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Some "save" related questions

 
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Matthias Maccabeus
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PostPosted: Fri Jul 12, 2013 6:39 pm GMT    Post subject: Some "save" related questions Reply with quote

1. I get attacked by a wolf pack that rolls howl. My only save roll is a counter. Do I lose it?
2. A dragonne knight rolls 4 Fly at an 8th face in a melee save roll. Does the attacker take 8 damage?3. A Charkin rolls counter during a melee save roll on an 8th face. How much damage does the attacker take?
4. A dragonne knight w/ flaming armor rolls save icons (during a melee save roll) does the damage back double? Quadruple at an 8th?
5. If a Firewalker has Flaming Armor in a melee roll does he double the attack value if he rolls normal save icons?

I think that's it for now, but I'm sure more will pop up. Thanks ahead of time!
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piMaster
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PostPosted: Fri Jul 12, 2013 7:24 pm GMT    Post subject: Re: Some "save" related questions Reply with quote

Matthias Maccabeus wrote:
1. I get attacked by a wolf pack that rolls howl. My only save roll is a counter. Do I lose it?

No, SAIs cannot modify other SAIs.

Quote:
2. A dragonne knight rolls 4 Fly at an 8th face in a melee save roll. Does the attacker take 8 damage?

Yes, the 8th face doubles save results.

Quote:
3. A Charkin rolls counter during a melee save roll on an 8th face. How much damage does the attacker take?

4 damage from the Counter's effect, and an additional 8 from the Scorching Touch. These two effects happen seperately, so any magical saves are applied twice as well (i.e. a Stoneskin would reduce the counter damage to 3 and the scorching touch damage to 7).

Quote:
4. A dragonne knight w/ flaming armor rolls save icons (during a melee save roll) does the damage back double? Quadruple at an 8th?

If the knight rolls the 2-save face, then yes the flaming armor spell will double the saves (and thus the damage from the scorching touch). Controlling an 8th face will double it again.

Quote:
5. If a Firewalker has Flaming Armor in a melee roll does he double the attack value if he rolls normal save icons?

Yes, they are save results so flaming armor will double them.
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chuckpint
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PostPosted: Fri Jul 12, 2013 7:28 pm GMT    Post subject: Reply with quote

1) No. SAIs cannot change the results from other SAIs.
Quote:
ID and normal action icons always generate normal results. Special action icons can generate either normal results or special results, depending on the particular SAI and the kind of roll you are making. What is important to note is any result (normal or special) generated by an SAI, cannot be modified by spells, other SAIs or dragon breath. It is not the kind of result that matters; it is the type of icon that generated the result. The normal results generated by an SAI are counted along with the results from normal and ID icons.


Quote:
Scorching Touch: Scalders, when rolling for saves during the attack phase of a melee action, generate one point of damage for each non-ID save result back against the attacking army. Only magical saves protect against this damage.
Note that the rule states "results"; that will make the next 3 answers make more sense.

2) Terrain effects double the Fly, then when you get to the Racial step, the damage goes to the attacker and they would take 8 from that Fly.

3) The Charkin is a bit more complicated. The attacker takes 8 from the Counter due to the Scalder ability at the Racial step. Then the attacker takes 4 from the Counter at the time the saves are finalized. This is important, because magical saves do save from this damage. So if the attacker has a Wall of Ice up, they take 5 from the Racial, and 1 from the Counter.

4) The damage w/ flaming armor would double, and if at an eighth face, it would quadruple.

5) This is a bit of a tough one.
Quote:
Flaming Armor: Target one of your units not already under the effects of a Flaming Armor spell. The target unit’s save results are doubled. This spell remains in effect until it is used by the unit or until the unit generates non-SAI save results needed by the army. Multiple castings target multiple units.
Quote:
Flaming Shields: Firewalkers may, during a melee attack, count save results (only from actual save icons, not ID icons or SAIs) as if they were melee results.
Flaming Armor doubles save results only when the army needs save results. It would be pretty easy to conclude that a Firewalker army doing melee also needs save results. But read Flaming Shields, and you'll see the problem. They can count save results "only from actual save icons". If that had said "save icon results", then it's clear that Flaming Armor would double the saves, and then convert them to melee during the Racial step. So I'm going to make this a ruling (and update the rules) to say it does work, and it should have said "results".

