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Opponent wanted
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Nas
dragonmount



Joined: 02 Sep 2005
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PostPosted: Sat Sep 03, 2005 1:08 am GMT    Post subject: Opponent wanted Reply with quote

Game = 24pt std ( adv rules ) routing optional.

ICQ# 230-220-956 ( and I'll check back here to see if there's any takers.)

3 player would be cool also. Can do it via replies here or ICQ chat or something else if you think of it. ( And if your suggestion is a free DL of not more than a few megs. ICQ5's 4mB FYI, but I saw something that the older versions might works also.)
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Nas
dragonmount



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PostPosted: Wed Sep 07, 2005 2:48 am GMT    Post subject: Reply with quote

After a few days, I'm not checking this as often. So response might be a day for a play-time.
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Deeghter
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PostPosted: Wed Sep 07, 2005 3:55 am GMT    Post subject: Reply with quote

Well, I'd like to play another one, so let's go.
I would prefer to play it here in the forum, I don't like messengers very much. So if you agree, I'm in!
I'll post my army later this afternoon or early evening.
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Nas
dragonmount



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PostPosted: Thu Sep 08, 2005 12:43 am GMT    Post subject: Reply with quote

Gladly accepted!

Now I've just got to lookup all the names of the units I have.
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Nas
dragonmount



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PostPosted: Thu Sep 08, 2005 1:21 am GMT    Post subject: Reply with quote

Horde

2-Goblin Leopard Rider(3)
1-Firewalker Fireshadow(4)
1-Undead Revenant(2)

Home Army
Swampland - City

2-Goblin Death Mage(3)
1-Goblin Trickster(1)
1-Undead Deathknight(3)
1-Undead Apparition(1)

Frontier/Campaign Army
Swampland - City (Proposed)

1-Undead Skeleton(1)
====================================
1-Yellow Dragon

1-Red Dragontroop Dragonkin(1)
1-Red Dragonscout Dragonkin(1)
1-Yellow Dragontroop Dragonkin(1)
1-Yellow Dragonmount Dragonkin(2)
1-Black Dragonscout Dragonkin(1)
1-Black Dragonsentry Dragonkin(2)
-----------------------------------------------------------------
No minor terrains ( Mine don't match and I prefer not to use them ATM.)
No Artifacts ( Don't care for any ATM.)
No Promotional Dice ( Don't have any and not missing them ATM.)
Fine if you use any of the above, though. Just listing for completeness.
Think I got all the numbers right.
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Deeghter
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PostPosted: Thu Sep 08, 2005 1:34 pm GMT    Post subject: Reply with quote

That's funny! I was going to play Goblins, too! Laughing Laughing
Well, since I had it ready.....
This can become interesting....

Here's my army:

Home: Swampland City
Proposed frontier: Swampland City
Dragonkin: 4 x black Dragontroop, 4 x gold Dragontroop
Dragons: 1 x gold Wyrm
Home Army: 1 Pelter (C)
Campaign Army: 1 x Leopard Rider (R), 8 x Pelter (C)
Horde Army: 1 x Leopard Rider (R), 9 x Wardog Rider (C)

I left out minors, promos and artefacts, too!

Rolling Horde for initial maneuver roll: --> 5 only

Oh, now that I've posted my army (just saw your Leopard Riders before) I must say that you have an interesting army setup. I'm curious how that's gonna play! Razz
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Nas
dragonmount



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PostPosted: Thu Sep 08, 2005 11:46 pm GMT    Post subject: Reply with quote

My Horde rolls: 3-rend, 3-rend, 4-fireminions = 10

I decide to go 1st. Choose the frontier ( I think it'll be Swampland - city )

My Home swampland city rolls: 1-magic.
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Nas
dragonmount



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PostPosted: Thu Sep 08, 2005 11:58 pm GMT    Post subject: Reply with quote

BTW, routing or no routing? Your call Smile
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Deeghter
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PostPosted: Fri Sep 09, 2005 12:53 am GMT    Post subject: Reply with quote

Nas wrote:
(...) Choose the frontier ( I think it'll be Swampland - city )(...)


Surprised How did you figure that out in advance????? Surprised
Do you have telepathic powers???? Laughing Laughing Laughing Laughing Laughing Laughing

Yes, frontier is Swampland City of course! Laughing Laughing

And I would like to skip routing in this game, OK?

Rolling terrains:
--> Frontier stops at 6, melee
--> my home terrain stops at 4, missile

Ready for your first attack! Shields up, guys!! Very Happy
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Nas
dragonmount



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PostPosted: Fri Sep 09, 2005 1:19 am GMT    Post subject: Reply with quote

Preforming magic at my home terrain

2-Goblin Death Mage(3) 1-> 3pts
1-Goblin Trickster(1) -> 2 pts
1-Undead Deathknight(3)
1-Undead Apparition(1)

I cast 1-1pt dragonkin ( yellow) Dragontroop
I cast 1-stoneskin on my Home Army ( +1pt save)

My horde attempts maneuvers at your home

2-Goblin Leopard Rider(3) 3->rend, 3-> ID
1-Firewalker Fireshadow(4) counter->0
1-Undead Revenant(2) 2-> ID =3x2+3x2+2= 14 total

Countering?
( Roll was in advance if case ya decide to counter.)
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Deeghter
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PostPosted: Fri Sep 09, 2005 1:58 am GMT    Post subject: Reply with quote

No, I don't counter. Wouldn't help anyway! Laughing
Please go ahead.
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Nas
dragonmount



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PostPosted: Fri Sep 09, 2005 2:18 am GMT    Post subject: Reply with quote

I turn your Home down 1

Retreat!

