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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Mar 08, 2013 4:59 pm GMT Post subject: |
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Turn Sequence: Zcantin, Loligarchy
Loligarchy Turn 5
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
| | Frontier
(Zcantin) | | Zcantin's Home
(City) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
|
First March
Magic at my Home
Apprentice: 1 ID
Magi: 2 Magic
Magus: 1 Magic
Magus: 3 Fly
Unicorn: Dispel Magic
5 Black/Blue
Wind Walk on my army at your home
Second March
Manuever at your home
Advocate: 1 Melee
Advocate: 2 Melee
Advocate: 2 Melee
Blue Dragonhunter: SFR Logo
Blue Dragonsteed: Breath
Defender: 2 Fly
Defender: 2 ID
Fireshadow: 4 Melee
Magi: 4 Fly
Vindicator: 4 Smite
10 + 4 Windwalk = 14 manuevers
I'm pretty sure it finally goes up to 3
Cast Magic
Advocate: 1 Melee
Advocate: 1 Maneuver
Advocate: 1 ID
Blue Dragonhunter: 4 Smite
Defender: 1 Melee
Defender: 3 Melee
Fireshadow: 4 Melee
Magi: 4 Magic
Magi: 2 Magic
Vindicator: 3 ID
10 Magic results
Summon Dragonfoal and Dragonmount
End Turn
Turn Sequence: Zcantin, Loligarchy
Zcantin Turn 5
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
| | Frontier
(Zcantin) | | Zcantin's Home
(City) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
(Windwalk) | | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
|
Dragon Attack
Blue Wyrm: Jaws
Blue Wyrm: Claws
18 Damage incoming
Antimagic Roll
Magi: 4 Magic
Magi: 4 Fly
4 Magic subtracted from your magic results
Countermanuever at your home
Advocate: 2 Melee
Advocate: 1 ID
Advocate: 1 Maneuver
Blue Dragonfoal: 1 Maneuver
Blue Dragonhunter: SFR Logo
Blue Dragonmount: 2 Melee
Blue Dragonsteed: Belly
Defender: 2 ID
Defender: 4 Melee
Fireshadow: 4 Counter
Magi: 2 Magic
Magi: 4 Fly
Vindicator: 2 Melee
11+4 Wind Walk = 15 Manuevers |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Fri Mar 08, 2013 5:33 pm GMT Post subject: |
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Tried countermaneuver:
Adept: 1 Maneuver
Adept: 1 Save
Adept: 1 Maneuver
Black Dragonfoal: 1 Maneuver
Necromancer: 5 Magic
Necromancer: 5 Magic
Rakshasa: 4 Maneuver
Warlock: 2 ID
failed, up to 3
Dragons:
Black Dragonfoal: 1 Maneuver
Scorpion Knight: 2 Maneuver
Scorpion Knight: 2 Maneuver
Spider Rider: 1 Maneuver
Spider Rider: 1 Melee
Spider Rider: 1 Maneuver
Wyvern Rider: 5 Fly
Wyvern Rider: 4 Missile
(1+2+2+1+1+5) = 12x2 = 24
Nothing happens with dragons again
1st March at Frontier:
Magic:
Black Dragonfoal: 1 Maneuver
Scorpion Knight: 2 Save
Scorpion Knight: 2 Maneuver
Spider Rider: 1 Missile
Spider Rider: 1 Melee
Spider Rider: 1 Missile
Wyvern Rider: 1 Fly
Wyvern Rider: 5 Fly
(0...)
2nd march to shift home down:
Adept: 1 Save
Adept: 1 Maneuver
Adept: 1 Magic
Black Dragonfoal: 1 ID
Necromancer: 4 Cantrip
Necromancer: 3 ID
Warlock: 2 Melee
(1+1+3) = 5, probably be countered
Magic:
Adept: 1 Save
Adept: 2 Magic
Adept: 1 Maneuver
Black Dragonfoal: 1 Maneuver
Necromancer: 5 Magic
Necromancer: 2 Save
Rakshasa: 4 Magic
Warlock: 2 Magic
(2+5+4+2) = 13-4 = 9
Summon red wyrm to home (7)
Ash storm your horde (2)
Pull home army to reserves
End Turn
Red Wyrm: Breath |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Mar 08, 2013 6:01 pm GMT Post subject: |
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Turn Sequence: Zcantin, Loligarchy
Loligarchy Turn 6
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
| | Frontier
(Zcantin) | | Zcantin's Home
(City)
(Ash Storm) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
(BH)
(Windwalk) | | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Initial Effects
Wind Walk Ends
Dragon Attack
Vindicator and 2 Advocates die to the breath
Save for Burial
Advocate: 1 Melee
Advocate: 2 Melee
Vindicator: 3 Save
Both Advocates are gone forever
Respond to Dragon Attack:
Advocate: 1 Melee
Blue Dragonfoal: 1 Maneuver
Blue Dragonhunter: 4 Counter
Blue Dragonmount: 2 Maneuver
Blue Dragonsteed: Belly
Defender: 3 Melee
Defender: 2 Fly
Fireshadow: 4 Melee
Magi: 4 Fly
Magi: 2 Missile
12 melee -1 Ash Storm = 11, I kill the dragon.
