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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Sat Sep 03, 2005 1:08 am GMT Post subject: Opponent wanted |
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Game = 24pt std ( adv rules ) routing optional.
ICQ# 230-220-956 ( and I'll check back here to see if there's any takers.)
3 player would be cool also. Can do it via replies here or ICQ chat or something else if you think of it. ( And if your suggestion is a free DL of not more than a few megs. ICQ5's 4mB FYI, but I saw something that the older versions might works also.) _________________ ( This space intentionally left blank ) |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Wed Sep 07, 2005 2:48 am GMT Post subject: |
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After a few days, I'm not checking this as often. So response might be a day for a play-time. _________________ ( This space intentionally left blank ) |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Thu Sep 08, 2005 12:43 am GMT Post subject: |
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Gladly accepted!
Now I've just got to lookup all the names of the units I have. _________________ ( This space intentionally left blank ) |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Thu Sep 08, 2005 1:21 am GMT Post subject: |
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Horde
2-Goblin Leopard Rider(3)
1-Firewalker Fireshadow(4)
1-Undead Revenant(2)
Home Army
Swampland - City
2-Goblin Death Mage(3)
1-Goblin Trickster(1)
1-Undead Deathknight(3)
1-Undead Apparition(1)
Frontier/Campaign Army
Swampland - City (Proposed)
1-Undead Skeleton(1)
====================================
1-Yellow Dragon
1-Red Dragontroop Dragonkin(1)
1-Red Dragonscout Dragonkin(1)
1-Yellow Dragontroop Dragonkin(1)
1-Yellow Dragonmount Dragonkin(2)
1-Black Dragonscout Dragonkin(1)
1-Black Dragonsentry Dragonkin(2)
-----------------------------------------------------------------
No minor terrains ( Mine don't match and I prefer not to use them ATM.)
No Artifacts ( Don't care for any ATM.)
No Promotional Dice ( Don't have any and not missing them ATM.)
Fine if you use any of the above, though. Just listing for completeness.
Think I got all the numbers right. |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Thu Sep 08, 2005 1:34 pm GMT Post subject: |
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That's funny! I was going to play Goblins, too!
Well, since I had it ready.....
This can become interesting....
Here's my army:
Home: Swampland City
Proposed frontier: Swampland City
Dragonkin: 4 x black Dragontroop, 4 x gold Dragontroop
Dragons: 1 x gold Wyrm
Home Army: 1 Pelter (C)
Campaign Army: 1 x Leopard Rider (R), 8 x Pelter (C)
Horde Army: 1 x Leopard Rider (R), 9 x Wardog Rider (C)
I left out minors, promos and artefacts, too!
Rolling Horde for initial maneuver roll: --> 5 only
Oh, now that I've posted my army (just saw your Leopard Riders before) I must say that you have an interesting army setup. I'm curious how that's gonna play!  _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Thu Sep 08, 2005 11:46 pm GMT Post subject: |
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My Horde rolls: 3-rend, 3-rend, 4-fireminions = 10
I decide to go 1st. Choose the frontier ( I think it'll be Swampland - city )
My Home swampland city rolls: 1-magic. _________________ ( This space intentionally left blank ) |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Thu Sep 08, 2005 11:58 pm GMT Post subject: |
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BTW, routing or no routing? Your call  _________________ ( This space intentionally left blank ) |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Fri Sep 09, 2005 12:53 am GMT Post subject: |
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| Nas wrote: | (...) Choose the frontier ( I think it'll be Swampland - city )(...)
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How did you figure that out in advance?????
Do you have telepathic powers????
Yes, frontier is Swampland City of course!
And I would like to skip routing in this game, OK?
Rolling terrains:
--> Frontier stops at 6, melee
--> my home terrain stops at 4, missile
Ready for your first attack! Shields up, guys!!  _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Fri Sep 09, 2005 1:19 am GMT Post subject: |
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Preforming magic at my home terrain
2-Goblin Death Mage(3) 1-> 3pts
1-Goblin Trickster(1) -> 2 pts
1-Undead Deathknight(3)
1-Undead Apparition(1)
I cast 1-1pt dragonkin ( yellow) Dragontroop
I cast 1-stoneskin on my Home Army ( +1pt save)
My horde attempts maneuvers at your home
2-Goblin Leopard Rider(3) 3->rend, 3-> ID
1-Firewalker Fireshadow(4) counter->0
1-Undead Revenant(2) 2-> ID =3x2+3x2+2= 14 total
Countering?
( Roll was in advance if case ya decide to counter.) _________________ ( This space intentionally left blank ) |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Fri Sep 09, 2005 2:18 am GMT Post subject: |
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I turn your Home down 1
Retreat!
