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The Leaving spell

 
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TheLazyhase
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PostPosted: Sat Mar 09, 2013 10:32 am GMT    Post subject: The Leaving spell Reply with quote

Hello.

I've re-read recently the Leaving spell. In addition to have the same quirk as Open Grave, there is some more things I would like to confirm.

* unit can only be sent to existing army, I.E. terrain where I have already at least one dice.

* Leaving target only army existing at the time of casting. So army created after the fact - via reserve movement for example - are not under the effect of the spell. More specifically, if I path an unit on a terrain where I have no unit, then cast leaving, both on the same magic action, the pathed unit will not be targeted (because targeting happen before any spell are resolved)

* unit in the targeted army can however be sent on non-targeted army when taken as casualty, as long as thoses army are at a terrain.

* the spell does not precise what happen if there is no army to sent unit to, but I suppose that unit are then sent to the DUA, until I can create a second army (with Teleport on an unicorn or a cantriped path, or something like that).
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piMaster
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PostPosted: Sat Mar 09, 2013 10:43 am GMT    Post subject: Re: The Leaving spell Reply with quote

TheLazyhase wrote:
* unit can only be sent to existing army, I.E. terrain where I have already at least one dice.

Yes.

Quote:
* Leaving target only army existing at the time of casting. So army created after the fact - via reserve movement for example - are not under the effect of the spell.

Yes.

Quote:
More specifically, if I path an unit on a terrain where I have no unit, then cast leaving, both on the same magic action, the pathed unit will not be targeted (because targeting happen before any spell are resolved)

The target of a spell must exist when spells are announced, so no, a pathed unit creating an army would not be under the effects of leaving.

Quote:
* unit in the targeted army can however be sent on non-targeted army when taken as casualty, as long as thoses army are at a terrain.

Yes.

Quote:
* the spell does not precise what happen if there is no army to sent unit to, but I suppose that unit are then sent to the DUA, until I can create a second army (with Teleport on an unicorn or a cantriped path, or something like that).

If there are no valid armies to send the unit to, then leaving has no effect and the unit goes to the DUA.
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flurven
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PostPosted: Fri Aug 23, 2013 12:20 pm GMT    Post subject: Reply with quote

Does leaving apply when an army loses units due to a normal melee or archery attack?

The root of the question is do normal actions count as "army targeting effects" or is the utility of leaving limited to spells, SAI's & the like?
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cliffwiggs
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PostPosted: Fri Aug 23, 2013 12:35 pm GMT    Post subject: Reply with quote

The Melee and Missile actions are army targeting effects.

In general, if the army rolls in response, then it is an army targeting effect.

Note that some SAI's like Smite indicate that magical saves can not prevent them. Leaving and Open Grave are considered magical saves, so they don't help against Smite and similarly worded effects.
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shoesan
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PostPosted: Sun Sep 13, 2015 6:00 pm GMT    Post subject: Re: The Leaving spell Reply with quote

piMaster wrote:
The target of a spell must exist when spells are announced, so no, a pathed unit creating an army would not be under the effects of leaving.



This is not how I would have interpreted this, but me being wrong about these things is nothing new.

I get the whole "target must exist when spell is announced" thing. But the target of the spell is not specific armies. It is "all of your armies". Note, this even includes an army in reserves. It is impossible to never be able to cast this spell.... As long as you have an army and can generate the points to cast it. "All of your armies" exists at the time of casting. You might have 1, 2, 3, or even 4 armies, but the number shouldn't matter. However many you have, the valid target of "all" applies. The spell then goes into effect. If later that turn, "all your armies" grows in size (another army is created via Path, Ferry, whatever), it's still part of "all your armies". I would think you should be able to cast this while only having one army, path a unit to form another army, and then send killed units to that new army, as it is one of "all your armies".
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bluewizard
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PostPosted: Mon Sep 14, 2015 7:58 pm GMT    Post subject: Re: The Leaving spell Reply with quote

shoesan wrote:
piMaster wrote:
The target of a spell must exist when spells are announced, so no, a pathed unit creating an army would not be under the effects of leaving.



This is not how I would have interpreted this, but me being wrong about these things is nothing new.

