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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Thu Mar 07, 2013 6:30 am GMT    Post subject: Looking for a game Reply with quote

Just looking for anyone down with playing a game. I have a couple of games under my belt, but may still need some reminding.
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loligarchy
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Thu Mar 07, 2013 10:59 am GMT    Post subject: Reply with quote

I'm up for a game
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Thu Mar 07, 2013 12:18 pm GMT    Post subject: Reply with quote

Excellent, thanks. This will be my first time playing Lava Elves, so here goes nothing...

Horde: (17)
1x Infiltrator
2x Wyvern Rider
3x Scorpion Knight
2x Spider Rider

Campaign: (1)
1x Spider Rider

Home: [18]
4x Adept
2x Warlock
2x Necromancer
1x Rakshasa

Summon Pool:
1x Red Drake
1x Red Wyrm
5x Black Dragonfoal
2x Black Dragonmount
1x Black Dragonsteed

Home: Highland City
Proposed Campaign: Highland Temple

Horde Roll:
Infiltrator: 5 Melee
Scorpion Knight: 1 Melee
Scorpion Knight: 2 ID
Scorpion Knight: 2 ID
Spider Rider: 1 Maneuver
Spider Rider: 1 Missile
Wyvern Rider: 5 Fly
Wyvern Rider: 1 Fly

(2+2+1+5+1) = 11 Maneuvers
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loligarchy
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Thu Mar 07, 2013 12:29 pm GMT    Post subject: Reply with quote

I'm playing a rather odd army, I have no idea how well its going to do so we'll see...

Home Army
2 Defender
1 Vindicator
2 Advocate
1 Fireshadow
1 Unicorn

Campaign Army
1 Advocate

Horde Army
3 Magi
2 Magus
1 Blue Dragonhunter
1 Apprentice

Home terrain: Flatland Standing Stones
Frontier terrain: Wasteland Grove

Summoning Pool
2 Blue Wyrm
1 Blue Dragonkin Champion
1 Blue Dragonsteed
1 Blue Dragonmount
3 Blue Dragonfoal



Horde Roll:
Apprentice: 1 Magic
Blue Dragonhunter: SFR Logo
Magi: 3 ID
Magi: 4 Cantrip
Magi: 4 Magic
Magus: 2 ID
Magus: 2 Magic

7 Manuevers

Home: Flatland Standing Stones
Proposed Frontier: Flatland Standing Stones

Turn Sequence: Zcantin, Loligarchy

************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin
Zcantin
Home Army
Loligarchy's Home
Frontier
Zcantin's Home
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Thu Mar 07, 2013 12:38 pm GMT    Post subject: Reply with quote

I'll take my campaign terrain, so have at it.
Home:1
Campaign:5
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loligarchy
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Joined: 01 Oct 2012
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Location: Chapel Hill, NC

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PostPosted: Thu Mar 07, 2013 1:06 pm GMT    Post subject: Reply with quote

I may have given it away but I rolled a 7-6 on my home.

First March
Manuever attempt at Zcantin's home
Apprentice: 1 Melee
Blue Dragonhunter: 4 Counter
Magi: 2 Magic
Magi: 4 Cantrip
Magi: 3 ID
Magus: 3 Fly
Magus: 3 Magic
6 Manuever
up to 2 if i win

Regardless of result Magic at Zcantin's home
Apprentice: 1 Magic
Blue Dragonhunter: 4 ID
Magi: 3 ID
Magi: 4 Cantrip
Magi: 2 Magic
Magus: 2 Magic
Magus: 2 Magic
wow, 18 Magic

Wind Wall on my Home Army
Wind Walk on my Home Army
Hailstorm on your Spider Rider at the frontier
Summon Blue Dragonsteed to my army

Second March
Manuever Attempt at my home
Advocate: 1 Melee
Advocate: 1 Melee
Advocate: 1 Melee
Defender: 2 ID
Defender: 2 Maneuver
Fireshadow: 4 Melee
Unicorn: 4 Teleport
Vindicator: 2 Melee
so Teleport generates 4 + 4 from my defenders +4 Wind Walk

12 Manuevers

Move up to 7 if I win

No matter what the result is of that roll I'm going to attack you in melee
Advocate: 1 Melee
Advocate: 2 Melee
Advocate: 1 Fly
Defender: 4 Melee
Defender: 2 Fly
Fireshadow: 4 Counter
Unicorn: 4 Trample
Vindicator: 3 Save
15 melee incoming

I'll wait to see the result of the rolls to do reserves.

