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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 28, 2013 2:46 pm GMT Post subject: |
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I'll move the terrain up to 5. There's just one tiny thing I'd like too add before calling my turn over though...
Action: melee attack
 (b) (b)
 
Result: 2 (2 x 4) = 16 (burning bands both used) + 12 = 28 melee
F _________________ 717 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Jul 28, 2013 7:31 pm GMT Post subject: |
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I get the burning hands on the fireshadows for 16, but there's 12 more...I see 4 for the last fireshadow and 4 for the medallion. what makes up the last 4. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Jul 28, 2013 7:53 pm GMT Post subject: |
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Typed this once and lost it so here's the summary:
Dragonlord rolls Cantrip casts Path and goes to Frontier.
War Chief rolls Smite for 4 damage.
Everyone else dies.
Turn Sequence: DialFforFunky, Diggity60503
End of Your Seventh Turn pending your retreat and reinforce.
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
Burning Hands x2
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
| | Frontier
| | DialFforFunky's Home
| | Diggity60503
Home Army
| | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
_________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jul 29, 2013 2:47 am GMT Post subject: |
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Ah, I know where that came from, and it shouldn't be there. I probably counted 4 more damage because I knocked over my Unicorn after I typed all the images. But it should be 18 + 8 indeed.
- Reserve Phase:
Reinforce: none
Retreat: One Fireshadow + Medallion move to my home
- Spell and effect expiration: none
End my turn
F _________________ 717 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jul 29, 2013 6:58 am GMT Post subject: |
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Shouldn't it be 16 + 8...again, not that it matters as I could not generate 24 saves, but...
Plus, my Smite did work, right? One of your units is going down (please).
And since you didn't mention anything, I assume I used Cantrip right. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jul 29, 2013 2:34 pm GMT Post subject: |
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Basic math, its soo hard... 16 + 8 indeed . The Cantrip was good, but sadly the Smite does not work - it only works while attacking. Counter is the SAI that allows you to deal damage while rolling for saves against melee.
edit: I'll be away for the coming 24 (and a bit) hours, so my next post will be a bit delayed.
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Tue Jul 30, 2013 5:11 pm GMT Post subject: |
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Had to reimage my computer (again)! So I lost the whole board et cetera. I'll be redownloading the program and then looking to catch up on my turn...24 hours away maybe. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Jul 31, 2013 5:00 pm GMT Post subject: |
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Ow, that's unfortunate . I hope the PC stays stable this time.
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Thu Aug 01, 2013 12:46 am GMT Post subject: |
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Turn Sequence: DialFforFunky, Diggity60503
End of your 7th turn.
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
| | Frontier
| | DialFforFunky's Home
| | Diggity60503
Home Army
| | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
_________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Thu Aug 01, 2013 12:59 am GMT Post subject: |
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First March: My Army @ the Frontier: Roll Minor Terrain: Magic
Maneuver:None
Action: Magic: Dragonlord: Cantrip (4): Breath of Life on Darter
Retreat: All Units to Reserve: Dragonkin to Summoning Pool
End of my turn.
Turn Sequence: DialFforFunky, Diggity60503
End of my 7th turn.
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
| | Frontier
| | DialFforFunky's Home
| | Diggity60503
Home Army
| | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
_________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Aug 02, 2013 2:55 am GMT Post subject: |
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Sorry about the delay, it slipped my mind yesterday.
My 8th turn:
- Spell and effect expiration: none
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ my home
Maneuver: no
Action: magic

