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Tis the Season!!
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 1:51 pm GMT    Post subject: Reply with quote

Okay I don't dare melee there yet.

Pulling EVERYONE to reserves...

Dragon roll = tail, jaw.
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 1:52 pm GMT    Post subject: Reply with quote

Are you putting all of your units in reserves?
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 1:54 pm GMT    Post subject: Reply with quote

Yes.. need to regroup... I'm scared Razz
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:00 pm GMT    Post subject: Reply with quote

Dragon Counter:

ID (3hp) = 3 Saves
2 Shield = 2 Saves

Total 5 Saves

10 Bow = 10 Missile

Dragon Slain & 10 Health die

Killing
1 Searer (3hp)
1 Blazer (3hp)
2 Glowers (2hp)
1 Burner (2hp)

Now I can go finally! Very Happy
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 2:02 pm GMT    Post subject: Reply with quote

Yea, sorry about that spell checker hates the word w-y-r-m
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:04 pm GMT    Post subject: Reply with quote

Maneuvering Home to 2 - Magic

Rolling for Magic:

Inferno = 4 cantrip = 4 Red/Green
Smolderer = 4 Magic
Sparker = 2 Magic
Sparker = 1 magic

Total = 11 Points of Magic
Spark of Life on Blazer = 9 Red
Watery Double on Home Army = 1 automatic save = 2 Green
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:07 pm GMT    Post subject: Reply with quote

Second march - Maneuvering your home to 6 Melee

Retreat Reinforce:

Moving Sparker to reserves

End turn!
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 2:07 pm GMT    Post subject: Reply with quote

Okay.. magic in reserves...

9 with sun...., cantrip, minion = 17 total

4 burning hands... = 16
Oak Lord, Oak, and 2 oaklings.

Reinforce...
Sun... Mages stay in reserves.

Everyone else to my home
2 Fireshadows
Oak Lord
Lady Neried
2 Willows
Oak
2 Willowlings
2 Oakling
2 nymphs

Sorry, just making sure I have it right.


Last edited by Arkain on Wed Dec 28, 2005 2:15 pm GMT; edited 1 time in total
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:08 pm GMT    Post subject: Reply with quote

Back in 5 minutes Very Happy
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:13 pm GMT    Post subject: Reply with quote

Back! Ready for your march!
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 2:20 pm GMT    Post subject: Reply with quote

It's up in the previous post.. I edited it when I saw you were done.
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:24 pm GMT    Post subject: Reply with quote

Okay First March: magic at my home

Inferno ID = 3 Green / 6 Red
Sparker ID = 1 Green / 2 Red
Smolderer = 4 Green / 4 Red
Sparker = 1 Green / 1 Red

Total = 9 Green or 13 Red

Spark of Life on Searer = 9 Red
Spark of Life on Glower = 3 Red

Second March: Maneuver at your home. Counter?
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 2:25 pm GMT    Post subject: Reply with quote

No.. see what you do.
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:28 pm GMT    Post subject: Reply with quote

Dragonne Knight = ID = 3 Maneuver
Charkin = ID = 3 Maneuver
Dragonne Rider = 4 Paw
Scorcher = 2 Feet
Igniter = 1 Foot
Dragonne Tender = ID = 1 Maneuver
Dragonne Tender = 1 Paw
Kindler = ID = 1 Maneuver
Kindler = 1 Foot
Singeman = 1 Foot
Singeman = 1 Melee

Total = 18 Maneuver
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 2:29 pm GMT    Post subject: Reply with quote

Sorry, I meant move at will... need to be more specific.. my apologies.
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:30 pm GMT    Post subject: Reply with quote

Had post ready.... guess i didn't need it Embarassed

maneuvering down to 5

NOT attacking yet

Retreating all units at your home to reserves

Moving Sparker from reserves to my home

Your turn!
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 2:35 pm GMT    Post subject: Reply with quote

Magic in reserves = 8 total. So can't do much except burning hands my 2 fireshadows.

2ND march = take my home to 6Th face.

No reserves, your turn.
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 2:46 pm GMT    Post subject: Reply with quote

First March = Magic from Reserves

Dragonne Knight ID = 3
Dragonne Rider ID = 2
Charkin ID = 3

Total = 8 Red or Green

Spark of life on Burner = 6 Red
Watery Double on home army = 2 Green

Second March: Maneuvering home terrain to 3 - Magic

Casting magic:

Searer ID = 3 Green / 6 Red
2 Sparker ID = 2 Green / 4 Red
Inferno = 4 Cantrip = 4 Green / 4 Red
Smolderer = 4 Magic = 4 Green / 4 Red

Total = 13 Green / 18 Red

Spark of Life on Glower = 3 Red
Summoning Dragonkin = Red Dragonspy = 9 Red
Summoning Dragonkin = Red Dragonmount = 6 Red

Reinforcing all reserves to Frontier Terrain

End turn!
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Arkain
dragonsteed



Joined: 22 Sep 2005
Posts: 74
Location: Western PA.

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PostPosted: Wed Dec 28, 2005 2:54 pm GMT    Post subject: Reply with quote

Cool... never seem to get enough magic for those big dragonkin.

March my home to 7Th face.
Magic in reserves = only 6 Neutral
Cast two flash fire at my home.

Moving all mages to my home terrain.
Nothing else yet...

So everyone is at home again... Wink

Your turn.
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Tinytode
common



Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Wed Dec 28, 2005 3:04 pm GMT    Post subject: Reply with quote

First March at Frontier: maneuvering up to 2 - Magic:

Casting magic:

Dragonne Rider ID = 2 Red / 4 Green
Scorcher = 2 Red / 4 Green
Dragonne Tender = 1 Red / 2 Green

Total = 5 Red / 10 Green

Summoning Dragonkin = Green Dragonscout = 3 Green
Summoning Green Wyrm to your home terrain = 7 Green

Second March - Casting Magic:

Searer ID = 3 Green / 6 Red
Inferno = 2 Magic = 2 Green / 2 Red
Smolderer = 1 Magic = 1 Green / 1 Red
Sparker = 1 Magic = 1 Green / 1 Red

Total = 7 Green / 10 Red

Summoning Green Wyrm to your home

Retreating Blazer, Searer, 2 Glowers to reserves!

Your turn!
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