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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 8:47 am GMT Post subject: |
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Battlefest 50% magic
Second First March Deeghter
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| Deeghter
| BUA
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The Ettercap's
Flying Carpet
Brigade
| BUA
| Jim
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| Reserves
| DUA
| Summoning Pool
 
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| Reserves
| DUA
| Summoning Pool
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Jim
Wind Walk (Jim)
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Horde Chuck
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(Chuck)
Deadlands (Chuck)
Deeghter Home
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(Deeghter)
(Deeghter)
Jim Home
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(Jim)
Frontier
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Cliff
Burning Hands (Cliff)
Burning Hands (Cliff)
Flaming Armor (Cliff)
Burning Hands (Cliff)
Flaming Armor (Cliff)
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(Cliff)
Backlash (Chuck)
Chuck Home
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(Cliff)
(Cliff)
(Deeghter)
(Cliff)
Cliff Home
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| Summoning Pool
  
| DUA
| Reserves
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| Summoning Pool

| DUA
| Reserves
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| Chuck
| BUA
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Cliff
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**Expires at the end of next turn
* Expires at the end of this turn
Click here if you want to see the terrain's 8th faces
Last edited by DEEPBLUEB2 on Fri Apr 04, 2008 9:07 am GMT; edited 1 time in total |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 9:09 am GMT Post subject: |
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Battlefest 50% magic
Attempt to Tame Dragon Jim
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| ****
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| Deeghter
| BUA
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The Ettercap's
Flying Carpet
Brigade
| BUA
| Jim
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| Reserves
| DUA
| Summoning Pool
 
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| Reserves
| DUA
| Summoning Pool
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Jim
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Horde Chuck
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(Chuck)
Deadlands (Chuck)
Deeghter Home
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(Deeghter)
(Deeghter)
Jim Home
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Deeghter
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(Jim)
Frontier
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Cliff
Burning Hands (Cliff)
Burning Hands (Cliff)
Flaming Armor (Cliff)
Burning Hands (Cliff)
Flaming Armor (Cliff)
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(Cliff)
Backlash (Chuck)
Chuck Home
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(Cliff)
(Cliff)
(Deeghter)
(Cliff)
Cliff Home
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| Summoning Pool
  
| DUA
| Reserves
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| Summoning Pool

| DUA
| Reserves
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| Chuck
| BUA
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Cliff
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**Expires at the end of next turn
* Expires at the end of this turn
Click here if you want to see the terrain's 8th faces |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 10:04 am GMT Post subject: |
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Ghost:
attempt to tame
then
Deeghter:
Roll Dragon(s)
thanks again
then I'll need a save roll Ghost... |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Fri Apr 04, 2008 10:11 am GMT Post subject: |
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Rolling Dragonlord: Smite.
No tame dragons this time. _________________ I Love to roll dice! |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 10:18 am GMT Post subject: |
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| no surprise |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 10:23 am GMT Post subject: |
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| Just roll the treefolk for Blue and Black |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 10:23 am GMT Post subject: |
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| Unless I turn down the terrain the game is pretty much over |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Fri Apr 04, 2008 11:42 am GMT Post subject: |
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Ok, blue breath first:
Noble Willow: maneuver
Dryad: ID
So Noble Willow dies, Dryad is left.
There is no save for black breath. Since you have to take five health, the Dryad and Dragonne Knight are dead.
Rolling the rest for saves: maneuver, Smite, Sortie, Counter, Wayfare, Sneak Attack.
Not enough to kill the dragon with belly. Did you want to use the Wayfare? _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 11:50 am GMT Post subject: |
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Wayfare the Dragonlord to the Frontier...
Roll minor |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Fri Apr 04, 2008 12:16 pm GMT Post subject: |
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Rolling minor terrain at the Frontier: Landslide. Ouch, sorry!
Rolling units for maneuver: missile, missile, 2 maneuver, Sneak Attack.
So 2 damage, but since all are rares or larger, nothing dies. _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 12:19 pm GMT Post subject: |
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haha
Ok Missile Chuck |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Fri Apr 04, 2008 12:25 pm GMT Post subject: |
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Jim: Frontier missile Chuck's army at Deeghter's home: 1 missile, ID, 6 missile, Sneak Attack.
So 10 missile at Chuck's army. Sneak Attack can attack an opposing army like Deeghter's army at the Frontier. _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 12:30 pm GMT Post subject: |
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Well just like mutate...
it says up to...
So I guess it's mandatory....
I don't get a Choice. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Apr 04, 2008 12:31 pm GMT Post subject: |
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anyways....
reguardless...
all to reserves...to stay!!
if Chuck wants to play Michigan it will be without me....
Good Game
END
Last edited by DEEPBLUEB2 on Mon Apr 07, 2008 1:47 pm GMT; edited 1 time in total |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Apr 04, 2008 12:32 pm GMT Post subject: |
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Rolling for saves against 10 missiles:
Tons of saves (about 70). Feral and Treefolk Cantrip. Path the Antelope-Folk to Jim's Home. Hide it. Cast a Watery Double on my Horde army. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Apr 10, 2008 6:18 am GMT Post subject: |
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I'm not sure who's turn it is, but if Jim abandoned an 8 then its at 7.
I have no gold magic, so I can't get there on my next turn or prevent Chuck from getting 4 gold for a simple path...
so unless Chuck just really wants to play with us and not go for the no risk win. it is all over but for my turn and his. i.e. no way to stop him at this point. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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