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More on (or Moron) Dragons
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Majiken
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PostPosted: Sat Mar 12, 2005 8:00 pm GMT    Post subject: More on (or Moron) Dragons Reply with quote

So Stan came over today for a couple of games...
(Still trying to get him on the Forum).

Treefolk versus Lava Elves. Had my rear end stomped the first game (TF players take note... include some magic in your army) by having my units wiped off the board by some devastating attacks and two black wyrms. But the second game the leafy ones rallied (after replacing some melee units with magic), for a terrain victory, grabbing the frontier and my home.

Now during this game dragons were summoned several times, with varying effects, but in most cases whatever army had to fight them usually slew at least one (if there were two). We both came to the conclusion that dragons really aren't a big threat like they're supposed to be.

My question? When dragon damage was increased, why not their total health? Why not make them worth 12 points instead of 10? Seems to me that if the jaws inflict 12, then it should take 12 to kill them (or 6 on a belly roll). Back in the beginning, jaws did 10, and it took 10 to kill them. Why increase jaw damage and not life?

In our discussion it made sense. Dragons become 'slightly' more powerful, and therefore are a bit more of a threat. Granted, when you're playing with a total of 24 health, they can be a major inconvenience, but up in the 36h range, we kind of shrug them off, especially if an army has the 8th face of a terrain.

We've decided to try it out in the next game.

Now that I've finished this long-winded post, the floor is open for discussion.
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PostPosted: Sat Mar 12, 2005 8:03 pm GMT    Post subject: Reply with quote

Y'know, Joe has a serious point here. Better mark this day on the calendar.

This actually seems like a good proposal. Was this tried out by the rules committee (or whomever) when the dragon rule changes were made? If so, how did it turn out?
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PostPosted: Sat Mar 12, 2005 8:23 pm GMT    Post subject: Reply with quote

DDiceRC wrote:
Y'know, Joe has a serious point here. Better mark this day on the calendar.


Done. From what I've seen so far this is a momentous occassion.

Quote:
This actually seems like a good proposal. Was this tried out by the rules committee (or whomever) when the dragon rule changes were made? If so, how did it turn out?


I like this idea to. I think I'll try it out the next time I play with my son. He hates dragons.
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PostPosted: Sun Mar 13, 2005 9:48 am GMT    Post subject: Re: More on (or Moron) Dragons Reply with quote

Majiken wrote:
We both came to the conclusion that dragons really aren't a big threat like they're supposed to be.


When Jason was staring at that Double breath around 1AM this morning he thought they were a threat..

of course around 11PM 3 dragons ended up doing a total of 0 damage on him.

Cliff

Note to self: if you are going to play with new dice, remember all their SAI's. I still think I could've won last night if I'd remembered to dispel those dragons and teleported when I had the chance.
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PostPosted: Mon Mar 14, 2005 10:58 pm GMT    Post subject: Re: More on (or Moron) Dragons Reply with quote

quote="Majiken"]So Stan came over today for a couple of games...
(Still trying to get him on the Forum).

Yes, Joe I am finally on the Forum.

Treefolk versus Lava Elves. Had my rear end stomped the first game (TF players take note... include some magic in your army) by having my units wiped off the board by some devastating attacks and two black wyrms. But the second game the leafy ones rallied (after replacing some melee units with magic), for a terrain victory, grabbing the frontier and my home.

You defeated me because I was tired and you had some else roll your Dragons. The Magic did not hurt, but I could have countered by changing my setup. The Treefolk, bah.

Now during this game dragons were summoned several times, with varying effects, but in most cases whatever army had to fight them usually slew at least one (if there were two). We both came to the conclusion that dragons really aren't a big threat like they're supposed to be.

My question? When dragon damage was increased, why not their total health? Why not make them worth 12 points instead of 10? Seems to me that if the jaws inflict 12, then it should take 12 to kill them (or 6 on a belly roll). Back in the beginning, jaws did 10, and it took 10 to kill them. Why increase jaw damage and not life?

In our discussion it made sense. Dragons become 'slightly' more powerful, and therefore are a bit more of a threat. Granted, when you're playing with a total of 24 health, they can be a major inconvenience, but up in the 36h range, we kind of shrug them off, especially if an army has the 8th face of a terrain.

We've decided to try it out in the next game.

Now that I've finished this long-winded post, the floor is open for discussion.[/quote]

Agree with you, let's see what happens.
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Majiken
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PostPosted: Tue Mar 15, 2005 11:13 am GMT    Post subject: Re: More on (or Moron) Dragons Reply with quote

Firewalker wrote:
Yes, Joe I am finally on the Forum.


It's about time, old man. I've only been hounding you for a couple of weeks now.

