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frostwings treefolk eldarim
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dburkley
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Joined: 29 Jun 2008
Posts: 1200
Location: Hillsborough, NJ

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PostPosted: Fri Feb 08, 2013 11:37 pm GMT    Post subject: Reply with quote

I was bracing for the Magic Action, not that I expected you to generate any significant magic - but those Sneak Attacks are instant kills.

Save Roll against 8 melee damage.

Advocate: 1 maneuver
Bearmaster: ID icon
Magi 1: ID icon
Magi 2: 2 magic
Vindicator 1: Fly SAI
Vindicator 2: 3 melee
Wolfpack: 4 maneuvers
Gold Medallion: Flurry SAI

Total: 14 saves

I'll pass on the counter-attack.
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sat Feb 09, 2013 4:32 pm GMT    Post subject: [size=9](don't tell anyone I'm here, I'm camouflaged!)[/size Reply with quote

dburkley wrote:
I was bracing for the Magic Action, not that I expected you to generate any significant magic - but those Sneak Attacks are instant kills.


True. I went for the melee attack because I thought it had a slightly bigger chance of dealing more than 4 damage, even though it would have a smaller chance of dealing in general. I wasn't sure, however, as there were so many factors that could potentially play a significant role. So in the end I went with the fact that I was simply curious about how the melee would turn out. The Eldarim are a new experience for me, so I might as well try and learn the most from it. Too bad it turned out kind of underwhelming.

Nothing exiting happens during the rest of my turn.

Turn Sequence: DialFforFunky, dburkley, frdm02

************************************************************************************************************
DialFforFunky
BUA
DialFforFunky
DUA
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
*
DialFforFunky
Home Army
dburkley
frdm02

*Watery Double*
DialFforFunky's Home

Captured by frdm02
City
*
*
DialFforFunky
dburkley
DialFforFunky
dburkley
Home Army
dburkley
Reserve Army

*Open Graves*
dburkley
BUA
frdm02
Frontier

Funky's Standing Stones

*Drain Magic* x 2
frdm02
dburkley's Home


Standing Stones
*Deadlands*
dburkley
Summoning Pool
dburkley
DUA
*
*
DialFforFunky
dburkley
frdm02
Home Army
frdm02's Home


Tower
*
frdm02
Reserve Army
(don't tell anyone I'm here, I'm camouflaged!)
frdm02
Summoning Pool
frdm02
BUA
frdm02
DUA



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dburkley
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Joined: 29 Jun 2008
Posts: 1200
Location: Hillsborough, NJ

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PostPosted: Sun Feb 10, 2013 10:08 am GMT    Post subject: Reply with quote

I'm not very familiar with the Eldarim either, so I was very surprised at all the fireworks when I changed strategies to use dragons a few turns ago and saw it trigger a remarkable recovery.

I've noticed the board has a slight error that I just picked up on now.

On my last turn (Feb 3), only 2 Magi left the Reserve to the Wasteland Standing Stones during the Reserve Move, leaving 1 Magi behind (to retain the Open Grave spell), and the 3 Magi from the Flatland Standing Stones moved to Reserve to join the one that remained, so there should be 4 Magi in Reserve. I only rolled for two Magi during my recent save roll.

dburkley's turn:
Initial effects phase: Open Grave spells expire.
No other initial effects.
No Dragon Attack phase.

1st March: Activate Reserve - roll for magic:
Magi 1: Fly SAI
Magi 2: 4 magic
Magi 3: Cantrip SAI = 4 magic
Magi 4: 4 magic

Total: 12 magic. Cast 3 Windwalks on the Horde Army at the Wasteland Standing Stones.

2nd March: Active Horde Army - attempt to change the face of the terrain die (I know I'll get a countermaneuver in response).

