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Newbie Questions!

 
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bergles
dragonfoal



Joined: 31 Aug 2006
Posts: 5
Location: Pontiac, MI

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PostPosted: Thu Aug 31, 2006 1:55 pm GMT    Post subject: Newbie Questions! Reply with quote

Hey, total noob here... (I apologize in advance), but I got some dice in the past week or so, and I'm dying to play!

I have some really basic questions, but can't seem to find the answers I need. I've read the DragonDiceStarterRules.pdf, and demorules2.pdf...

1. If there are three armies at a terrain, and PLAYER 1 attempts to maneuver the terrain from 7 to 8, can both armies attempt to counter-maneuver? Are the two attempts combined? If a counter-maneuver is unsuccessful, then PLAYER 1 controls the terrain, correct? At this point, can PLAYER 2 or PLAYER 3 attack the PLAYER 1 army (on their respective turns) at this terrain to retake control? If so, does the terrain die stay at 8?

2. The rules state (I think) that a player makes three armies at the beginning, but two of them (HOME & CAMPAIGN) must be all the same race. Does that rule apply for the rest of the game? Can I mix races in these two armies during my first reinforce/retreat phase?

3. If I roll a Dragon Wing (assuming a dragon is at the same terrain as my army), is that the end of the dragon attack? Or do I re-roll it until I get attacked (and then the dragon leaves AFTER the attack)? I guess the same question for the treasure icon on the wyrm.

I appreciate any help/response! (or links to other sites with FAQs, etc)

thanks...

-bergles
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chuckpint
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PostPosted: Thu Aug 31, 2006 3:38 pm GMT    Post subject: Re: Newbie Questions! Reply with quote

bergles wrote:
Hey, total noob here... (I apologize in advance), but I got some dice in the past week or so, and I'm dying to play!

I have some really basic questions, but can't seem to find the answers I need. I've read the DragonDiceStarterRules.pdf, and demorules2.pdf...

Don't look at the demorules except for running a demo. It really makes some big simplifications of the starter rules, and does not apply.

bergles wrote:
1. If there are three armies at a terrain, and PLAYER 1 attempts to maneuver the terrain from 7 to 8, can both armies attempt to counter-maneuver? Are the two attempts combined? If a counter-maneuver is unsuccessful, then PLAYER 1 controls the terrain, correct? At this point, can PLAYER 2 or PLAYER 3 attack the PLAYER 1 army (on their respective turns) at this terrain to retake control? If so, does the terrain die stay at 8?


Take a look at this quote from the starter rules:
rules wrote:
To maneuver, you announce, “I’m maneuvering.” Don’t reveal whether you intend to turn the die up or down. Players with armies at the same terrain can, if they want, oppose the acting army’s maneuver by announcing, “I’m counter-maneuvering.”
If no players oppose the acting army’s maneuver, you automatically turn the terrain die up or down one step or instead bring in a minor terrain, without rolling your army.
If the acting army’s maneuver is opposed, that army and all counter-maneuvering armies are rolled simultaneously. Compare the number of maneuver results generated by the acting army to the number of maneuver results generated by each counter-maneuvering army.
Note: Certain spells and effects can add or subtract maneuver results to an army’s roll.
If the total number of maneuver results generated by the acting army equals or exceeds that of the highest counter-maneuvering army, the acting army’s maneuver succeeds. The acting army adjusts the terrain die up or down one step or brings in a minor terrain. However, if one or more of the counter-maneuvering armies generates more maneuver results than the acting army, the maneuver fails and the terrain remains unchanged

Note the first sentence of the last paragraph. The acting army's results are compared to highest counter-maneuvering army's results.

bergles wrote:
2. The rules state (I think) that a player makes three armies at the beginning, but two of them (HOME & CAMPAIGN) must be all the same race. Does that rule apply for the rest of the game? Can I mix races in these two armies during my first reinforce/retreat phase?


Where do you find this in the starter rules? You can mix and match any number of races in any starting or later army you want.

bergles wrote:
3. If I roll a Dragon Wing (assuming a dragon is at the same terrain as my army), is that the end of the dragon attack? Or do I re-roll it until I get attacked (and then the dragon leaves AFTER the attack)? I guess the same question for the treasure icon on the wyrm.


Look at the Dragon Attack sequence from the rules:
rules wrote:
Dragon Attack Sequence
1. Resolve Eldarim special abilities.
2. Roll Dragons.
3. Resolve all Breaths.
4. Resolve all Treasures.
5. Army’s response to the dragon’s attack.
6. Dragon slaying.
7. Resolve Wings.


This clearly states when the Treasure and Wing icons is resolved.

