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Coil and counter

 
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TheLazyhase
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PostPosted: Thu Feb 14, 2013 1:45 pm GMT    Post subject: Coil and counter Reply with quote

Hello.

An unit A roll Coil and use it against another unit B who roll Counter.

Do Counter count as save only ? As save or melee at your choice ? As both ?

Coil :

Quote:

Coil: Special (melee attack); Normal (dragon attack or melee avoidance)
During a melee attack, for each unit that generates Coil results choose one unit in the defending army.
Immediately inflict four points of damage to the target unit. The target unit makes a combination roll: to generate saves against the Coil damage and/or inflict melee damage on the coiling unit. The coiling unit cannot roll to save against this damage. During a dragon attack or melee avoidance roll, each Coil result generates one melee result.


Counter :

Quote:

During a melee attack or melee avoidance roll, Counter generates melee results. During a save roll, Counter generates save results. During a save roll in a melee attack, Counter immediately generates both save results and melee results upon the attacking army or unit. Only magical saves protect against this damage. During a dragon attack, Counter generates save and melee results.


It's clearly not a save roll against a melee attack, but it seem to be a save roll and a melee roll, and it's not clear for me whether it's a melee avoidance roll or something to that extent
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piMaster
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PostPosted: Thu Feb 14, 2013 2:10 pm GMT    Post subject: Reply with quote

Since it is melee attack roll, Counter will generate both melee and saves against the coiling unit.

Counter wrote:
Counter immediately generates both save results and melee results upon the attacking army or unit.
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TheLazyhase
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PostPosted: Sat Feb 16, 2013 3:53 pm GMT    Post subject: Reply with quote

Then, an additional question.

If I use Bash on an unit with Counter, and the unit roll Counter on the save roll, do I do counter damage ? And in this case, who receive thoses damage ? The opposing army, the unit who have done the bashing, the bashed unit ?
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DialFforFunky
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PostPosted: Sat Feb 16, 2013 4:15 pm GMT    Post subject: Reply with quote

TheLazyhase wrote:
If I use Bash on an unit with Counter, and the unit roll Counter on the save roll, do I do counter damage ?


Bash Description From Rulebook wrote:
"Bash immediately does back damage equal to the melee results of the target unit, which must generate saves against its own damage."


So: nope, the second roll made by the unit with counter is not a save roll against a melee attack, but simply a save roll against the damage generated by Bash. In this case counter does not generate damage, only normal save results. The "against its own damage"-part might be confusing, as it could be interpreted to suggest that the unit is saving against his own melee attack. I do not believe that this is actually the case though, and the excerpt is only meant to signify the quantity in which Bash deals damage.


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TheLazyhase
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PostPosted: Sat Feb 16, 2013 4:23 pm GMT    Post subject: Reply with quote

DialFforFunky wrote:

So: nope, the second roll made by the unit with counter is not a save roll against a melee attack, but simply a save roll against the damage generated by Bash.


It seem logical, and it avoid very strange thing like a unit countering itself to death, or damage being inflicted on a magic item.

But then, why the Coil save+melee roll is considered a save against a melee attack ? My supposition is that the Coil roll is considered melee avoidance + save, so that counter inflict regular damage and save at the same time, but I don't see anything in the rule that actually say that.
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chuckpint
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PostPosted: Sat Feb 16, 2013 4:30 pm GMT    Post subject: Reply with quote

At that point it's not an army roll it's a individual roll. So all Counter would do is provide saves since it's technically a Save Avoidance Roll.
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PostPosted: Sat Feb 16, 2013 4:33 pm GMT    Post subject: Reply with quote

chuckpint wrote:
[...] since it's technically a Save Avoidance Roll.


Avoidance? Not simply a save roll? I though avoidance rolls were only intended to avoid effects...


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TheLazyhase
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PostPosted: Sat Feb 16, 2013 4:35 pm GMT    Post subject: Reply with quote

DialFforFunky wrote:
chuckpint wrote:
[...] since it's technically a Save Avoidance Roll.


Avoidance? Not simply a save roll? I though avoidance rolls were only intended to avoid effects...


F


IIRC, a save avoidance roll is a non-combined save roll.

I should not trust my memory. But for this precise case, it make no difference between save and save avoidance roll.


Last edited by TheLazyhase on Sat Feb 16, 2013 4:37 pm GMT; edited 1 time in total
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chuckpint
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PostPosted: Sat Feb 16, 2013 4:35 pm GMT    Post subject: Reply with quote

The roll defending against Coil is a combination melee/save roll. That is defined by the description of Coil. That is what allow Counter to both generate melee and saves against Coil.
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TheLazyhase
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PostPosted: Sat Feb 16, 2013 4:39 pm GMT    Post subject: Reply with quote

chuckpint wrote:
The roll defending against Coil is a combination melee/save roll. That is defined by the description of Coil. That is what allow Counter to both generate melee and saves against Coil.