I see piMaster posted before I did, but left out important details....
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piMaster
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PostPosted: Fri Jul 12, 2013 7:34 pm GMT    Post subject: Reply with quote

chuckpint wrote:
I see piMaster posted before I did, but left out important details....

Well, excuse me. I'll let you handle them from now on.
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Matthias Maccabeus
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PostPosted: Fri Jul 12, 2013 7:35 pm GMT    Post subject: Reply with quote

Thanks so much guys!! I was actually right on all of them (for once!!)
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dburkley
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PostPosted: Fri Jul 12, 2013 7:37 pm GMT    Post subject: Reply with quote

I'm pretty confident on these answers:
1. I get attacked by a wolf pack that rolls howl. My only save roll is a counter. Do I lose it? No. The SAI is unaffected.

Scorching Touch: Scalders, when rolling for saves during the attack phase of a melee action, generate one point of damage for each non-ID save result back against the attacking army. Only magical saves protect against this damage.

When more than one modifier is in effect, apply them in the following order:
Modifiers that subtract: results can never be negative; 0 is as low as a result can go
Modifiers that divide: round down
Modifiers that multiply
Racial abilities: that either multiply or count one result as another
Modifiers that add

2. A dragonne knight rolls 4 Fly at an 8th face in a melee save roll. Does the attacker take 8 damage? Yes.

Counter: Normal (melee, save, and dragon attack); Special and Normal (save against melee attack)
During a melee attack or melee avoidance roll, Counter generates melee results. During a save roll, Counter generates save results. During a save roll in a melee attack, Counter immediately generates both save results and melee results upon the attacking army or unit. Only magical saves protect against this damage. During a dragon attack, Counter generates save and melee results.
3. A Charkin rolls counter during a melee save roll on an 8th face. How much damage does the attacker take? 4 from the Counter SAI and then 8 from the Scorching Touch. These would be two separate events, so magical saves from Stoneskin will impact both events.
4. A dragonne knight w/ flaming armor rolls save icons (during a melee save roll) does the damage back double? Yes. Quadruple at an 8th? Yes (2x's from Faming Armor and 2x's from the 8th Face effect)

Flaming Shields: Firewalkers may, during a melee attack, count save results (only from actual save icons, not ID icons or SAIs) as if they were melee results.
Flaming Armor Casting Cost: 4 Spell List: Lava Elf
Target one of your units not already under the effects of a Flaming Armor spell. The target unit’s save results are doubled. This spell remains in effect until it is used by the unit or until the unit generates non-SAI save results needed by the army. Multiple castings target multiple units.
5. If a Firewalker has Flaming Armor in a melee roll does he double the attack value if he rolls normal save icons?
Yes, and if those results were used, it would consume the Flaming Armor spell. The player has a choice to use the results or not, since the racial ability says "may".

EDIT: I see I posted at the same time as Chuck & Brad, but did not finish before them... I agree that the wording of the Firewalker racial ability will need to be clarified if it is intended to not trigger the Flaming Armor in this example.
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Last edited by dburkley on Fri Jul 12, 2013 7:48 pm GMT; edited 2 times in total
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chuckpint
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PostPosted: Fri Jul 12, 2013 7:39 pm GMT    Post subject: Reply with quote

piMaster wrote:
chuckpint wrote:
I see piMaster posted before I did, but left out important details....

Well, excuse me. I'll let you handle them from now on.


Razz

I just don't like to see quick answers with no explanation. That tends to lead to more questions. And by explaining the answers, you get a deeper learning. Can any of you tell I've been training other people lately?
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Skawilly
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PostPosted: Fri Jul 12, 2013 8:03 pm GMT    Post subject: Reply with quote

Flaming armor affecting Firewalkers is thankfully not that big a deal of a loophole. Some of these loopholes are a lot to handle.

Like Egg has deemed so and is now famous, the Krakatoa maneuver.
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