  
Result: 4 magic after doubling
4 green - Watery Double x 2 on my army at your home
- Second March: @ your home
Maneuver: yes, unopposed to 6
Action: no
- Reserve Phase:
Reinforce: none
Retreat: Fireshadow + medallion at my home move to your home.
- Spell and effect expiration: none
End my turn
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Aug 05, 2013 7:19 am GMT Post subject: |
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Fell off the face of the planet...had a festival in which my restaurant was participating, family in town and more computer issues.
Got the board put together and will take my next turn sometime later today...hopefully. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sat Aug 10, 2013 10:40 am GMT Post subject: |
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Only one thing to do:
Roll Magic at the Reserves:
Gold Medallion: ID Icon: Bring Back 2 Warriors
Move entire Reserve Army to My Home Terrain
End of my 8th Turn
This should be a correct board...
Turn Sequence: DialFforFunky, Diggity60503
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
Watery Double x2
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
| | Frontier
| | DialFforFunky's Home
| | Diggity60503
Home Army
| | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
_________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Aug 11, 2013 4:56 pm GMT Post subject: |
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With my holidays finally started, replies might be a bit more sporadic. I'll try my best to keep them regular though.
As for your last action: magical items do not work in reserves, so the only thing you could have achieved is throwing javelins at me. Does that change your turn?
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Aug 11, 2013 5:09 pm GMT Post subject: |
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Didn't change anything. The goal was to hit magic and bring back some units. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Aug 11, 2013 9:29 pm GMT Post subject: |
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Duh...tried replying earlier. No I'll keep the nothing results as I was going for basic to bring back the dead. I'll adjust the board. Your turn. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Aug 12, 2013 2:50 pm GMT Post subject: |
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Sometimes the logic of some of the rules boggles my mind. Or rather the logic in the rules conflicts with my own. Without having DEEPLY thought about it, I get why Reserve Armies don't get to use "offensive" magic, but the defensive magic and regenerative magic should be allowed even from magic item contribution. If I want to set my army in the Reserve to cast regerative and defensive magic while my opponent can bomb me with offensive magic, all the while also being at a disadvantage in terms of maneuvering terrain - so be it. You can't use missile (except for Amazons) or melee from the Reserve, so that wipes out 40% of magic items and without DEEPLY thinking about it Maneuver magic items won't do much good either. So that leaves the Save and Magic magic items, which would be defensive in nature and so it seems they should be permitted. As well, those Actions typically prohibited in the Reserve could be "voided" if rolled off a Medallion, since again a Sortie, Flurry and Wayfare aren't going to do me any good in the Reserve (speaking for the Gold Medallion). _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Aug 12, 2013 2:51 pm GMT Post subject: |
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Turn Sequence: DialFforFunky, Diggity60503
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
Watery Double x2
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
| | Frontier
| | DialFforFunky's Home
| | Diggity60503
Home Army
| | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
_________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Aug 12, 2013 5:40 pm GMT Post subject: |
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| diggity60503 wrote: | | Sometimes the logic of some of the rules boggles my mind. Or rather the logic in the rules conflicts with my own. Without having DEEPLY thought about it, I get why Reserve Armies don't get to use "offensive" magic, but the defensive magic and regenerative magic should be allowed even from magic item contribution. If I want to set my army in the Reserve to cast regerative and defensive magic while my opponent can bomb me with offensive magic, all the while also being at a disadvantage in terms of maneuvering terrain - so be it. You can't use missile (except for Amazons) or melee from the Reserve, so that wipes out 40% of magic items and without DEEPLY thinking about it Maneuver magic items won't do much good either. So that leaves the Save and Magic magic items, which would be defensive in nature and so it seems they should be permitted. As well, those Actions typically prohibited in the Reserve could be "voided" if rolled off a Medallion, since again a Sortie, Flurry and Wayfare aren't going to do me any good in the Reserve (speaking for the Gold Medallion). |
This situation also got me thinking about why the game does not allow magic items to function in reserves. I couldn't really see a 'storywise' explanation, but I assume this has to do with balance. Magic items are a very one-sided affair, and reserves are a relatively safe place. This means that a good amount of armies have no way of dealing with, for example, 8 Sightstones and 10 common mages in reserves. If you realize that in many cases (if my rusty math is correct) such armies can average 20 magic per turn, it suddenly seems slightly less unreasonable to me to restrict the use of magical items in reserves.
My ninth turn
- Spell and effect expiration: none
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ your home
Maneuver: yes
 
  
Result: 12 manuever. If successful, I'll turn the terrain up to 7
Action: melee!
   

Result: 4 Smite, 16 melee
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Tue Aug 13, 2013 9:16 am GMT Post subject: |
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A whopping 4 Maneuver so up to 7 you go.
We'll move the Javelineer, Soldier and Darter to DUA due to Smite.
Well look at that...16 saves.
What the heck...I Counter Attack.
12 Damage and 4 Cantrip. 1. Do I have to use the Cantrips before rerolling for the Double Strike and the Flurry? 2. Brain jam...the Dragonlord (any given race) can only cast their racial magic and the color that they are, correct? So the Dragonlord cannot cast a Feral spell, but could cast any Elemental Magic since he's a white guy like the Amazon, right? _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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