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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Thu Dec 27, 2012 9:20 pm GMT Post subject: Dolus vs Zjeng Game 2 |
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Let's try out Scalders this time.
Home: Highland Standing Stones
4 Inferno
1 Unseelie Faerie
Campaign: Feyland Vortex
1 Smolderer
Horde:
4 Blazer
2 Dragonne Knight
Summoning Pool:
2 Green Dragons |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Thu Dec 27, 2012 9:23 pm GMT Post subject: |
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Horde Roll:
Blazer - 4 Flaming
Blazer - 2 Maneuver
Blazer - 2 Maneuver
Blazer - 1 Missile
Dragonne Knight - 4 Fly
Dragonne Knight - 2 Save
8 Total. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Sat Dec 29, 2012 7:09 pm GMT Post subject: |
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Home (Flatland Tower)
1 War Driver
2 Battle Driver
3 Envoy: 1 ID
2 Harbinger: 3 Melee
Frontier (Proposed Flatland Temple)
1 Envoy
1 Harbinger
Horde
1 War Driver: 3 Trample
1 Battle Driver: 2 Save
5 Envoy: 1 Save
2 Harbinger
War Driver: 3 Save
Battle Driver: 3 Maneuver
Envoy: 1 ID
Envoy: 2 Melee
Envoy: 1 Melee
Envoy: 1 Melee
Envoy: 1 Maneuver
Harbinger: 4 Counter
Harbinger: 3 Save
(4 total) - You won ... not a good start. LOL |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Sat Dec 29, 2012 7:19 pm GMT Post subject: |
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| Might be the death of me, but I'll go first. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Sat Dec 29, 2012 7:33 pm GMT Post subject: |
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i doubt it. That's the move I would'a made.
Flatland Tower: 6 Melee
Flatland Temple: 8 Temple (re-roll), 8 Temple (re-roll), 2 Missile |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Sun Dec 30, 2012 7:43 am GMT Post subject: |
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| And ivory drake and wyrm, like before. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Sun Dec 30, 2012 1:06 pm GMT Post subject: |
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Highland Standing Stones: 2 Magic
Let me know if this board looks right... Isn't that 45 health? Did you mean runners instead of envoys maybe?
Turn Sequence: Dolus, Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Tower)
| | Frontier
(Temple)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Last edited by Dolus on Mon Dec 31, 2012 4:30 am GMT; edited 1 time in total |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Sun Dec 30, 2012 4:36 pm GMT Post subject: |
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| Looks good. Yeah, runners not envoys. XD |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Dec 31, 2012 4:47 am GMT Post subject: |
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1st March - Home
No maneuver, Magic
Inferno : 3 Magic
Inferno : 2 Maneuver
Inferno : 2 Maneuver
Inferno : 6 Magic
Unseelie Faerie : 4 ID
9 magic + 4 ID (doubles for red) for 17 magic.
Now I see I did screw up in that almost all of my racial spells are useless against your home and frontier terrains...
I'll cast 5x Firestorm for 15 magic on the frontier terrain, dealing 10 damage to each of our armies. That's enough to kill both of our armies even with the maximum saves I believe.
The remaining 2 will cast a watery double on my horde.
2nd March
I'll attempt to maneuver your home terrain. Will you oppose?
Blazer : 4 Flaming
Blazer : 2 Maneuver
Blazer : 3 ID
Blazer : 3 Maneuver
Dragonne Knight : 2 Save
Dragonne Knight : 3 ID
11 maneuvers. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Mon Dec 31, 2012 10:36 am GMT Post subject: |
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Yes I will counter (but failed 10 maneuver).
War Driver: 3 Trample
Harbinger: 3 ID
Harbinger: 4 Counter
Battle Driver: 2 Melee
Battle Driver: 2 ID
Runner: 1 ID
Runner: 1 Melee
Runner: 1 ID |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Dec 31, 2012 12:54 pm GMT Post subject: |
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Maneuver down to 5 - Missile and fire at your home army:
Blazer - 3 Maneuver
Blazer - 2 Maneuver
Blazer - 4 Blazing Arrows
Blazer - 6 Missile
Dragonne Knight - 3 ID
Dragonne Knight - 3 ID
With flaming arrows, I guess I'll target your War Driver to save against the 4 damage. If it can't, it must roll a save or be buried.
