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Mirror Draft Duel
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DEEPBLUEB2
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PostPosted: Sun May 20, 2007 8:52 am GMT    Post subject: Reply with quote

First March: Jim


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DEEPBLUEB2
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PostPosted: Sun May 20, 2007 11:23 am GMT    Post subject: Reply with quote

Rolling for magic at Chuck's Home......
Death mage ID
badeger-folk 2 magic
path a death mage and a wolverine folk to Pelter_Boy's home
carrying the magic item
attempt to maneuver Pelter_Boy's Home
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Raven Bloodeyes
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PostPosted: Mon May 21, 2007 7:59 pm GMT    Post subject: Reply with quote

Well, I'm in then, against my better judgment Wink. Consider me sweetberlinetta for awhile.

Thanks Ray, Best of luck with real life!
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DEEPBLUEB2
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PostPosted: Thu May 24, 2007 10:28 am GMT    Post subject: Reply with quote

rolling for maneuvers....
Death mage 3 doubles to 6
Medusa Chariot 4

10 total
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DEEPBLUEB2
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PostPosted: Thu May 31, 2007 6:13 am GMT    Post subject: Reply with quote

Second March: Jim
Attempt to maneuver ...10 maneuvers


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DEEPBLUEB2
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PostPosted: Thu May 31, 2007 9:56 am GMT    Post subject: Reply with quote

Calling all Ghosts.....we need a Counter Maneuver Roll Cool
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DEEPBLUEB2
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PostPosted: Thu May 31, 2007 10:11 am GMT    Post subject: Reply with quote

Attempt to maneuver at Pelter_Boy's Home
10 maneuvers
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Ghost Roller
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PostPosted: Sat Jun 02, 2007 1:30 pm GMT    Post subject: Reply with quote

Badger-Folk ->> ID, Horse-Folk ->> 2 move, nothing else. 4 maneuvers total.
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DEEPBLUEB2
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PostPosted: Sat Jun 02, 2007 1:32 pm GMT    Post subject: Reply with quote

Thanks so Much Ghost Roller Cool
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DEEPBLUEB2
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PostPosted: Sat Jun 02, 2007 1:37 pm GMT    Post subject: Reply with quote

Brought in a minor
double saves
Melee Attack
rolling...
Dracolich Rend
Deathknight ID
Medusa 4 melee
Envoy ID
pineling Id
another dracolich rend follow by a save
Death mage cantrip
Wolverinefolk cantrip (cast Wilding on the Dracolich Double Melee)
Reanimate my zombie

16 melee with the dracolich/wilding
10 melee

26 melee total
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Ghost Roller
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PostPosted: Sat Jun 02, 2007 10:24 pm GMT    Post subject: Reply with quote

Ouch that was mean.

Roll for saves. Not enough, Horse-Folk ->> 2 save, Medusa ->> 4 save. But wait, Cantrip on Wolverine-Folk, isn't there a Feral Spell that doubles saves? Oh, here it is, Wilding. I'll cast that. Double the Medusa to 8. So 10 saves.

Hey wait a minute. You can't double Rend with a spell! That's a SAI. Spells can't affect them can they? So you should have at most 8 melee from the Medusa, and 14 melee from the rest or 22 melee. Still hurts, but not so bad.

So 12 damage. Take all units except Death Mage and Wolverine-Folk as dead. I'll counter-attack, and hope for nothing but Cantrips.

No such luck, 3 magic on Death Mage, and 2 save on Wolverine-Folk.

Back to you.
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DEEPBLUEB2
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PostPosted: Sun Jun 03, 2007 6:27 am GMT    Post subject: Reply with quote

This was my first ever wilding...
it's totally possible I did it wrong.
I doubled the results, not the SAI of a component.
So I thought it might work.
The dracolich produced 8 melee results,
then the wilding doubled the results.
So I think it would be 16 damage.
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chuckpint
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PostPosted: Sun Jun 03, 2007 6:59 am GMT    Post subject: Reply with quote

Go read the section on SAIs in the rules. Here I'll quote the part you are missing:
Quote:
ID and normal action icons always generate normal results. Special action icons can generate either normal results or special results, depending on the particular SAI and the kind of roll you are making. What is important to note is any result (normal or special) generated by an SAI, cannot be modified by spells, other SAIs or dragon breath. It is not the kind of result that matters; it is the type of icon that generated the result. The normal results generated by an SAI are counted along with the results from normal and ID icons.

So yes, Wilding doubles melee results. But no spell can modify the results from SAIs. So your two rends could not be modified by Wilding. If the Dracolich had rolled a Rend and then normal melee, then you could have only doubled the results from the normal melee icon.
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DEEPBLUEB2
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PostPosted: Sun Jun 03, 2007 7:28 am GMT    Post subject: Reply with quote

Thanks Chuck,
the Feral/Undead starters might be very popular....

Well since the wilding could not be applied
I'm going to use the magic for path
Path a Dryad
send wight,oak, and badgerfolk to reserves
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chuckpint
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PostPosted: Sun Jun 03, 2007 7:38 am GMT    Post subject: Reply with quote

Wilding can be applied, just not to the Rends. So you are dealing out 4 points less of melee if you change the spell. If so, then there are 4 health that need to go back.
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DEEPBLUEB2
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PostPosted: Sun Jun 03, 2007 7:47 am GMT    Post subject: Reply with quote

First March: Pat



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Last edited by DEEPBLUEB2 on Sun Jun 03, 2007 10:32 am GMT; edited 2 times in total
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DEEPBLUEB2
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PostPosted: Sun Jun 03, 2007 7:49 am GMT    Post subject: Reply with quote

Ok Ghost Roller added the wilding to Medusa
So I'll go with that.
Sorry I never played wilding...
Quick Question:
Does Wilding allow you to use both melee and saves to be doubled, or must you delare which one you want?
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chuckpint
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PostPosted: Sun Jun 03, 2007 9:03 am GMT    Post subject: Reply with quote

Each roll, you can double either one unit's melee or one unit's saves. You don't have to declare which you are doubling, or which unit, until after you roll. Normally this would not be much of an issue, but during a dragon attack, you are rolling for both melee and saves. So you really do have a choice.
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DEEPBLUEB2
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PostPosted: Sun Jun 03, 2007 9:16 am GMT    Post subject: Reply with quote

Thanks again Chuck,
I like the spell.

Pat it is Finally your turn!!! Very Happy
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patpint
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PostPosted: Sun Jun 03, 2007 9:18 am GMT    Post subject: First March Reply with quote

Roll for magic at Jim's home. I am not turning this terrain up .

Death Mage ID - 6 gold
Pineling ID - 2 gold
Wolverine Folk 2 magic
Dryad - 3 magic

Total 13

Spells Cast Path X 3

Path Medusa (carrying heartseeker) , oak, Pineling to my other army at frdm02's home.

2nd march - attempting to maneuver at frdm02's home. Rolled ducky maneuver roll of 3. Evil or Very Mad Embarassed
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