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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Apr 13, 2016 6:26 am GMT Post subject: |
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save roll
-Medallions
TSR LOGO
TSR LOGO
-Monsters
rise from the ashes
fly
fly
cantrip
rise from the ashes
seize
-6-siders
2 x maneuver
1 x magic
1 x ID
with the 4 cantrip I'll cast burning hands on one of my fireshadows
rise from the ashes + fly + fly + rise from the ashes + 1 ID = 17 save
1 1-health 6-sider die.
---
counter attack
- Medallions
TSR LOGO
Sortie
- Monsters
ID
Seize
counter
fly
fly
rise from the ashes
- 6-siders
2xmanuever
2xmanuever
TSR LOGO gets back the dead 1-health mage which rolls:
1xmagic
so
Sortie + Monster's ID + counter
for a total of 12 melee damage for you to save from |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Apr 13, 2016 6:37 am GMT Post subject: |
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Troll - 4 Regenerate
Troll - 4 Save
Troll - 4 Melee
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
Wolf-folk - 3 Save
Fox-folk - 2 ID
Fox-folk - 3 Maneuver
Fox-folk - 3 Melee
Fox-folk - 2 Save
Hound-folk - 1 Maneuver
So 4 regenerate brings back the 3 hound folk: Rolling:
Hound-folk - 1 ID
Hound-folk - 1 Save
Hound-folk - 1 Maneuver
Total saves: 16 x 2 = 32 total.
Reserve action: move 2 hound-folk to reserve.
EOT |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Apr 13, 2016 6:51 am GMT Post subject: |
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OK first march @home maneuver attempt:
- Medallions:
TSR LOGO
flurry
- Monsters:
fly
create firemiinions
melee
melee
seize
seize
- 6-siders
2xmaneuver
2xID
1xmagic
total 4 + 4 + 2 + 2 = 12 |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Apr 13, 2016 7:47 am GMT Post subject: |
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Counter-maneuver:
Troll - 4 ID
Troll - 4 Regenerate
Troll - 4 Maneuver
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Fox-folk - 3 Maneuver
Fox-folk - 3 Maneuver
Fox-folk - 2 Melee
Fox-folk - 2 Melee
Hound-folk - 1 Melee
Hound-folk - 1 Maneuver
21 x 2... 42.  |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Apr 13, 2016 7:57 am GMT Post subject: |
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nice
reserve:
fireshadows + 1 medallions + 2 1-health mage fly to frontier
the others fly to your home
EOT |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Apr 13, 2016 4:41 pm GMT Post subject: |
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Turn Sequence: Aravynn, Danilo
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Aravynn
BUA
| | Aravynn
DUA
| | Aravynn�Reserve Army� | Aravynn�Summoning Pool� | | * | | Aravynn� | | Aravynn
| | Aravynn
Home Army
| | Danilo's Home� | | Frontier� | | Aravynn's Home� | | Danilo
Home Army
| | Danilo� | | Danilo� | | * | | Danilo
Reserve Army
| | Danilo�Summoning Pool� | | Danilo
DUA
| Danilo
BUA
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Apr 13, 2016 7:31 pm GMT Post subject: |
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First March: horde army: Magic at frontier
Troll - 4 Regenerate
Troll - 4 Regenerate
Troll - 4 Maneuver
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
Fox-folk - 3 Maneuver
Fox-folk - 3 Maneuver
Fox-folk - 2 Melee
Fox-folk - 2 Save
Hound-folk - 1 ID
Hound-folk - 1 Save
Hrm... a whopping 1, 2 with doubling.
Reserve action: Move 2 trolls, 4 wolf folk and 2 hound folk to reserve.
EOT. |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Apr 13, 2016 7:31 pm GMT Post subject: |
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Turn Sequence: Aravynn, Danilo
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Aravynn
BUA
| | Aravynn
DUA
| | Aravynn�Reserve Army� | Aravynn�Summoning Pool� | | * | | Aravynn� | | Aravynn
| | Aravynn
Home Army
| | Danilo's Home� | | Frontier� | | Aravynn's Home� | | Danilo
Home Army
| | Danilo� | | Danilo� | | * | | Danilo
Reserve Army
| | Danilo�Summoning Pool� | | Danilo
DUA
| Danilo
BUA
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Thu Apr 14, 2016 12:20 am GMT Post subject: |
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First march at frontier: magic action
- Medallion
TSR Logo
- Monsters
fly
counter
create fireminions
- 6-siders
1 id
1 magic
2 x magic drain on my home terrain
Magic Drain Cost: 3 - Target any terrain. Until the beginning of
your next turn, subtract two magic results at the target terrain.