Save Roll against 8 melee damage.
Advocate: Fly SAI = 1 maneuver
Bearmaster: 3 maneuvers
Magi 1: Cantrip SAI = 0
Magi 2: ID icon = 3 maneuvers
Vindicator 1: 3 melee
Vindicator 2: 3 saves
Wolfpack: 4 maneuvers
Gold Medallion: Wayfare SAI = 4 maneuvers or option to move, so I'll wait until I see the counter-maneuver roll, since its simultaneous.

Total: Up to 15 maneuvers + 12 from Windwalks = 27 maximum
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017


Last edited by dburkley on Sun Feb 10, 2013 7:47 pm GMT; edited 1 time in total
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Feb 10, 2013 5:17 pm GMT    Post subject: Reply with quote

Ah, I've fixed the error. Thanks!

dburkley wrote:
Save Roll against 8 melee damage.


I suppose this is a copy-paste error?


Counter Maneuver:




Hahaha, that's kind of ridiculous, I should have lost my 8th here...
Result: 16 x 2 = 32 maneuver.


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dburkley
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Joined: 29 Jun 2008
Posts: 1200
Location: Hillsborough, NJ

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PostPosted: Sun Feb 10, 2013 7:46 pm GMT    Post subject: Reply with quote

Yes, that was rising to the occasion. That was probably the best effort I could have made. I will not use the option on Wayfare.

No attack.

No Reserve move.

End turn.
_________________
Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Feb 10, 2013 7:53 pm GMT    Post subject: Reply with quote

dburkley wrote:
I'm not very familiar with the Eldarim either, so I was very surprised at all the fireworks when I changed strategies to use dragons a few turns ago and saw it trigger a remarkable recovery.


Yeah, I was kind of surprised as well. Though I must admit that the circumstances could not have been better, as getting Chest from the Dragon was amazing. I was also really happy with the plays I made after that, especially about keeping my Warder with 5 points of Dragonkin. That was something I had not anticipated about the Eldarim before I started this game, and it really helped me get back into the game.
Another thing I learned that it might not be a bad move for my army to summon a dragon to the terrain they are at. At relatively little risk, they allowed additional rolls on my medallion, which proved to be really helpful.


Turn Sequence: DialFforFunky, dburkley, frdm02

************************************************************************************************************
DialFforFunky
BUA
DialFforFunky
DUA
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
*
DialFforFunky
Home Army
dburkley
frdm02

*Watery Double*
DialFforFunky's Home

Captured by frdm02
City
*
*
DialFforFunky
dburkley

*Wind Walk* x 3
DialFforFunky
dburkley
Home Army
dburkley
Reserve Army
dburkley
BUA
frdm02
Frontier

Funky's Standing Stones
frdm02
dburkley's Home


Standing Stones
*Deadlands*
dburkley
Summoning Pool
dburkley
DUA
*
*
DialFforFunky
dburkley
frdm02
Home Army
frdm02's Home


Tower
*
frdm02
Reserve Army
frdm02
Summoning Pool
frdm02
BUA
frdm02
DUA



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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sat Feb 16, 2013 2:43 am GMT    Post subject: Reply with quote

Frdm02? Though I don't really want to skip your turn, I do think that it would be better if you'd post a bit more quickly...


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frdm02
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Joined: 10 Sep 2005
Posts: 761
Location: Hortonville Wisconsin

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PostPosted: Sun Feb 17, 2013 7:56 am GMT    Post subject: Reply with quote

sorry for the delay
city promote gold dragonkin sentry to green dragon champ

dragon rolls claw

eldar dryad 2 magic
eldar dryad 2 magic
eldaR dryad 4 magic
noble willow id

so no attacks dragon survives
3*2=6 total saves for me dragon stays however

1st march i will roll for magic

eldar dryad 4 magic
eldar dryad 4 magic
eldaR dryad 4 cantrip
noble willow melee

12 gold or 12 green
i will use 9 green to bring back one oaklord and 3 gold to bring in my 1 point dragonkin troop

2nd march none

i will move my reserves to my 8th face i emt
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Feb 17, 2013 9:16 am GMT    Post subject: Reply with quote

  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ the frontier
    Maneuver: no
    Action: Magic



    Result: 8 Sneak Attack and a certain amount of magic.