Horde -> reserves
2-Goblin Leopard Rider(3)
1-Firewalker Fireshadow(4)
1-Undead Revenant(2)
Frontier/Campaign Army
1-Undead Skeleton(1) -> reserves
Home Army
1-Undead Deathknight(3) ->reserves
REmapping:
Horde
Swampland -> City 3 Missile
Zero Units
Home Army
Swampland - City 1-magic
2-Goblin Death Mage(3)
1-Goblin Trickster(1)
1-Undead Apparition(1)
1-Yellow Dragontroop Dragonkin(1)
Frontier/Campaign Army
Swampland - City 6-Melee
Reserves
1-Undead Skeleton(1)
2-Goblin Leopard Rider(3)
1-Firewalker Fireshadow(4)
1-Undead Revenant(2)
1-Undead Deathknight(3)
I end my turn
BTW, I'm somewhat still intimidated over how you've 2X the units I have. I can see most are 1pt'ers, but the physical size difference is still daunting.
Confirmed, no routing. All you  _________________ ( This space intentionally left blank ) |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Fri Sep 09, 2005 3:06 am GMT Post subject: |
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Don't worry, the pure number of units isn't everything!!
I'm not the fan of all-common-units, but in 24hp games I mostly prefer to have more 1hp units than others.
Depends on the strategy I wanna play.
Well, Then I'll attempt a maneuver at your home terrain.
--> this time my Wardogriders did what they're supposed to do
I got: 1 Rend from Leopard Rider and 8 maneuvers plus 1 ID from Wardogriders = 12 total _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Fri Sep 09, 2005 3:11 am GMT Post subject: |
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Countering
Home Army
Swampland - City 1-magic
2-Goblin Death Mage(3) =0
1-Goblin Trickster(1) =1
1-Undead Apparition(1) ID =1
1-Yellow Dragontroop Dragonkin(1) =1 Total = 2x1 1 1=2
You succeed! _________________ ( This space intentionally left blank ) |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Fri Sep 09, 2005 3:13 am GMT Post subject: |
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errr=4 if I could do math. You still succeed. lol _________________ ( This space intentionally left blank ) |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Fri Sep 09, 2005 3:17 am GMT Post subject: |
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| And your total would be 24 ( Goblins 2x maneuvers on swampland.) |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Fri Sep 09, 2005 7:27 am GMT Post subject: |
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Ooops, I forgot to write it down, was in a hurry.
Now I'm back, let's continue:
Turning your home terrain up to 2, magic.
Rolling Horde for magic:
--> Leopard Rider ID and 2 Wardog Rider IDs = 5
I take 'em in gold, IDs doubled via terrain = 10
Summoning gold Wyrm to your hometerrain
I cast 1 x Stoneskin on my Campaign.
1 point of gold magic expires unused.
2nd March:
Maneuvering frontier terrain unopposed up to 7, melee.
Reserve phase: Retreating Pelter from my home into Reserves.
Retreating my entire Horde into Reserves.
Campaign army stays put.
I'm done and end my turn.
Your turn starts:
Your Stoneskin expires.
Rolling Wyrm: --> Claws = 6 hits incoming _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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Nas dragonmount
Joined: 02 Sep 2005 Posts: 27 Location: N. California

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Posted: Fri Sep 09, 2005 8:55 pm GMT Post subject: |
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Wow. What a roll to get.
My Home rolls:
Goblin Death Mage(3) 3 feet
Goblin Death Mage(3) 3 feet
Goblin Trickster(1) 2 worthless magic
Undead Apparition(1) 1 Melee
Yellow Dragontroop Dragonkin(1) it's belly, but it wasn't to roll anyhow.
So....
Goblin Death Mage(3)
Goblin Trickster(1)
Undead Apparition(1)
yellow Dragonkin(1)
die.
1-Goblin Death Mage(3) lives to maneuver the terrain unopposed to 1.
Performs magic... I hope. 4-pts. and reanimates the trickster, which rolls 1magic pt = 2 unused. Which won't help me.
2nd March, Reserves roll for magic...
Deathknight = ID = 3 pts. and reanimates the Apparition.
Reinforce: to frontier
Undead Skeleton(1)
2-Goblin Leopard Rider(3)
Firewalker Fireshadow(4)
Undead Revenant(2)
Undead Deathknight(3)
Home army goes into reserves and your dragon goes poof. _________________ ( This space intentionally left blank ) |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sat Sep 10, 2005 5:27 am GMT Post subject: |
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| Nas wrote: | | Performs magic... I hope. 4-pts. and reanimates the trickster, which rolls 1magic pt = 2 unused. Which won't help me. |
When units are brought back from the dead in a normal magic action, they do not get to roll. Only if they are brought back via an SAI that occurs before the magic is resolved (i.e. Regenerate) would they get to roll.
| Nas wrote: | | Home army goes into reserves and your dragon goes poof. |
Dragons do not go away if there are no armies at a terrain. They stay until killed or summoned to somewhere else. If there are no armies, they simply have nothing to attack. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Sat Sep 10, 2005 10:52 am GMT Post subject: |
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My Stoneskin expires!
1st March:
Rolling Reserves for magic: --> Pelter ID, 3 Wardog Rider IDs =4
Finger of Death on your Goblin Trickster in your DUA.
2nd March:
Attempting Maneuver at the frontier: --> Rend, 3 feet and 2 IDs = 8
Maneuvers doubled by swampland = 16
Do you oppose? _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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