SFR, Inc. Forum Index SFR, Inc.
Forums that relate to SFR products
 
 Watched TopicsWatched Topics   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Dispel Magic Roll - Conditional

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> Rules Discussion - Dragon Dice™ locked at 3.0 and eariler
View previous topic :: View next topic  
Author Message
dburkley
rare
Director



Joined: 29 Jun 2008
Posts: 1200
Location: Hillsborough, NJ

usa.gif
PostPosted: Wed Aug 20, 2014 1:19 pm GMT    Post subject: Dispel Magic Roll - Conditional Reply with quote

This scenario came up during GenCon 2014:

A Unicorn is rolling for a Dispel Magic SAI in response to magic cast that targeted the terrain the Unicorn was at. It rolls a Teleport SAI, so it fails to dispel the magic - but does the Teleport SAI trigger?

The short answer is: No

Under SAI resolution (pg 40), under e effect of these SAIs are dependent on the resolution of an action or event upon the component containing the Conditional SAI, it's army and/or terrain that component is located.

The describes when the die with the Conditional SAI can be rolled - in effect, as a response to a specific condition.

Dispel Magic:Conditional (see text)
Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon comes up, immediately negate all unresolved magic that applies to the target(s). Only one dispel attempt is made per unit and, if it fails, then all spell(s) are resolved normally.

So it is clear that if the Dispel Magic icon is not rolled, the magic cast will resolve normally.

Teleport: Normal (maneuver); Special (any action or non-maneuver avoidance roll) During a maneuver or maneuver avoidance roll, Teleport generates maneuver results. During any action or non-maneuver avoidance roll, the teleporting unit may immediately move itself and up to three health-worth of units in the army containing this unit to any terrain.

The Teleport SAI will not trigger during a Dispel Magic roll, because it is not an action, nor a non-maneuver avoidance roll. It is a Conditional roll, but the section describing Avoidance Rolls (pg 16) could be clarified to make this distinction.

The only other icon besides Dispel Magic that could conceivably have an effect during a Dispel Magic roll is the ID icon of a Group Monster (such as the Will o'Wisps), which would force a re-roll, since the effect of a Group Monster causes the ID icon to never be the final result.[/b]
_________________
Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
Back to top
 View user's profile Send private message Send e-mail
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

usa.gif
PostPosted: Wed Aug 20, 2014 1:56 pm GMT    Post subject: Reply with quote

The ID of a group monster also has no effect during a Dispel Magic roll. During a conditional roll, you are rolling for one icon result. All other results are ignored. That includes IDs. It's just about the only roll that ignores IDs so it's a bit confusing.
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
BBrauser
dragonsteed



Joined: 25 Aug 2005
Posts: 62

usa.gif
PostPosted: Wed Aug 20, 2014 3:18 pm GMT    Post subject: Reply with quote

I think it might be a good idea to change the description on page 21 for group monsters from "during any roll" to "during any non-conditional roll" for better clarification.
_________________
Bryan Brauser
-Self-proclamed Agnoiologist-
Back to top
 View user's profile Send private message
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

usa.gif
PostPosted: Wed Aug 20, 2014 3:58 pm GMT    Post subject: Reply with quote

We are going to get rid of group monsters entirely.
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> Rules Discussion - Dragon Dice™ locked at 3.0 and eariler All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group