SFR, Inc. Forum Index SFR, Inc.
Forums that relate to SFR products
 
 Watched TopicsWatched Topics   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Trample

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> Rules Discussion - Dragon Dice™ locked at 3.0 and eariler
View previous topic :: View next topic  
Author Message
Drachenwurfel
uncommon
Stockholder



Joined: 25 Feb 2007
Posts: 970

germany.gif
PostPosted: Fri Feb 22, 2013 1:33 pm GMT    Post subject: Trample Reply with quote

Chuck told us the 2.8 rules make some "minor changes" to some SAI's
I don't think the change on trample is a minor one, its a real big thing!
Is it possible you give us a hind for the changes, so we don't miss other so big changes?
_________________
All gone
Back to top
 View user's profile Send private message Send e-mail
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Fri Feb 22, 2013 1:42 pm GMT    Post subject: Reply with quote

We saw a similar reaction while we were considering the change.

I'm curious what do you expect the one word change to have in the game?

As I can see it only affects four dice and only in a handful of rolls: Dragon Attack, Charge SAI, Coil...

Be specific.
_________________
Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Back to top
 View user's profile Send private message
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

usa.gif
PostPosted: Fri Feb 22, 2013 2:02 pm GMT    Post subject: Reply with quote

There was a long discussion about this. There was really no reason to rehash all those again....
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
Drachenwurfel
uncommon
Stockholder



Joined: 25 Feb 2007
Posts: 970

germany.gif
PostPosted: Fri Feb 22, 2013 2:06 pm GMT    Post subject: Reply with quote

For people that don't found the change, and Play against an army with a Behemoth and a couple of dice, its a ral big change.
For the future, why don't you simpley name the SAI's that have changed?
Then i can easily find the change for myself.
_________________
All gone
Back to top
 View user's profile Send private message Send e-mail
DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

netherlands.gif
PostPosted: Fri Feb 22, 2013 5:34 pm GMT    Post subject: Reply with quote

Trample change? I seemed to have missed something... (downloading new rules as we speak).


F
_________________
717
Back to top
 View user's profile Send private message
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

usa.gif
PostPosted: Fri Feb 22, 2013 5:48 pm GMT    Post subject: Reply with quote

Ok, OK. You now have a DETAILED listing of everything that changed....
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
TheLazyhase
common



Joined: 16 Jan 2013
Posts: 208

blank.gif
PostPosted: Fri Feb 22, 2013 6:55 pm GMT    Post subject: Reply with quote

Drachenwürfel wrote:
For people that don't found the change, and Play against an army with a Behemoth and a couple of dice, its a ral big change.


Why is it such a big deal honestly ? Charge is a 10% chance, which does not work on counter attack, and on that 10% chance you have 33% chance for each mammoth rider - a 3-health unit - to count two time. Or, in other word, you gain on average 0.1 melee icon per attack, an increase of ~3% of the mammoth melee potential. Other Trample unit get even less mileage out of this.

It give you the chance to have a Mammoth provide 6 melee, but the Searer have a better odds at it (since you don't need to roll charge to begin with) and no people say it's overwhelming.

You can increase a bit thoses gains with additional Behemoths. But there is a diminushing return, since with 10 Behemot you still only have only ~65% charge probability. You could also use Flashfire, but the improvement seem not all that big for a very precise army composition.

Fly with the same template would be a much more big deal, because maneuver-to-save racial are 100% on the good terrain, not 10%. As it stand, I believe it begin a big deal if you use army of 250 points, with 15 behemoth and 20 mammoth riders. And a lot of thing are broken with that many points.
Back to top
 View user's profile Send private message
Drachenwurfel
uncommon
Stockholder



Joined: 25 Feb 2007
Posts: 970

germany.gif
PostPosted: Sat Feb 23, 2013 2:41 am GMT    Post subject: Reply with quote

Oh, its simple why its a big thing.
Think at First, you don't have seen the change.
At second your opponent has an Army with two Behemoth and Four mammoth Rider.
At third this is all at a highland with Opponent has the eight Face.
Now he Rolls his Dice, one Behemoth has Charge, all other Dice Trample.
Your Face - priceless...
Twisted Evil
_________________
All gone
Back to top
 View user's profile Send private message Send e-mail
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Sat Feb 23, 2013 7:55 am GMT    Post subject: Reply with quote

Quote:
Oh, its simple why its a big thing.
Think at First, you don't have seen the change.
At second your opponent has an Army with two Behemoth and Four mammoth Rider.
At third this is all at a highland with Opponent has the eight Face.
Now he Rolls his Dice, one Behemoth has Charge, all other Dice Trample.
Your Face - priceless...


One reason I posted tips and tricks is to help eliminate these type of surprises...
however,
there is always one stone unturned,
so there will always be the element of surprise.
Now, that said,
hard lessons are what makes better players.
Back to top
 View user's profile Send private message Send e-mail
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Sat Feb 23, 2013 8:10 am GMT    Post subject: Reply with quote

Rend/Racial

Perhaps the original design was to allow rend on the crocosaur to count as saves (via ratial maneuvers) in the swampland, rend to count as saves on the gryphon in coastland same way, and rend on the chimera to be able to count as missiles...
all the same way trample has been worded to allow this very thing.

Now trample allowed this before the new modification,
I'm just thinking that perhaps...perhaps the original design was to allow these unit's rends to count the same way fly or trample does,
but it sort of got lost in translation.

So basically,
if simplification is the desired concept,
it would be simpler if this (rend counts the same way trample and fly does)
was how the rules worked.

As it is,
sure I understand why it does not work,
but it takes some extra thought to see this...

Seeing how simple the new trample is written,
it has an underlying reason to it.
(Charge)

So that's how I feel...
I think rend on thise units was simply dismissed even though as I said...
I think the original design might have been to have the racail abilities work.
This is just a personal view.

OK

END
Back to top
 View user's profile Send private message Send e-mail
TheLazyhase
common



Joined: 16 Jan 2013
Posts: 208

blank.gif
PostPosted: Sat Feb 23, 2013 8:24 am GMT    Post subject: Reply with quote

Because of course, Rend is not powerful enough. I also propose that you bury automatically one opposing dice for each rend icon, while we're at it.
Back to top
 View user's profile Send private message
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Sat Feb 23, 2013 8:49 am GMT    Post subject: Reply with quote

Quote:
Because of course, Rend is not powerful enough. I also propose that you bury automatically one opposing dice for each rend icon, while we're at it.


Not to change the subject but that reminds me of another thought I had on similar lines...
the silver medallion:

perhaps to make better attraction,
a few new ideas////

note:

getting off track so will be short.

Silver medallion could be sort of unburyable...
of perhaps this...

sacrafice 4 health magic items to return silver medallion

bury 4 health kin to return silver medallion (unbury)
Back to top
 View user's profile Send private message Send e-mail
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> Rules Discussion - Dragon Dice™ locked at 3.0 and eariler All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group