 |
SFR, Inc. Forums that relate to SFR products
|
| View previous topic :: View next topic |
| Author |
Message |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Mon Jun 24, 2013 10:52 am GMT Post subject: |
|
|
That is part of the power of ROT, you don't have an opportunity (other than mouth) to recover prior to the stun becoming a wound...
Go ahead and make the roll and then lets just stop this game. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

|
Posted: Mon Jun 24, 2013 3:18 pm GMT Post subject: |
|
|
Start of my turn:
| piMaster | Active | | | | | | | | | | | Wounded | Poison: 0
Pure-Breed
Frost |  |  |  |  |  |  |  |  |  |  |  | |
No minus to apply, so
Nothing to recover.
Defenses:
Shell against mouth plus
Shell against arm plus
Block against mouth
Suffer three stuns: two shells and an arm (the ones used in the defense).
Attacks:
Tail
Tail
Mouth Plus
Mouth
Stun
4 Minuses
End of my turn.
| piMaster | Active | | | | | | | | Stunned | Wounded | Poison: 0
Pure-Breed
Frost |
( Arm ) |  |  |  |  |
( Shell ) |  |  | | |
|
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Tue Jun 25, 2013 9:16 am GMT Post subject: |
|
|
ok, just to see I rolled to see if I could defend that. with an amazing roll I did.
And I would Rot a Shell. I think that tips the balance. It might be hard for me to recover, but it becomes impossible for you to.
I think either of us could win based on the randomness of the dice, but lets just call it.
A good game everyone! I think it was informative for a lot of people and the multi-player aspect makes it a different game.
This is my daemons roll:
| Active | Minuses | Grabbing | Grabbed | Stunned | Wounded | | Daemon |          |     | | | | | | Rolled |          | | | | | |
Use this link to clone this daemon or update it or take next turn. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

|
Posted: Tue Jun 25, 2013 11:50 am GMT Post subject: |
|
|
A kept thinking I made a horrible daemon for this game. But then I kept remembering I specifically went for body parts that would invoke various rules and potential issues/easy to forget rules for the two breeds that will be released first. My stingers were always first to go as they were the most useless and I didn't want to lose them to getting wounded. |
|
| Back to top |
|
 |
DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

|
Posted: Tue Jun 25, 2013 5:12 pm GMT Post subject: |
|
|
Same here. The only reason why I still went moderately aggressive on die-selection is because I thought I made a morngrel. That power would have made a tremendous difference (four recoveries at the very least if my mind serves me correctly).
It turns out that the game progresses much like a multiplayer dragon dice game: the most defensive player doesn't lose. And from that he quickly ends up the last man standing. Daemon Dice is just slightly less dimensional about it. Perhaps politics could have made a difference, though because you get more turns as you get attacked more, I'm really not sure this actually works for Daemon Dice.
F _________________ 717 |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|