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single race 2nd round winners bracket
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sweetberlinetta
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Joined: 08 Sep 2006
Posts: 372
Location: Hortonville, WI

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PostPosted: Mon Mar 11, 2013 3:22 pm GMT    Post subject: Reply with quote

necromancer- cantrip
necromancer-2 saves
warlock-id
warlock-move
warlock-move
warlock-magic
adept-id
adept-1 save
adept-1 magic
adept-1 magic

ill cast necromantic wave with my cantrip i got plenty of saves ill attack you back

necromancer- id
necromancer-3 melee
warlock-2 magic
warlock-2 magic
warlock-4 magic
warlock-2 melee
adept-id
adept-1 magic
adept-2 magic
adept-1 move

20 points of damage back to you
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Matthias Maccabeus
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PostPosted: Mon Mar 11, 2013 4:02 pm GMT    Post subject: Reply with quote

save against 20 -

Apparition: 1 ID
Black Dragonfoal: 1 Melee
Heucava: 2 Magic
Lich: 3 Save
Lich: 4 Cantrip
Lich: 4 Cantrip
Lich: 4 Cantrip
Lich: 3 Magic

5 saves + 12 cantrip
open grave + fade on Lich +summon kin
Black Dragonfoal: 1 Maneuver
6 Saves - 14 comes through

4 lich (not faded)+ heucava to reserves

2nd March - horde - maneuver (at dan's) - opposition?
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dburkley
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PostPosted: Mon Mar 11, 2013 5:39 pm GMT    Post subject: Reply with quote

Yes, I'll countermaneuver:
Magi 1: 4 magic
Magi 2: 2 missile
Magi 3: Cantrip SAI
Magi 4: ID icon
Magi 5: Fly SAI
Magi 6: 2 magic
Talk about an "average roll"...

Total: 7 maneuvers
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Matthias Maccabeus
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PostPosted: Mon Mar 11, 2013 5:54 pm GMT    Post subject: Reply with quote

Black Seven-league Boots: 3 Maneuver
Ghost: 3 Vanish
Ghost: 3 Save
Wight: 2 ID
Wight: 2 Melee
Wight: 2 ID
Wraith: 1 Save
Wraith: 1 Maneuver
Wraith: 1 ID

9 - up to 4 - Missile Dan's campaign
Black Seven-league Boots: 3 Maneuver
Ghost: 3 Save
Ghost: 3 Vanish
Wight: 2 ID
Wight: 3 Melee
Wight: 3 Melee
Wraith: 1 Maneuver
Wraith: 1 Melee
Wraith: 1 Melee

2 total

Reserves - Everything but faded Lich and dkin to reserves.

EoT
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dburkley
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PostPosted: Mon Mar 11, 2013 10:27 pm GMT    Post subject: Reply with quote

Advocate save versus 2 missile: 1 melee
Advocate to DUA.

Dburkley's turn.
No spells in play.
No initial effects phase.
No Dragon Attack phase.

First March - Activate Home Army: Maneuver terrain unopposed and turn to 3 (missile).
Conduct a missile action against last night's lone dwarf at the Frontier:
Magi 1: ID icon
Magi 2: 2 missile
Magi 3: 4 magic
Magi 4: Cantrip SAI
Magi 5: Cantrip SAI
Magi 6: 4 magic

Total: 5 missile damage and 8 Cantrip magic.
Cast Open Grave on Horde Army, leaving 2 magic unused.

Second March - Activate Horde Army. Attempt to change the terrain die.
May I?
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Matthias Maccabeus
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PostPosted: Mon Mar 11, 2013 10:34 pm GMT    Post subject: Reply with quote

No you may not... Very Happy

Black Dragonfoal: 1 Maneuver
Black Dragonfoal: 1 Maneuver
Lich: 4 Cantrip

2 Total
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sweetberlinetta
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PostPosted: Tue Mar 12, 2013 7:52 am GMT    Post subject: Reply with quote

I'll allow
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sweetberlinetta
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PostPosted: Tue Mar 12, 2013 6:09 pm GMT    Post subject: Reply with quote

Turn Sequence: dburkley, sweetberlinetta, last night, MM


***********************************************************************************************************************
MM
Summoning Pool
MM
DUA
MM
BUA
dburkley
BUA
dburkley
DUA
dburkley
Summoning Pool
MM
Reserve Army
dburkley
Reserve Army
*
MM
Home Army
lich=hide
open grave
dburkley
open grave
MM
dburkley
Home Army
last night
MM's Home
6
sweetberlinetta
last night
dburkley's Home
3
sweetberlinetta
*
*
MM
dburkley
last night
Frontier
4
sweetberlinetta
*
*
MM
dburkley
MM
dburkley
last night
Home Army
last night's Home
3
sweetberlinetta
last night
sweetberlinetta's Home
2
sweetberlinetta
Home Army
*
last night
Reserve Army
sweetberlinetta
Reserve Army
last night
Summoning Pool
last night
DUA
last night
BUA
sweetberlinetta
BUA
sweetberlinetta
DUA
sweetberlinetta
Summoning Pool

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Last edited by sweetberlinetta on Tue Mar 12, 2013 6:16 pm GMT; edited 1 time in total
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sweetberlinetta
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Joined: 08 Sep 2006
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PostPosted: Tue Mar 12, 2013 6:12 pm GMT    Post subject: Reply with quote

any ideas on the dd inventory program why the latest update doesn't have terrain sides other than 8
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chuckpint
White Dragon
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Joined: 10 Jan 2005
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Location: Evanston, IL

