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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Wed Aug 31, 2011 1:26 pm GMT Post subject: Online virgin player wants a 36 point showdown |
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Well a bit spicy in the subject there but this would be my first time to play online.
I have to practice a bit for the forthcoming Dutchy sealed starter boborama (or whatever)
Who is game?
2 or 3 players game would be great. _________________ tumble tumble little dice, look at that I'll strike you twice |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Thu Sep 01, 2011 2:58 pm GMT Post subject: |
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wow nobody at all? _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Thu Sep 01, 2011 3:03 pm GMT Post subject: |
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I've refrained myself from posting in this thread because of a deadline I'm currently working on. That, and I promised Wietmarschen a game as well. But tomorrow my deadline should be done, so if nobody steps up... I'll be happy to oblige.
F _________________ 717 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Sep 02, 2011 12:39 pm GMT Post subject: |
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Going once...twice... Sold!
I'll use a reasonably easy-going army for this first run, something entirely composed out of dice I own, hence some odd quirks. I don't mind playing against fictional dice though, as I regularly use them as well.
As with any good game, you should start out by butchering through a horde of useless goblins. I therefore present to you: the Classic Goblin Horde!
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
| | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Post your army and I'll reveal my positioning (is there a smart way to do this simultaneously?).
As for the game I promised Wietmarschen: would you mind if we held it off until after the starter 3-way? That way I can keep the pace going in this game, possibly finishing it before the 3-way. I also thought it would be useful to get John a bit acquainted with on-line games before we start the 3 way. Not that there is too much to learn, but still...
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Fri Sep 02, 2011 3:56 pm GMT Post subject: |
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Allrighty then
my positioning will be this
Home army
5 pineling
1 pine prince
2 oaklings
2 oak
1 oaklord
Horde army
6 nymph
1 wilowling
1 strangle vine
campaign army
2 hamadryad
3 dryad
Home terrain:
Flatland temple
Frontier terrain
flatland grove
summoning pool
2 green Wyrm
3 flatland knoll
3 gold dragon foal
2 green dragonmount
1 green dragonsentry
1green dragonspy
happy hunting my friend. (these are also dice I own)
My horde roll is
Strangle vine ID
Nymphs ID, ID, 2 maneuver, 1 maneuver, 1 melee, 1 melee
wilowling manuever
total 9 maneuver _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Sep 02, 2011 4:38 pm GMT Post subject: |
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Good luck and have fun!
The board:
Turn Sequence: DutchJohn, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
| | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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result: 8 maneuvers.
Your 11 health managed to outmaneuver my 18 health of cavalry/light melee . You may choose between taking first turn or choosing terrains.
I also noted that I designed my army with only 35 health. After creating two forces of 18 and 17 health I apparently thought I was done. I hope you don't mind that I added a wardog rider for my frontier.
F
edit: images of roll added, I left them out by accident. The images are by no means mandatory, I just like the visual aspect of this hobby too much to leave them out. _________________ 717 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Sep 03, 2011 1:11 am GMT Post subject: |
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I'll be away for most of the day so I'll probably post late.
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sat Sep 03, 2011 2:55 am GMT Post subject: |
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difficult 1 but I'd like to go first _________________ tumble tumble little dice, look at that I'll strike you twice |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sat Sep 03, 2011 3:05 am GMT Post subject: |
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home Terrain roll
8 face again 2 missile
maneuver attempt 3 maneuver.
anyway it will be missile.
home will attack
pinelings maneuver, missile, missile, missile, 2 missile
pine prince 2missile
oaklings 2 saves, melee
oaks 4saves, 2 melee
1 oaklord 3 melee
so that brings it to a total of 7 missile.
the next one depends on terrain _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Sep 03, 2011 1:46 pm GMT Post subject: |
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Wow, that was a quick first march!
As much as I like to see the grove in action for once, I'll go with the swampland standing stones. The terrains:
Stones:

City:

Which makes:
Turn Sequence: DutchJohn, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
| | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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I do not oppose the maneuver. What's the target for the missile attack?
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sat Sep 03, 2011 2:52 pm GMT Post subject: |
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The target of the missile is your horde army. (my home)
the maneuver for my home is up 3 missile
second march is magic at the frontier:
hamadryads: save,magic
dryads: 3 magic 2 magic ID
pick and choose my spells depends a bit So I'll wait for your save roll at my Home. _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Sep 03, 2011 2:58 pm GMT Post subject: |
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result: 8 saves.
      
        
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sat Sep 03, 2011 3:11 pm GMT Post subject: |
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aw man not 1 goblin got offed
Ok for my spells. I'll double the ID for gold magic and I'll spend 7 gold magic to get 1 of your wyrms to your home (tail tails tails jaws would be nice )
and I'll spend 3 green to a wall of ice on my home army.
reserve movement:
get back my horde to reserves. _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Sep 03, 2011 3:17 pm GMT Post subject: |
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The board:
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
wall of ice | | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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My first turn:
Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: awaiting rolls.
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sun Sep 04, 2011 1:06 am GMT Post subject: |
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I spend 7 gold magic to get 1 of your dragons out to your home so 1 roll of a gold dragon will be
tails, tails, claw.
(I was so exited after the second tails and I wanted to have the jaws so bad ) _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Sep 04, 2011 2:42 am GMT Post subject: |
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I'll edit the dragons in the next board
dragon attack combination roll.
   
      
result: 7 saves, 3 melee
4 tricksters die.
First March: @ my home
Maneuver: none
Action: magic
     

result: 8 magic, 4 Id's double to 12
4 x raise dead, return 4 tricksters back to life.
Second March: @ your home
Maneuver: yes
If opposed:
    
          
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sun Sep 04, 2011 2:56 am GMT Post subject: |
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no counter maneuver.
I count 8 saves 4 id´s and regenerate unless you posted 1 to many ID
but 8 saves on 12 damage leaves 4 so the math is correct _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Sep 04, 2011 4:11 am GMT Post subject: |
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typo: it should be 8 indeed.
Instead of turning the die in any direction, I'll go and try my luck on a minor terrain. I use these things too little anyways.
Maneuver: I'll add the flatland bridge
Result: nice!
Action: Melee
           
   
result: 18 melee.
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sun Sep 04, 2011 4:23 am GMT Post subject: |
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Should have anticipated that one I also tend to forget the minor terrains. Darn
ok my roll
3 saves (pineling and oakling)
oak lord ID
pine prince 4 volley
+3 from wall of ice
that is 13 saves still leaves me with 5 damage
1 oak 2 oaklings and a pineling bite the dust. _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Sep 04, 2011 4:27 am GMT Post subject: |
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You get a counter attack if you want. And with an oak lord, I suppose you do...
F _________________ 717 |
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