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| Which army would you choose to go to battle with? |
| I would rather create my own army. |
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41% |
[ 5 ] |
| Witches' Brew |
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16% |
[ 2 ] |
| Stone Wall Defense |
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16% |
[ 2 ] |
| White Dragon Surprise |
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8% |
[ 1 ] |
| The Fountain of Youth |
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8% |
[ 1 ] |
| Pandora's Box |
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8% |
[ 1 ] |
| The Fountain of Youth Unicorn Variation |
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0% |
[ 0 ] |
| The Midnight Marauder |
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0% |
[ 0 ] |
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| Users Voted : 1 |
| Total Votes : 12 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 7:29 pm GMT Post subject: |
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wait
incase you survive the Sieze I will have to reserve 1 unit |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Dec 13, 2006 7:30 pm GMT Post subject: |
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| Swamp Wizard and Bog Adept goto DUA. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 7:31 pm GMT Post subject: |
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| Ok thanks |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Dec 13, 2006 7:37 pm GMT Post subject: |
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Mystery Army Inital effects phase:
City promotes Marsh Mage to Swamp Wizard
Mystery Army 1st march at Stone Wall's home terrain:
Attempt to maneuver (roll) zero maneuvers.
Attempt to missile Stone Wall's army (roll) 1 ID icon. Take That! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 7:40 pm GMT Post subject: |
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rolling for saves....
adept ID and Dragonhunter 4 saves |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Dec 13, 2006 7:49 pm GMT Post subject: |
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Mystery Army 2nd march with frontier army:
Cast magic (roll) 7 points of ID and 8 magic icons (yes, I really did roll that). Taking it all as black for a total of 22 points. Reanimate Dead x2 revives Marsh Mage and Finger of Death x4 kills Dragonlord (and buries Speed Slippers and turns terrain down to 7).
Mystery Army Reserve Phase:
Retreat 3 Warmongers from Stone Wall's home terrain to reserves.
Retreat Swamp Giant, Annihilator, and 2 Bog Runners to reserves.
Done. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 8:12 pm GMT Post subject: |
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move all unit to reserves
done |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Dec 13, 2006 8:19 pm GMT Post subject: |
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Mystery Army Inital effects phase:
Mutation: Frontier army attempting to mutate. Target Adept in your reserve (must generate a save or be killed). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 8:20 pm GMT Post subject: |
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| killed |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Dec 13, 2006 8:28 pm GMT Post subject: |
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Bog Adept goes from DUA to Frontier army.
Mystery Army 1st march with reserve army:
cast magic (roll) 1 point of ID.
Mystery Army 2nd march with frontier army:
cast magic (roll) 4 points of ID and 9 magic icons. Take all as black for a total of 17 points. Finger of Death x4 targets Dragonhunter.
Mystery Army reserve phase:
Move all units from reserve to Mystery Army's home terrain.
Done. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 8:29 pm GMT Post subject: |
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done
Good Game |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Dec 13, 2006 8:35 pm GMT Post subject: |
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Thanks.
You should have a game of Stone Wall vs Witch's Brew (the two highest contenders minus the mystery army). My vote was for the Fountain of Youth though (in case you like that one better ) |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 8:39 pm GMT Post subject: |
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Then The Fountain of Youth it will be.
Last edited by DEEPBLUEB2 on Thu Dec 14, 2006 7:02 pm GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Dec 13, 2006 8:58 pm GMT Post subject: |
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The Mystery Army was Victorious.
This next matchup is open to any players.
Just post your moves and type done when Finished.
Good Luck  |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Dec 14, 2006 2:17 pm GMT Post subject: |
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Witches' Brew vrs The Fountain of Youth
The Witches' Brew was created by the Forum.
Please join in the Battle even if it is for only one roll.
Roll the Hordes >>>>>>>>>>>  |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Dec 14, 2006 6:44 pm GMT Post subject: |
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Horde Roll for The Fountain of Youth....
horsefolk ID
horsefolk ID
horsefolk 3 maneuvers
antelopefolk ID
antelopefolk 2 maneuvers
Noble Willow ID
total 13
Witches Brew horde roll.....
Medusa Chariot
total 4
The Fountain of Youth chose the terrain Swampland City
The Witches' Brew will go first
Rolling Terrains....
