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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Apr 27, 2018 6:22 am GMT Post subject: Old grudges reawoken #2 [reeser60504 vs DialFforFunky] |
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Festivities are starting a little later than expected today, so I managed to squeak in some army constricting! This time its not only the grudges that have been re-awoken...
Turn Sequence: reeser60504, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
| | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
| | reeser60504's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Its hard letting go of my old building habits, so this army ('the weeping willows') is a bit of an intermediate step. Lets see if it works out!
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Sat Apr 28, 2018 5:47 am GMT Post subject: Walkin' on Sunshine...Whoa Yeah... |
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Turn Sequence: Funky, Steve
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
| | Funky
| | Funky
Home Army
| | Steve's Home
| | Frontier
| | Funky's Home
| | Steve
Home Army
| | Steve
| | Steve
| | * | | Steve
Reserve Army
| | Steve
Summoning Pool
| | Steve
DUA
| Steve
BUA
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 28, 2018 9:08 am GMT Post subject: |
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Firewalkers, aww yeah! My first loves, I always good to see them on the field. Some things to note though: you currently have a 36 health army, and you might want to keep an eye on the magic limit (20/15). Oh, and Dragons .
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Sat Apr 28, 2018 12:41 pm GMT Post subject: So... |
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36 is what I suggested for this next game, so I hadn't even looked at your army until I posted, so I didn't notice that you were short.
I think you're saying that I have 20 Magic. So, I used the DD Inventory application to build the army, and it has me at 18 Mage, it only counts the Genie and Salamander as 3 Mage points.. The Fireshadow is 4, Ashbringer is 3, Sunflare is 2 and three Sunbursts for 1 each. So, I think, I'm good to go? Let me know.
I forgot to add a Fire Drake and Wyrm.
S |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 28, 2018 5:15 pm GMT Post subject: |
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Oops, my bad for not reading carefully enough. As for the magic points - what counts as mage has changed in 3.0 to count everything that produces magic as a mage for the full health points. This would make the Salamander and Genie both 4 points. DD inventory is probably not up-to-date on this point.
Turn Sequence: to be determined
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
| | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
| | reeser60504's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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My horde roll:
Result: One zippy skeleton! - 1 manever
Good luck en have fun!
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Sun Apr 29, 2018 12:00 am GMT Post subject: I object, but OK. Darn rules... |
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Turn Sequence: Funky, Steve
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
| | Funky
| | Funky
Home Army
| | Steve's Home
| | Frontier
| | Funky's Home
| | Steve
Home Army
| | Steve
| | Steve
| | * | | Steve
Reserve Army
| | Steve
Summoning Pool
| | Steve
DUA
| Steve
BUA
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Order of Play Determination:
I'm going to yield the terrain and take the First Turn.
I roll for My Home Terrain:
and I'll wait to see what your rolls for the other terrains.
Good luck to your rotting and disembodied minions. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Apr 29, 2018 4:43 am GMT Post subject: |
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Your current army-distribution is 1/15/20, so in the board update I moved the newest addition of your horde army to the frontier (the Watcher). Don't hesitate to let me know if this should have been a different die. Luckily, this doesn't change anything for the rolls.
Terrain rolls:
My home:
The frontier: reroll becomes
Which makes the board look like this:
Turn Sequence: reeser60504, DialFforFunky
Start of game
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
| | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
| | reeser60504's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Also: I just had my mind blown a bit.
| rulebook, p.32 wrote: | The minor terrain must match at least one color with the
major terrain where the army is located. [...] A minor terrain’s colors are available to the owning army as if they were part of the major terrain. |
Whoah! With a broad selection, this should make it nearly impossible not to have a minor terrain available. No need to regret that I did not bring a wasteland minor. Neat!
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Mon Apr 30, 2018 5:09 am GMT Post subject: My First Turn |
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Sorry about the set-up. Yes, you made the correct correction.
Beginning Phase:
Expire Effects: None
Racial Abilities Step: None
Eighth Face Step: None
Dragon Attack Phase: None
Army Phase:
First March: My Horde Army
Maneuver: None, Bring in Minor Terrain Wasteland Woods
Roll Wasteland Woods:
Actions:
Melee, Missile, Magic:
Taking a Magic Action
Total Magic: 6 Cast Dancing Light on Your Home Army
Second March: My Campaign Army
Maneuver: None, Bring in Minor Terrain Wasteland Village
Roll Wasteland Village:
Taking a Magic Action:
Total Magic: 8 Summon Fire Drake to the Frontier
End Phase:
Reinforce Step:
Retreat Step: All Units at All Armies Retreat to the Reserves
Expire Effects Step: None
Assuming that I got that all right, the first item on your agenda is the Dragon Attack:
5 Points of Damage and home he flies... |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Apr 30, 2018 6:29 am GMT Post subject: |
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Turn Sequence: reeser60504, DialFforFunky
Start of DialFforFunky's Turn 1
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
| | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
| | reeser60504's Home
| | DialFforFunky
Home Army
*Dancing Lights* | | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase:
Dragon: 5 melee
Combination Roll:

  

Rend reroll:
Result: 6 saves, 15 melee. Shoo, dragon, shoo!
First March: @ your home
Move the terrain down to 4.
Action: none
Second March: @ the frontier
Move the terrain up to 7
Action: none
Reserve Phase: all units at my home and the frontier move to reserves.
Spell and effect expiration: none
End my turn
the board:
Turn Sequence: reeser60504, DialFforFunky
Start of reeser60504's Turn 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
| | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
| | reeser60504's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Mon Apr 30, 2018 10:47 am GMT Post subject: My Second |
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So, as I've got everyone in Reserves and no one in DUA and I can't target enemy armies or Terrains with Magic from the Reserves, the only thing for me to do is skip right to the reinforce step...
If that's accurate:
Turn Sequence: Funky, Steve
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
| | Funky
| | Funky
Home Army
| | Steve's Home
| | Frontier
| | Funky's Home
| | Steve
Home Army
| | Steve
| | Steve
| | * | | Steve
Reserve Army
| | Steve
Summoning Pool
| | Steve
DUA
| Steve
BUA
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Apr 30, 2018 11:53 am GMT Post subject: |
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Turn Sequence: reeser60504, DialFforFunky
Start of DialFforFunky's Turn 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
| | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
| | reeser60504's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ reserves
Action: Magic
  
    
Results: 6 magic, certainly more than I was prepared for.
4 Black - Restless dead on my army at the the Frontier
Second March: @ the Frontier
Maneuver:
      
results: 0 + 4 = 4 maneuver.
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Mon Apr 30, 2018 12:18 pm GMT Post subject: Counter Manever at Frontier |
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4 for the Fly and 3 others for 7 Maneuvers...countering... |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Apr 30, 2018 1:09 pm GMT Post subject: |
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Allright, here is were things get interesting!
Action: Melee!
   
 
results: 12 melee. Rawr! (And yes, that is totally a sound undead make)
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Mon Apr 30, 2018 1:34 pm GMT Post subject: D-Fense |
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3 Whopping Saves...oh wait, upon second look, since, I'm (still) learning stuff)...7 Saves. 4 Fireminions and 3ID...
We'll take down the 2 Nightsbane and the Shadowchaser to the DUA.
Counter-Attack:
11 Melee (4 Fireshadow, 3 Watcher, 1 ID Guardian, 1 Guardian, 2 Guardian)
5 Saves turn to Melee for racial ability (4 Gorgon, 1 Guardian)
4 Smite (4 Sentinel)
Total of 20 Melee of which 4 are No Save. Suddenly, in the distance you can hear Burn Baby, Burn. It's a Disco Inferno (which is definitely a Firewalker sound). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Apr 30, 2018 2:16 pm GMT Post subject: |
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Thats... eh... thats a nice bit of pain you've got there...
Ok, smite takes 2 Ghouls and a Ghast.
Saving against 16 damage:

 
Result: 7 saves, still taking 9 damage.
Dracolich, Vampire and Ghast take stepped damage, turning into a Ghast and two Ghouls.
Reserve Phase: Reserves move to the Frontier.
Spell and effect expiration: none
End my turn
the board:
Turn Sequence: reeser60504, DialFforFunky
Start of Reeser60504's Turn 3
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
| | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
| | reeser60504's Home
| | DialFforFunky
Home Army
| | DialFforFunky
*Restless Dead* | | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Mon Apr 30, 2018 11:19 pm GMT Post subject: Dance Party... |
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Beginning Phase:
Expire Effects: None
Racial Abilities Step: None
Eighth Face Step: None
Dragon Attack Phase: None
Army Phase:
First March: My Home Army
Maneuver: None, Bring in Minor Terrain Wasteland Woods
Roll Wasteland Woods:
Actions:
Melee, Missile, Magic:
Taking a Magic Action
Total Magic: 11 Cast Wind Walk twice (8.) on My Campaign Army (plus 8 Maneuvers). Cast Flashfire (3) on My Campaign Army.
Maneuver: Attempt
Total Roll: 13 (Fly 4 - Fireshadow, 4 Gorgon, 3 Sentinel, 2 Watcher) plus 8 for Windwalk - Total Maneuver: 21
Your Counter... |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue May 01, 2018 9:10 am GMT Post subject: |
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Ack, that minor terrain was the 25% roll I wasn't hoping to see...
Counter maneuver:
    
       
Result: 8 + 4 = 12 maneuver, the 8th is yours.
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Tue May 01, 2018 10:15 pm GMT Post subject: Rest of Turn |
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Roll up Frontier to 8
Taking a Magic Action:
Total
Magic: None Thinking that statistically, I should have gotten a couple IDs.
End Phase:
Reinforce Step:
Retreat Step: All Units at My Home Air Flight to The Frontier except Shadowchaser
Expire Effects Step: None
My Board EOT
Turn Sequence: Funky, Steve
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
| | Funky
| | Funky
Home Army
| | Steve's Home
| | Frontier
| | Funky's Home
| | Steve
Home Army
| | Steve
| | Steve
| | * | | Steve
Reserve Army
| | Steve
Summoning Pool
| | Steve
DUA
| Steve
BUA
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed May 02, 2018 5:34 am GMT Post subject: |
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In my board update I kept a Sunburst on your home as there wasn't a Shadow Chaser on that terrain. That might be less than ideal though, so don't hesitate to let me know you want the situation to be different. As it changes very little to the actions I'll want to take, I'll just proceed for now.
Turn Sequence: reeser60504, DialFforFunky
Start of DialFforFunky's Turn 3
| ***************** | ** | ***************** | ** | ***************** | ***************** | | reeser60504
BUA
| | reeser60504
DUA
| | reeser60504
Reserve Army
| reeser60504
Summoning Pool
| | * | | reeser60504
| | reeser60504
*Flash Fire**Wind Walk* | | reeser60504
Home Army
| | DialFforFunky's Home
| | Frontier
Controlled by reeser60504 | | reeser60504's Home
| | DialFforFunky
Home Army
| | DialFforFunky
*Restless Dead* - about to expire | | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
Spell and effect expiration: Restless dead expires
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ the frontier
maneuver: yes, I'll take a minor terrain:
Well, its good to have options, I guess...
Action: Melee!
         
  
Results: My save-rolling units get promoted (Vampire, Ghast, Skeleton). 17 melee.
(oh, if only I could add the results of the promoted dice like in the old days. Rend, convert, 3 melee... )
F _________________ 717 |
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reeser60504 dragonsteed
Joined: 05 Oct 2014 Posts: 71 Location: Aurora, IL

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Posted: Wed May 02, 2018 11:26 am GMT Post subject: Couple of things... |
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I only count a total of 34pts my side of the board...
I've looked at it a couple of times and can't sort it yet. Supposed to be working, so I'm going to have to look deeper tonight.
Can you explain why your save producing units get promoted? I'm missing that point somewhere.
Looking at your version of the board I see
Gorgon, Fireshadow and Genie (12)
Watcher and Ashbringer (6)
Sentinel, Sunflare and 2 Nightsbane (
3 Sunbursts, 1 Guardian, 2 Shadowchasers and 2 Explorers
Looks like you have me short a Sunflare on the April 29 5:43am post, where you had me at 1/15/20
My side of the board should look like this (I believe). I don't think that anything was calculated wrong, as I had the correct dice in place on my side when rolling (virtually).
Turn Sequence: Funky, Steve
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
| | Funky
| | Funky
Home Army
| | Steve's Home
| | Frontier
| | Funky's Home
| | Steve
Home Army
| | Steve
| | Steve
| | * | | Steve
Reserve Army
| | Steve
Summoning Pool
| | Steve
DUA
| Steve
BUA
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I'll wait for you to confirm before rolling for saves.
Thanks. |
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