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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Apr 07, 2015 10:52 am GMT Post subject: |
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Start of Cliff's Turn
BTW - your spells last until the end of this turn.
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
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| | | | | | | | |
| | Cliff
Horde
(Faded)
| | Cliff
Campaign
| | Cliff
Home Army
| | |
| | Doug's Home
Standing Stones
| | Frontier
Standing Stones
Captured by Cliff
| | Cliff's Home
Standing Stones
Captured by Doug
| | |
| | Doug
Home Army
| | Doug
Campaign
| | Doug
Horde
| | |
| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Apr 07, 2015 11:15 am GMT Post subject: |
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First things first, I forgot the dispel, but I wouldn't've done it anyway this time. I WANT the dragon to attack.
Save against the Dragon - 12 damage:
Carrion Crawler - 4 Save
Carrion Crawler - 4 Maneuver
Dracolich - 4 Fly
Dracolich - 4 Fly
Fenhound - 4 ID
Fenhound - 4 Maneuver
Minor Death - 4 ID
Minor Death - 4 Slay
Skeletal Steed - 4 Melee
Mummy - 3 Melee
Death Knight - 4 Melee
Death Knight - 3 Scare
Ghost - 3 Vanish
Vampire - 4 Melee
Vampire - 3 Melee
Lich - 3 ID
Lich - 4 Cantrip
Wight - 2 Save
Revenant - 2 ID
Revenant - 3 Save
Spectre - 2 Melee
Spectre - 2 Melee
Ghast - 2 ID
Heucuva - 3 Melee
Heucuva - 2 Save
Zombie - 1 Save
Skeleton - 1 Save
Wraith - 1 Save
Ghoul - 1 Magic
Apparition - 2 Magic
Apparition - 1 Save
First the cantrip must resolve, Finger of Death on the Hound Master at your home.
The Ghost will NOT vanish and will remain where he is.
saves- 26 which doubles to 52, so all damage is saved
ID - 15 ID's which I will count as missile just to say an undead army killed a dragon with missile damage
Since I slayed the dragon, I get to promote as much as possible.
Living=>Dead
Mummy=>Skeletal Steed
Wight=>Mummy (not the one above,the other one)
Zombie=>Wight (not the one above,the other one)
Skeleton=>Ghast
First march at the frontier
Magic Action
Carrion Crawler - 4 Maneuver
Carrion Crawler - 4 Melee
Dracolich - 4 Save
Dracolich - 4 Rend
Fenhound - 4 ID
Fenhound - 4 Melee
Minor Death - 4 Save
Minor Death - 4 Maneuver
Skeletal Steed - 4 ID
Skeletal Steed - 4 Trample
Mummy - 3 Melee
Death Knight - 4 Melee
Death Knight - 3 Scare
Ghost - 3 Save
Vampire - 3 ID
Vampire - 3 Convert
Lich - 3 ID
Lich - 3 Magic
Wight - 3 Melee
Revenant - 3 Save
Revenant - 2 Melee
Spectre - 3 Save
Spectre - 3 Save
Ghast - 2 Save
Ghast - 2 Magic
Heucuva - 2 ID
Heucuva - 2 ID
Wraith - 1 ID
Ghoul - 2 Melee
Apparition - 1 Magic
Apparition - 1 Magic
ID - 4+4+3+3+2+2+1 = 19 doubles to 38 Black
Magic - 3+2+1+1 = 7
38+7 = 45 black magic
I hate to be repetative, but it's my best move just now.
3 to renew the fade on the Ghost at your home (it last another turn)
40 to cast 10 fingers of death
leaving 2 points unused.
The 10 FoD will be all the uncommons in your Home army
No second march
No reserves
EOT. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Apr 07, 2015 11:23 am GMT Post subject: |
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Start of Doug's Turn
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
|
| | | | | | | | |
| | Cliff
Horde
(Faded)
| | Cliff
Campaign
| | Cliff
Home Army
| | |
| | Doug's Home
Standing Stones
| | Frontier
Standing Stones
Captured by Cliff
| | Cliff's Home
Standing Stones
Captured by Doug
| | |
| | Doug
Home Army
| | Doug
Campaign
| | Doug
Horde
| | |
| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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| | | | | | | | |
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jun 25, 2015 10:22 am GMT Post subject: |
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I'll assume, we are done.
The way this game would've gone. as soon as you turn it to a 6, I would've restless dead and night moves it up to a 7 and then 8 in a single turn. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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