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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 10, 2009 6:29 am GMT Post subject: |
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Counter Clockwise Order
Jim's turn:
First march
Cliff's Home
minor terrain:Double Saves
Turn Terrain up to 8th face
rolling for magic
Ghost Roller Open II
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dburkley
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piMaster
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| Reserves
| DUA
| Summoning Pool

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Home
piMaster
Wind Walk (piMaster)
Wind Wall** (piMaster)
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(City)
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(piMaster)
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| Frontier
(Temple)
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cliffwiggs
Watery Double** x6 (Cliff)
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(dburkley)
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Horde
dburkley
Wind Walk (dburkley)
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(Jim)
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Campaign
Jim
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| Summoning Pool
| DUA
| Reserves
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| DUA
| Reserves
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Jim Rayborn
| BUA
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Ghost of a Chance Army
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A Bunch of Girls and their Pony
(and a grumpy old disco man)
| BUA
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cliffwiggs
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**Until the end of your next turn
*Until the end of this turn |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Sat Apr 11, 2009 6:22 am GMT Post subject: |
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Jim's magic roll:
Medallion: Wayfare
Ghost: ID
Dragonlords: Smite, Cantrip
Death Mages: 3 magic, 3 magic, 3 magic
Dragonne Rider: melee
Dragonne Knights: ID, save, feet
Apparition: ID
Undead ID: 4
Eldarim: 4
Goblin: 9
Scalder ID: 3 _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Apr 13, 2009 6:11 am GMT Post subject: |
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Good roll Ghost..thanks...
now what to do? hmmm... |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Apr 13, 2009 6:29 am GMT Post subject: |
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Ok I'm going for the win hehehehehe
Wall of fog the frontier...
summon a Dragon Spy
and path 3 Dragonne Knights to the frontier.
Then Second March...
attempt to maneuver frontier.
(Awaiting dispel first)
it's optional
Cliff may not want to make a Dispel roll |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Mon Apr 13, 2009 6:49 am GMT Post subject: |
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I'll wait for Cliff to decide on rolling for a Dispel Magic, and then make all the rolls. _________________ I Love to roll dice! |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Apr 13, 2009 7:29 am GMT Post subject: |
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my watery doubles will last until the end of my next turn, so lets go for the dispel. and yes I will want to counter-maneuver  _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Mon Apr 13, 2009 7:46 am GMT Post subject: |
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Rolling the Unicorn for Dispel Magic: save.
Rolling Jim's army at the Frontier for maneuvers:
Dragonne Knights: melee, save, ID
After halving: 1 maneuver
Rolling Cliff's army for counter-maneuvers:
Gold Medallion: Wayfare
Unicorn: Trample
Lady Nereid: save, Counter
Naiad: melee
Nymph: melee, 2 feet
Eldar Dryad: magic, ID
Dryad: magic, save
Hamadryad: magic, ID, magic, magic
Dragon Slayer: logo
So total of 8 SAI maneuver (4 of which is doubled)
Total of 6 non-SAI maneuver, halved to 3, doubled (all Treefolk) back to 6
So Jim is stopped. _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Apr 13, 2009 8:02 am GMT Post subject: |
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I had to give it a shot...
Ok reserves...
Frontier army to reserves
Dragon rider to Reserves
EOT
thanks again Ghost 
Last edited by DEEPBLUEB2 on Mon Apr 13, 2009 8:07 am GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Apr 13, 2009 8:06 am GMT Post subject: |
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Counter Clockwise Order
cliffwiggs's turn:
| Quote: | unopposed maneuver to the 8th face.
roll for magic.
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Ghost Roller Open II
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dburkley
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piMaster
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| Reserves
| DUA
| Summoning Pool

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| Reserves
| DUA
| Summoning Pool

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Home
piMaster
Wind Walk (piMaster)
Wind Wall** (piMaster)
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(City)
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(piMaster)
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| Frontier
(cliffwiggs)
Wall of Fog (Jim)
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cliffwiggs
Watery Double* x6 (Cliff)
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(dburkley)
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Horde
dburkley
Wind Walk (dburkley)
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(Jim)
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Campaign
Jim
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| Summoning Pool
| DUA
| Reserves
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| Summoning Pool
| DUA
| Reserves
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Jim Rayborn
| BUA
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Ghost of a Chance Army
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A Bunch of Girls and their Pony
(and a grumpy old disco man)
| BUA
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cliffwiggs
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**Until the end of your next turn
*Until the end of this turn
Last edited by DEEPBLUEB2 on Mon Apr 13, 2009 10:06 am GMT; edited 2 times in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Apr 13, 2009 8:10 am GMT Post subject: |
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unopposed maneuver to the 8th face.
roll for magic. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Mon Apr 13, 2009 8:20 am GMT Post subject: |
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Cliff magic roll:
Gold Medallion: Sortie
Unicorn: Teleport
Lady Nereid: ID, melee
Naiad: melee
Nymph: feet, feet
Eldar Dryad: 4 magic, ID
Dryad: ID, save
Hamadryad: 1 magic, save, ID, 1 magic
Dragon Slayer: logo
SAI: Teleport
Treefolk magic: 6
Treefolk ID: 7 _________________ I Love to roll dice! |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Apr 13, 2009 9:00 am GMT Post subject: |
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SAI: Teleport
Teleport the unicorn and a Naiad and a Nymph to the swamp city on the 8th face.
none of those units generated magic, so my magic results remain unchanged.
Treefolk magic: 6
Treefolk ID: 7
I'm at a swamp, so double all ID's for 6+7*2 = 20 green/gold
10 magic for two TRtM on Jim
5 magic for a flashflood on the swamp city at its 8th (I will choose not to attempt to stop)
that leaves... 5 magic.. two watery doubles on my 8th face army.
burn one.
Roll ghost roll. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Apr 13, 2009 9:09 am GMT Post subject: |
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Counter Clockwise Order
cliffwiggs's turn:
| Quote: | SAI: Teleport
Teleport the unicorn and a Naiad and a Nymph to the swamp city on the 8th face.
none of those units generated magic, so my magic results remain unchanged.
Treefolk magic: 6
Treefolk ID: 7
I'm at a swamp, so double all ID's for 6+7*2 = 20 green/gold
10 magic for two TRtM on Jim
5 magic for a flashflood on the swamp city at its 8th (I will choose not to attempt to stop)
that leaves... 5 magic.. two watery doubles on my 8th face army.
burn one.
Roll ghost roll.
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Ghost Roller Open II
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dburkley
| BUA
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piMaster
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| Reserves
| DUA
| Summoning Pool