I get the whole "target must exist when spell is announced" thing. But the target of the spell is not specific armies. It is "all of your armies". Note, this even includes an army in reserves. It is impossible to never be able to cast this spell.... As long as you have an army and can generate the points to cast it. "All of your armies" exists at the time of casting. You might have 1, 2, 3, or even 4 armies, but the number shouldn't matter. However many you have, the valid target of "all" applies. The spell then goes into effect. If later that turn, "all your armies" grows in size (another army is created via Path, Ferry, whatever), it's still part of "all your armies". I would think you should be able to cast this while only having one army, path a unit to form another army, and then send killed units to that new army, as it is one of "all your armies".


I agree with shoesan here. I would have expected this to just change the rules of the game for you. When something dies from an army it moves to another army. I would not expect any target to be announced when casting and you then choose an army for them to goto when a unit dies while this spell effect is ongoing.
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dougelf
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PostPosted: Mon Sep 14, 2015 11:37 pm GMT    Post subject: Reply with quote

I always see that spell along with open graves and want to try and figure out a combo army using backlash with it so as to cast from one terrain backlash onto the magic battery so they can grab a potential 2nd magic roll for just cantrips.

Curious if anyone has tried that and if so how did it work out?

Example of what i mean to remove confusion:

1st march location has feral units from my army and the Terrain ID shows magic. I roll and hope to get 4 Magic so i can cast Back Lash on where my 2nd march is going to take place that also has a Magic ID on the Terrain Die

Since backlash is Terrain Effecting and not Army i can do this even though it is harmful to my army.

I then end my first march and go to my second where i roll for Magic and cast either open grave or Leaving depending on if i have a Treefolk army there or a Death Magic access race. Since Back lash is after resolution either spell would be in effect and i then roll for the back lash damage and count only the Cantrips rolled for magic after that i resolve damage and either have units in reserve that i can reinforce to any terrain i wish or I have to move units to a different terrain location per damage resolution. This gives me a potential extra SAI roll for 4 magic each round that if i am using it on a Cantrip heavy battery it has a decent chance of giving me a few extra points to use potentially along with a free reinforce onto another terrain equal to damage taken in units.
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piMaster
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PostPosted: Tue Sep 15, 2015 4:49 am GMT    Post subject: Re: The Leaving spell Reply with quote

@bluewizard

You are trying to mix the target of a spell with its effect. These are two seperate parts of the spell that have nothing to do with each other.

The target of the Leaving spell is all of your armies that exist at the time the spell is cast ("Target all of your armies.").

The effect of the Leaving spell is "Until the beginning of your next turn, for any army-targeting effect that causes damage to a target army, any units taken as casualties immediately go to any other of your armies at a terrain rather than the DUA.".

Nowhere in the effect does it state that creating additional armies after the spell is cast allows those armies to use Leaving's effect.
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shoesan
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PostPosted: Tue Sep 15, 2015 6:26 am GMT    Post subject: Re: The Leaving spell Reply with quote

piMaster wrote:


The target of the Leaving spell is all of your armies that exist at the time the spell is cast ("Target all of your armies.").


It does not say all of your armies that exist at the time the spell is cast. It says "all of your armies".


piMaster wrote:

Nowhere in the effect does it state that creating additional armies after the spell is cast allows those armies to use Leaving's effect.


It doesn't have to. Any armies created after you cast the spell are still part of "all of your armies".

Spells that target specific armies say so. This spell doesn't target any specific armies. It targets all of them. That is a different target, one that exists at the time the spell is cast, and one that can change in size over the course of subsequent marches (your remaining march and your opponents turn), but the target itself doesn't change. It's still "all of your armies".

Just as a spell that targets a single army might end up affecting more or less units than existed at the time the spell was cast as that army brings back dead or takes casualties, the target "all of your armies" should affect other armies that are created after the spell is cast... Or else it is no longer affecting all armies, which is the target of the spell.
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cliffwiggs
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PostPosted: Tue Sep 15, 2015 8:04 am GMT    Post subject: Reply with quote

FYI - I'm purposely standing back from this.

