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Which army would you choose to go to battle with?
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Which army would you choose to go to battle with?
I would rather create my own army.
41%
 41%  [ 5 ]
Witches' Brew
16%
 16%  [ 2 ]
Stone Wall Defense
16%
 16%  [ 2 ]
White Dragon Surprise
8%
 8%  [ 1 ]
The Fountain of Youth
8%
 8%  [ 1 ]
Pandora's Box
8%
 8%  [ 1 ]
The Fountain of Youth Unicorn Variation
0%
 0%  [ 0 ]
The Midnight Marauder
0%
 0%  [ 0 ]
Users Voted : 1
Total Votes : 12

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DEEPBLUEB2
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PostPosted: Wed Dec 13, 2006 7:29 pm GMT    Post subject: Reply with quote

wait
incase you survive the Sieze I will have to reserve 1 unit
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PostPosted: Wed Dec 13, 2006 7:30 pm GMT    Post subject: Reply with quote

Swamp Wizard and Bog Adept goto DUA.
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PostPosted: Wed Dec 13, 2006 7:31 pm GMT    Post subject: Reply with quote

Ok thanks
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PostPosted: Wed Dec 13, 2006 7:37 pm GMT    Post subject: Reply with quote

Mystery Army Inital effects phase:
City promotes Marsh Mage to Swamp Wizard

Mystery Army 1st march at Stone Wall's home terrain:
Attempt to maneuver (roll) zero maneuvers.
Attempt to missile Stone Wall's army (roll) 1 ID icon. Take That!
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PostPosted: Wed Dec 13, 2006 7:40 pm GMT    Post subject: Reply with quote

rolling for saves....
adept ID and Dragonhunter 4 saves
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PostPosted: Wed Dec 13, 2006 7:49 pm GMT    Post subject: Reply with quote

Mystery Army 2nd march with frontier army:
Cast magic (roll) 7 points of ID and 8 magic icons (yes, I really did roll that). Taking it all as black for a total of 22 points. Reanimate Dead x2 revives Marsh Mage and Finger of Death x4 kills Dragonlord (and buries Speed Slippers and turns terrain down to 7).

Mystery Army Reserve Phase:
Retreat 3 Warmongers from Stone Wall's home terrain to reserves.
Retreat Swamp Giant, Annihilator, and 2 Bog Runners to reserves.

Done.
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PostPosted: Wed Dec 13, 2006 8:12 pm GMT    Post subject: Reply with quote

move all unit to reserves

done
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PostPosted: Wed Dec 13, 2006 8:19 pm GMT    Post subject: Reply with quote

Mystery Army Inital effects phase:
Mutation: Frontier army attempting to mutate. Target Adept in your reserve (must generate a save or be killed).
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PostPosted: Wed Dec 13, 2006 8:20 pm GMT    Post subject: Reply with quote

killed
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PostPosted: Wed Dec 13, 2006 8:28 pm GMT    Post subject: Reply with quote

Bog Adept goes from DUA to Frontier army.

Mystery Army 1st march with reserve army:
cast magic (roll) 1 point of ID. Rolling Eyes

Mystery Army 2nd march with frontier army:
cast magic (roll) 4 points of ID and 9 magic icons. Take all as black for a total of 17 points. Finger of Death x4 targets Dragonhunter.

Mystery Army reserve phase:
Move all units from reserve to Mystery Army's home terrain.

Done.
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PostPosted: Wed Dec 13, 2006 8:29 pm GMT    Post subject: Reply with quote

done
Good Game
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PostPosted: Wed Dec 13, 2006 8:35 pm GMT    Post subject: Reply with quote

Thanks.

You should have a game of Stone Wall vs Witch's Brew (the two highest contenders minus the mystery army). My vote was for the Fountain of Youth though (in case you like that one better Mr. Green )
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PostPosted: Wed Dec 13, 2006 8:39 pm GMT    Post subject: Reply with quote

Then The Fountain of Youth it will be.

Last edited by DEEPBLUEB2 on Thu Dec 14, 2006 7:02 pm GMT; edited 1 time in total
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PostPosted: Wed Dec 13, 2006 8:58 pm GMT    Post subject: Reply with quote

The Mystery Army was Victorious.
This next matchup is open to any players.
Just post your moves and type done when Finished.
Good Luck Very Happy
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PostPosted: Thu Dec 14, 2006 2:17 pm GMT    Post subject: Reply with quote

Witches' Brew vrs The Fountain of Youth

The Witches' Brew was created by the Forum.
Please join in the Battle even if it is for only one roll.

Roll the Hordes >>>>>>>>>>> Cool
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PostPosted: Thu Dec 14, 2006 6:44 pm GMT    Post subject: Reply with quote

Horde Roll for The Fountain of Youth....
horsefolk ID
horsefolk ID
horsefolk 3 maneuvers
antelopefolk ID
antelopefolk 2 maneuvers
Noble Willow ID
total 13

Witches Brew horde roll.....
Medusa Chariot
total 4

The Fountain of Youth chose the terrain Swampland City

The Witches' Brew will go first

Rolling Terrains....

