________ Collection |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Nov 07, 2012 2:49 pm GMT Post subject: |
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Feralize happens before hand. Also remember 3 saves at an 8th = 6 saves. Also he can reroll the bear (double strike) I believe during a dragon attack even with blue breath (not 100% sure on this but pretty sure). _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Nov 07, 2012 2:57 pm GMT Post subject: |
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| Matthias Maccabeus wrote: | | Feralize happens before hand. Also remember 3 saves at an 8th = 6 saves. Also he can reroll the bear (double strike) I believe during a dragon attack even with blue breath (not 100% sure on this but pretty sure). |
Yup, I forgot about double saves.
I was trying to remember if feralize happened first or not. So I guess he wouldn't get anything back. I assumed he wouldn't get to reroll the bear beause the rule for blue breath says "if a combination avoidance roll that includes saves, becomes simply and only a save avoidance roll" and so this is no longer a combination roll, but a save roll. And since the double strike only rerolls during melee, I figured it wouldn't get rerolled. It might be a special case I don't know about, though.
Thanks for chiming in! _________________ Collection |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Nov 07, 2012 3:00 pm GMT Post subject: |
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ops wrong math
yes bear and wolwerine die. so only wolverine
so feralize... bring back a weasel to your home no different phase order
first march from reserve magic
antelope id
badger 3 melee
badger 2 save
mmm not much
can't do much more
reinforce all my reserve at my home
retreat: antelope from frontier and all the stuff at your home in reserve
boh let's see what happen 
Last edited by danilo on Wed Nov 07, 2012 3:04 pm GMT; edited 1 time in total |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Nov 07, 2012 3:01 pm GMT Post subject: |
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| Dolus wrote: | | Matthias Maccabeus wrote: | | Feralize happens before hand. Also remember 3 saves at an 8th = 6 saves. Also he can reroll the bear (double strike) I believe during a dragon attack even with blue breath (not 100% sure on this but pretty sure). |
Yup, I forgot about double saves.
I was trying to remember if feralize happened first or not. So I guess he wouldn't get anything back. I assumed he wouldn't get to reroll the bear beause the rule for blue breath says "if a combination avoidance roll that includes saves, becomes simply and only a save avoidance roll" and so this is no longer a combination roll, but a save roll. And since the double strike only rerolls during melee, I figured it wouldn't get rerolled. It might be a special case I don't know about, though.
Thanks for chiming in! |
Yeah not 100% sure. You'll have to wait for Chuck or Pi for that. Your interpretation makes sense, I'd have to look up double strike to see if it says during a dragon roll or just a melee roll. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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