Quote:
You defeated me because I was tired and you had some else roll your Dragons. The Magic did not hurt, but I could have countered by changing my setup.


You were tired. I had someone else roll my dragons. Lame excuses there, old buddy. Laughing You lost because I broke down and added some magic to the TF and was able to delay your capturing an 8th at your Home with Wall of Thorns. Add to that a few Transmute Rock to Mud spells on your guys at the frontier and some fast units Pathed there, and I had the game. Tell me again how the magic didn't make a difference.

You could've changed your setup before the second game, just like I did. (In all fairness, Stan's selection of Lava Elves is rather limited. I expect he'll be first in line to buy the Morehl starters when they come out).

As for the dragons, how can I refuse my youngest son wanting to participate in a game of Dragon Dice, even in such a limited way? The fact that he rolls them so much better than me has absolutely nothing to do with it. Wink

Quote:
Treefolk. Bah.


Can anyone guess Stan's opinion of Treefolk? Anyone agree with him? Does this low opinion spring from the fact that I've beaten him with them, or the fact that he has only 1 TF die, which I gave him?

Quote:
Agree with you, let's see what happens.


Bring it, buddy. Twisted Evil Saturday afternoon I'll eat your Firewalkers for lunch (Dice taste better with milk!).

Stan usually plays Firewalkers (hence the name), to the exclusion of all else. When he pulls them out the room is filled with the groans of other players who have fallen under the magic of the red/blue kind. I've been Dancing Lighted and Miraged to death. At Origins, look out for the older guy carrying a little red bag and wearing a devilish grin. That'll be him. Hey Chuck! Have the Firewalkers ever won a major tournament in any division, or would this be a first if he pulled it off?
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PostPosted: Tue Mar 15, 2005 11:28 am GMT    Post subject: Reply with quote

Except for armies of Fireshadows winning Battlefests for many years, I've never heard of an all Firewalker army winning anything. Of course, almost no one uses just a single race. Even us Feral masters like to throw in a few other races with them. Like Treefolk. Shocked
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PostPosted: Tue Mar 15, 2005 11:49 am GMT    Post subject: Reply with quote

Quote:
As for the dragons, how can I refuse my youngest son wanting to participate in a game of Dragon Dice, even in such a limited way? The fact that he rolls them so much better than me has absolutely nothing to do with it.


"Rolls them so much better than me" is such an understatement. Joey rolls dragons better than anyone I have ever played against. He must have Esfahn DNA or something. If he rolls the other dice that well when he learns the game, he'll not only be the best player in the Joiner family (admittedly a small accomplishment Twisted Evil ), but he just might be the second coming of Mark Wiker.
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PostPosted: Tue Mar 15, 2005 11:59 am GMT    Post subject: Reply with quote

DDiceRC wrote:
Quote:
The fact that he rolls them so much better than me has absolutely nothing to do with it.


"Rolls them so much better than me" is such an understatement. Joey rolls dragons better than anyone I have ever played against. Hemust have Esfahn DNA or something. If he rolls the other dice that well when he learns the game, he'll not only be the best player in the Joiner family (admittedly a small accomplishment Twisted Evil ), but he just might be the second coming of Mark Wiker.


Youch! Now that was just below the belt.

Maybe it has something to do with the fact that he just enjoys rolling them so much and seeing me howl with laughter when he gets breath almost every time. Of course, that will stop once he starts playing against me...
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PostPosted: Mon Mar 21, 2005 9:45 pm GMT    Post subject: Reply with quote

Okay, just to bring this back on-topic again...

SFR guys, what about the original dragon question I posted? You remember it, the one about maybe boosting the total health points of dragons to 12?

Was this ever tried? What were the highlights of the discussion and the reasons for not doing so?

Inquiring minds wanna know!
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PostPosted: Sun Apr 17, 2005 6:12 pm GMT    Post subject: Reply with quote

Ok, we have talked about it, but here's the problem. Certain things just don't scale when the amount of health in the game is changed. In a 24-health game, dragons are really deadly. In a 36-health game, you need at least 2, preferably 3 dragons to hurt most armies. In a 60-health game, dragons just don't do much at all. I've seen players laugh at 5 dragons when they escape without a scratch, and kill all the dragons. So the question is, do we make the dragons scale with army size or not? Making them scale makes them much more of a force to be reckoned with. However, it makes the game much more complex (ok, it's a 48 health game, what do dragons do again?). In the end, we just bumped the dragon damage up a bit, and left it at that.
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PostPosted: Sun May 15, 2005 12:29 am GMT    Post subject: dragons Reply with quote

just 1 mans opinion but i believe dragons should be much more powerful ,something onthe order of 15 hp/ 15 auto saves Shocked . and all his attacks equally scaled up to make them truly dangerous to almost any size army Twisted Evil .however this should be reflected with an increased summoning cost (maybe as high as 10) Rolling Eyes .dragons should be the respected center piece in a game called "dragon dice" don't you think Cool ? just my 2 cents. den
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PostPosted: Sun May 15, 2005 8:10 pm GMT    Post subject: Reply with quote