I know the rules take a while to learn. The best way to learn the game is to play someone that has played before. But if you don't have an experienced player to play, then just read the rules like a flowchart and take it step by step. That should help you get it straight in no time.
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ddicerc
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PostPosted: Thu Aug 31, 2006 5:00 pm GMT    Post subject: Reply with quote

I'd also recommend that you keep the rules open to page 6, which covers setup, the turn sequence, and dragon attack sequence, and treat it like a checklist until it becomes second nature.

Then again, there are a lot of experienced players who occasionally forget one or more steps during a particualr turn (like someone who forgot to use his Kings Die effect, for instance).
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bergles
dragonfoal



Joined: 31 Aug 2006
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Location: Pontiac, MI

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PostPosted: Fri Sep 01, 2006 7:54 am GMT    Post subject: Reply with quote

Ok - I'll trying playing along side the rules, although I'm still not clear on terrain "ownership"... can a player lose ownership if they leave the terrain, or if the local army is defeated?

I'm at work, but I could've sworn that I read in the rules I got in the Starter Box stated that the HOME and CAMPAIGN armies had to be all the same race... I was thinking that would be kinda weird/dumb.

thanks for the help - I may have more questions in the near future!
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chuckpint
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PostPosted: Fri Sep 01, 2006 8:03 am GMT    Post subject: Reply with quote

The rules in the starter box are very old. Don't use them.

If you read the section on "Eighth Face", you'll find that if an army that has an eighth face leaves the terrain for any reason (destroyed, retreats, etc.), the terrain is immediately turned down to seven.
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First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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bergles
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Joined: 31 Aug 2006
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Location: Pontiac, MI

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PostPosted: Fri Sep 01, 2006 8:27 am GMT    Post subject: Reply with quote

chuckpint wrote:
The rules in the starter box are very old. Don't use them.

Good to know! So "DragonDiceStarterRules.pdf" is safe to follow?

At least it's starting to become clearer... I don't know ANYONE who plays, but this totally seems like my kind of game. I do appreciate the help.
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buserian
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Joined: 22 Aug 2006
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PostPosted: Fri Sep 01, 2006 2:40 pm GMT    Post subject: Reply with quote

bergles wrote:
I could've sworn that I read in the rules I got in the Starter Box stated that the HOME and CAMPAIGN armies had to be all the same race... I was thinking that would be kinda weird/dumb.

The getting started bit suggests building your home and campaign armies out of all one race, but I don't think its ever been compulsory.

Cheers,
Graham
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bergles
dragonfoal



Joined: 31 Aug 2006
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PostPosted: Wed Sep 13, 2006 11:39 am GMT    Post subject: more newbie questions Reply with quote

ok two more quick ones..

1 - the DragonDiceStarterRules.pdf doesn't say anything about Skirmish and Charge Melee attacks... (it defines Melee as just Skirmish-like). Is Charge still a valid attack, or has that been removed from the rules?

2 - the DragonDiceStarterRules.pdf states that magic is doubled when IDs are rolled. The OnePager I downloaded doesn't say anything about needing to roll IDs to double (just need to match the terrain). Which is correct?

I finally got my batch of dice from Ebay - my total is up to 215 dice!

thanks,
-Bergles
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KilljoyKing
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Joined: 13 Jul 2006
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PostPosted: Wed Sep 13, 2006 11:51 am GMT    Post subject: Reply with quote

Charge no longer exists in the official rules; it is only used in house rules for nostalgia or people who don't think it should have been removed. Now, everything Melee is Skirmish.

Only ID magic is ever doubled, save Frostwings and all those other caveats that exist.
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chuckpint
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PostPosted: Wed Sep 13, 2006 11:57 am GMT    Post subject: Reply with quote

The "one-pager" sounds like the demo rules. Those are not the rules used for any Dragon Dice tournament events. They are used solely for a quick (10-15 minute) demo game.
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First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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bergles
dragonfoal



Joined: 31 Aug 2006
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Location: Pontiac, MI

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PostPosted: Thu Sep 14, 2006 10:35 am GMT    Post subject: Reply with quote

The one pager is a separate document that was made by someone... I think I found it at boardgamegeek.com. It's different than the demosheet.

I guess once I start teaching other people, I'll leave out the Charge option (and maybe mention it later).

I appreciate the helpful responses!

-Matt
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chuckpint
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PostPosted: Thu Sep 14, 2006 10:45 am GMT    Post subject: Reply with quote

The only place for official Dragon Dice rules is the SFR website. Any rules found anywhere else are "unofficial", "house rules", or some such.
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You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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