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Dolus vs Danilo
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Dolus
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Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Tue Nov 06, 2012 3:46 pm GMT    Post subject: Reply with quote

danilo wrote:
(ah my wyrm should be blue, I've said something about it atsome point)


Sorry, I forgot to change that. Fixed now.
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danilo
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PostPosted: Tue Nov 06, 2012 3:55 pm GMT    Post subject: Reply with quote

Dolus wrote:
Counter:
Evoker - 1 Maneuver
Archer - 2 Maneuver
And surprisingly, that's it...

3 results. You win. Sad Shall I move it down to 6?

lol my first 8

thanks I need to spend some time with my wife now

see you tomorrow, and vote well

danilo_
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danilo
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PostPosted: Tue Nov 06, 2012 3:57 pm GMT    Post subject: Reply with quote

btw it's 11pm here what time is it there now?
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Dolus
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PostPosted: Tue Nov 06, 2012 3:57 pm GMT    Post subject: Reply with quote

Alrighty! See you tomorrow!

Congratulations on your first 8th. I was really hoping this would turn out positively for me. But now this is going to be hard...

Current position. danilo turn 3, post-maneuver, pre-action. In first March

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus

Dolus
Home Army
(watery double)
danilo's Home

Swampland Tower
Frontier

Coastland Temple
Dolus's Home

Coastland Tower (danilo's)
danilo
Home Army
danilo

danilo

*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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Dolus
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PostPosted: Tue Nov 06, 2012 3:58 pm GMT    Post subject: Reply with quote

danilo wrote:
btw it's 11pm here what time is it there now?


3pm. 8 hour time difference.

And we'll see how tomorrow goes. I'll be at home while movers load up my home. Laughing
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danilo
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PostPosted: Wed Nov 07, 2012 1:45 am GMT    Post subject: Reply with quote

action magic:
weasel: Id
wolverine 2 save
weasel 1 save
bear 4 maneuver
antelope 1 maneuver
antelope 1 melee
buffalo 4 maneuver

it seems to me I've nothing to do wih 1magic...

thinking...
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danilo
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PostPosted: Wed Nov 07, 2012 7:04 am GMT    Post subject: Reply with quote

I'm a bit puzzled now.
I've thought about it, and found nothing more to do this turn.

END OF MY TURN.! (it's final, too much thought about it Wink)
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Dolus
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PostPosted: Wed Nov 07, 2012 7:59 am GMT    Post subject: Reply with quote

At the coastland (blue and green), your feral can double their ID's when casting blue magic (blue/yellow units). So you have two magic. Good enough for a watery double. I wouldn't mind that retroactively being added to your horde army.

Either way, let me try and make my move here shortly...
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danilo
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PostPosted: Wed Nov 07, 2012 8:03 am GMT    Post subject: Reply with quote

Dolus wrote:
At the coastland (blue and green), your feral can double their ID's when casting blue magic (blue/yellow units). So you have two magic. Good enough for a watery double. I wouldn't mind that retroactively being added to your horde army.

Either way, let me try and make my move here shortly...


I feel ashame... it disturbs me to move back and forth in the turn and step back because of errors of mine, it makes the game less funny...

BUT, if you are so kind... Smile I'd cast an hide on one of my badger at frontier, and then move the other away (to reserve) in the reserve fase... if you would, please

ah no... it's a gold spell pff I'm confused...[/code][/quote]
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danilo
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PostPosted: Wed Nov 07, 2012 8:11 am GMT    Post subject: Reply with quote

bah, I can't either cast watery double, which is a green spell, and I don't have green magic.

listen: let's leave everything like it was when I said it was final ( Embarassed Embarassed )

danilo
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Dolus
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PostPosted: Wed Nov 07, 2012 8:21 am GMT    Post subject: Reply with quote

oops. yeah, forgot it was green. >.<.

