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Drachenwurfel uncommon Stockholder
Joined: 25 Feb 2007 Posts: 970

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Posted: Fri Feb 22, 2013 1:33 pm GMT Post subject: Trample |
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Chuck told us the 2.8 rules make some "minor changes" to some SAI's
I don't think the change on trample is a minor one, its a real big thing!
Is it possible you give us a hind for the changes, so we don't miss other so big changes? _________________ All gone |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 22, 2013 1:42 pm GMT Post subject: |
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We saw a similar reaction while we were considering the change.
I'm curious what do you expect the one word change to have in the game?
As I can see it only affects four dice and only in a handful of rolls: Dragon Attack, Charge SAI, Coil...
Be specific. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Feb 22, 2013 2:02 pm GMT Post subject: |
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There was a long discussion about this. There was really no reason to rehash all those again.... _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Drachenwurfel uncommon Stockholder
Joined: 25 Feb 2007 Posts: 970

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Posted: Fri Feb 22, 2013 2:06 pm GMT Post subject: |
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For people that don't found the change, and Play against an army with a Behemoth and a couple of dice, its a ral big change.
For the future, why don't you simpley name the SAI's that have changed?
Then i can easily find the change for myself. _________________ All gone |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Feb 22, 2013 5:34 pm GMT Post subject: |
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Trample change? I seemed to have missed something... (downloading new rules as we speak).
F _________________ 717 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Feb 22, 2013 5:48 pm GMT Post subject: |
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Ok, OK. You now have a DETAILED listing of everything that changed.... _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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TheLazyhase common
Joined: 16 Jan 2013 Posts: 208

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Posted: Fri Feb 22, 2013 6:55 pm GMT Post subject: |
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| Drachenwürfel wrote: | | For people that don't found the change, and Play against an army with a Behemoth and a couple of dice, its a ral big change. |
Why is it such a big deal honestly ? Charge is a 10% chance, which does not work on counter attack, and on that 10% chance you have 33% chance for each mammoth rider - a 3-health unit - to count two time. Or, in other word, you gain on average 0.1 melee icon per attack, an increase of ~3% of the mammoth melee potential. Other Trample unit get even less mileage out of this.
It give you the chance to have a Mammoth provide 6 melee, but the Searer have a better odds at it (since you don't need to roll charge to begin with) and no people say it's overwhelming.
You can increase a bit thoses gains with additional Behemoths. But there is a diminushing return, since with 10 Behemot you still only have only ~65% charge probability. You could also use Flashfire, but the improvement seem not all that big for a very precise army composition.
Fly with the same template would be a much more big deal, because maneuver-to-save racial are 100% on the good terrain, not 10%. As it stand, I believe it begin a big deal if you use army of 250 points, with 15 behemoth and 20 mammoth riders. And a lot of thing are broken with that many points. |
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Drachenwurfel uncommon Stockholder
Joined: 25 Feb 2007 Posts: 970

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Posted: Sat Feb 23, 2013 2:41 am GMT Post subject: |
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Oh, its simple why its a big thing.
Think at First, you don't have seen the change.
At second your opponent has an Army with two Behemoth and Four mammoth Rider.
At third this is all at a highland with Opponent has the eight Face.
Now he Rolls his Dice, one Behemoth has Charge, all other Dice Trample.
Your Face - priceless...
 _________________ All gone |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Feb 23, 2013 7:55 am GMT Post subject: |
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| Quote: | Oh, its simple why its a big thing.
Think at First, you don't have seen the change.
At second your opponent has an Army with two Behemoth and Four mammoth Rider.
At third this is all at a highland with Opponent has the eight Face.
Now he Rolls his Dice, one Behemoth has Charge, all other Dice Trample.
Your Face - priceless...
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One reason I posted tips and tricks is to help eliminate these type of surprises...
however,
there is always one stone unturned,
so there will always be the element of surprise.
Now, that said,
hard lessons are what makes better players. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Feb 23, 2013 8:10 am GMT Post subject: |
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Rend/Racial
Perhaps the original design was to allow rend on the crocosaur to count as saves (via ratial maneuvers) in the swampland, rend to count as saves on the gryphon in coastland same way, and rend on the chimera to be able to count as missiles...
all the same way trample has been worded to allow this very thing.
Now trample allowed this before the new modification,
I'm just thinking that perhaps...perhaps the original design was to allow these unit's rends to count the same way fly or trample does,
but it sort of got lost in translation.
So basically,
if simplification is the desired concept,
it would be simpler if this (rend counts the same way trample and fly does)
was how the rules worked.
As it is,
sure I understand why it does not work,
but it takes some extra thought to see this...
Seeing how simple the new trample is written,
it has an underlying reason to it.
(Charge)
So that's how I feel...
I think rend on thise units was simply dismissed even though as I said...
I think the original design might have been to have the racail abilities work.
This is just a personal view.
OK
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TheLazyhase common
Joined: 16 Jan 2013 Posts: 208

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Posted: Sat Feb 23, 2013 8:24 am GMT Post subject: |
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| Because of course, Rend is not powerful enough. I also propose that you bury automatically one opposing dice for each rend icon, while we're at it. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Feb 23, 2013 8:49 am GMT Post subject: |
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| Quote: | | Because of course, Rend is not powerful enough. I also propose that you bury automatically one opposing dice for each rend icon, while we're at it. |
Not to change the subject but that reminds me of another thought I had on similar lines...
the silver medallion:
perhaps to make better attraction,
a few new ideas////
note:
getting off track so will be short.
Silver medallion could be sort of unburyable...
of perhaps this...
sacrafice 4 health magic items to return silver medallion
bury 4 health kin to return silver medallion (unbury) |
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