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Why two marches?

 
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syntaxerror111
dragonmount



Joined: 29 Oct 2012
Posts: 42
Location: Iowa

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PostPosted: Wed Apr 29, 2015 10:07 am GMT    Post subject: Why two marches? Reply with quote

1. Why is a player limited to taking 2 marches on their turn?

2. Can anyone think of a reason why a player should NOT be allowed to take a march with each army?

3. Would such a change incentive players to spread around their forces a bit more, and is that something we want to encourage in the game?

4. Has anyone tried this before, and if so what were your results?
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cliffwiggs
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Joined: 25 Jan 2005
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PostPosted: Wed Apr 29, 2015 11:37 am GMT    Post subject: Reply with quote

'why' who knows, it's been that way for too long.

brainstorming some reasons I might not want to allow it...

it makes magic more powerful. if i'm playing something like Feral, I could cast hide and windwalks from reserves on a common at each terrain and run them up.

I could also dump a single medusa in reserves and get a 'free' 1:5 change to do stone every turn, while taking my normal actions at a terrain.

I could more easily kill something via magic in one action and then bury it via a second one.

why I might NOT do it, even if it was allowed? because a single large army can do more damage in melee or missile than two smaller armies. (because the save applies once and not to each attack).
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Denimwizard
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PostPosted: Mon May 11, 2015 5:07 am GMT    Post subject: Reply with quote

I also think it stems from having to make a choice with limited options. Basically you have to use more strategy to make the most of 2 marches over 3.
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syntaxerror111
dragonmount



Joined: 29 Oct 2012
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Location: Iowa

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PostPosted: Tue May 19, 2015 10:18 am GMT    Post subject: Reply with quote

Fair points for some cases where 3+ potential marches has other implications. However I am really interested in your thoughts on question #3.

Perhaps a shake-up in established strategies would be good for the game?
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