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Dolus vs Loligarchy - Game 1
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 22, 2013 4:35 pm GMT    Post subject: Reply with quote

I'll plan on leaving the board to you for the rest of the game, but let me know whenever you want me to update the board (if there's any conflict with not being able to update at work or something).
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loligarchy
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Tue Jan 22, 2013 5:12 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

Turn 7 - Loligarchy
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Dolus)
Frontier
City

Dolus's Home
Temple
Loligarchy
Home Army
(TMRtM x2)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA

Start of Turn
No Spells to Expire

Dragons
No Active Dragons

First March
Not even going to bother manuevering with all those penalties, it would just depress me.

Melee Attack
Annihilator: 4 Smite
Annihilator: 3 Save
Bog Adept: 1 Magic
Bog Runner: 1 ID
Marsh Swimmer: 2 ID
Swamp Giant: 4 Trample
Swamp Wizard: 4 Cantrip
Swamp Wizard: 4 Cantrip

That is a lot of SAIs...
I guess I'll use the 8 Cantrip to cast Finger of Death on your Patroller

4 Smite
7 Melee. Here's hoping you roll 3 saves...
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 22, 2013 5:27 pm GMT    Post subject: Reply with quote

4 Smite and 7 Melee, yuck...

I'll take a pony rider, footman, and patroller with the smite.

Wizard: 4 Magic
Wizard: 2 Melee
Mammoth Rider: 3 Melee
Mammoth Rider: 3 Trample
Footman: 1 Melee

Well, 0 results, that's bad.

2 Mammoth Riders and a Footman.

Here's hoping for cantrips and no melee results.

Counter:
Wizard: 4 Magic
Wizard: 4 Cantrip

I'll cast Spark of Life on a footman.
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loligarchy
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Tue Jan 22, 2013 5:50 pm GMT    Post subject: Reply with quote

That was...wow. Ok so a lot happened tell me if I messed anything up with this.

Reserves
Move Swamp Wizards and bog adept back to reserves

End Turn

Turn Sequence: Dolus, Loligarchy

Turn 8 - Dolus
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Dolus)
Frontier
City

Dolus's Home
Temple
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 22, 2013 5:54 pm GMT    Post subject: Reply with quote

Unfortunately, I think that's all correct.

TRtM expires

First March
Magic @ Horde
Wizard: 3 Save
Wizard: 4 Magic
Footman: 1 Save

I'll path a Wizard to my home.

Second March
Magic @ Home

Wizard: 3 Save
Thaumaturgist: 2 Magic
Thaumaturgist: 2 Save
Thaumaturgist: 3 Magic
Theurgist: 1 Melee
Theurgist: 1 Magic
Theurgist: 1 Melee
Theurgist: 1 Save
Theurgist: 1 Magic
Theurgist: 1 Melee
Footman: 2 Melee

7 magic. That is bad.

I'll path my other Wizard back home.
I'll cast spark of life on a footman.


My lone footman stands to face your army! He will defend it! (Successfully, right?)
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Tue Jan 22, 2013 6:24 pm GMT    Post subject: Reply with quote

Ok I just have to say thank you. I had forgotten this really is a dice game and that random chance can swing wildly one way or another. I really have given up on too many games too early.
Turn Sequence: Dolus, Loligarchy

Turn 8 - Loligarchy
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Dolus)
Frontier
City

Dolus's Home
Temple
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Initial Effects
No Spells to Expire

Dragons
None

First March
Reserve Magic

Bog Adept: 1 Melee
Swamp Wizard: 3 Magic
Swamp Wizard: 2 Melee

3 Results, enough to rez my bog runner

Second March

Manuever
Annihilator: 5 Melee
Annihilator: 3 Save
Bog Runner: 2 Maneuver
Marsh Swimmer: 4 Maneuver
Swamp Giant: 4 Maneuver

10 Results, Move the Terrain down to 7

Melee Attack Against the Lone Hero
Annihilator: 2 Save
Annihilator: 3 Save
Bog Runner: 1 ID
Marsh Swimmer: 2 Save
Swamp Giant: 4 Melee

5 Results. He's Dead Jim...Err Dolus

Reserves
Move all Reserve units back to the Standing Stones

Turn Sequence: Dolus, Loligarchy

Turn 8 - Dolus
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
Frontier
City

Dolus's Home
Temple
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA

Sorry if its presumptuous but figured I'd just move us along there
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 22, 2013 6:30 pm GMT    Post subject: Reply with quote

And I thought my footman would hold his ground. If he weren't dead, he'd be fired! Rolling Eyes

And I don't mind you taking liberty when it's 100% guaranteed that I'd fail the roll. That's fairly common to speed games along. Wink

First March
Magic
Wizard: 3 ID
Wizard: 3 Save
Thaumaturgist: 2 ID
Thaumaturgist: 2 Magic
Thaumaturgist: 2 Save
Theurgist: 1 Melee
Theurgist: 1 ID
Theurgist: 1 Magic
Theurgist: 1 Magic
Theurgist: 1 Melee
Theurgist: 1 Melee
Footman: 1 Melee

6 ID (12) + 4 = 16 magic

Dust to dust to bury your Swamp Wizard and Marsh Mage.