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PostPosted: Tue Mar 12, 2013 7:11 pm GMT    Post subject: Reply with quote

Post that over on the DDInventory thread. piMaster is unlikely to see your question here.
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My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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Matthias Maccabeus
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Joined: 18 Mar 2011
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PostPosted: Tue Mar 12, 2013 8:16 pm GMT    Post subject: Reply with quote

Just fyi I should have 2 foals.
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sweetberlinetta
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Joined: 08 Sep 2006
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PostPosted: Tue Mar 12, 2013 8:54 pm GMT    Post subject: Reply with quote

My apologies I will fix when I can get back on my computer
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dburkley
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Joined: 29 Jun 2008
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PostPosted: Tue Mar 12, 2013 9:21 pm GMT    Post subject: Reply with quote

Dburkley's maneuver roll:
Bearmaster: Rend SAI
Vindicator 1: 3 saves
Vindicator 2: 3 melee
Wolfpack: Rend SAI
Gold Medallion: TSR SAI

Total: 8 maneuvers
I'll advance the terrain to 7 and declare a melee attack on the Morehl force:

Bearmaster: 3 melee
Vindicator 1: Smite SAI
Vindicator 2: ID icon
Wolfpack: ID icon, roll again: Howl SAI
Gold Medallion: Flurry SAI, roll again: Sortie SAI

Total: 4 Smite + 18 normal damage with -4 saves.
I thought my maneuver roll was a wasted melee roll, but that's obviously not the case.
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sweetberlinetta
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PostPosted: Wed Mar 13, 2013 9:55 am GMT    Post subject: Reply with quote

so with the smite i will kill 2 warlocks

necromancer- cantrip
necromancer-cantrip
warlock-2 move
warlock-2 magic
adept-1 sve
adept-1 save
adept-1 magic
adept-1 magic

8 points of cantrip and 2 saves minus four equals zero saves

cantrips i will cast open grave ad let the two points vanish

so i have to take the remaining 18 so everything dies and goes to reserves.
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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Wed Mar 13, 2013 11:52 am GMT    Post subject: Reply with quote

sweetberlinetta wrote:
any ideas on the dd inventory program why the latest update doesn't have terrain sides other than 8

Since you didn't answer my follow up questions in the other forum, I searched thru your most recent posts and found this.

The faces are there, but are handled differently than how I originally did it (because of the new terrains in Battlefields). Select the terrain, then use the up/down arrows control on the right side to change the terrain face. Works for both major and minor terrains.
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dburkley
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PostPosted: Wed Mar 13, 2013 5:57 pm GMT    Post subject: Reply with quote

Reserve Phase:
Retreat the Home Army (6 x Magi) to Reserve.

End turn.
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World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
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sweetberlinetta
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PostPosted: Fri Mar 15, 2013 12:26 pm GMT    Post subject: Reply with quote

Turn Sequence: MM, dburkley, sweetberlinetta, last night

***********************************************************************************************************************
MM
Summoning Pool
MM
DUA
MM
BUA
dburkley
BUA
dburkley
DUA
dburkley
Summoning Pool
MM
Reserve Army
dburkley
Reserve Army
*
MM
Home Army
lich=hide
open grave
dburkley
open grave
MM
dburkley
Home Army
last night
MM's Home
7
sweetberlinetta
last night
dburkley's Home
3
sweetberlinetta
*
*
MM
dburkley
last night
Frontier
4
sweetberlinetta
*
*
MM
dburkley
MM
dburkley
last night
Home Army
last night's Home
3
sweetberlinetta
last night
sweetberlinetta's Home
2
sweetberlinetta
Home Army
*
last night
Reserve Army
sweetberlinetta
Reserve Army
last night
Summoning Pool
last night
DUA
last night
BUA
sweetberlinetta
BUA
sweetberlinetta
DUA
sweetberlinetta
Summoning Pool

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Last edited by sweetberlinetta on Fri Mar 15, 2013 3:50 pm GMT; edited 1 time in total
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sweetberlinetta
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Joined: 08 Sep 2006
Posts: 372
Location: Hortonville, WI

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PostPosted: Fri Mar 15, 2013 12:44 pm GMT    Post subject: Reply with quote

my turn i will roll for magic in reserves

necromancer- cantrip
necromancer-2 magic
warlock-4 magic
warlock-2 magic
adept-id
adept-2 magic
adept-1 magic
adept-1 magic

17 red or black i will bring back both warlocks for 12 points and cast a burning hands on my conqueror

2nd march
attempt to maneuver last nights home
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lastnightsdinner
dragonmount



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PostPosted: Fri Mar 15, 2013 3:25 pm GMT    Post subject: Reply with quote

oppose

Thaumaturgist: 2 ID
Theurgist: 1 Melee
Wizard: 2 Melee
Wizard: 2 Melee
Wizard: 3 Save
Wizard: 4 Cantrip
Wizard: 3 Magic

2 * 2(at highland) = 4 countermaneuver
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Matthias Maccabeus
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PostPosted: Fri Mar 15, 2013 3:38 pm GMT    Post subject: Reply with quote

Pretty sure both the 1 pointers at the frontier should be in their respective DuAs.
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