Multiple castings increase the effect or target another terrain.
Second march @ your home, unopposed maneuver up to 5
EOT |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Apr 14, 2016 5:52 am GMT Post subject: |
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| Magic Drain is a Frostwing spell... Do you want to pick a different one? |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Thu Apr 14, 2016 7:39 am GMT Post subject: |
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It's also a black magic spell... what was I looking at...?
so, I'd change them to :
Dancing lights on your army at my home
Dancing Lights Cost: 6 - Target any enemy army. Until the
beginning of your next turn, halve the target army’s missile and
magic results. Multiple castings target multiple armies. |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Apr 14, 2016 7:52 am GMT Post subject: |
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Right
My turn is really easy.
No Marches.
Reserve, Move all units from reserve to my home.
EOT |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Fri Apr 15, 2016 8:55 am GMT Post subject: |
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First march @frontier,
magic roll:
-MEdallion
TSR LOGO
-Monsters:
create fireminions
smite
smite
- 6-siders:
1 x magic
2 x maneuver
total 5 magic
flashfire on my army @ your home
Hailstorm on your army @ your home
you should roll for save, meanwhile second march, maneuver attempt at your home
- Medallion
flurry
- Monsters
fly
fly
fly
- 6 sider
ID
total 4+ 4 + 4 + 2 = 14
Flashfire Cost: 3 - Target any army. Until the beginning of your
next turn, during any army non-maneuver roll, any one unit in the
target army whose last roll result has not been finalized may be
rolled again. The selected unit ignores its last roll result and
applies the new roll result instead. Multiple castings increase the
effect or target another army. Note: this takes affect at the same
time as other rerolling effects (i.e. “Instant” SAIs or group
monster IDs).
Hailstorm Cost: 2 - Target any enemy army. Immediately inflict
one point of damage to the target army, which may roll to save.
Multiple castings increase the effect or target another army. |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 15, 2016 9:12 am GMT Post subject: |
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Save roll vs. 1:
Troll - 4 Regenerate
Troll - 4 Smite
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Hound-folk - 2 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
Plenty of saves.
Maneuver:
Troll - 4 Smite
Troll - 4 Melee
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Melee
Wolf-folk - 4 Maneuver
Hound-folk - 1 ID
Hound-folk - 1 Save
Hound-folk - 1 Save
Hound-folk - 1 Save
So... 11. You got that one. |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Fri Apr 15, 2016 9:18 am GMT Post subject: |
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maneuver sends up the terrain.
EOT |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 15, 2016 9:33 am GMT Post subject: |
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First march: my home:
No Maneuver: Melee attack!
Troll - 4 Smite
Troll - 4 Regenerate
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Hound-folk - 2 Melee
Hound-folk - 1 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
reroll rends:
Wolf-folk - 3 ID
Wolf-folk - 3 Melee
So 4 smite, 20 damage. |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Fri Apr 15, 2016 9:43 am GMT Post subject: |
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the smite takes one phoenix which rolls for Rise from the ashes:
save
it's dead.
now the save roll:
- Medallion
flurry
- monsters:
fly
save
- 6-sider
2x maneuver
14 saves, 6 damage left, one phoenix and the 6-sider die
the phoenix rolls for rise from the ashes
rise from the ashes (so it goes to the reserve)
counter attack:
wayfare
4xsave
2xID
saves count as melee so 6 melee |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 15, 2016 9:44 am GMT Post subject: |
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Troll - 4 Smite
Troll - 4 Smite
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Hound-folk - 1 Melee
Hound-folk - 1 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
So 6 saves. |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 15, 2016 9:45 am GMT Post subject: |
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Should have said,
No reserve action. EOT |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Sun Apr 17, 2016 3:08 am GMT Post subject: |
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First march @frontier, magic action:
-Medallion
wayfare
-Monsters:
fly
flu
counter
-6-siders
1 x magic
1 x magic
1 Ash Storm on your home terrain
Ash Storm Cost: 2 - Target any terrain. Until the beginning of your
next turn, subtract one result at the target terrain. Multiple
castings increase the effect or target another terrain. During a
combination roll, the owner of the acting army chooses how to
apply the penalty
second march @ your home maneuver:
rise from the ashes
tsr logo
so 0, try to beat that!! |
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