EoT
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loligarchy
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Tue Jan 22, 2013 6:40 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

Turn 9 - Loligarchy
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Dolus)
Frontier
City

Dolus's Home
Temple
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


First March
Manuever Home Terrain up to 8
Magic Roll
Annihilator: 3 Save
Annihilator: 5 Melee
Bog Adept: 1 Melee
Bog Runner: 1 Save
Bog Runner: 1 Save
Marsh Swimmer: 2 Save
Swamp Giant: 4 Smite
Swamp Wizard: 3 Magic
Swamp Wizard: 4 Cantrip

7 Results, lets bring back that Marsh Mage

End of Turn

Turn Sequence: Dolus, Loligarchy

Turn 10 - Dolus
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Loligarchy)
Frontier
City

Dolus's Home
Temple
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 22, 2013 7:28 pm GMT    Post subject: Reply with quote

Magic:
Wizard: 2 Melee
Wizard: 3 Magic
Thaumaturgist: 2 Melee
Thaumaturgist: 3 Magic
Thaumaturgist: 2 ID
Theurgist: 1 Magic
Theurgist: 2 Magic
Theurgist: 1 Save
Theurgist: 1 Magic
Theurgist: 2 Magic
Theurgist: 2 Magic
Footman: 1 Save

18 magic total
Bury a Swamp Wizard for 9, and bring back a Mammoth Rider for 9.

EoT
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Wed Jan 23, 2013 12:24 am GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

Turn 10 Loligarchy
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Loligarchy)
Frontier

Dolus's Home
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


First March

Annihilator: 2 Save
Annihilator: 2 Melee
Bog Adept: 2 Magic
Bog Runner: 1 ID
Bog Runner: 1 Save
Marsh Mage: 2 Magic
Marsh Swimmer: 2 ID
Swamp Giant: 4 Melee
Swamp Wizard: 3 Magic
Swamp Wizard: 3 ID

6 ID doubles off of your dead to 12 and 7 Magic rolled honest,
19 total

Summon my Two Black Dragons to your home Terrain
Cast Palsy and Decay on your home army.


Dragon Roll:
Black Drake: Tail, Wing
Black Wyrm: Jaws
3 Damage From Tail, 5 Damage From Wing 12 Damage From Jaws.

Incoming Damage: 20
Was really hoping for a Breath and ya'know...not wing. This is why I don't normally play with Drakes, always rolling wings when you don't want them to and when you wanna send in units and have them fly away all they do is munch down your dudes Sad

Turn Sequence: Dolus, Loligarchy

Turn 11 Dolus
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army

(Palsy, Decay)
Loligarchy's Home
(Loligarchy)
Frontier

Dolus's Home

Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Wed Jan 23, 2013 12:25 am GMT    Post subject: Reply with quote

Haha, its pretty lame of me that I get so much more damage than I regularly do from my dragons and still find a way to complain about it eh? Mr. Green
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 23, 2013 10:56 am GMT    Post subject: Reply with quote

loligarchy wrote:
Haha, its pretty lame of me that I get so much more damage than I regularly do from my dragons and still find a way to complain about it eh? Mr. Green


You just want to rub it in. Laughing

And I think that's why most people only play with wyrms, and not drakes. But drakes can be nice if you choose to summon a dragon at a terrain you're at, hoping it flies away before your turn.

Mammoth Rider: 3 ID
Wizard: 4 Magic
Wizard: 4 Magic
Thaumaturgist: 2 Melee
Thaumaturgist: 2 Magic
Thaumaturgist: 2 Melee
Theurgist: 1 Save
Theurgist: 1 Magic
Theurgist: 1 Melee
Theurgist: 2 Magic
Theurgist: 1 Magic
Theurgist: 1 Save
Footman: 1 ID
Footman: 1 Melee

4 ID
6 Melee
2 Save

Hmm... well, Decay subtracts a melee, so I can't kill the wyrm, and then palsy subtracts another result, so I'll subtract from melee again. I'll make the 4 ID saves. 6 saves, I take 14 damage. Ouch.