Turn Sequence: Zcantin, Loligarchy

************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin

(Hailstorm)
Zcantin
Home Army
Loligarchy's Home

(Standing Stones)
Frontier

(Temple)
Zcantin's Home

(City)
Loligarchy
Home Army

(Wind Wall)
(Wind Walk)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Thu Mar 07, 2013 1:25 pm GMT    Post subject: Reply with quote

I will not oppose your march at my home (goes up to 2)

Spider Rider: 1 Maneuver
He's safe

I will attempt to oppose your march at your home:
Infiltrator: 4 Counter
Scorpion Knight: 3 Maneuver
Scorpion Knight: 3 Maneuver
Scorpion Knight: 3 Maneuver
Spider Rider: 1 Missile
Spider Rider: 1 Maneuver
Wyvern Rider: 3 ID
Wyvern Rider: 3 ID
(3+3+3+1+3+3) = 16, so stays at 6

Here goes melee (this is going to hurt):
Infiltrator: 1 Maneuver
Scorpion Knight: 2 Maneuver
Scorpion Knight: 2 Save
Scorpion Knight: 4 Melee
Spider Rider: 1 Missile
Spider Rider: 2 Maneuver
Wyvern Rider: 4 Missile
Wyvern Rider: 3 ID
(2+3) = 5, damn.....

2x Scorpion Knight (4)
1x Infiltrator (3)
1x Wyvern Rider (3)
all to DUA

Swing back:
Scorpion Knight: 2 ID
Spider Rider: 1 Melee
Spider Rider: 1 Missile
Wyvern Rider: 4 Melee
(4+1+2) = 7 coming back your way
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loligarchy
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Joined: 01 Oct 2012
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PostPosted: Thu Mar 07, 2013 1:38 pm GMT    Post subject: Reply with quote

Actually I accidentally rolled a third advocate sorry about that. I'll reroll them now less one to be fair:
Advocate: 1 Fly
Advocate: 1 Melee
so its actually 2 less, 13 results. Do you want to just reroll or add in the dice that would have had in the counterattack?
Again sorry about that.
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Thu Mar 07, 2013 1:45 pm GMT    Post subject: Reply with quote

Its okay, Ill just reroll the whole thing keeping one of the scorpion knights

Scorpion Knight: 4 Melee
Scorpion Knight: 2 ID
Spider Rider: 1 Missile
Spider Rider: 2 Maneuver
Wyvern Rider: 4 Missile
(4+2) = 6
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loligarchy
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Thu Mar 07, 2013 2:09 pm GMT    Post subject: Reply with quote

Save versus counterattack
Advocate: 1 Melee
Advocate: 1 Fly
Defender: 4 Melee
Defender: 2 ID
Fireshadow: 4 Cantrip
Unicorn: Dispel Magic
Vindicator: 2 Melee
3+3 Wind Wall = 6 Saves
4 Cantrip used to cast burning hands on my first Defender


Reserves
Reserve my Advocate
Fireshadow Terrain Flight's to your home
Turn Sequence: Zcantin, Loligarchy

Turn Sequence: Zcantin, Loligarchy

Zcantin Turn 1
************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin
Zcantin
Home Army
Loligarchy's Home

(Standing Stones)
Frontier

(Temple)
Zcantin's Home

(City)
Loligarchy
Home Army
(BH)
(Wind Wall)
(Wind Walk)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Magic Negation Roll:
Apprentice: 1 Missile
Magi: 2 Magic
Magi: 3 ID
Magi: 2 Missile
Magus: 2 ID
Magus: 3 Magic
5 non-ID Magic Results subtracted from your home magic roll
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XaX
dragonsteed



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Posts: 58
Location: Indiana

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PostPosted: Thu Mar 07, 2013 3:06 pm GMT    Post subject: Reply with quote

1st March: Move Frontier up to 6

2nd March: Attempt to maneuver up home:
Adept: 1 Magic
Adept: 1 ID
Adept: 1 ID
Adept: 1 Save
Necromancer: 5 Magic
Necromancer: 4 Cantrip
Rakshasa: Illusion
Warlock: 2 Magic
Warlock: 4 Magic
(1+1) = 2
I'll use illusion on my home army
I'll use cantrip to cast finger of death (4) on your apprentice.

