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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Tue Jan 15, 2013 4:24 pm GMT Post subject: |
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my turn first march roll for magic in reserves i only got ids on two duelist so 4 red or black i cast a burning hands on one of my duelists
second march
necromancer-cantrip
necromancer-5 magic
warlock-2 magic
warlock-2 magic
warlock-id
warlock-id
adept-id
adept-1 magic
adept1-magic
adept-save
= 25 magic
with that i will cast 6 points of finger of death on 2 wardog riders 1 wolf rider and 1 hedge wizard
to end my turn i move all my reserves to my home _________________ Dragon dice collection 2597 |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 15, 2013 4:45 pm GMT Post subject: |
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| sweetberlinetta wrote: | my turn
city promotes black dragon hero to red dragon champ
roll dragon black blue got jaws 12 points damage
necromancer-id
necromancer-3 melee
warlock-4 magic
warlock- 4 magic
warlock-2 magic
warlock 2 move
adept-1 magic
adept-1 magic
adept-1 magic
adept-id
gold medallion- sortie
red dragon kin foal-1 move
red dragon kin champ- id
so 11x2=22 saves
attacks on dragon =11
dragon dies promote as much as possible
black dragon foal to black dragon hero |
Just a minor nitpick. It makes no difference, but the auto-saves from the dragonkin are not doubled at an 8th face. They're an additive modifer, so they're added in during the add step of modifiers, so after all subtracting, dividing, racials, and multiplying have already occurred.
So you got 7x2+4 = 18 saves. |
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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Tue Jan 15, 2013 5:15 pm GMT Post subject: |
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Thanks dolus I think I've been playing that one wrong _________________ Dragon dice collection 2597 |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 15, 2013 5:16 pm GMT Post subject: |
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| sweetberlinetta wrote: | | Thanks dolus I think I've been playing that one wrong |
I actually just learned this maybe a week ago when I happened to be reading it in the rules. I don't think I've ever had Dragonkin at an 8th face before, but otherwise I would've played it wrong as well. |
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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Tue Jan 15, 2013 6:31 pm GMT Post subject: |
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Turn Sequence: sweetberlinetta, cliffwiggs, ac
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | sweetberlinetta
BUA
| sweetberlinetta
DUA
| | sweetberlinetta
Reserve Army
| sweetberlinetta
Summoning Pool
| | * | | sweetberlinetta
Home Army
conqueror=burning hands
1 duelist = burning hands
| cliffwiggs
| | ac
| sweetberlinetta's Home
| *
* | | sweetberlinetta
| cliffwiggs
| | sweetberlinetta
| cliffwiggs
Home Army
| | cliffwiggs
Reserve Army
| cliffwiggs
BUA
| | ac
| Frontier
city
| | ac
| cliffwiggs's Home
middle number is the correct number
| | cliffwiggs
Summoning Pool
| cliffwiggs
DUA
| *
* | | sweetberlinetta
| cliffwiggs
x1 burning hands on charkin
open grave till the begining of acs turn
| | ac
Home Army
| ac's Home
| | * | | ac
Reserve Army
| ac
Summoning Pool
| | ac
BUA
| ac
DUA
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_________________ Dragon dice collection 2597 |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Tue Jan 15, 2013 7:55 pm GMT Post subject: |
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I was going to pose a procedural question for clarification before we continued, since it was taking me a little while to dig it up in the rules. In fact, it struck me that there is no simple section titled "Winning the Game," or somesuch, as often appears in rulesets for board games and the like (or did back in my day, when Monopoly only had two paved streets and Scrabble tiles were pictograms). Yes, it is mentioned here and there, but I think a short paragraph might ease some confusion.
In any event, the first definitive mention I saw of how to capture and how to lose a terrain does not appear until page 20, in the Reference section titled The Eighth Face. Just a thought. |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Tue Jan 15, 2013 8:06 pm GMT Post subject: |
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Ninth Turn
No Spells, Effects, Dragons
"Well, gentletrogs, Lord Death is well served this day."
