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Double Strike & Cantrip

 
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diggity60503
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Joined: 09 May 2013
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Location: Aurora, Illinois

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PostPosted: Tue Aug 13, 2013 3:13 pm GMT    Post subject: Double Strike & Cantrip Reply with quote

Rolling during the Counter Attack portion of a Melee Action.

Rolled 2 Double Strikes, a Flurry from a Gold Medallion and Cantrips. In what order do I resolve? Where is the "formula" for deciding that in the rules?
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now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
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chuckpint
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Joined: 10 Jan 2005
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Location: Evanston, IL

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PostPosted: Tue Aug 13, 2013 3:41 pm GMT    Post subject: Reply with quote

rules wrote:
Special Action Icon (SAI): An icon that can generate normal results, special results, or both, depending on the SAI and the circumstances in which it is rolled. Results generated by SAIs (whether they are normal results or special results) cannot be modified by spells, other SAIs, or dragon breath. When an SAI is resolved during the turn sequence depends on the SAI’s Resolution Type. If two or more SAIs of the same resolution type are generated during a player’s roll, they may be resolved in any order the player chooses. The SAI resolution types are:

Conditional Resolution: The effect of these SAIs are resolved if and only if some condition is met. The component possessing this SAI is rolled and if the Conditional SAI comes up then the effect is negated, otherwise nothing happens and turn sequence continues.

Delayed Resolution: This means the application of the SAI’s effect must wait until a target army rolls but before they finalize any results or, if specified in the SAI’s description, before they apply any Unique or Special resolution SAIs.

Late Resolution: This means the application of the SAI’s effect must wait until a defending army rolls and resolves their results.
Instant Resolution: This means the effect of the SAI is applied immediately, before any other dice are rolled. Instant resolution SAIs are those that have a rerolling effect on the component that rolled the SAI. If the SAI does not function during that type of roll, do not reroll the die.

Normal Resolution: The SAI’s effect is combined along with the other normal results.

Special Resolution: These SAIs are resolved before an army’s normal results, but after all instant SAIs are resolved. Special resolution SAIs are noted by the words “immediate” or “immediately” in the SAI’s description.

Unique Resolution: This SAI has an effect that is applied outside of the current roll. All activity is suspended to resolve the effect of this SAI. A Unique resolution SAI is applied at the same time as Special resolution SAIs in any order the acting player wishes. These SAIs do not function during a maneuver roll.
While this does not list the order each one does say where it is in the order. So it works out to be:
Instant (all rerolls happen before anything else is used)
Special/Unique
Normal (all normal icons and SAIs that generate normal results)
Delayed
Late

Note that Conditional is something that always happens at a special trigger condition. So it does not fit into the order above.

So in your example, first you must finish rerolling the Double Strikes and the Flurry. Then you can use the Cantrip, plus any other Special SAIs that you may have generated from the rerolling. Then add up the melee damage from normal icons as well as from the Double Strikes and Flurry.
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Tue Aug 13, 2013 4:07 pm GMT    Post subject: Reply with quote

Thanks.

Good luck at GenCon this week.

Sadly, business issues prevent me from going to Indy.

Crazy sad/mad about it.
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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