Regardless of my maneuver succeeding, I roll magic:
Adept: 1 Maneuver
Adept: 1 Magic
Adept: 1 Magic
Adept: 1 Magic
Necromancer: 5 Magic
Necromancer: 5 Magic
Rakshasa: 4 Maneuver
Warlock: 2 Maneuver
Warlock: 2 Melee
(1+1+1+5+5) = 13 - 5 = 8

I cast finger of death 2x (4 points each) to take out a magus

I then reserve my entire hoard to end my turn.
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loligarchy
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Thu Mar 07, 2013 3:35 pm GMT    Post subject: Reply with quote

Cantrip only works during actions, sadly it does not do anything during a manuever as manuevers are not actions. That's something that took me a while to wrap my head around.
Quote:
Cantrip: Normal (magic action or magic negation); Unique (non-magic action, save roll, or non-maneuver avoidance)
During a magic action or magic negation roll, Cantrip generates magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

Quote:
Action: An activity performed by an army with the intent to generate melee, missile or magic results. Actions are taken as part of an army’s march or during a roll where melee, missile or magic results are required to avoid an effect. See avoidance roll. Note well that, by definition, maneuvers (and counter-maneuvers), maneuver avoidance rolls, combination rolls in response to a dragon attack, save rolls made to prevent damage and save avoidance rolls against individual-targeting effects are not actions. See save roll and targeting effect.


Counter Manuever
Apprentice: 1 Magic
Blue Dragonhunter: 4 Counter
Blue Dragonsteed: 3 Maneuver
Fireshadow: 4 Melee
Magi: 4 Magic
Magi: 2 Magic
Magi: 4 Magic
Magus: 1 Magic
Magus: 2 Magic

3 results from the dragonsteed. The terrain stays at 2.

Turn Sequence: Zcantin, Loligarchy

Loligarchy Turn 2
************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin
Zcantin
Home Army
Loligarchy's Home

(Standing Stones)
Frontier

(Temple)
Zcantin's Home

(City)
Loligarchy
Home Army
(BH)
(Wind Wall)
(Wind Walk)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Last edited by loligarchy on Thu Mar 07, 2013 5:06 pm GMT; edited 1 time in total
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Joined: 01 Oct 2012
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Location: Chapel Hill, NC

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PostPosted: Thu Mar 07, 2013 5:06 pm GMT    Post subject: Reply with quote

Initial Effects
Wind Walk Fades

First March
Manuever my home up to 7

Second March
Magic Action
Apprentice: 1 Melee
Blue Dragonhunter: 4 Smite
Fireshadow: Create Fireminions
Magi: 4 Cantrip
Magi: 3 ID
Magi: 2 Magic
Magus: 3 Fly
13 Blue Magic

6 blue to rez my magus
I will use my remaining magic to drop my blue wyrm on the Frontier.

Reserves
Move my advocate to your home
Reserve my 2 Maguses, 1 Magi and my apprentice

End Turn

Turn Sequence: Zcantin, Loligarchy

Zcantin Turn 2
************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin
Zcantin
Home Army
Loligarchy's Home

(Standing Stones)
Frontier


(Temple)
Zcantin's Home

(City)
Loligarchy
Home Army
(BH)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Dragon Attack:
Blue Wyrm: Belly
Lame

Anti-Magic Roll
Magi: 4 Fly
Magi: 4 Magic
4 results subtracted from your magic roll.
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Thu Mar 07, 2013 6:33 pm GMT    Post subject: Reply with quote

Thanks for breaking down the whole cantrip/action thing for me. That makes much more sense now

I cant hurt the dragon so onto the marches:

1st march
I will try to manuever up my home:
Adept: 2 Magic
Adept: 1 Maneuver
Adept: 1 Save
Adept: 1 Magic
Necromancer: 3 Melee
Necromancer: 3 ID
Rakshasa: 4 Magic
Warlock: 2 Melee
Warlock: 2 Melee
(1+3) = 4

Regardless, Ill roll magic:
Adept: 2 Magic
Adept: 1 Maneuver
Adept: 2 Magic
Adept: 1 ID
Necromancer: 2 Save
Necromancer: 3 ID
Rakshasa: Illusion
Warlock: 2 Melee
Warlock: 2 Magic

I Illusion my home army
(2+2+2) = 6 - 4 = 2 +(4ID) = 7 Red / 3 Black
I hope I did the math right. It says the frostwing racial happens before modifiers?