First March
At sweetberlinetta's Home
Attacking sweetberlinetta's army in Melee
Rolling for Melee:
Cutthroat: 2 Melee
Filcher: 4 Counter
Troll: 4 Save
Total: 6 Melee
Quite so! I await your response, sir! |
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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Wed Jan 16, 2013 8:09 am GMT Post subject: |
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conqueror-3 saves
duelist-id
duelist-2 maneuvers
duelist-2 maneuvers
bladesman-id
bladesman-melee
bladesman-melee
bladesman-missile
bladesman-missile
i got 10 saves i will attack you back
conqueror-4 points smite
duelist-2 melee
duelist-2 maneuvers
duelist-2 maneuvers
bladesman-id
bladesman-2 melee
bladesman-1 melee
bladesman-1 melee
bladesman-1 melee
so 4 points die instantly than your saving for 2x2=4+6=10 (2x2 for burning hands on duelist) _________________ Dragon dice collection 2597 |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Wed Jan 16, 2013 9:07 am GMT Post subject: |
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Well, the 4 points has got to be the Troll, so Troll to DUA. So here goes nothin'.
Rolling for Saves: Ha! My best roll of the game.
Cutthroat: 2 Save
Filcher: 3 Save
5 Saves, Doubled for Eighth Face
Total: 10 Saves
No damage taken. We fight on!
(And I realized I forgot to recruit/promote for owning the City. Oh well.)
End of Turn |
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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Mon Jan 21, 2013 3:44 pm GMT Post subject: |
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Turn Sequence: ac, cliffwiggs, sweetberlinetta
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | sweetberlinetta
BUA
| sweetberlinetta
DUA
| | sweetberlinetta
Reserve Army
| sweetberlinetta
Summoning Pool
| | * | | sweetberlinetta
Home Army
conqueror=burning hands
| cliffwiggs
| | ac
| sweetberlinetta's Home
| *
* | | sweetberlinetta
| cliffwiggs
| | sweetberlinetta
| cliffwiggs
Home Army
| | cliffwiggs
Reserve Army
| cliffwiggs
BUA
| | ac
| Frontier
city
| | ac
| cliffwiggs's Home
middle number is the correct number
| | cliffwiggs
Summoning Pool
| cliffwiggs
DUA
| *
* | | sweetberlinetta
| cliffwiggs
x1 burning hands on charkin
open grave till the begining of acs turn
| | ac
Home Army
| ac's Home
| | * | | ac
Reserve Army
| ac
Summoning Pool
| | ac
BUA
| ac
DUA
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_________________ Dragon dice collection 2597 |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Wed Jan 23, 2013 11:38 am GMT Post subject: |
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Guess you want those dragons rolled, eh? (Also, I think Open Grave has expired. I should have posted it in my turn, but I also should have recruited for owning a City, so let's just accept that I'm bad at this.)
First Ivory Wyrm: Claw (6)
Second Ivory Wyrm: Tail, Tail, Claw (12)
Black/Blue Hybrid Wyrm: Tail, Treasure (3)
Total: Resolve Treasure, then 21 damage |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jan 23, 2013 12:31 pm GMT Post subject: |
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That and I'm just being lazy and overworked. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Jan 28, 2013 9:05 am GMT Post subject: |
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sorry isn't good enough, how about if i let the dragons chomp on me?
Treasure to promote the Smolderer to an Inferno.
dragon roll against 21 damage.
Charkin - 2 Maneuver
Dragonne Knight - 2 Melee
Dragonne Knight - 2 Maneuver
Inferno - 2 Save
Inferno - 2 Save
Inferno - 2 Save
Inferno - 2 Magic
Sparker - 1 Maneuver
2 melee
6 saves
Atleast the mages tried you slackers!
21 - 6 = 15 = 5*3
Charkin, both Dragoones, two Inferno's.
First march,
unopposed move to 8 to capture.