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dburkley
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Joined: 29 Jun 2008
Posts: 1200
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PostPosted: Sun Feb 17, 2013 9:55 am GMT    Post subject: Reply with quote

Anti-Magic roll:
Magi 1: 4 magic
Magi 2: Cantrip SAI = 4 magic

so 8 magic negated.

Send Advocate, Vindicator, and Woldpack to DUA in response to Sneak Attacks.
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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DialFforFunky
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Posts: 1992
Location: Groningen

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PostPosted: Sun Feb 17, 2013 10:00 am GMT    Post subject: Reply with quote

    Result: 2 magic

    2 black - Ashes to Ashes on the Advocate


  • Reserve Phase: none
  • Spell and effect expiration: none

End my turn

Turn Sequence: DialFforFunky, dburkley, frdm02

************************************************************************************************************
DialFforFunky
BUA
DialFforFunky
DUA
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
*
DialFforFunky
Home Army
dburkley
frdm02
DialFforFunky's Home

Captured by frdm02
*
*
DialFforFunky
dburkley

*Wind Walk* x 3
DialFforFunky
dburkley
Home Army
dburkley
Reserve Army
dburkley
BUA
frdm02
Frontier

Funky's Standing Stones
frdm02
dburkley's Home


Standing Stones
*Deadlands*
dburkley
Summoning Pool
dburkley
DUA
*
*
DialFforFunky
dburkley
frdm02
Home Army
frdm02's Home


Tower
*
frdm02
Reserve Army
frdm02
Summoning Pool
frdm02
BUA
frdm02
DUA



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dburkley
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Joined: 29 Jun 2008
Posts: 1200
Location: Hillsborough, NJ

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PostPosted: Mon Feb 18, 2013 10:25 pm GMT    Post subject: Reply with quote

dburkley's turn:
Initial effects phase: Windwalk spells expire.
No other initial effects.
No Dragon Attack phase.

1st March: Activate Reserve - roll for magic:
Magi 1: Cantrip SAI
Magi 2: 4 magic
Magi 3: 2 magic
Magi 4: ID icon = 3 magic

Total: 13 magic. Cast 3 Windwalks on the Horde Army at the Wasteland Standing Stones. 1 magic left unspent.

2nd March: Activate Horde Army - maneuver to change the terrain die.
Counter-maneuver?
_________________
Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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DialFforFunky
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PostPosted: Tue Feb 19, 2013 12:19 am GMT    Post subject: Reply with quote

dburkley wrote:
2nd March: Activate Horde Army - maneuver to change the terrain die.
Counter-maneuver?

I assume this is the army at the frontier? In this case I most definitely will oppose the maneuver.





Result: 10 x 2 = 20 maneuver


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dburkley
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PostPosted: Tue Feb 19, 2013 9:54 pm GMT    Post subject: Reply with quote

Well, it's possible, although not probable with the recent losses...

Maneuver Roll:
BearMaster: Rend SAI = 4 maneuvers
Magi 1: 2 missile
Magi 2: 2 magic
Vindicator: Fly SAI = 4 maneuvers
Gold Medallion: TSR SAI

Total: 8 maneuvers + 12 from the three Windwalk spells = 20
A fortunate roll. Turn the terrain down to 7, but I will conduct no action.
This is just as bad a situation to withstand as last turn.

Reserve Move: Advance two Magi from Reserve to the Frontier.