Missile 3 The Fountain of Youth Home
Missile 4 Frontier
Magic 3 Witches' Brew Home
Done
Last edited by DEEPBLUEB2 on Fri Dec 15, 2006 6:51 am GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Dec 15, 2006 6:36 am GMT Post subject: |
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First March Frontier
attempt to maneuver
0
Fountain of youth
5
Witches Brew Missiles Fountain of youth Home
Dracolich ID
Bog Adept is Killed
Second March
Maneuver horde
Maneuver Terrain up to 4
Missile Frontier
0
Magus goes to Reserve
Done
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First March Horde The Fountain of Youth
Maneuver terrain up to 4 Missile Frontier
4 missiles Horsefolk ID,2 antelope IDs
frontier army rolls for saves
Shield 3, Dracolich Wings
Second March
maneuver attempt
Fountain of Youth:
Swampwizard ID, Hamadryad ID
Witches' Brew:
DracoLich ID,Ormyrr ID,Vampire ID
Missile Frontier
0 Missile
Swampwizard cantrip
Resolving cantrip
Bring in a Green Dragonfoal
Done
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Last edited by DEEPBLUEB2 on Fri Dec 15, 2006 12:26 pm GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Dec 15, 2006 9:09 am GMT Post subject: |
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I forgot to mutate....
The Fountain of Youth Army has allot of remembering. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Dec 15, 2006 12:21 pm GMT Post subject: |
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Witches' Brew
attempt to maneuver frontier
0
Fountain of Youth Rolled 6
Witches' Brew First March
Missile Frontier
Salamander ID
4 saves
Witches' Brew second march maneuver Home terrain to 5
reserve
Magus to frontier
Done
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First March maneuver Home to 5 Missile
missile Frontier
antelopefolk ID
Rolling for saves
Omyrr ID,flamming Shield,3 frost wings
cantrip dracolich
resolving cantrip
summon black dragontroop
Fountain of Youth second March
attempt to Maneuver
Dryad ID
Witches' Brew Dracolich Wings
Missile Horde Army
Eldar Dryad Cantrip
Resolving Cantrip
water of life bog adept
Done
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Last edited by DEEPBLUEB2 on Fri Dec 15, 2006 8:05 pm GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Dec 15, 2006 7:33 pm GMT Post subject: |
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Witches' Brew First march
Maneuver Horde terrain to 6
second march attempt to maneuver frontier
1 dragonkin foot
Fountain of youth 2 Hamadryad IDs
Missile Horde army
0
reserve :
Medusa to reserves
Done
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Witches' Brew
First march
Maneuver Horde army to 7
Second march
attempt to maneuver frontier
Dracolich Wings
Dragonkin foot
Omyrr ID
Fountain of youth counter:
Dryad ID x2 Hamadryad ID
Bring in a swampland woods minor terrain
rolling....
Fountain of Youth
First March
Maneuver horde to 6
second March attempt to maneuver frontier
Bog adept ID and a Dragonkin foot
Witche's Brew
Vampire ID
Salamander ID
Missile Horde Army
Swamp Wizard ID
Eldar Dryad ID
Dryad ID
Bog Adept ID
9 Missile
Witches' Brew
0 saves
Lionfolk and Gorgon are killed
Reseves
Buffalofolk
horsefolk x3
Done------
Withes' Brew First march
maneuver horde terrain to 7
attempt to maneuver frontier
Ormyrr ID, Dracolich Wings, Dragonkin foot
Fountain of youth:
Dryad ID hamadryad Id x2
Maneuver terrain up to 5
Melee attack....
Convert
salamander melee
Ormyrr Melee
dragonkin Melee
resolving covert
tageting Swamp Wizard
Dying cantrip
Finger of Death Dragonkin
Eldar Dryad Cantrip
belly
3 saves
path an antelopefolk to fountain of Youth Home
taking 5 damage
Dryad x 2 and a Hamadryad
No Counter attack
Reserves
Move Medusa to Horde army
Done--------
Fountain of Youth First march
reseves Magic
Horse folk ID
Hide antelpoefolk at fountain of youth home
Maneuver horde terrain to 7
Reserves
Move reserve army to Fountain of youth Home
move frontier army to reserves
done
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Withches' Brew first March
Bring in a minor Knoll at frontier
rolling.....
melee
Second March
attempt to maneuver horde army
Crocosaur rolls 4 maneuvers
Fountain of Youth counter maneuver
Buffalo folk 3 maneuvers
horsefolk 2
Melee attack
Medusa ID
Fountain of youth save roll
Buffalofolk Id
horsefolk ID
Counter attack
Buffalofolk 3 melee
horsefolk 3 melee
Rolling for saves...
Medusa saves
reserves
Move frontier army to reseves
done
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