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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 17, 2011 2:27 pm GMT Post subject: |
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| ***************** | ** | ***************** | ** | ***************** | ***************** | | Wietmarschen
BUA
| | Wietmarschen
DUA
| | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | * | | Wietmarschen
| | Wietmarschen
| | Wietmarschen
Home Army
| | DialFforFunky's Home
Feyland city | | Frontier
highland temple
| | Wietmarschen's Home
Wietmarschen | | DialFforFunky
Home Army
| | DialFforFunky
Watery Double
TRtM | | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Spell and effect expiration: ash storm expires
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ the frontier
Maneuver: yes.
I got 0 maneuvers, but there is a chance you're not getting any as well.
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Mon Jul 18, 2011 12:09 pm GMT Post subject: |
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I roll:

Results: 6 maneuvers |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jul 18, 2011 4:03 pm GMT Post subject: |
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Action: missile attack @ your frontier army

 
Cantrips:
2 red: ash storm on frontier
5 green: flash flood on frontier
result: 3 missile
Second March: @ your home
Maneuver: can't hurt to try.

  
result: 6 maneuver
Action: regardless of the outcome, I attack your army.
   
result: 3 smite and 13 melee
Reserve Phase: Unless you manage to utterly maim my army at your home, I'll stay put.
Spell and effect expiration: watery double on my frontier army expires.
End my turn
the board:
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Wietmarschen
BUA
| | Wietmarschen
DUA
| | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | * | | Wietmarschen
| | Wietmarschen
3 missiles incoming | | Wietmarschen
Home Army
3 smite + 13 melee incoming | | DialFforFunky's Home
Feyland city | | Frontier
highland temple
1x Ash storm
Flash flood | | Wietmarschen's Home
Wietmarschen's 8th | | DialFforFunky
Home Army
| | DialFforFunky
Watery Double *expires*
TRtM *expires*
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Tue Jul 19, 2011 10:04 am GMT Post subject: |
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Here is my response to the Flash Flood first:
Results: 8 maneuvers (if the ash storm is in effect immediately then it would be 7 maneuvers)
Then my response to the 3 incoming missiles

Results: 4 saves
At my home terrain:
Unfortunately I roll 0 maneuvers.
A question about Smite, how do I deal with this damage? Do I have to put the 3 smite on a unit with 3 health? Or can I also put to to the DragonLord without actually harming him? |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Jul 19, 2011 10:18 am GMT Post subject: |
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You must take as many points as possible of the Smite and actually kill units up to that much. So a 3-point Smite in this case means you have to kill the rare unit. Killing 2 commons is not enough. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Jul 19, 2011 11:09 am GMT Post subject: |
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Actually, your maneuver-avoidance roll is 6 maneuvers, as the modifiers are subtract, then double. I'm glad I decided to cast that ash storm as you got some pretty decent rolls with that army.
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Tue Jul 19, 2011 11:11 am GMT Post subject: |
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Ok, the rest rolls for saves then.

Results: 2 saves only
Dragonlord and theurgists die.
With this results I resign the game.
It was a real quick one and again very nice to see some combinations work.
Thanks,
H |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Jul 19, 2011 11:48 am GMT Post subject: |
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Thanks for the nice match. Too bad it was over so quickly. The opening rolls were a murder for your army though, and pretty ideal for me. I planned for putting up the krakatoa-trap on my home, but getting the first turn and being able to cast it on that first turn was better than I could have wished. An alternative plan was to allow you to get an 8th face, cast Call Water on it, and then use the krakatoa trap (with some ash storms).
Turning your home to a 7 was a pretty big mistake though, one that could have turned out pretty ugly. I hugely underestimated the double maneuvers that the dwarves produce. With some Summon Dragon icons from the staff, this match could have taken an whole different direction. Still, losing 17 health on the first turn is pretty harsh.
A different approach you could have tried is abandoning the 8th-face, using the magic you got on your turn to return as much mages (and the gargoyle) back to life before I could bury them. Then redeploy them on the frontier (my casters we there anyways) and hope for the best. You'd be one 8th face behind in score, but at least you'd have some of your force back. Besides, it would still have taken me 3 or so turns to get another 8th, giving you a bit of leeway.
oops, I pressed submit instead of another button.
Anyways, I really enjoyed these 3 battles, and I look forward to playing more. I've already got some ideas for new armies for new games, but I'll save those for after Iceland.
F _________________ 717 |
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