Everything dies but:
1x Wizard
2x Thaumaturgist
2x Theurgist

March:
Maneuver down to 2 - magic
Magic:
Wizard: 2 Melee
Thaumaturgist: 2 Magic
Thaumaturgist: 2 ID
Theurgist: 1 Magic
Theurgist: 2 Magic

9 magic. I'll bring back a wizard.

Retreat everything to reserves. Cowering in fear.
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Joined: 01 Oct 2012
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Location: Chapel Hill, NC

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PostPosted: Wed Jan 23, 2013 12:00 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

Turn 11 - Loligarchy
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Loligarchy)
Frontier
City

Dolus's Home
Temple

Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Initial Effects
I will attempt to implant eggs into the chests of one Thaumaturgist and one Theurgist with my racial.
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Dolus
rare



Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Wed Jan 23, 2013 12:34 pm GMT    Post subject: Reply with quote

Thaumaturgist: 2 ID
Theurgist: 2 Magic

Well, the Theurgist has an egg implanted and is eaten from the inside out. Not a pleasant way to go... You get to bring something back...
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Joined: 01 Oct 2012
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Location: Chapel Hill, NC

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PostPosted: Wed Jan 23, 2013 12:53 pm GMT    Post subject: Reply with quote

Absorbing some of the Theurgist's magical energy, a bog Adept Bursts from the the poor dwarf's chest!

Dragons
All do their best Smaug impression, having successfully driven the Dwarves from their highland homes.

First March
Magic
Annihilator: 2 Melee
Annihilator: 2 Melee
Bog Adept: 1 ID
Bog Adept: 1 Melee
Bog Runner: 1 Maneuver
Bog Runner: 2 Maneuver
Marsh Mage: 2 Magic
Marsh Swimmer: 2 Save
Swamp Giant: 4 Trample
Swamp Wizard: 2 Save
Swamp Wizard: 2 Melee

Ok...so 2 Magic and 1 ID at most 4 Green or Black but only 3 Gold if I want to use the Standing Stones
I guess I bury your dead Thaumaturgist.

No Reserves

End Turn

Turn Sequence: Dolus, Loligarchy

Turn 12 - Dolus
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Loligarchy)
Frontier
City

Dolus's Home
Temple

Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 23, 2013 1:00 pm GMT    Post subject: Reply with quote

Magic, what else?
Wizard: 2 Melee
Wizard: 3 Magic
Thaumaturgist: 2 ID
Thaumaturgist: 3 Magic
Theurgist: 1 Magic

9 magic
Bring back 3 Theurgists.


Last edited by Dolus on Wed Jan 23, 2013 1:35 pm GMT; edited 1 time in total
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Wed Jan 23, 2013 1:11 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

Turn 12 - Loligarchy
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Loligarchy)
Frontier
City

Dolus's Home
Temple

Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Initial Effects
Target the same units, One Theurgist and one Thaumaturgist with my racial.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 23, 2013 1:36 pm GMT    Post subject: Reply with quote

Thaumaturgist: 3 Magic
Theurgist: 2 Magic

Both dead.
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PostPosted: Wed Jan 23, 2013 2:40 pm GMT    Post subject: Reply with quote

Bog Runner and Marsh Swimmer return once more.

First March
Magic, as always

Annihilator: 2 Save
Annihilator: 3 ID
Bog Adept: 1 Magic
Bog Adept: 1 Magic
Bog Runner: 1 ID
Bog Runner: 2 Maneuver
Bog Runner: 2 Maneuver
Marsh Mage: 2 ID
Marsh Swimmer: 2 Melee
Marsh Swimmer: 2 Save
Swamp Giant: 4 Poison
Swamp Wizard: 2 Melee
Swamp Wizard: 3 ID

9 ID 2 Magic
Use my Standing Stones to Path a Bog Runner to the Frontier
I will also Cast Deadlands on my Home
and I'll use the rest of my magic to Bury the Thaumaturgist I just killed and The now Three Theurgists in the DUA

Second March
Manuever up the Frontier to 3 with the Bog Runner I just pathed. Forego my action

Reserves
Pull my Bog Runner back to Reserves

Turn Sequence: Dolus, Loligarchy

Turn 13 - Dolus
************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army
Loligarchy's Home
(Loligarchy)
(Deadlands)
Frontier
City

Dolus's Home
Temple

Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 23, 2013 2:53 pm GMT    Post subject: Reply with quote

Magic:
Wizard: 3 Save
Wizard: 2 Melee
Thaumaturgist: 2 Melee
Theurgist: 1 Save
Theurgist: 1 Melee
Theurgist: 1 ID

Can't do anything with 1.

Reserves to my home.
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