But Counter produce melee result only on two case :
* save against a melee attack, it's not the case
* melee attack
* melee avoidance roll.

I am not sure whether it's melee avoidance (like a dragon roll) or a melee attack (which mean that melee roll and melee attack mean the same thing)
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chuckpint
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PostPosted: Sat Feb 16, 2013 10:14 pm GMT    Post subject: Reply with quote

By definition, a combination melee/save roll has as one component, a melee attack roll. The other half is a save roll. And a melee roll and a melee attack are not the same thing. A melee roll is either a melee attack or melee avoidance. A melee roll is any roll which is looking for melee results. So a dragon attack is a combination melee/missile/save roll. Which means you are looking for those 3 results.
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Last edited by chuckpint on Sun Feb 17, 2013 7:44 am GMT; edited 1 time in total
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TheLazyhase
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PostPosted: Sun Feb 17, 2013 2:30 am GMT    Post subject: Reply with quote

Thanks !
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TheLazyhase
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PostPosted: Sun Feb 17, 2013 5:31 am GMT    Post subject: Reply with quote

chuckpint wrote:
By definition, a combination melee/save roll has as one component, a melee attack.


Four SAI work on melee attack and can target any opposing army : Charm, Frost Breath, Sleep, Wither. Since opposing army still exist and are still opposing while Coil is resolved, it mean thoses can work normally ?

In addition, a lot of Melee attack SAI need a defending army. I suppose they do not work at all, since there is no defending army. In particular, Kick work against a dragon (generating standard melee), on melee avoidance, but not against a Coil (since there is no defending army to kick).

(by the way, I have discovered not only that Frost breath can target another army than the one you are firing at, but that it can only target army at the same terrain. Yet another tricky wording ...)
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chuckpint
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PostPosted: Sun Feb 17, 2013 7:25 am GMT    Post subject: Reply with quote

Sorry, I should not have said the combination roll had a melee attack. It has a melee roll. This is important. Against Coil, it becomes a melee avoidance not a melee attack. A melee attack is defined as something that happens with the entire army:
Quote:
During a melee attack: These SAI effects are applied when the army is rolling during the acting army’s melee attack or defending army’s melee counter-attack of a melee action.
This is different than a melee avoidance:
Quote:
During a melee/missile/magic/maneuver avoidance roll: The SAI is applied when an army or unit is rolling for a specific action or maneuver result to prevent an effect from occurring.


So for melee we have the following types of situations and what works during each one:
  • melee: either normal melee icons, or SAIs like Double Strike that always generates normal melee results.
  • melee attack: generates normal or special results when an army is rolling for melee results.
  • melee avoidance: generates normal results to be used as stated in the effect that caused the melee avoidance.

So one thing you will notice, is that any SAIs that work during a melee avoidance roll do not generate any special results, only generate normal results.

So a unit rolling against Coil cannot use Charm, Frost Breath, Sleep, or Wither (actually the list is much longer). Kick, Smite, and others work just fine as they generate normal melee results during melee avoidance.
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TheLazyhase
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PostPosted: Sun Feb 17, 2013 7:39 am GMT    Post subject: Reply with quote

Thanks.

Again, I am sorry to ask so many question. They tend to arise because I am trying to implement every SAI, and all too often when I test, it lead to that kind of question. That and the fact I tend to read the rule like I would read magic or L5R cards.
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TheLazyhase
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PostPosted: Tue Feb 19, 2013 2:05 am GMT    Post subject: Reply with quote

chuckpint wrote:
So a unit rolling against Coil cannot use Charm, Frost Breath, Sleep, or Wither (actually the list is much longer). Kick, Smite, and others work just fine as they generate normal melee results during melee avoidance.


By the way, I cited thoses four because they are the only one that specify "opposing army" instead of "defending army", which seem to imply that they can target any army which isn't your and happen to be at the terrain. Was I right, or should opposing be read as the same as defending ?
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chuckpint
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PostPosted: Tue Feb 19, 2013 6:20 am GMT    Post subject: Reply with quote

They mean opposing army. So yes, they can target any enemy army at a terrain, not just the defending army.
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My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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TheLazyhase
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PostPosted: Tue Feb 19, 2013 7:19 am GMT    Post subject: Reply with quote

chuckpint wrote:
They mean opposing army. So yes, they can target any enemy army at a terrain, not just the defending army.


Any army at the same terrain as the active army, from the glossary. It's mainly useful to know for Frostbreath, who can trigger on ranged attack, but can only target army at the same terrain since it target an opposing army and not the defending army. You cannot put three cryohydra on a tower an hope to frostbreath any army on the field.
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