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Game for a brand new player
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Mon Jan 07, 2013 5:14 pm GMT    Post subject: Game for a brand new player Reply with quote

I'm not sure if this is the appropriate place to post, but here goes:

Dwarf Army (36)

Home - Highland City
Mammoth Rider x1
Lizard Rider x1
Pony Rider x1
Wizard x2
Thaumaturgist x1
Theurgist x2
Gargoyle x1
(19 Points)

Frontier - Highland Temple
Pony Rider x1
Lizard Rider x1
(3 points)

Horde -
Mammoth Rider x1
Lizard Rider x2
Pony Rider x1
Thaumaturgist x2
Theurgist x2
(14 Points)

Summoning Pool
Gold Drake x1
Gold Wyrm x1

This will be my first game ever, so I may need some help and coaching.
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chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

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PostPosted: Mon Jan 07, 2013 5:22 pm GMT    Post subject: Reply with quote

Welcome to Dragon Dice!

Most likely it would be best to post that you want to play a game before posting your army. But this can work.

Some things you need to fix. No more than half your health can be in any one starting army. So for a 36-health game, that means a maximum of 18 health in any one army. Your home army has 20 health (not 19), so it's too big. Your total army size is 37 health. So that's too big as well.
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Mon Jan 07, 2013 5:28 pm GMT    Post subject: Reply with quote

Terribly sorry. Is this legal now?

Home - Highland City
Mammoth Rider x1
Pony Rider x1
Wizard x2
Thaumaturgist x1
Theurgist x2
Gargoyle x1
(18 Points)


Frontier - Highland Temple

Pony Rider x1
Lizard Rider x1
(3 points)

Horde -
Mammoth Rider x1
Lizard Rider x2
Pony Rider x1
Thaumaturgist x2
Theurgist x2
(14 Points)

Summoning Pool
Gold Drake x1
Gold Wyrm x1
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chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

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PostPosted: Mon Jan 07, 2013 5:35 pm GMT    Post subject: Reply with quote

Close, now you have a total of 35 health. So you need to put one more health into the army. As long as you don't put it into the home army you are fine.
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Mon Jan 07, 2013 5:48 pm GMT    Post subject: Reply with quote

Terribly Sorry

Home - Highland City
Mammoth Rider x1
Pony Rider x1
Wizard x2
Thaumaturgist x1
Theurgist x2
Gargoyle x1
(18 Points)


Frontier - Highland Temple
Pony Rider x2
(2 points)

Horde -
Mammoth Rider x1
Lizard Rider x3
Pony Rider x1
Thaumaturgist x2
Theurgist x2
(16 Points)

Summoning Pool
Gold Drake x1
Red Wyrm x1
Gold DKfoal x3
Red DKfoal x2
Gold DKmount x1
Red DKmount x1
Gold DKsteed x1
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 11:28 am GMT    Post subject: Reply with quote

That all looks correct. If nobody joins in by the end of the day, I'll play you. Smile
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Tue Jan 08, 2013 12:14 pm GMT    Post subject: Reply with quote

Excellent, thanks
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AC
common



Joined: 26 Feb 2012
Posts: 317
Location: DC GMA

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PostPosted: Tue Jan 08, 2013 12:53 pm GMT    Post subject: Reply with quote

I was strongly considering throwing my hat in the ring, but given my own rustiness, we would likely be reliant on the intercession of a benevolent overseer: quite likely to happen, but liable to slow things down. Dolus is apt to be a handy instructor (and I had kind of a funky, crooked army in mind anyway) so I'll cede first round to him.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 5:24 pm GMT    Post subject: Reply with quote

I'll let AC take the next game. Wink


I've been wanting to try Lava Elves for a while. I feel they're very fickle, but watching sweetberlinetta play with them has gotten me wanting to try them out. Plus, my collection is finally of a size that I have decent elves to choose from.

Home: Highland Tower
4 Necromancer
2 Warlock
2 Adept

Campaign: Highland Standing Stones
2 Infiltrator
1 Assassin
2 Scorpion Knight
1 Dead Shot
1 Fusilier

Horde:
1 Fusilier

Summoning Pool:
Black Drake
Black Wyrm
Black Dragonkin Champion
Red DragonChamp
Red DragonMount
Red Dragonfoal
Red Dragonfoal
Red Dragonfoal

I'll get to work on the board. In the meantime, here is my horde roll:
Fusilier: 1 Maneuver

woohoo! 1 result!
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Tue Jan 08, 2013 5:36 pm GMT    Post subject: Reply with quote

I look forward to playing you in the future AC.

My horde roll:
Lizard Rider: 3 Melee
Lizard Rider: 2 Save
Lizard Rider: 2 ID
Mammoth Rider: 3 Trample
Pony Rider: 1 ID
Thaumaturgist: 2 Save
Thaumaturgist: 2 Save
Theurgist: 1 ID
Theurgist: 1 Magic

2+3+1+1= 7
So I choose my frontier and go second.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 5:47 pm GMT    Post subject: Reply with quote

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus

Dolus

Dolus
Home Army

Zcantin's Home

(City)
Frontier

(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin

Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA
Zcantin
BUA


Let me know if the board looks right to you.