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| Reserves
| DUA
| Summoning Pool

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Home
piMaster
Wind Walk (piMaster)
Wind Wall** (piMaster)
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(City)
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(piMaster)
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| Frontier
(cliffwiggs)
Wall of Fog (Jim)
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cliffwiggs
Watery Double* x6 (Cliff)
Watery Double** x2 (Cliff)
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(dburkley)
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Horde
dburkley
Wind Walk (dburkley)
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cliffwiggs
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(City)
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Campaign
Jim
Transmute Rock to Mud x2 (cliffwiggs)
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| Summoning Pool
| DUA
| Reserves
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| Summoning Pool
| DUA
| Reserves
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Jim Rayborn
| BUA
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Ghost of a Chance Army
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A Bunch of Girls and their Pony
(and a grumpy old disco man)
| BUA
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cliffwiggs
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**Until the end of your next turn
*Until the end of this turn
Last edited by DEEPBLUEB2 on Mon Apr 13, 2009 10:05 am GMT; edited 2 times in total |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Mon Apr 13, 2009 9:13 am GMT Post subject: |
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Jim's roll against the Flash Flood:
Medallion: Flurry
Ghost: melee
Dragonlords: logo, Cantrip
Death Mages: magic, 3 feet, ID
Apparition: save
Dragonspy: Breath
6 maneuvers - 12 (2 TRtM) = 0
Terrain goes down to 7
Cliff maneuver roll:
Unicorn: Teleport
Naiad: 2 feet
Nymph: ID
Maneuver: 7
Jim counter-maneuver:
Medallion: Wayfare
Ghost: melee
Dragonlords: Sneak Attack, Fly
Death Mages: magic, magic, save
Apparition: melee
Dragonspy: ID
SAI maneuver = 8
non-SAI manuever = 3 - 12 = 0
Cliff is stopped. _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Apr 13, 2009 9:16 am GMT Post subject: |
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Things are getting tense!  |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Apr 13, 2009 10:00 am GMT Post subject: |
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ARGH! one frickin maneuver!
I don't realy have an exit stratgy...
I'm gonna have to sacrifice these 7 health to help make sure that Dan doesn't come in on the back of my TRtM's.
No action with my 2nd army.
No reserves (it hurts just to say it)
EOT _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Apr 13, 2009 10:03 am GMT Post subject: |
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Counter Clockwise Order
piMaster's turn:
Ghost Roller Open II
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dburkley
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piMaster
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| Reserves
| DUA
| Summoning Pool

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| Reserves
| DUA
| Summoning Pool

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Home
piMaster
Wind Wall* (piMaster)
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(City)
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(piMaster)
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| Frontier
(cliffwiggs)
Wall of Fog (Jim)
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cliffwiggs


Watery Double** x2 (Cliff)
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(dburkley)
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Horde
dburkley
Wind Walk (dburkley)
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cliffwiggs
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(City)
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Campaign
Jim
Transmute Rock to Mud x2 (cliffwiggs)
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| Summoning Pool
| DUA
| Reserves
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| Summoning Pool
| DUA
| Reserves
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Jim Rayborn
| BUA
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Ghost of a Chance Army
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A Bunch of Girls and their Pony
(and a grumpy old disco man)
| BUA
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cliffwiggs
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**Until the end of your next turn
*Until the end of this turn |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Apr 13, 2009 10:13 am GMT Post subject: |
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1st march:
Roll for magic. |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Mon Apr 13, 2009 10:34 am GMT Post subject: |
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piMaster roll for magic:
Assailer: missile
Attacker: Fly, missile, missile
Dispatcher: Fly
Destroyer: ID, melee
Assaulter: missile
Attacker: missile
Devastator: missile
Destroyer: save, melee
Magi: 2 magic
Apprentice: Fly, 2 magic, Fly, missile
Magi: Fly
Magus: 1 magic, missile
Apprentice: melee, melee, 1 magic, missile
Magus: 2 magic
Frostwing magic: 8
Frostwing ID: 1 _________________ I Love to roll dice! |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Apr 13, 2009 11:02 am GMT Post subject: |
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I'll take it all as blue magic to cast Wind Walk on Jim's army at the 7th face and summon my Blue Dragonmount.
I end my turn. |
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