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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Mon Nov 28, 2011 5:34 pm GMT Post subject: |
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| Yes, update tonight. I've been away from my dice (blasphemy!). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Nov 28, 2011 5:41 pm GMT Post subject: |
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Yay! It seems to me that the dice haven't been away from you thoughts though, so I reckon you've remained pure in soul .
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Mon Nov 28, 2011 9:18 pm GMT Post subject: |
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Rolled many maneuvers more than 1 at my home.
Ok, saves against breath:
5x Apprentice - Fly, Fly, 2 Magic, 2 Magic, Missile
So 3 are killed. Save against burial - Fly, Magic, 2 Magic
So results: 2 in BUA, 1 in DUA.
Save against 12 damage from Jaws:
5x Apprentice: ID, ID, ID, Fly, 2 Magic (wow!)
5x Magus: 2 ID, 3 Fly, 1 Magic, 1 Magic, 3 Magic
So... 9 saves. 3 more Apprentice are dead now. No chance of killing either dragon.
First March: Frontier
Knoll rolls ID: Choose Magic
Turn terrain down to 4. Roll for magic:
2x Apprentice: 1 Magic, 2 Magic
5x Magus: 2 ID, 3 Magic, 3 Fly, 3 Fly, 3 Missile
So I've got 10 either way. I'll spend 9 on Breath of Life and take back three Apprentices. End march 1.
Second March: Home
Bridge says: Double Saves
Terrain goes up to 5 - Melee. All Frostwings retreat to reserves. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Nov 29, 2011 9:25 am GMT Post subject: |
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Turn Sequence: Stormywaters, DialFforFunky
Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
bridge | | DialFforFunky's Home
DialFforFunky's City | | Frontier
Standing Stones | | Stormywaters's Home
Tower | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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My fourth turn:
- Spell and effect expiration: none
- Initial Effects Phase: none (nothing to promote/recruit).
- Dragon Attack Phase: nothing
- First March: @ my home
Maneuver: no
Action: Magic
    
   
Result: 22 magic, Id doubling could make 26
9 gold - 3x ashes to ashes, burying the apprentice and the battle rider
6 green - 2x summon green dragonkin, add a dragonsentry
6 green - wall of fog on your home
5 green - flash flood on your home
- Second March: none
- Reserve Phase:
Reinforce: nymph moves to my home
- Spell and effect expiration: none
End my turn
Turn Sequence: Stormywaters, DialFforFunky
Turn 5
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
bridge | | DialFforFunky's Home
DialFforFunky's City | | Frontier
Standing Stones | | Stormywaters's Home
Tower
Wall of Fog
*flash flood* | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Dec 01, 2011 12:06 am GMT Post subject: |
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Failed the roll against Flash Flood (thanks to that darned Wall of Fog!) so the terrain goes down.
First March: Reserves
Magic:
5x Magus: 2 ID, 2 ID, 3 Magic, 3 Magic, 3 Fly
5 Apprentice: 1 ID, 1 Fly, 1 Fly, 1 Missile, 1 Melee
So 11 total. 3 brings back the Runner. Cast Wind Wall and Wind Walk on my Home.
Second March: Home
Turn terrain back to 5.
Reinforce: All units from reserves to my Home. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Thu Dec 01, 2011 5:22 am GMT Post subject: |
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What did you get for your minor terrain at your home?
Wind wall and wind walk... I can see the two creating confusion at tournaments...
Turn Sequence: Stormywaters, DialFforFunky
Turn 5
| * | | | | | | | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
?
Wind Wall
Wind Walk | | DialFforFunky's Home
DialFforFunky's City | | Frontier
Standing Stones | | Stormywaters's Home
Tower
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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edit: had a bit of fun with the colors, hope you don't mind.
My fifth turn:
- Spell and effect expiration: wall of fog expires
- Initial Effects Phase:
Eighth face special location icon abilities: promote the dragonkin to 3 health.
- Dragon Attack Phase: none
- First March: @ my home
Maneuver: no
Action: Magic
 
        
Result: 14 magic (meh )
8 - wall of thorns on your home
3 - promote dragonkin, dragonspy to champion
3 - summon dragonkin
- Second March: none
- Reserve Phase:
Retreat: Oak lord, 4x lady neirid and naiad move to reserves.
- Spell and effect expiration: none
End my turn
Turn Sequence: Stormywaters, DialFforFunky
Turn 6
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
?
Wind Wall
Wind Walk | | DialFforFunky's Home
DialFforFunky's City | | Frontier
Standing Stones | | Stormywaters's Home
Tower
wall of thorns | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Dec 01, 2011 9:24 pm GMT Post subject: |
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| Bridge rolls missile. No actions. End my turn. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Dec 02, 2011 8:16 am GMT Post subject: |
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My sixth turn:
- Spell and effect expiration: none
- Initial Effects Phase:
Eighth face special location icon abilities: the dragonkin gets promoted to 2 health.
- Dragon Attack Phase: none
- First March: @ my home
Maneuver: no
Action: magic
   
