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60 health BATTLEFEST, 50% magicians max.
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

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PostPosted: Fri Apr 04, 2008 8:47 am GMT    Post subject: Reply with quote

Battlefest 50% magic

Second First March Deeghter


**

****

****



**

Deeghter

BUA












The Ettercap's
Flying Carpet
Brigade

BUA


Jim




Reserves




DUA










Summoning Pool






Reserves



DUA






Summoning Pool
















Jim







Wind Walk (Jim)






Horde Chuck



















(Chuck)

Deadlands (Chuck)



Deeghter Home














(Deeghter)


(Deeghter)
Jim Home































(Jim)




Frontier
















Cliff





Burning Hands (Cliff)







Burning Hands (Cliff)



Flaming Armor (Cliff)
Burning Hands (Cliff)


Flaming Armor (Cliff)




















(Cliff)

Backlash (Chuck)

Chuck Home










(Cliff)

(Cliff)
(Deeghter)

(Cliff)




Cliff Home

























Summoning Pool








DUA


Reserves





Summoning Pool







DUA



Reserves





Chuck



BUA





BUA


Cliff














**Expires at the end of next turn
* Expires at the end of this turn

Click here if you want to see the terrain's 8th faces


Last edited by DEEPBLUEB2 on Fri Apr 04, 2008 9:07 am GMT; edited 1 time in total
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Deeghter
rare



Joined: 03 Mar 2005
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PostPosted: Fri Apr 04, 2008 8:59 am GMT    Post subject: Reply with quote

It would be my first march, Jim, but since there's not much else to do, we might as well skip the first march and start with the second march, LOL.

Rolling reserves for magic:

2 Runner IDs, fizzle!

Move Reserves to frontier, END TURN.
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DEEPBLUEB2
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Joined: 20 Nov 2005
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PostPosted: Fri Apr 04, 2008 9:09 am GMT    Post subject: Reply with quote

Battlefest 50% magic

Attempt to Tame Dragon Jim


**

****

****



**

Deeghter

BUA












The Ettercap's
Flying Carpet
Brigade

BUA


Jim




Reserves


DUA










Summoning Pool






Reserves



DUA






Summoning Pool
















Jim













Horde Chuck



















(Chuck)

Deadlands (Chuck)



Deeghter Home














(Deeghter)


(Deeghter)

Jim Home
















Deeghter


















(Jim)




Frontier
















Cliff





Burning Hands (Cliff)







Burning Hands (Cliff)



Flaming Armor (Cliff)
Burning Hands (Cliff)


Flaming Armor (Cliff)




















(Cliff)

Backlash (Chuck)

Chuck Home










(Cliff)

(Cliff)
(Deeghter)

(Cliff)




Cliff Home

























Summoning Pool








DUA


Reserves





Summoning Pool







DUA



Reserves





Chuck



BUA





BUA


Cliff














**Expires at the end of next turn
* Expires at the end of this turn

Click here if you want to see the terrain's 8th faces
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 10:04 am GMT    Post subject: Reply with quote

Ghost:
attempt to tame Razz

then

Deeghter:
Roll Dragon(s) Mr. Green

thanks again

then I'll need a save roll Ghost...
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Ghost Roller
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PostPosted: Fri Apr 04, 2008 10:11 am GMT    Post subject: Reply with quote

Rolling Dragonlord: Smite.

No tame dragons this time.
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Deeghter
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PostPosted: Fri Apr 04, 2008 10:16 am GMT    Post subject: Reply with quote

Dragon Attack on Jim:

Belly, Breath
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 10:18 am GMT    Post subject: Reply with quote

no surprise
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 10:23 am GMT    Post subject: Reply with quote

Just roll the treefolk for Blue and Black
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 10:23 am GMT    Post subject: Reply with quote

Unless I turn down the terrain the game is pretty much over
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Ghost Roller
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PostPosted: Fri Apr 04, 2008 11:42 am GMT    Post subject: Reply with quote

Ok, blue breath first:
Noble Willow: maneuver
Dryad: ID

So Noble Willow dies, Dryad is left.

There is no save for black breath. Since you have to take five health, the Dryad and Dragonne Knight are dead.

Rolling the rest for saves: maneuver, Smite, Sortie, Counter, Wayfare, Sneak Attack.

Not enough to kill the dragon with belly. Did you want to use the Wayfare?
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 11:50 am GMT    Post subject: Reply with quote

Wayfare the Dragonlord to the Frontier...

Roll minor
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Ghost Roller
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PostPosted: Fri Apr 04, 2008 12:16 pm GMT    Post subject: Reply with quote

Rolling minor terrain at the Frontier: Landslide. Ouch, sorry!

Rolling units for maneuver: missile, missile, 2 maneuver, Sneak Attack.

So 2 damage, but since all are rares or larger, nothing dies.
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 12:19 pm GMT    Post subject: Reply with quote

haha

Ok Missile Chuck
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Ghost Roller
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PostPosted: Fri Apr 04, 2008 12:25 pm GMT    Post subject: Reply with quote

Jim: Frontier missile Chuck's army at Deeghter's home: 1 missile, ID, 6 missile, Sneak Attack.

So 10 missile at Chuck's army. Sneak Attack can attack an opposing army like Deeghter's army at the Frontier.
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 12:30 pm GMT    Post subject: Reply with quote

Well just like mutate...
it says up to...
So I guess it's mandatory....
I don't get a Choice.
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DEEPBLUEB2
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PostPosted: Fri Apr 04, 2008 12:31 pm GMT    Post subject: Reply with quote

anyways....
reguardless...
all to reserves...to stay!!
if Chuck wants to play Michigan it will be without me....
Good Game

END


Last edited by DEEPBLUEB2 on Mon Apr 07, 2008 1:47 pm GMT; edited 1 time in total
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chuckpint
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PostPosted: Fri Apr 04, 2008 12:32 pm GMT    Post subject: Reply with quote

Rolling for saves against 10 missiles:

Tons of saves (about 70). Feral and Treefolk Cantrip. Path the Antelope-Folk to Jim's Home. Hide it. Cast a Watery Double on my Horde army.
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Deeghter
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PostPosted: Mon Apr 07, 2008 1:23 pm GMT    Post subject: Reply with quote

No playing today?? Rolling Eyes
It's Monday!! Cool
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Deeghter
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PostPosted: Thu Apr 10, 2008 6:07 am GMT    Post subject: Reply with quote

ERRRR.......IS THE GAME CONSIDERED TO BE OVER??? Rolling Eyes
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cliffwiggs
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PostPosted: Thu Apr 10, 2008 6:18 am GMT    Post subject: Reply with quote

I'm not sure who's turn it is, but if Jim abandoned an 8 then its at 7.

I have no gold magic, so I can't get there on my next turn or prevent Chuck from getting 4 gold for a simple path...

so unless Chuck just really wants to play with us and not go for the no risk win. it is all over but for my turn and his. i.e. no way to stop him at this point.
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