okay, first, I'll march on my home. Maneuver attempt
Enchanter - 4 magic
Conjurer - 3 magic
Conjurer - 2 melee
Evoker - 1 magic
Evoker - 1 maneuver
Eagle Knight - 3 fly
Archer - 3 missile
Archer - 2 missile
Fighter - 1 melee

Total of 4 results. Will you oppose? (Remember you get to double your maneuvers and saves when you control an 8th, so 3 maneuver results will double to 6 and you'll outmaneuver me.)
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danilo
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PostPosted: Wed Nov 07, 2012 8:26 am GMT    Post subject: Reply with quote

Dolus wrote:
oops. yeah, forgot it was green. >.<.

okay, first, I'll march on my home. Maneuver attempt
Enchanter - 4 magic
Conjurer - 3 magic
Conjurer - 2 melee
Evoker - 1 magic
Evoker - 1 maneuver
Eagle Knight - 3 fly
Archer - 3 missile
Archer - 2 missile
Fighter - 1 melee

Total of 4 results. Will you oppose? (Remember you get to double your maneuvers and saves when you control an 8th, so 3 maneuver results will double to 6 and you'll outmaneuver me.)



of course I will:

buffalo: ID
antelope: maneuver
weasel: ID
bear: hug
wolverine 4x cantrip
antelope: save
weasel: melee

5 right? x2 = 10
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Dolus
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PostPosted: Wed Nov 07, 2012 8:32 am GMT    Post subject: Reply with quote

Okay, new tactic.

No second march. Retreat everything at my home to reserves.

EoT
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Dolus
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PostPosted: Wed Nov 07, 2012 8:33 am GMT    Post subject: Reply with quote

End of Dolus's turn 3.

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus
Dolus

Dolus
Home Army
danilo's Home

Swampland Tower
Frontier

Coastland Temple
Dolus's Home

Coastland Tower (danilo's)
danilo
Home Army
danilo

danilo

*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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danilo
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PostPosted: Wed Nov 07, 2012 8:38 am GMT    Post subject: Reply with quote

ok my turn:

first march @ horde:

action, magic:

weasel: magic
weasel: magic
bera: maneuver
antelope:save
antelope:save
buffalo: 3x maneuver
wolverine: 2x save

total 2 magic

hide on one badger @ frontier

eot
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Dolus
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PostPosted: Wed Nov 07, 2012 9:17 am GMT    Post subject: Reply with quote

Hide is 2 magic points per health. Your badgers are 2 health, so you need 4 magic to hide one.
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danilo
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PostPosted: Wed Nov 07, 2012 9:21 am GMT    Post subject: Reply with quote

Dolus wrote:
Hide is 2 magic points per health. Your badgers are 2 health, so you need 4 magic to hide one.



doh' I feel stupid..
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danilo
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PostPosted: Wed Nov 07, 2012 9:24 am GMT    Post subject: Reply with quote

well,
winding up again, trash those magic results, and move my units @ frontier to reserve, plus one antelope to my reserve too (is it possible?)

plan changing, yeah


danilo
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Dolus
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PostPosted: Wed Nov 07, 2012 10:19 am GMT    Post subject: Reply with quote

danilo wrote:
well,
winding up again, trash those magic results, and move my units @ frontier to reserve, plus one antelope to my reserve too (is it possible?)

plan changing, yeah


danilo


You can do that.

Two badgers and one antelope to reserves. I'll update the board shortly.
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Dolus
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PostPosted: Wed Nov 07, 2012 10:23 am GMT    Post subject: Reply with quote

I'll cast magic from the reserves:

36244 6356
Enchanter - 4 magic
Conjurer - 2 magic
Conjurer - 2 melee
Evoker - 1 maneuver
Evoker - 1 maneuver
And the rest don't matter either. 6 magic

I'll cast, well, frontier's empty now, except for my soldier, so I'll cast 3 watery doubles on my frontier army.

2nd march, maneuver the frontier up to 7, unopposed.

Reserves, everything to frontier.
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