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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Thu Mar 03, 2005 11:23 am GMT Post subject: Hobbits |
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So when is SFR going to make Hobbits? They could be earth and the true fifth element, Food. (forget the movie "5th Element" and its goofy concept of "love.") Food would be brown on dice, the color of many grains. The hobbits would be horrible fighters and even more horrible at magic, but their "Bread" and "Ale" SAI's would allow them to bring NEW hobbits to the fight. [Not resurrecting; a hobbit player could bring as many hobbit dice to a game as they want, but would be limited to starting with HP equal to the other player(s).] Every hobbit rare would have the Bread SAI, and no other SAI's. Their monsters would include Entwives, Tom Bombadils, Gollum/Smeagols, Shapeshifters/Lyncanthropes, and Wizards.
Hobbits rolling for magic would halve their results(except for their Wizard monsters), and could not double icons. They would have their own brown spells, mostly having to do with hiding and running away, or occasionally getting angry and fighting like cornered animals. They could use any magic items, and would be resistant to magic. (Opposing armies would have to spend double the magic points of any spell targeting a hobbit or an army including hobbits.) Hobbit dice would typically feature fewer icons overall, and most would be save and maneuver. They could even have a special "hide" or "sneak" icon that counts as saves or maneuvers (much like fly for the Frostwings.)
Oh yeah, and their dice would all be smaller than their counterparts; that is, a common hobbit would still be 1 HP, but only 2/3's the size of a regular common dice, and so on.
Yes, I had time.  |
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Thu Mar 03, 2005 12:31 pm GMT Post subject: |
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Just when you think you're making a joke...
OK, there are no Hobbits in Dragon Dice, but some of the ideas you had were worked into Dave Papay's Gnomes Unofficial Kicker Pack. They had one fewer icon than their counterparts of other races, and, while they didn't have a new element, they were a three-colored race (air/earth/fire).
They were tinkerers with magic items, and attempted to "improve" them incessantly. They had their own Gnome illusionist spell list, and were the only race with Champions. There were stickers you could add to dice to make Gnome dice (and yes, I did make a set of Gnomes, which I still have). They also had a great backstory.
Dave, if you're lurking out there, is there anyplace to access the Gnome rules and stickers? If not, I have them somewhere, and would be happy to post them on my web site with proper permission. _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Thu Mar 03, 2005 3:46 pm GMT Post subject: |
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After I made the post, I was thinking to myself that there was an interesting idea in there. As far as I know, there's not a die in the manufactured sets that produces dice in exactly the same way I was talking about. (Of course, a Troll's regen, Feral, Dragonkin, Swampstalkers, and healing spells all work in the same vein.) But a die that inherently *blew chunks* overall, but could "replicate" itself, and had something like a resistance to magic(or missile, etc..), so that you would want just enough in your army to possibly multiply, and provide that resistance, would be interesting.
Plus, a "Bread" or "Ale" icon would be fun.
Probably need to stay away from the Ale icon if you're wanting to attract younger players, though. |
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Thu Mar 03, 2005 4:01 pm GMT Post subject: |
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I don't think "Ale" would put off young players (or their parents) any more than, say, "Decapitate" or "Impale."  _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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Netherworlder dragonsteed
Joined: 25 Jan 2005 Posts: 90 Location: Central Indiana

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Posted: Thu Mar 03, 2005 4:05 pm GMT Post subject: |
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My take on Hobbits are called "Earthkin". You can take a look at them on my website:
http://www.geocities.com/TimesSquare/Fortress/8090/DDindex.html
Scroll down to find the Earthkin at the intersection of Light and Earth. Monsters are Giant Badger, Gelatinous Cube, Stone Giant (my favorite ID icon in the set), Behir and Sylph.
BTW, full rules sets and full color printable sheets to make your own dice are there for 20 new races, Ether (purple), Light (white) and Shadow (grey) dragon and dragonkin. Plus a few other things you might find interesting.
Comments are always welcome. I hope you enjoy. |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Thu Mar 03, 2005 4:13 pm GMT Post subject: |
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| DDiceRC wrote: | I don't think "Ale" would put off young players (or their parents) any more than, say, "Decapitate" or "Impale."  |
Well, you are definitely missing out on the Amish customer base.
And yes, silly me; even as I typed it, I was thinking of the numerous references to alcohol in the Lord of the Rings movies, and those didn't seem to do too badly in the 15 & under demographic. Lots of good decapitations and impalings, too.  |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Thu Mar 03, 2005 4:14 pm GMT Post subject: |
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| Netherworlder wrote: | My take on Hobbits are called "Earthkin". You can take a look at them on my website:
http://www.geocities.com/TimesSquare/Fortress/8090/DDindex.html
Scroll down to find the Earthkin at the intersection of Light and Earth. Monsters are Giant Badger, Gelatinous Cube, Stone Giant (my favorite ID icon in the set), Behir and Sylph.
BTW, full rules sets and full color printable sheets to make your own dice are there for 20 new races, Ether (purple), Light (white) and Shadow (grey) dragon and dragonkin. Plus a few other things you might find interesting.