Summon red wyrm to your home (7)
Summon black dragonfoal to my home (3)

2nd march
Move Frontier up to 7

Move all reserves to frontier

End of turn

Beginning of your turn:

Red Wyrm: Tail, Belly
thanks wyrm......
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loligarchy
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Location: Chapel Hill, NC

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PostPosted: Fri Mar 08, 2013 11:12 am GMT    Post subject: Reply with quote

I'm not going to counter manuever. Up to 3 or down to 1?
Looks like the math is right. I basically just think of the frostwing racial as a second subtract step so that if rounding happens it favors the non-frostwing player.
Sorry I thought I posted my turn before I left work last night.



Dragon Attack
Advocate: 1 Melee
Advocate: 1 Maneuver
Defender: 2 ID
Defender: 3 Melee
Unicorn: 4 Counter
Vindicator: 4 Smite

4 smite generates 4 melee results against a dragon that and my 1 melee takes care of the dragon.
4 Counter saves against the tail

First March
Capture the Standing Stones at my home

Magic action
Advocate: 1 Maneuver
Advocate: 1 ID
Defender: 1 Melee
Defender: 2 Fly
Unicorn: 4 Trample
Vindicator: 3 Melee

1 ID at a standing stones doubles to 2
There is absolutely nothing that I can do with 2 magic. Moving on

Second March
Manuever at your home
Advocate: 2 Melee
Blue Dragonhunter: 4 Counter
Blue Dragonsteed: Breath
Fireshadow: 4 Fly
Magi: 2 Magic
Magi: 4 Fly
8 manuevers. Up if I win.
Gotta wait for your responses before I actually do my action
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Fri Mar 08, 2013 1:28 pm GMT    Post subject: Reply with quote

No worries dude
I was moving it down (sorry).
I'll let you shift it back to 2
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loligarchy
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Joined: 01 Oct 2012
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Location: Chapel Hill, NC

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PostPosted: Fri Mar 08, 2013 1:48 pm GMT    Post subject: Reply with quote

Ok, after I had a night to think about it I was pretty much positive that was what you were going to do so not surprising.

Magic Action
Advocate: 2 Melee
Blue Dragonhunter: 4 Sneak Attack
Fireshadow: 4 Fly
Magi: 4 Magic
Magi: 4 Magic

Sneak attack deals 4 damage to your mages with no save possible
I'll use 7 of my 8 magic to summon a second blue wyrm to the frontier.

Reserves
All of my reserve forces move to my home
My 2 Advocates, 2 Defenders and my Vindicator pull back to the reserves.

End Turn

Turn Sequence: Zcantin, Loligarchy

Zcantin Turn 3
************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin
Zcantin
Home Army
Loligarchy's Home

(Loligarchy)
Frontier


(Temple)
Zcantin's Home

(City)
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
(BH)
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Dragon Attack
Blue Wyrm: Belly
Blue Wyrm: Tail, Claws
Ugh, ok 9 damage incoming

Antimagic roll
Magi: 2 Missile
Magi: 4 Magic
4 magic results subtracted from your total

If you try to manuever at your home here's a countermanuever
Advocate: 1 Fly
Blue Dragonhunter: 4 Sneak Attack
Blue Dragonsteed: 3 Maneuver
Fireshadow: 4 Fly
Magi: 2 Magic
Magi: 2 Magic
Total 8 to countermanuever
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Fri Mar 08, 2013 2:37 pm GMT    Post subject: Reply with quote

Sneak Attack:
2x Adept
1x Warlock to DUA

Dragons:
Scorpion Knight: 2 Maneuver
Scorpion Knight: 2 Maneuver
Spider Rider: 2 Maneuver
Spider Rider: 2 Maneuver
Spider Rider: 1 ID
Wyvern Rider: 3 ID

(2+2+2+2+1) = 9 saves (from racial)
no damage from dragons and I can't do anything with left over IDs

1st March:
Take 8th face of frontier

Missile:
Scorpion Knight: 2 Maneuver
Scorpion Knight: 1 Melee
Spider Rider: 1 ID
Spider Rider: 1 Missile
Spider Rider: 1 ID
Wyvern Rider: 5 Fly
(1+1+1) = 3 at your home

2nd march at home:

Attempt Maneuver up home:
Adept: 2 Magic
Adept: 2 Magic
Black Dragonfoal: 1 Maneuver
Necromancer: 4 Cantrip
Necromancer: 3 ID
Warlock: 2 Maneuver
(1+3+2) = 6, not enough

Magic:
Adept: 1 Maneuver
Adept: 1 ID
Black Dragonfoal: 1 Melee
Necromancer: 2 Save
Necromancer: 5 Magic
Rakshasa: 4 ID
Warlock: 2 Melee
(5-4)= 1+(5ID) = 11 Red

