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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun May 20, 2007 8:52 am GMT Post subject: |
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First March: Jim
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| sweetberlinetta
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Jim Rayborn
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frdm02
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Chuck Pint
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sweetberlinetta
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Pat Pint
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Pat Pint
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| frdm02
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Pat Pint
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Jim Rayborn
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Jim Rayborn
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| Jim Rayborn
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| Chuck Pint
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MIRROR DRAFT DUEL |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun May 20, 2007 11:23 am GMT Post subject: |
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Rolling for magic at Chuck's Home......
Death mage ID
badeger-folk 2 magic
path a death mage and a wolverine folk to Pelter_Boy's home
carrying the magic item
attempt to maneuver Pelter_Boy's Home |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Mon May 21, 2007 7:59 pm GMT Post subject: |
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Well, I'm in then, against my better judgment . Consider me sweetberlinetta for awhile.
Thanks Ray, Best of luck with real life! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu May 24, 2007 10:28 am GMT Post subject: |
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rolling for maneuvers....
Death mage 3 doubles to 6
Medusa Chariot 4
10 total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu May 31, 2007 6:13 am GMT Post subject: |
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Second March: Jim
Attempt to maneuver ...10 maneuvers
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Jim Rayborn
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frdm02
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Chuck Pint
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sweetberlinetta
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Pat Pint
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Pat Pint
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| frdm02
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Pat Pint
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Jim Rayborn
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Jim Rayborn
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| Jim Rayborn
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| Chuck Pint
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MIRROR DRAFT DUEL |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu May 31, 2007 9:56 am GMT Post subject: |
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Calling all Ghosts.....we need a Counter Maneuver Roll  |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu May 31, 2007 10:11 am GMT Post subject: |
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Attempt to maneuver at Pelter_Boy's Home
10 maneuvers |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Sat Jun 02, 2007 1:30 pm GMT Post subject: |
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| Badger-Folk ->> ID, Horse-Folk ->> 2 move, nothing else. 4 maneuvers total. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Jun 02, 2007 1:32 pm GMT Post subject: |
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Thanks so Much Ghost Roller  |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Jun 02, 2007 1:37 pm GMT Post subject: |
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Brought in a minor
double saves
Melee Attack
rolling...
Dracolich Rend
Deathknight ID
Medusa 4 melee
Envoy ID
pineling Id
another dracolich rend follow by a save
Death mage cantrip
Wolverinefolk cantrip (cast Wilding on the Dracolich Double Melee)
Reanimate my zombie
16 melee with the dracolich/wilding
10 melee
26 melee total |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Sat Jun 02, 2007 10:24 pm GMT Post subject: |
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Ouch that was mean.
Roll for saves. Not enough, Horse-Folk ->> 2 save, Medusa ->> 4 save. But wait, Cantrip on Wolverine-Folk, isn't there a Feral Spell that doubles saves? Oh, here it is, Wilding. I'll cast that. Double the Medusa to 8. So 10 saves.
Hey wait a minute. You can't double Rend with a spell! That's a SAI. Spells can't affect them can they? So you should have at most 8 melee from the Medusa, and 14 melee from the rest or 22 melee. Still hurts, but not so bad.
So 12 damage. Take all units except Death Mage and Wolverine-Folk as dead. I'll counter-attack, and hope for nothing but Cantrips.
No such luck, 3 magic on Death Mage, and 2 save on Wolverine-Folk.
Back to you. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Jun 03, 2007 6:27 am GMT Post subject: |
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This was my first ever wilding...
it's totally possible I did it wrong.
I doubled the results, not the SAI of a component.
So I thought it might work.
The dracolich produced 8 melee results,
then the wilding doubled the results.
So I think it would be 16 damage. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Jun 03, 2007 6:59 am GMT Post subject: |
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Go read the section on SAIs in the rules. Here I'll quote the part you are missing: | Quote: | | ID and normal action icons always generate normal results. Special action icons can generate either normal results or special results, depending on the particular SAI and the kind of roll you are making. What is important to note is any result (normal or special) generated by an SAI, cannot be modified by spells, other SAIs or dragon breath. It is not the kind of result that matters; it is the type of icon that generated the result. The normal results generated by an SAI are counted along with the results from normal and ID icons. |
So yes, Wilding doubles melee results. But no spell can modify the results from SAIs. So your two rends could not be modified by Wilding. If the Dracolich had rolled a Rend and then normal melee, then you could have only doubled the results from the normal melee icon. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Jun 03, 2007 7:28 am GMT Post subject: |
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Thanks Chuck,
the Feral/Undead starters might be very popular....
Well since the wilding could not be applied
I'm going to use the magic for path
Path a Dryad
send wight,oak, and badgerfolk to reserves |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Jun 03, 2007 7:38 am GMT Post subject: |
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Wilding can be applied, just not to the Rends. So you are dealing out 4 points less of melee if you change the spell. If so, then there are 4 health that need to go back. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Jun 03, 2007 7:47 am GMT Post subject: |
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First March: Pat
| Pelter_Boy
| BUA
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| Raven Bloodeyes
| BUA
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| Reserves
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| Horde
Jim Rayborn
Wilding
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| Horde
frdm02
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| Horde
Chuck Pint
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Raven Bloodeyes
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| Frontier
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Pat Pint
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| Home
Pat Pint
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| Summoning Pool
  
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| Pat Pint
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| frdm02
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Pat Pint
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| Jim Rayborn
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| Chuck Pint
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MIRROR DRAFT DUEL
Last edited by DEEPBLUEB2 on Sun Jun 03, 2007 10:32 am GMT; edited 2 times in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Jun 03, 2007 7:49 am GMT Post subject: |
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Ok Ghost Roller added the wilding to Medusa
So I'll go with that.
Sorry I never played wilding...
Quick Question:
Does Wilding allow you to use both melee and saves to be doubled, or must you delare which one you want? |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Jun 03, 2007 9:03 am GMT Post subject: |
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Each roll, you can double either one unit's melee or one unit's saves. You don't have to declare which you are doubling, or which unit, until after you roll. Normally this would not be much of an issue, but during a dragon attack, you are rolling for both melee and saves. So you really do have a choice. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Jun 03, 2007 9:16 am GMT Post subject: |
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Thanks again Chuck,
I like the spell.
Pat it is Finally your turn!!!  |
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patpint common Stockholder
Joined: 25 Jan 2005 Posts: 139 Location: Evanston, IL

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Posted: Sun Jun 03, 2007 9:18 am GMT Post subject: First March |
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Roll for magic at Jim's home. I am not turning this terrain up .
Death Mage ID - 6 gold
Pineling ID - 2 gold
Wolverine Folk 2 magic
Dryad - 3 magic
Total 13
Spells Cast Path X 3
Path Medusa (carrying heartseeker) , oak, Pineling to my other army at frdm02's home.
2nd march - attempting to maneuver at frdm02's home. Rolled ducky maneuver roll of 3.  |
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