Comments are always welcome. I hope you enjoy. |
I have seen your site before, and intend someday on checking it out fully. But as a newbie, I'm having a hard enough time trying to remember what "Palsy" does, and that I can't summon dragons from my reserves.  |
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Thu Mar 03, 2005 4:14 pm GMT Post subject: |
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| Quote: | | Well, you are definitely missing out on the Amish customer base. |
The picture this brings to mind...  _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Thu Mar 03, 2005 4:17 pm GMT Post subject: |
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Andrew Hart (aka Taven) had hobbits as one of his adaptive races (although I think that particular term might be mine). Hobbits used Dwarf dice, but were blue and gold and counted maneuvers as saves in Flatland. I don't know if he ever adapted any monsters for them.
Adaptive races are covered in the article "New Races for Your Campaign" in the Dragonmaster archive on the DDRC site. (Hey, I'm not above a shameless plug!) _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Thu Mar 03, 2005 4:20 pm GMT Post subject: |
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| DDiceRC wrote: | | Quote: | | Well, you are definitely missing out on the Amish customer base. |
The picture this brings to mind...  |
Having finished the day's chores, Ezekiel and Jebediah snuck off to the barn. Ezekiel worked his tinder until he lit the oil lamp, while Jebediah opened up his "special" bible, the one with the interior cut out. Filled with strange geometric objects littered with strange symbols, their father would have called it The Devil's Own.
"Hey, numbnuts, I hope you're not thinking of using that Beholder, because he's in MY army...."
These objects had a strange effect on the young Amish boys..... |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Mar 03, 2005 4:55 pm GMT Post subject: |
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| deputyfife wrote: | | but could "replicate" itself, |
This is one of the reasons that the swampstalkers mutation was changed. It introduced new health into the game. That affects tie breaking rules (which happens a lot more often than you would think)
All you would have to do is get more health than your opponent and then force a stalemate. Once it got down to counting health for the tie breaker, you would have more.
I love the idea, and Will and I talked about making some 1/2 health dice (a step down from commons) that had either half icons or a blank face.
I don't think we will ever see anything like this or that though. |
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Thu Mar 03, 2005 5:06 pm GMT Post subject: |
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| Quote: | | "Hey, numbnuts, I hope you're not thinking of using that Beholder, because he's in MY army...." |
I believe the exact quote should be, "Oy, Schweinhund, thou shalt not grasp that Beholder, for he is mine, as it is written in the sacred Book, 'Beholder, this have I found.'" _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Thu Mar 03, 2005 6:13 pm GMT Post subject: |
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| cliffwiggs wrote: | | deputyfife wrote: | | but could "replicate" itself, |
This is one of the reasons that the swampstalkers mutation was changed. It introduced new health into the game. That affects tie breaking rules (which happens a lot more often than you would think)
All you would have to do is get more health than your opponent and then force a stalemate. Once it got down to counting health for the tie breaker, you would have more.
I love the idea, and Will and I talked about making some 1/2 health dice (a step down from commons) that had either half icons or a blank face.
I don't think we will ever see anything like this or that though. |
That's why I thought the pathetic icon mix would even out the factor of bringing in new dice. By the way, how does a game get into a stalemate? I seem to remember reading something about that, but not sure.
Half-icons would be a great idea! It would make it really hard to piece much of anything out of the dice themselves, (keep the Bread icons as full though), which could be tempered by something like magic resistance and adding dice to an army. (Here I think would be something different than swampstalkers; Swamps added other good, capable Swamp dice. The hobbits, or whatever, would be adding only other hobbits. And if an army wasn't entirely Hobbits, but just using a few to add the resistance capacities, spells and SAI's could take them out before they start adding dice.
I understand the costs. But adding new twists and concepts helps to keep a game alive and fresh.
Anyone ever considered "defensive fortifications" dice? Dice that wouldn't move, could change sides if they are the last dice left at a terrain(captured), and possibly only roll during saves and counterattacks. (Mott & Bailey=common, Keep = uncommon, Defensive Wall=rare, Castle="monster/champ/4HP") I know that sort of conflicts with the idea of the terrains, but possibly that army couldn't maneuver the terrain die? |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Mar 04, 2005 9:34 am GMT Post subject: |
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| deputyfife wrote: | By the way, how does a game get into a stalemate? I seem to remember reading something about that, but not sure.
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Usually by mutual agreement. Both sides have no reason to be 'active' in the game.
For instance, 2 very defensive armies will both sit at an 8 and neither will try to capture the other 8.
2 magic armies will both sit on a 1 and throw magic at each other, I kill one of yours, you bring it back and kill one of mine, repeat.
Sometimes one player is just too scared to come out of reserves. If you are light in saves and they are heavy in melee, you might hide in reserves for the whole game. (I saw it happen once at Battlefest) |
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Darth Macho dragonsteed
Joined: 28 Jan 2005 Posts: 64
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Posted: Fri Mar 04, 2005 4:01 pm GMT Post subject: |
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| DDiceRC wrote: | | Quote: | | "Hey, numbnuts, I hope you're not thinking of using that Beholder, because he's in MY army...." |
I believe the exact quote should be, "Oy, Schweinhund, thou shalt not grasp that Beholder, for he is mine, as it is written in the sacred Book, 'Beholder, this have I found.'" |
Forgive me, but this whole thread is very amusing, especially this quote. I apologize to anyone trying to make a serious point. LOL |
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