I'm too close to the way it is expected to work and all the old discussions. I want to watch how newer players interpret it.

something needs to be clarified, I'm watching to verify what it should be.
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shoesan
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PostPosted: Tue Sep 15, 2015 9:22 am GMT    Post subject: Reply with quote

That's cool Cliff. I am not necessarily advocating the spell needs to work the way I describe it working. I am just trying to explain how I thought it worked based on current wording. I personally think it should work this way, but maybe it would be viewed as too powerful? I disagree with that, but then again, I don't have the experience playing it to know for certain if that would be the case.

Open Grave costs 6, this one costs 8 and can only be cast by one race.

Sending units to another army is not always better than sending them to reserves. It could be better, but sometimes you want the units you have at a particular army. Sending to reserves (via Open Grave) makes it the end of one turn to get them right back to that army. Sending to another army means it would take two turns, or other special circumstances (Path, ferry, etc) to get them back there. So in some circumstances, it is not as helpful as a spell that costs less. In other instances (if you actually wanted to move the units to another army anyways), it would be better. In any case, it already costs 2 points more than Open Grave and can only be cast by one race. I don't think the way I interpret the spell to be any more game changing than something like Restless Dead.

If it is deemed that it is too powerful, so be it. I still think then that the description has to at least be tweaked to make it clear what the intent of the spell effect is. That could be as simple as changing "Target all your armies" to "Target each your armies currently at a terrain" or "Target all of your armies that exist at the time the spell is declared" if you mean to include the reserve army in the effect (note, I say that because, right now, I also think the reserve army is under the effect if it existed when the spell was cast. Units killed in the reserve army would go to an army at a terrain).
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ddicerc
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PostPosted: Tue Sep 15, 2015 4:33 pm GMT    Post subject: Reply with quote

From the glossary:

"Target Army: The army chosen to be the recipient of an action, attack or effect."

An army that does not exist at the time a spell is cast cannot be chosen to be the recipient of an action, attack, or effect.
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shoesan
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PostPosted: Tue Sep 15, 2015 7:00 pm GMT    Post subject: Reply with quote

ddicerc wrote:
From the glossary:

"Target Army: The army chosen to be the recipient of an action, attack or effect."

An army that does not exist at the time a spell is cast cannot be chosen to be the recipient of an action, attack, or effect.


You are missing my point. "All of my armies" does exist when I cast the spell. And "all my armies" still exists later on, even though it has grown by another army or two.

If you are trying to say that an army is a valid target, but the idea of all my armies is not a valid target, then the spell description needs to be changed, because it violates that by saying "target all your armies".

What the real problem is is that you are telling me that I must look in the glossary to understand how to resolve the spell, and reason that an army is a valid target, but all my armies is not a valid target, and that I have to then imply that it could only mean all my armies that exist at the time of the casting. The last line in that entry does at least seem to clarify that an army had to exist when the spell was cast. But if I think I understand how to resolve the spell based on the spell description alone, why would I even go to the glossary in the first place? The spell description does not say to target a specific army, so I am not worried whether or not an army exists when I cast the spell. It says to target all my armies, which makes sense to me that, until the effect ends, all of my armies are targeted. After reading that spell description, I see no need to rummage around for anything else to clarify, because I think I already understand it.

I'm just offering this up because I believe a rules revision/update is happening at some point. If changing a few words in the spell description keeps a player from having to hunt somewhere else in the rule book for clarification, I would think that would be the preferable course of action.
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ddicerc
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PostPosted: Thu Sep 17, 2015 2:25 pm GMT    Post subject: Reply with quote

The Leaving spell does specify that it affects "target armies." Since target army is defined in the game as an army chosen for effect, and only armies that exist can be chosen, any army that comes into existence after the spell resolves is not one that could be targeted. (That would also include armies created by reserve movement or other game actions.)

That said, I agree it would make more sense for "all your armies" to mean "all your armies," but that's not what I see the current rule set doing.

I also agree that you shouldn't have to look in the glossary to figure out how a spell works, but that means carefully defining all your terms when they come up in the rules. That was not the way the 2.x rules were written, but it can be for any future revisions.
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