Then 12 missile incoming.
No reserves.
EoT |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Mon Dec 31, 2012 1:56 pm GMT Post subject: |
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Okay the wardrivers buried:
Harbinger: 4 Counter
Harbinger: 3 Maneuver
Battle Driver: 2 Melee
Battle Driver: 2 Save
Runner: 1 Save
Runner: 1 Save
Runner: 1 Save
9 saves (3 die) I'll kill off three runners.
I'm going to only do one march at my home without maneuvering. and do a ranged attack (5 missiles maneuver counts as missile).
Harbinger: 3 Melee
Harbinger: 3 Save
Battle Driver: 3 Maneuver
Battle Driver: 2 Save
Runner: 1 ID
Runner: 1 Maneuver
Runner: 1 Melee
Then I'm reserving everything.
EoT |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 01, 2013 9:16 pm GMT Post subject: |
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I screwed up so we gotta roll back the turns quite a bit. I thought 5 on Flatland was Missile, apparently it's Melee and I'm stupid. So that makes my attack at your home a melee roll, and also makes flaming arrows do nothing.
So this means I got 6 melee damage against you. You produced much more than 6 saves so you're safe. You did get a counter. My watery double saves 1 from it, but I'll let a blazer take the other three damage and die. You also have your other Harbinger alive, so go ahead and roll one more of them to see if you get another counter. If you do, I'll take another Blazer.
Then you'll have an opportunity for counter-attack and I may reconsider my reserves. Sorry for the mess up. A bit of a reversal of positions.
Turn Sequence: Dolus, Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus (watery double)
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Tower)
| | Frontier
(Temple)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Tue Jan 01, 2013 11:10 pm GMT Post subject: |
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no worries. I can't believe I missed that, too. Also, I didn't kill off the Harbinger with the flaming arrows. So i think it's fine that one harbinger countered, and the other didn't.
Though it's scary, I will counter... or not. They're too freaking scary. LOL
Okay, counter attack (with 14 melee):
War Driver: 3 Trample
Harbinger: 4 Counter
Harbinger: 4 Counter
Battle Driver: 3 Maneuver
Battle Driver: 3 Maneuver
Runner: 1 Maneuver
Runner: 1 Melee
Runner: 2 Melee |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 01, 2013 11:26 pm GMT Post subject: |
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Save Roll:
Blazer : 3 Maneuver
Blazer : 3 Maneuver
Blazer : 3 ID
Dragonne Knight : 3 ID
Dragonne Knight : 4 Fly
Watery Double = 1
11 saves total, so I'll take one Dragonne Knight as a casualty. I believe you take 4 damage in casualties due to Scorching Touch and the Fly results?
I'll retreat my Horde to my reserves. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Tue Jan 01, 2013 11:37 pm GMT Post subject: |
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| that two melee, is supposed to be two maneuver. LOL this game is snake bit. I've updated the information to correct it. So, you actually take no casualties. As for the save, yeah, it's "non-id" so it must be damaging me in return. I'll eliminate: the three runners. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 01, 2013 11:51 pm GMT Post subject: |
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| In the case of no casualties, I won't retreat then and keep everybody there. I'll update the board. Let me know if I set it correctly. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 01, 2013 11:52 pm GMT Post subject: |
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With me doing no reserves, I think this board should be correct and represents the start of your turn, now. Please check it too and let me know if anything is wrong or incorrect still.
Turn Sequence: Dolus, Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus (watery double)
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Tower)
| | Frontier
(Temple)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Last edited by Dolus on Wed Jan 02, 2013 7:09 am GMT; edited 1 time in total |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Wed Jan 02, 2013 6:38 am GMT Post subject: |
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Scorching Touch only applies when the Scalders are attacked in melee. It does not apply on a counter-attack. So if the acting player chooses to melee attack Scalders, he can get scorched. But when the non-acting player counter-attacks, there is no scorching. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Jan 02, 2013 7:10 am GMT Post subject: |
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| chuckpint wrote: | | Scorching Touch only applies when the Scalders are attacked in melee. It does not apply on a counter-attack. So if the acting player chooses to melee attack Scalders, he can get scorched. But when the non-acting player counter-attacks, there is no scorching. |
Thanks Chuck.
Fixed the board. |
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