Spark of life x2 (6 points) to bring Scorpion Knight from DUA to home
Spake of life (3 points) to bring adept from DUA to home
Ash Storm your home (2 points)

End my turn
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loligarchy
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Location: Chapel Hill, NC

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PostPosted: Fri Mar 08, 2013 3:50 pm GMT    Post subject: Reply with quote

Turn Sequence: Zcantin, Loligarchy

Loligarchy Turn 4
************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin
Zcantin
Home Army
Loligarchy's Home

(Loligarchy)
(Ash Storm)
Frontier


(Zcantin)
Zcantin's Home

(City)
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
(BH)
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


First March
Magic at my home
Apprentice: 1 Fly
Magi: 2 Magic
Magus: 2 Magic
Magus: 3 Missile
Unicorn: 4 Save
4-1 ash storm = 3 Magic
Summon dragonfoal

Second March
Manuever attempt at your home
Advocate: 2 Melee
Blue Dragonhunter: 4 Counter
Blue Dragonsteed: 3 Melee
Fireshadow: 4 Melee
Magi: 4 Magic
Magi: 4 Magic
That would be zero. Unless you roll zero lets move on...

Either way Magic
Advocate: 2 Melee
Blue Dragonhunter: 4 Sneak Attack
Fireshadow: 4 Smite
Magi: 3 ID
Magi: 3 ID

4 Damage from Sneak Attack
6 Magic
Bury your dead Warlock and Adept with ashes to ashes

Reserves
Move all my reserve forces to your home

End Turn
Turn Sequence: Zcantin, Loligarchy

Zcantin Turn 4
************************************************************************
Zcantin
BUA
Zcantin
DUA
Zcantin
Reserve Army
Zcantin
Summoning Pool
*
Zcantin
Zcantin
Zcantin
Home Army
Loligarchy's Home

(Loligarchy)
(Ash Storm)
Frontier


(Zcantin)
Zcantin's Home

(City)
Loligarchy
Home Army
Loligarchy
Loligarchy
(BH)
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Dragon Attack
Blue Wyrm: Claws
Blue Wyrm: Claws
12 Damage incoming

Anti-magic roll
Magi: 2 Magic
Magi: 2 Magic
4 Magic subtracted from your total

Countermanuever at your home
Advocate: 1 Melee
Advocate: 1 Melee
Advocate: 1 Melee
Blue Dragonhunter: SFR Logo
Blue Dragonsteed: Breath
Defender: 1 Melee
Defender: 1 Melee
Fireshadow: 4 ID
Magi: 3 ID
Magi: 2 Magic
Vindicator: 3 Melee
9 Manuevers
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Fri Mar 08, 2013 4:28 pm GMT    Post subject: Reply with quote

Dragon:
Scorpion Knight: 2 Maneuver
Scorpion Knight: 2 ID
Spider Rider: 1 Melee
Spider Rider: 1 Melee
Spider Rider: 1 Missile
Wyvern Rider: 3 ID
(2+2+3) = 7x2 = 14
No damage from or to dragons

Counter Maneuver:
Adept: 1 ID
Adept: 1 Magic
Adept: 1 Magic
Necromancer: 5 Magic
Necromancer: 2 Save
Rakshasa: Illusion
Scorpion Knight: 3 Maneuver
Warlock: 2 Magic
(1+3) = 4

Send 1x Scorpion Knight and 2x Adept to DUA

1st March at Frontier:
Magic:
Scorpion Knight: 4 Melee
Scorpion Knight: 2 ID
Spider Rider: 1 Maneuver
Spider Rider: 1 ID
Spider Rider: 1 Maneuver
Wyvern Rider: 3 ID
2+1+3 = 6x2 = 12

Spark of life x3 (9 points) for Wyvern Rider
Summon dragonfoal (3 points)

2nd March at home:
Maneuver down
Adept: 1 Magic
Black Dragonfoal: 1 Maneuver
Necromancer: 2 Save
Necromancer: 5 Magic
Rakshasa: Illusion
Warlock: 2 Melee
(1) Maneuver

Regardless of success, I roll magic:
Adept: 1 Save
Black Dragonfoal: 1 Melee
Necromancer: 4 Cantrip
Necromancer: 3 ID
Rakshasa: 4 Counter
Warlock: 2 Melee

(4-4) = 0 + (3x2) = 6

Spark of life adept (3 points)
Spark of life adept (3 points)

End of Turn:
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