 
Result: 14 magic, Id's can double to 18.
4 gold - path nymph to the frontier
5 gold - TRtM on your home army
6 green - wall of fog on your home
3 green - summon dragonkin
- Second March: @ the frontier
Maneuver: yes, unopposed up to 5
Action: no
- Reserve Phase:
Reinforce: All reserve units move to your home
Retreat: nymph moves to reserves
- Spell and effect expiration: wall of thorns expires
End my turn
Turn Sequence: Stormywaters, DialFforFunky
Turn 7
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
Bridge
TRtM | | DialFforFunky's Home
DialFforFunky's City | | Frontier
Standing Stones | | Stormywaters's Home
Tower
Wall of Fog | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Dec 15, 2011 10:05 pm GMT Post subject: |
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Bridge rolls Double Maneuvers
Maneuver at my Home:
4x Envoy: 2 ID, 2 Maneuver, 2 Save, 3 Melee
2x Battle Rider: 2 ID, 2 Melee
3 Runner: 1 ID, 1 ID, 2 Maneuver
1x Charioteer: 1 Maneuver
5x Magus: 2 ID, 2 ID, 3 Fly, 3 Missile, 1 Magic
5x Apprentice: 1 Fly, 1 Missile, 1 Melee, 1 Magic, 2 Magic
So that makes 15 maneuvers and 4 Fly. Take away 6 for TRtM leaves 9 Maneuver and 4 Fly. Halve the Maneuvers and I'm left with 4 Maneuver and 4 Fly. Double those to 16. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Dec 16, 2011 4:19 am GMT Post subject: |
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Counter maneuver:
  

Result: 12 maneuver (both halved and then doubled, so the result stays the same)
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Dec 18, 2011 5:09 pm GMT Post subject: |
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Turn back down to Missile and shoot straight across:
4x Envoy: 2 ID, 2 Maneuver, 3 Maneuver, 2 Save
2x Battle Rider: 3 Maneuver, 2 Melee
3 Runner: 1 ID, 1 Missile, 1 Maneuver
1x Charioteer: 1 Save
5x Magus: 3 Fly, 3 Missile, 1 Magic, 1 Magic, 1 Magic
5x Apprentice: 1 ID, 1 Fly, 1 Fly, 1 Magic, 1 Melee
Missile results: 8, halved to 4.
Amazon Maneuver results: 9, halved to 4, doubled to 8.
So a total of 12 Missile results. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Dec 18, 2011 5:49 pm GMT Post subject: |
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I believe TRtM is applied as well, making your maneuvering amazons produce 9 - 6 = 3 maneuvers. 3 / 2 = 1 (rounded down), 1 * 2 = 2 missile results from the amazons, for a total of 4 + 2 = 6.
Save roll:
  

Result: 15 saves
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Dec 18, 2011 6:06 pm GMT Post subject: |
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| Sorry, TRtM wasn't on the board, so I forgot about it. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Dec 18, 2011 6:09 pm GMT Post subject: |
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(...hidden sneakily under your frostwings...)
I suppose you are pondering on your reserve moves now?
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Dec 18, 2011 6:12 pm GMT Post subject: |
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| DialFforFunky wrote: | (...hidden sneakily under your frostwings...)
I suppose you are pondering on your reserve moves now?
F |
D'oh! You're right and I'm an idiot!
I'm pondering conceding. I think I made a couple of big mistakes in the first couple of turns, and I think it's a lost cause already. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Dec 18, 2011 6:32 pm GMT Post subject: |
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It certainly has become an uphill battle. Though there are still a few chances of success (or at least stabilization), those are starting to become quite slim, so I wouldn't frown upon conceding. I played a relatively safe game, which at points must have been a bit tedious to face. The other approach I could have just gone for was spamming dragons at you, but I wanted to try out the slow crunch.
I haven't really found the big mistakes though. I'll look though the thread again (the beginning of the game has faded a bit in my mind), but I think my army is simply quite strong against yours. Wall of fog and TRtM are things amazons don't really like.
I'll quickly scroll through the tread to pick up some food for thought for when I go to bed afterwards. I'll read your post in the morning. Good night!
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Mon Dec 19, 2011 10:20 pm GMT Post subject: |
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| DialFforFunky wrote: | It certainly has become an uphill battle. Though there are still a few chances of success (or at least stabilization), those are starting to become quite slim, so I wouldn't frown upon conceding. I played a relatively safe game, which at points must have been a bit tedious to face. The other approach I could have just gone for was spamming dragons at you, but I wanted to try out the slow crunch.
I haven't really found the big mistakes though. I'll look though the thread again (the beginning of the game has faded a bit in my mind), but I think my army is simply quite strong against yours. Wall of fog and TRtM are things amazons don't really like.
I'll quickly scroll through the tread to pick up some food for thought for when I go to bed afterwards. I'll read your post in the morning. Good night!
F |
Yeah, I'm going to call it a game. Good work.
So, I'd like to play another game, using the army I posted on the Strategy thread. Also, I'd like to talk to you about TF strategy; I have a ton of them and I'd like to make them work (though I'm short on Elder Dryads, Lady Nereid, and Unicorns).
PM me when you've got time to chat. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Dec 20, 2011 7:42 pm GMT Post subject: |
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Thanks for the game! Once again I feel like I learned quite a lot.
One of the things I concluded when I went to bed was that your choice of not taking first turn was probably very crucial. Looking back I'm actually a bit surprised that you didn't take first turn. The feylands at the frontier might have lacked standing stones, but 3 magic faces meant that you had a very decent shot at a strong magic position right from the start (especially when considering frostwing anti-magic as well). Apart from that, it would have given you the time to flee tactically retreat from my home in safety to either the frontier or your home.
After that things seemed to slip downhill for you. A good roll for my stronger melee army meant you where simply unable to stop me from getting my 8th, and after that... I guess your only hope was to cast your blue dragons on my mages and hope for breaths.
As for my performance... for once I'm actually quite happy with how I did. Perhaps I should have waited for one more turn before I send in the reserves (the double maneuvers at the end gave me a bit of a scare), but other than that I think I pretty much did what had to be done.
As for the treefolk, I don't consider myself to be an expert on them (nor on any other race for that matter) but I'll happily engage in a conversation about them . I'll send a PM tomorrow, as once again it is getting way too late for me.
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