I'd rather see a way to scale dragons to starting army sizes. A 15h/15autosave dragon, even at a 10 pt summoning cost, is essentially a "No Vacancy" sign on a terrain. The only alternative then is to summon it away, or summon another dragon to that terrain. (And at that size, the dragons may not even be able to kill each other!). A dragon should be more than a nuisance, but, despite the role-playing background of the game, a single dragon shouldn't be a total game-breaker for an army at full strength. (2 or more, maybe). Of course, scaling dragons would add another level of complexity to the game, but it might be worth a try.

One way would be to redefine dragon damage in terms of the dragon's health. For example, claws do damage equal to the dragon's health, tails 1/2 damage and roll again, jaws double damage, and breath equal damage plus a special effect. This isn't exactly the way it is now (but would be if dragons were 6h), but it's close enough for a start.

The other thing I'd like to see changed is that, if dragons become tougher, the reward for slaying a dragon should be greater. You have to really work your army to get a good effect from dragonslaying or a chest icon. I've probably not been able to promote like crazy more often than not, and usually get to promote maybe a single unit. This problem, however, I can't think of a cure for that wouldn't be exorbitant.
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PostPosted: Sun May 15, 2005 11:01 pm GMT    Post subject: Reply with quote

I really like the idea of scaling a dragon's health and casting cost according to starting army size, and then base the dragon's abilities on that health number. I think Total_Army_Size/4 may be a good formula. As for the dragon's abilities, I think DDiceRC's suggestion is on the spot. For example, in a 24 hp game, dragons would cost 6, have 6 health, 6 save, claws for 6, tails for 3 + re-roll, jaw for 12, breath for 6 + effect. If we get into fractions, it can just be rounded up to the next integer. If this is the case, each player may have to be restricted to only bring one dragon regardless of army size.

While I do agree that with dragons getting tougher, the reward for slaying one should be greater. However, I have no idea how to make the reward greater. Perhaps having a trophy pool of magic items from which you get to pick an appropriate reward to add to your army? Hey I like that idea. How about a pool of up to 1/4 of army size from which one could pick up to Dragon_Health/3 hp of items. It'd be like slaying the dragon and looting its treasures! Shocked Oh and the treasure chest icon could reward the active army with a 1 hp item.

I must test out this idea when I get my dice. Very Happy
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PostPosted: Mon May 16, 2005 1:57 am GMT    Post subject: Reply with quote

As far as I recognized, you guys play 24/48/60 hp armies most of the times!?
Someone mentioned that a dragon is dangerous for a 24hp army, not so much for a 48hp army and almost no threat to a 60hp army.
Why not simply go and count 24hp= normal dragon, 48 (2x24) = 2 x normal dragon, 60 = 3 x normal dragon?
If someone can keep in mind that he has to bring a dragon for each 24 points, then he should be able too keep in mind hat each face has to be counted for example 3 times when playing with 60 hp.
That would keep the relativity without making it too complicated.

OK, someone would have to be a math professor if he wants to play odd numbers of hp, but there's always something, right? Wink
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PostPosted: Mon May 16, 2005 8:53 am GMT    Post subject: Reply with quote

I believe there is already scaling of Dragons in this game - if you want a bigger, tougher, meaner Dragon then you just sommon more than 1 to the same terrain! Whether it is 1 Dragon, 2 Dragons, or 3 Dragons it is just like a 1 scale Dragon, 2 scale Drgaon, or 3 scale Dragon. With having multiple Dragons, the cost, damage, and health are all scaled in exact proportions. The only difference is that an army could kill 1/2 or 1/3 of the Dragon at a time and still be promoted - which is kind of like getting a greater reward for killing tougher Dragons. What I mean is, if you have 3 Dragons at your terrain and you manage to kill 1 a turn, then you get a total of 3 promotions out of it! I personally like the current Dragon rules (although Nameless' suggestion of a Dragon hoard of items is really cool), and would rather add the results of mulitple Dragons then try to divide a single Dragon's health and damage while I am playing Smile


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ps - for some reason the Spell Check window wouldn't load so I appologize for any spelling mistakes in this post.
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PostPosted: Mon May 16, 2005 12:10 pm GMT    Post subject: Reply with quote