Missile 3 The Fountain of Youth Home
Missile 4 Frontier
Magic 3 Witches' Brew Home

Done


Last edited by DEEPBLUEB2 on Fri Dec 15, 2006 6:51 am GMT; edited 1 time in total
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PostPosted: Fri Dec 15, 2006 6:36 am GMT    Post subject: Reply with quote

First March Frontier
attempt to maneuver
0

Fountain of youth

5

Witches Brew Missiles Fountain of youth Home

Dracolich ID

Bog Adept is Killed

Second March

Maneuver horde

Maneuver Terrain up to 4

Missile Frontier

0

Magus goes to Reserve

Done
--------------

First March Horde The Fountain of Youth

Maneuver terrain up to 4 Missile Frontier

4 missiles Horsefolk ID,2 antelope IDs

frontier army rolls for saves
Shield 3, Dracolich Wings

Second March

maneuver attempt
Fountain of Youth:
Swampwizard ID, Hamadryad ID
Witches' Brew:
DracoLich ID,Ormyrr ID,Vampire ID

Missile Frontier

0 Missile
Swampwizard cantrip

Resolving cantrip

Bring in a Green Dragonfoal

Done

------------------


Last edited by DEEPBLUEB2 on Fri Dec 15, 2006 12:26 pm GMT; edited 1 time in total
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PostPosted: Fri Dec 15, 2006 9:09 am GMT    Post subject: Reply with quote

I forgot to mutate.... Embarassed
The Fountain of Youth Army has allot of remembering.
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PostPosted: Fri Dec 15, 2006 12:21 pm GMT    Post subject: Reply with quote

Witches' Brew

attempt to maneuver frontier
0
Fountain of Youth Rolled 6

Witches' Brew First March

Missile Frontier

Salamander ID

4 saves

Witches' Brew second march maneuver Home terrain to 5

reserve

Magus to frontier

Done

----------------

First March maneuver Home to 5 Missile

missile Frontier

antelopefolk ID

Rolling for saves

Omyrr ID,flamming Shield,3 frost wings
cantrip dracolich
resolving cantrip
summon black dragontroop

Fountain of Youth second March

attempt to Maneuver

Dryad ID

Witches' Brew Dracolich Wings

Missile Horde Army

Eldar Dryad Cantrip

Resolving Cantrip

water of life bog adept

Done

----------


Last edited by DEEPBLUEB2 on Fri Dec 15, 2006 8:05 pm GMT; edited 1 time in total
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PostPosted: Fri Dec 15, 2006 7:33 pm GMT    Post subject: Reply with quote

Witches' Brew First march
Maneuver Horde terrain to 6
second march attempt to maneuver frontier
1 dragonkin foot
Fountain of youth 2 Hamadryad IDs

Missile Horde army
0
reserve :
Medusa to reserves

Done

-------

Witches' Brew
First march
Maneuver Horde army to 7

Second march
attempt to maneuver frontier

Dracolich Wings
Dragonkin foot
Omyrr ID

Fountain of youth counter:
Dryad ID x2 Hamadryad ID

Bring in a swampland woods minor terrain
rolling....


Fountain of Youth

First March
Maneuver horde to 6

second March attempt to maneuver frontier

Bog adept ID and a Dragonkin foot

Witche's Brew
Vampire ID
Salamander ID

Missile Horde Army

Swamp Wizard ID
Eldar Dryad ID
Dryad ID
Bog Adept ID
9 Missile

Witches' Brew
0 saves
Lionfolk and Gorgon are killed

Reseves

Buffalofolk
horsefolk x3

Done------

Withes' Brew First march
maneuver horde terrain to 7

attempt to maneuver frontier

Ormyrr ID, Dracolich Wings, Dragonkin foot

Fountain of youth:
Dryad ID hamadryad Id x2

Maneuver terrain up to 5

Melee attack....

Convert
salamander melee
Ormyrr Melee
dragonkin Melee

resolving covert

tageting Swamp Wizard

Dying cantrip
Finger of Death Dragonkin

Eldar Dryad Cantrip
belly
3 saves

path an antelopefolk to fountain of Youth Home

taking 5 damage

Dryad x 2 and a Hamadryad

No Counter attack

Reserves
Move Medusa to Horde army

Done--------

Fountain of Youth First march
reseves Magic
Horse folk ID

Hide antelpoefolk at fountain of youth home

Maneuver horde terrain to 7

Reserves
Move reserve army to Fountain of youth Home

move frontier army to reserves

done

----------

Withches' Brew first March

Bring in a minor Knoll at frontier

rolling.....

melee

Second March

attempt to maneuver horde army

Crocosaur rolls 4 maneuvers

Fountain of Youth counter maneuver

Buffalo folk 3 maneuvers
horsefolk 2

Melee attack

Medusa ID

Fountain of youth save roll
Buffalofolk Id
horsefolk ID

Counter attack
Buffalofolk 3 melee
horsefolk 3 melee

Rolling for saves...
Medusa saves
reserves

Move frontier army to reseves

done

------------
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