Dragonsteed promotes to Dragonkin Champion
Defender (the one without the worthless BH) promotes to Vindicator
First March
Magic at my Home
Apprentice: 2 Magic
Magi: 4 Cantrip
Magus: 3 Magic
Magus: 2 Magic
Unicorn: 4 Teleport
11 Magic
Not going to use teleport
I'm going to use the standing stone to cast gold magic
Path one of the Magi at your home to my home
Cast Transmute Rock to Mud on your Frontier Army
Second March
Manuever up your home to 4
Not even going to bother with a missile attack against you
End Turn
Turn Sequence: Zcantin, Loligarchy
Loligarchy Turn 6
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
(TMRtM) | | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
| | Frontier
(Zcantin) | | Zcantin's Home
(City)
(Ash Storm) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
(BH) | | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
|
Dragon Attack
Blue Wyrm: Tail, Breath
Blue Wyrm: Tail, Breath
2 Breaths and 6 damage incoming o_O |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Fri Mar 08, 2013 6:16 pm GMT Post subject: |
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Dragon Breath:
Scorpion Knight: 4 Melee
Scorpion Knight: 2 ID
Spider Rider: 2 Maneuver
Spider Rider: 1 Missile
Spider Rider: 1 Melee
Wyvern Rider: 5 Fly
1x Scorpion
2x Spider to DUA
Response to dragon damage:
Scorpion Knight: 2 Maneuver
Spider Rider: 1 Melee
Wyvern Rider: 5 Fly
(5+2) = 7x2
No damage to or from dragons post breath
Can't do anything at frontier so I'll cast from reserves
Adept: 1 Maneuver
Adept: 1 ID
Adept: 1 Magic
Necromancer: 4 Cantrip
Necromancer: 3 ID
Rakshasa: 4 Maneuver
Warlock: 2 Magic
(1+1+4+3+2) = 11
Spark of life x3 (9 points) to bring infiltrator to reserve
Ash Storm (2 points) your home
Move Reserves to Frontier
End Turn |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Mar 08, 2013 8:35 pm GMT Post subject: |
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You can only cast spells that are beneficial to your units and/or resurrect from reserves. The pdf version of the rules has the list of reserve spells on page 14. The pocket-sized version available in starters lists it on page 30.
| Quote: | Black (Death): Reanimate Dead, Fade, Necromantic Wave, Restless Dead, Spirit Furnace, Open Grave, Night Moves
Blue (Air): Breath of Life, Call of the Wild, Airy Acquisition, Wind Wall, Wind Walk, Wilding
Gold (Earth): Stoneskin, Camouflage, Earthen Armor, Hide, Path, Leaving
Green (Water): Watery Double, Wall of Ice, Water of Life, Water Walking
Red (Fire): Spark of Life, Flashfire, Reforge Item, Burning Hands, Flaming Armor, Flaming Spears
Elemental (all colors based on unit): Promote Dragonkin, Rise of the Eldarim |
If you'd like you can redo your spells.
Also I did have a transmute rock to mud on your army, decreasing your manuevers by 6. You still save from the damage though, due to how SAIs work
| Quote: | | Special Action Icon (SAI): An icon that can generate normal results, special results, or both, depending on the SAI and the circumstances in which it is rolled. Results generated by SAIs (whether they are normal results or special results) cannot be modified by spells, other SAIs, or dragon breath. When an SAI is resolved during the turn sequence depends on the SAI’s Resolution Type. If two or more SAIs of the same resolution type are generated during a player’s roll, they may be resolved in any order the player chooses. |
Therefore in this case you would lose the two normal manuevers but you rolled 5 fly which cannot be affected by spells. That then doubles and you get 10 saves. |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Sat Mar 09, 2013 6:27 am GMT Post subject: |
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Right on, sorry. I knew I had seen that list somewhere, but couldn't find it.
I'll just cast the sparks and forget about the ash storm then. |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Mon Mar 11, 2013 10:34 am GMT Post subject: |
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Shoot sorry for not really posting this weekend. Had several little things going on that kept me from any computer for extended periods.
Also don't forget that you had a temple, which allows me to pick one unit in my DUA per turn to bury. I only had the one defender dead so he gets buried during your initial effects.
Turn Sequence: Zcantin, Loligarchy
Loligarchy Turn 7
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
| | Frontier
(Zcantin) | | Zcantin's Home
(City)
| | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
(BH) | | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
|
First March
Magic at my Home
Apprentice: 1 Melee
Magi: 2 Magic
Magi: 4 Fly
Magus: 1 Magic
Magus: 2 Magic
Unicorn: 4 Save
5 Magic
Use Standing Stones to cast transmute rock to mud on your frontier army
Second march
Manuever your Home up to 5
Forego my action
End Turn
Turn Sequence: Zcantin, Loligarchy
Loligarchy Turn 7
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
(Transmute Rock to Mud) | | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
| | Frontier
(Zcantin)
| | Zcantin's Home
(City)
| | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
|
Dragon Attack
Blue Wyrm: Tail, Treasure
Blue Wyrm: Breath
Ok so 1 Breath and 3 Damage
Resolve Breath then Treasure |
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