Using the number of dragons as the scaling factor decreases dragon effectiveness as the army size increases. In a 36 hp game, one dragon isn't a big deal while 2 can do some damage for a turn or so. Then one of the dragons gets slayed and the lone dragon can't do much on its own except on lucky rolls. Under the current model, I'm not convinced that dragons are worth their cost in larger games.
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PostPosted: Mon May 16, 2005 12:57 pm GMT    Post subject: Reply with quote

Yep! Three dragons are three times as expensive as on alone and only useful when attacking together!
What I was talking about was ONE dragon made more effective in larger games without increasing the spell costs! That would create a creature as dangerous as in small games! (If necessary the spell costs might be adapted by adding one MP per scale if the dragon turns out to be too powerful now (like: 60hp game, dragon tripled, spell costs 7+1+1 / 36hp game, dragon doubled, spell costs 7+1 / 24 hp game, dragon unchanged, spell costs 7+0)
This still keeps it simple even for beginners!

I really agree that in a game called Dragon Dice a dragon should be a powerful creature, frightening the players when summoned to a terrain!
I mean look at all the rp games like D&D, Middle Earth etc...! In those games (and all fantasy movies) dragons always are fiery, mean, dangerous and powerful! That's what dragons are by nature!!
The present dragons seldom are more than a little pain in the butt (unless you play a 24hp game!)

BTW, I like to add 48hp games to the rules as a suitable army size (haven't tried with the new rules yet but I think there wouldn't be a big difference to former days!?
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PostPosted: Mon May 16, 2005 1:53 pm GMT    Post subject: Reply with quote

Nameless wrote:
Using the number of dragons as the scaling factor decreases dragon effectiveness as the army size increases. In a 36 hp game, one dragon isn't a big deal while 2 can do some damage for a turn or so. Then one of the dragons gets slayed and the lone dragon can't do much on its own except on lucky rolls. Under the current model, I'm not convinced that dragons are worth their cost in larger games.

The problem of scaling exists in the entire rest of the game though - so Dragon's should not be an exception.

For example, Lightning Strike costs 6 Blue, Summon Blue Dragon costs 7 Blue. In a 24 point game, 1 Lightning Strike can kill 17% of your army (assuming you target a 4 point unit). But chances are you aren't going to generate a lot more than 6 Blue in a 24 point game anyway. In a 36 point game, 1 Lightning Strike can only kill 11% of your army. But chances are in a 36 point game you may be able to cast multiple Lightning Strikes. The Dragons scale exactly the same way. In a 24 point game, you will only summon 1 Blue Dragon to place on a terrain. In a 36 point game, you should have enough magic points to summon two - or at least summon 1 a turn for 2 turns. When one of the Dragon's is killed, summon another one for only 7 of your magic points. It all works out Smile

Most of the spells work so that their proportional effectiveness is only increased by the proportional increase in amount of magic points you can generate. That is, you can bury/raise/target x amount of health for y spell points. But as army size scales up, effectiveness of the spell scales down (because it is a lower percentage of the total force per casting), but the likely-hood for multiple castings increases because of the larger army size. As long as the likely-hood of multiple castings increases proportionally to the decrease in a spell's effectiveness then it all evens out. I feel that proportion is close, but I will leave it up to someone else to do the math Smile

The basic discussion here is:

1 Dragon vs 24 Health == Good
1 Dragon vs 36 Health == Bad

But I am pointing out that this is also true:

1 Breath of Life in 24 Health == Good
1 Breath of Life in 36 Health == Not So Good

1 Stoneskin vs 24 Health Melee Attack == OK
1 Stoneskin vs 36 Health Melee Attack == Not So OK

etc.

As army size increase, the number of times each spell is cast must also be increased to maintain the same effectiveness. I think that Dragons are exactly the same way. To the point that a 36 Health force may kill 1 of the 2 Dragons at a given terrain and reduce the overall effectiveness of multiple Dragons, I would say the same thing about Lightning Strike. If you target 2 units, 1 may save - that means to kill both units it will cost you another Lightning Strike the next turn (just like summoning a new Dragon the next turn).

Did any of this make sense? Smile And am I completely alone on this side of the fence? Smile


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PostPosted: Mon May 16, 2005 2:09 pm GMT    Post subject: Reply with quote

You're missing a point here, I guess !?

Lightning strike is lightning strike! It always causes the same damage! I wanna destroy a target unit and I can do so!

But in dragons it means that a small army can hardly get the points together to save AND kill the dragon! That means the dragon is dangerous!
A large army can easily roll enough points to save for the dragon's hits AND simultaneously kill it!

In example one there was made a step forward in the game (as planned!). This was an effective successful move!

In example two there was a stagnant situation just leading to the summoning player to waste MP for a dragon which is useless! Wasted MP, wasted Action, wasted time!
See what I mean?
Dunno if I get something wrong here (I'm no playing pro yet) but in my opinion you can't compare the spells to the dragons!
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