Horde -> reserves

2-Goblin Leopard Rider(3)
1-Firewalker Fireshadow(4)
1-Undead Revenant(2)

Frontier/Campaign Army

1-Undead Skeleton(1) -> reserves

Home Army

1-Undead Deathknight(3) ->reserves

REmapping:

Horde
Swampland -> City 3 Missile

Zero Units

Home Army
Swampland - City 1-magic

2-Goblin Death Mage(3)
1-Goblin Trickster(1)
1-Undead Apparition(1)
1-Yellow Dragontroop Dragonkin(1)

Frontier/Campaign Army
Swampland - City 6-Melee

Reserves
1-Undead Skeleton(1)
2-Goblin Leopard Rider(3)
1-Firewalker Fireshadow(4)
1-Undead Revenant(2)
1-Undead Deathknight(3)

I end my turn

BTW, I'm somewhat still intimidated over how you've 2X the units I have. I can see most are 1pt'ers, but the physical size difference is still daunting.

Confirmed, no routing. All you Wink
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Deeghter
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PostPosted: Fri Sep 09, 2005 3:06 am GMT    Post subject: Reply with quote

Don't worry, the pure number of units isn't everything!! Smile
I'm not the fan of all-common-units, but in 24hp games I mostly prefer to have more 1hp units than others.
Depends on the strategy I wanna play.

Well, Then I'll attempt a maneuver at your home terrain.

--> this time my Wardogriders did what they're supposed to do Razz
I got: 1 Rend from Leopard Rider and 8 maneuvers plus 1 ID from Wardogriders = 12 total
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Nas
dragonmount



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PostPosted: Fri Sep 09, 2005 3:11 am GMT    Post subject: Reply with quote

Countering

Home Army
Swampland - City 1-magic

2-Goblin Death Mage(3) =0
1-Goblin Trickster(1) =1
1-Undead Apparition(1) ID =1
1-Yellow Dragontroop Dragonkin(1) =1 Total = 2x1 1 1=2

You succeed!
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dragonmount



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PostPosted: Fri Sep 09, 2005 3:13 am GMT    Post subject: Reply with quote

errr=4 if I could do math. You still succeed. lol
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dragonmount



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PostPosted: Fri Sep 09, 2005 3:17 am GMT    Post subject: Reply with quote

And your total would be 24 ( Goblins 2x maneuvers on swampland.)
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Deeghter
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PostPosted: Fri Sep 09, 2005 7:27 am GMT    Post subject: Reply with quote

Ooops, I forgot to write it down, was in a hurry.
Now I'm back, let's continue:

Turning your home terrain up to 2, magic.

Rolling Horde for magic:
--> Leopard Rider ID and 2 Wardog Rider IDs = 5
I take 'em in gold, IDs doubled via terrain = 10

Summoning gold Wyrm to your hometerrain
I cast 1 x Stoneskin on my Campaign.
1 point of gold magic expires unused.

2nd March:
Maneuvering frontier terrain unopposed up to 7, melee.

Reserve phase: Retreating Pelter from my home into Reserves.
Retreating my entire Horde into Reserves.
Campaign army stays put.

I'm done and end my turn.

Your turn starts:
Your Stoneskin expires.
Rolling Wyrm: --> Claws = 6 hits incoming
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Nas
dragonmount



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PostPosted: Fri Sep 09, 2005 8:55 pm GMT    Post subject: Reply with quote

Wow. What a roll to get.

My Home rolls:
Goblin Death Mage(3) 3 feet
Goblin Death Mage(3) 3 feet
Goblin Trickster(1) 2 worthless magic
Undead Apparition(1) 1 Melee
Yellow Dragontroop Dragonkin(1) it's belly, but it wasn't to roll anyhow.

So....
Goblin Death Mage(3)
Goblin Trickster(1)
Undead Apparition(1)
yellow Dragonkin(1)
die.

1-Goblin Death Mage(3) lives to maneuver the terrain unopposed to 1.

Performs magic... I hope. 4-pts. and reanimates the trickster, which rolls 1magic pt = 2 unused. Which won't help me.

2nd March, Reserves roll for magic...

Deathknight = ID = 3 pts. and reanimates the Apparition.

Reinforce: to frontier
Undead Skeleton(1)
2-Goblin Leopard Rider(3)
Firewalker Fireshadow(4)
Undead Revenant(2)
Undead Deathknight(3)

Home army goes into reserves and your dragon goes poof.
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chuckpint
White Dragon
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PostPosted: Sat Sep 10, 2005 5:27 am GMT    Post subject: Reply with quote

Nas wrote:
Performs magic... I hope. 4-pts. and reanimates the trickster, which rolls 1magic pt = 2 unused. Which won't help me.

When units are brought back from the dead in a normal magic action, they do not get to roll. Only if they are brought back via an SAI that occurs before the magic is resolved (i.e. Regenerate) would they get to roll.

Nas wrote:
Home army goes into reserves and your dragon goes poof.

Dragons do not go away if there are no armies at a terrain. They stay until killed or summoned to somewhere else. If there are no armies, they simply have nothing to attack.
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PostPosted: Sat Sep 10, 2005 10:52 am GMT    Post subject: Reply with quote

My Stoneskin expires!

1st March:
Rolling Reserves for magic: --> Pelter ID, 3 Wardog Rider IDs =4

Finger of Death on your Goblin Trickster in your DUA.

2nd March:
Attempting Maneuver at the frontier: --> Rend, 3 feet and 2 IDs = 8
Maneuvers doubled by swampland = 16

Do you oppose?
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