Terrain roll:
Highland Tower: 3 Magic

If everything looks good, go ahead and roll your terrains and we'll get started. Very Happy
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Tue Jan 08, 2013 5:55 pm GMT    Post subject: Reply with quote

Okey Dokey,
Frontier = 6 (melee)
Home = 4 (missle)
Board looks right
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 6:15 pm GMT    Post subject: Reply with quote

Turn Order: Dolus, zcantin

Turn 1 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus

Dolus

Dolus
Home Army

Zcantin's Home

(City)
Frontier

(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin

Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA
Zcantin
BUA



1st March
Magic @ Home:
Necromancer: 2 Magic
Necromancer: 4 Cantrip
Necromancer: 3 Melee
Necromancer: 3 ID
Warlock: 2 Melee
Warlock: 2 Maneuver
Adept: 1 Magic
Adept: 1 ID

7 magic + 4 ID (4 black or 8 red)

Let's try going for 15 red magic, and cast 5x Fearful Flames. One each on:
Theurgist @ my home
Theurgist @ my home
Pony Rider @ my home
Pony Rider @ your home
Theurgist @ your home

After that resolves,

Second March
I'll attempt to maneuver at the frontier terrain:
Infiltrator: 4 Counter
Infiltrator: 5 Melee
Assassin: 1 Missile
Scorpion Knight: 4 Melee
Scorpion Knight: 2 Maneuver
Dead Shot: 2 Missile
Fusilier: 1 Maneuver
Fusilier: 1 ID

4 maneuver results. And I'm just remembering that you do double your maneuvers at highland. So if I win, I'll maneuver up to 7 - melee.

Either way, I'll melee attack your pony riders.
Infiltrator: 5 Maneuver
Infiltrator: 1 Melee
Assassin: 3 Missile
Scorpion Knight: 2 ID
Scorpion Knight: 1 Melee
Dead Shot: 2 Maneuver
Fusilier: 1 Melee
Fusilier: 1 Missile

5 melee. I believe you can't get more than 2 saves, so this will take them both out.

Reserves:
Fusilier at Horde to my reserves.
EoT

Turn Order: Dolus, zcantin

Turn 1 - zcantin

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army

Dolus
Summoning Pool

*
Dolus
Dolus

Dolus
Home Army

Zcantin's Home

(City)
Frontier

(Temple) (7 unless you beat 4 maneuvers)
Dolus's Home

(Tower)
Zcantin
Home Army
(fearful flames) (fearful flames)
Zcantin
Zcantin
(fearful flames) (fearful flames) (fearful flames)
*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA



So now it should be your turn pending your counter maneuver roll for the frontier (if you choose to oppose) and your rolls for the fearful flames.
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Tue Jan 08, 2013 6:29 pm GMT    Post subject: Reply with quote

1),
Pony Rider: 1 Melee
Theurgist: 1 ID
Theurgist: 1 Magic
Theurgist: 1 ID
--------------------
Theurgist: 1 Melee
Theurgist: 1 Melee
So 2x Theurgists go into reserve and the others are dead.

2). One result on frontier so it goes up to seven.

FIguring out my turn here in a second.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 6:37 pm GMT    Post subject: Reply with quote

And one more pony rider.

Updating the board.

Turn Order: Dolus, zcantin

Turn 1 - zcantin

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army

Dolus
Summoning Pool

*
Dolus
Dolus

Dolus
Home Army

Zcantin's Home

(City)
Frontier

(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin
Zcantin

*
Zcantin
Reserve Army

Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA


Last edited by Dolus on Tue Jan 08, 2013 6:44 pm GMT; edited 2 times in total
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Tue Jan 08, 2013 6:38 pm GMT    Post subject: Reply with quote

1). Try to move up your home
Lizard Rider: 2 Maneuver
Lizard Rider: 2 ID
Lizard Rider: 3 Maneuver
Mammoth Rider: 3 ID
Thaumaturgist: 2 Magic
Thaumaturgist: 2 Melee

2+2+3+3 = 10 (so 20? or is it just maneuver results and not id?)

2). Bump up my home

SHould I wait to do reserves?


Last edited by XaX on Tue Jan 08, 2013 6:42 pm GMT; edited 1 time in total
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 6:42 pm GMT    Post subject: Reply with quote

At my home:

Necromancer: 3 ID
Necromancer: 5 Magic
Necromancer: 5 Magic
Necromancer: 2 Save
Warlock: 2 ID
Warlock: 2 ID
Adept: 1 Maneuver
Adept: 1 ID
9 maneuvers. Way more than I expected, but still not enough to stop you.



And yes, 20. Your IDs will count as maneuvers since that is what you are rolling for. Then you'll double all maneuvers, so in effect, the IDs are doubled as well.


For reserves, it's up to you. If you plan on doing more actions, you might want to see the result of those actions before you do reserves.


Last edited by Dolus on Tue Jan 08, 2013 6:44 pm GMT; edited 1 time in total
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Tue Jan 08, 2013 6:43 pm GMT    Post subject: Reply with quote

My pony rider died

So I take a missle action against your home:
Lizard Rider: 2 Save
Lizard Rider: 2 Melee
Lizard Rider: 3 Maneuver
Mammoth Rider: 3 ID
Thaumaturgist: 2 ID
Thaumaturgist: 3 Magic
2+3 = 5
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Dolus
rare



Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 8:12 pm GMT    Post subject: Reply with quote

Necromancer: 4 Cantrip
Necromancer: 2 Save
Necromancer: 5 Magic
Necromancer: 4 Cantrip
Warlock: 2 Maneuver
Warlock: 2 Magic
Adept: 1 Maneuver
Adept: 1 Save

Maneuvers count as saves, so
3 saves + 3 maneuvers = 6 saves.

But also, 8 cantrips.

I'll cast a 2 point Finger of Death on a Lizard Rider in your horde.
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Tue Jan 08, 2013 9:07 pm GMT    Post subject: Reply with quote

I forgot to try and dispel with my gargoyle. If you'll let me take it back he dispelled and saved my pony rider.
My lizard rider is dead.
I move my reserves to my horde and end my turn.
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