End turn.
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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frdm02
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Joined: 10 Sep 2005
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Location: Hortonville Wisconsin

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PostPosted: Wed Feb 20, 2013 7:34 am GMT    Post subject: Reply with quote

edited had several wrong dice in turn as posted (rerolling from dragon forward as he was at least a correct die)

city promote oak lord to unicorn

dragon roll tail belly

Respond to dragon

Nobel Willow ID
Unicorn ID
willow save (2)
Elder Dryads ID, magic (2) save (3)

The saves are plenty to cover the damage and the ID's will kill the dragon.

Promote from dragon, willow to Oak Lord, three point kin to a 4 point one point kin to a 2 point

roll for magic

Oak lord smite
Noble Willow melee (4)
Unicorn ID
Elder Dryads ID, cantrip, magic (2)

Unicorn double the green to put a wall of thorns on frontier

Then I will double the green in the Elder dryad ID and put 3 watery double on my army at the 8th face. the remaining 6 points to bring back the willow
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Wed Feb 20, 2013 8:49 am GMT    Post subject: Reply with quote

Pfff. This game is getting nuts Mr. Green.


Turn Sequence: DialFforFunky, dburkley, frdm02

************************************************************************************************************
DialFforFunky
BUA
DialFforFunky
DUA
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
*
DialFforFunky
Home Army
dburkley
frdm02

*Watery Double* x 3
DialFforFunky's Home

Captured by frdm02
*
*
DialFforFunky
dburkley

*Wind Walk* x 3
DialFforFunky
dburkley
Home Army
dburkley
Reserve Army
dburkley
BUA
frdm02
Frontier

Standing Stones
*Wall of Thorns*
frdm02
dburkley's Home


Standing Stones
*Deadlands*
dburkley
Summoning Pool
dburkley
DUA
*
*
DialFforFunky
dburkley
frdm02
Home Army
frdm02's Home


Tower
*
frdm02
Reserve Army
frdm02
Summoning Pool
frdm02
BUA
frdm02
DUA



  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ the frontier
    Maneuver: yes, do you oppose?



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dburkley
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Joined: 29 Jun 2008
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PostPosted: Wed Feb 20, 2013 10:18 pm GMT    Post subject: Reply with quote

Wow! I thought I had it bad enough already...
Upon closer inspection of Wall of Thorns, I see that it triggers upon a successful maneuver attempt that results in changing the face of the die, so that's inconsequential to me... for now.

Yes, I will counter-maneuver:
BearMaster: 2 melee
Magi 1: 2 missile
Magi 2: 2 magic
Magi 3: Fly SAI = 4 maneuvers
Vindicator: ID icon = 3 maneuvers
Gold Medallion: Sortie SAI

Total: 7 + 12 from the three Windwalk spells = 19 maneuvers
_________________
Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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DialFforFunky
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PostPosted: Thu Feb 21, 2013 4:22 am GMT    Post subject: Reply with quote


  • First March:
    Maneuver:



    Result: 2 maneuver.

    Action: Melee attack targeting dburkley's army at the frontier



    Result: Hrmpf. Cantrip, 8 melee.

    4 blue - Wind Walk targeting my army at the frontier.



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dburkley
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Joined: 29 Jun 2008
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PostPosted: Thu Feb 21, 2013 2:45 pm GMT    Post subject: Reply with quote

Responding to 8 melee damage:
BearMaster: 3 maneuver
Magi 1: ID icon = 3 saves
Magi 2: 4 magic
Magi 3: Cantrip SAI
Magi 4 (I overlooked him last roll I made): 2 magic
Vindicator: 3 melee
Gold Medallion: TSR SAI, retrieve the Wolfpack from the DUA.
Wolfpack: 4 maneuvers

I'll use the Cantrip to cast Wind Wall.

Total: 3 saves + 3 from Wind Wall = 6 saves, leaving 2 damage that cannot be satisfied.
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Feb 21, 2013 6:09 pm GMT    Post subject: Reply with quote

I suppose there is no counter-attack? If so, my turn is done. I'll post the board later, as I really have to go to bed (official stuff tomorrow, going to wear a suit :/ ).

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