Roll for magic.
Inferno - 3 ID
Inferno - 6 Magic
Sparker - 1 Magic
Can't double red, dang it...
what I wouldn't give for a dragon I could actually summon...
Double the ID to get 6 Green for 3 watery doubles.
Use the 6 as red to bring the uncommon back to life.
waste 1.
EOT.
I should get one more turn. if I still have units and get all ID's maybe I can steal this game (but not likely) _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Mon Jan 28, 2013 2:32 pm GMT Post subject: |
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city promote my three point dragonkin to the four point dragon kin
first march roll for magic at the frontier
necromancer-cantrip
necromancer-id
warlock-id
warlock-4 magic
warlock-id
warlock-4 magic
adept-id
adept-1 magic
adept2-magic
adept-id
gold tsr sortie
9ids*2=18+15=33 black or red
so i will finger of death the filcher and the cutthroat for 20 points leaving me with 13 points black or red i will summon a black blue dragon to acs home leaving me with 6 and with that i will dancing lights cliffs army
(acs army is eliminated terrain turns down to 7)
my army at my home will maneuver it up to 8 thats game _________________ Dragon dice collection 2597 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Jan 28, 2013 3:28 pm GMT Post subject: |
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not an unexpected end, but why bother with the dancing lights if you knew you had won?
BTW - I was hoping you'd flub the magic roll and just melee him to death which would give me one roll to try to path and steal the 7th.
Good game.
now that It's over. I'm curious. Why a City instead of a standing stone? You could've won several times if you'd had access to gold and promoting the dkin never really helped you out as no one ever attacked you directly. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Mon Jan 28, 2013 3:43 pm GMT Post subject: |
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as far as magic i just wanted to spend it all um yea i realized after a turn or two that i should of taken a stones but was to scared to turn it down and possibly lose it to those nasty goblins good game cliff and ac _________________ Dragon dice collection 2597
Last edited by sweetberlinetta on Mon Jan 28, 2013 3:59 pm GMT; edited 1 time in total |
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sweetberlinetta common
Joined: 08 Sep 2006 Posts: 372 Location: Hortonville, WI

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Posted: Mon Jan 28, 2013 3:44 pm GMT Post subject: |
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i really wanna know why ac spirit furnaced himself to open grave cliff  _________________ Dragon dice collection 2597 |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Jan 28, 2013 4:24 pm GMT Post subject: |
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| sweetberlinetta wrote: | i really wanna know why ac spirit furnaced himself to open grave cliff  |
With the game all but over for them, I imagine he wanted to do anything possible to stop you from getting a second 8th. Or at least slow you down.  |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Tue Jan 29, 2013 5:59 pm GMT Post subject: |
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Essentially like Dolus said. My chances of recovery were basically nil, and you were just going to keep burying me. I figured that if they were going to be buried, they may as well be buried to my profit, so I used Spirit Furnace. Obviously, I would have liked to have rolled more magic, and my aim was to ideally send both hybrids to take a bite out of your mage army. Failing that, I was left with few options to slow you.
The purpose of the Open Grave was to soften the blow that the Scalders were going to take from the dragons at my Home, to save him time and resources and allow him to perhaps forestall your victory. There was nothing that I could do myself; all that was left me was to bolster an erstwhile enemy to try to effect balance -- in essence to "tie up the score" between the two of you. It was nothing personal -- the guy in last place is going to try to trip up the guy who's leading the race. It wasn't done to be petty, but to suggest that if I must lose I can at least make sure everyone else has to fight for it -- playing spoiler, in a fashion. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jan 30, 2013 10:14 am GMT Post subject: |
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| AC wrote: | | It wasn't done to be petty, but to suggest that if I must lose I can at least make sure everyone else has to fight for it -- playing spoiler, in a fashion. | I had a similar thought. I have a few times I could've just handed the game to either the elves or the trogs, but I tried to make it more 'equal' so you could fight for it evenly. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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