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namsilat dragonfoal
Joined: 07 Jan 2007 Posts: 9

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Posted: Fri Jan 12, 2007 3:36 pm GMT Post subject: powerful dice |
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| I am wondering about this rare Lava Elf unit Assassin. On one of the sides it has 5 missile icons. I could be wrong on this, but in the old rules we simply count the 5 missile damages when this side comes up in the dice roll. But if I am reading the new rules correctly, when this side comes up, I should have 5 X 3 a total of 15 missile damages. This alone could be enough to destroy the whole army. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Jan 12, 2007 3:53 pm GMT Post subject: |
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| namsilat wrote: | | simply count the 5 missile damages when this side comes up in the dice roll. |
it counts as 5
I'm sure a representative could help you further if needed.
Last edited by DEEPBLUEB2 on Fri Jan 12, 2007 3:55 pm GMT; edited 1 time in total |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Jan 12, 2007 3:54 pm GMT Post subject: |
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You are not reading the rules correctly. On all six-sided dice, missile, magic, save, and melee icons are one point. On 10-sided dice, icons are 4 points. The only the ID is based on the number of health of the unit. So IDs on commons are 1 point, uncommons are 2 points, rares are 3 points, and monsters are 4 points.
Just curious, how did you come to the conclusion that each icon was worth 3 points? _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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namsilat dragonfoal
Joined: 07 Jan 2007 Posts: 9

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Posted: Fri Jan 12, 2007 4:44 pm GMT Post subject: |
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| I did read the part about ID icon being worth the same as the number of health points in one of the examples, so I just somehow extrapolated that all the dice icons are multiply by their health points too. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Jan 15, 2007 11:14 am GMT Post subject: |
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| chuckpint wrote: | | On all six-sided dice, missile, magic, save, and melee icons are one point. |
The old rules had an exception on the one Feral that was printed with one BIG icon instead of 4 smaller ones. Is this still an exception or has he been 'normalized' and only counts a one result now? |
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Mon Jan 15, 2007 11:27 am GMT Post subject: |
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It has been noted as an exception (although not explicitly called a misprint) on p. 39 of the rulebook. _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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