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36 health standard rules
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DEEPBLUEB2
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PostPosted: Fri Oct 10, 2008 10:36 am GMT    Post subject: Reply with quote

Dave's Turn
No city possibility
Dragonattack.......
Quote:
Tail, tail, tail, BREATH! Shocked ouch!








frdm02


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Deeghter

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any action
(Dave)

Frontier


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frdm02
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PostPosted: Mon Oct 13, 2008 7:18 am GMT    Post subject: Reply with quote

Ouch is right

Take a war Driver and Battle RIder for the Black Breath

Rolling an apprentice and troll for the Blue Breath

regnerate saves the troll, id Icon kills the apprentice

Rolling against the tails

Troll regenerate and ID
Magi missles and fly
Leopard rider ID and missle
Apprentice fly and 2 magic

So results I can use 5 points of fly and a regenerate gives me 9 saves

Rolling for magic at cliffs home runner ID =1 no way to spend one magic

Frontier to reserve, minor to BUA

End turn
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chuckpint
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PostPosted: Mon Oct 13, 2008 7:28 am GMT    Post subject: Reply with quote

Here is an example of why we let the player being attacked to choose which breath to roll against first. If you had taken the blue breath first, the black breath (no ID count) would not have taken affect. So your Apprentice would not be dead.

Also, with the blue breath in effect, you can't roll for magic, only thing you can do is roll for saves. And even if you didn't have the blue breath, you have to reroll the minor terrain before taking a march.
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My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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DEEPBLUEB2
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PostPosted: Mon Oct 13, 2008 7:35 am GMT    Post subject: Reply with quote

Deeghter's Turn
Dragon attack.......




frdm02


BUA******

***********
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********
Deeghter

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Reserves






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(Deeghter)




Frontier


(Standing Stones)

Deeghter





















Dave






(Dave)
(City)


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Cliff

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Last edited by DEEPBLUEB2 on Mon Oct 13, 2008 8:35 am GMT; edited 1 time in total
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DEEPBLUEB2
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PostPosted: Mon Oct 13, 2008 8:34 am GMT    Post subject: Reply with quote

Chuck wrote:
And even if you didn't have the blue breath, you have to reroll the minor terrain before taking a march.


If Dave opted not to take a march at the frontier...then the minor would not need to be rolled...

So then it's Deeghter's Turn

Dragon Attack
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chuckpint
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PostPosted: Mon Oct 13, 2008 9:24 am GMT    Post subject: Reply with quote

Oops, sorry, I thought Dave rolled for magic at the Frontier. My bad.
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Deeghter
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PostPosted: Mon Oct 13, 2008 10:59 am GMT    Post subject: Reply with quote

Rolling dragon:

Jaws!

Counter-roll:

Magi ID
Troll ID
Cryohydra 4 saves
Advocate ID

Bearmaster: Rend..reroll..Rend..reroll... ID (9)
Defender 3 melee

Medallion Wayfare, moves Cryohydra with the medallion to Dave's City!

Enough saves and dragon killed! Promote Advocate to Defender!

First March:

Bringing in minor Woods at frontier! Rollin'....

Saves x 2 *sigh*, I was hoping for magic!

Missile attack on Dave at his city:

Defender ID only (2)! But Troll regenerates Advocate, rollin'....melee
Please save against the two damage, then

March 2:

Attempting maneuver at Dave's City:

Medallion TSR, brings back buried Bearmaster to DUA.
Bearmasters: Rend and ID (7)

Total: 7 maneuvers

If I should win the maneuver, turn terrain down to 7.

No matter what...Melee attack!

Nice one!
Bearmaster: Rend..reroll..maneuvers (4)
Bearmaster ID (3)
Cryohydra: 4 melee

Total melee: 11

DAVE: save against 2 in missile attack, then counter maneuver, then save against 11 in melee attack.
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Last edited by Deeghter on Wed Oct 15, 2008 9:45 am GMT; edited 1 time in total
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DEEPBLUEB2
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PostPosted: Mon Oct 13, 2008 11:13 am GMT    Post subject: Reply with quote

Nice wayfare on the dragon attack...however...
the TSR does not work during your maneuver roll.

Quote:
Attempting maneuver at Dave's City:

Medallion TSR, brings back buried Bearmaster to DUA.
Bearmasters: Rend and ID (7)



tsk tsk Mr. Green
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frdm02
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PostPosted: Wed Oct 15, 2008 7:51 am GMT    Post subject: Reply with quote

I got one save against the missle attack from the runner, that will double to 2 so fine against the missle attack

Rolling counter maneuver 3 runner face and battle rider face doubles to 6 you win the at roll turn terrain to 7 rolling saves against your attack.

ouch no saves all of my units at cliffs home are dead
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frdm02
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PostPosted: Wed Oct 15, 2008 7:56 am GMT    Post subject: Reply with quote

There is no need to reroll the melee attack. I was hoping that I get a few saves you'd subtract the one bear masters results from the total and I have someone left......no luck no matter wich of the the bear masters was regenerated you had at least 7 points of damage on the board. And with the save roll I made I could not make it thru 7.
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DEEPBLUEB2
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PostPosted: Wed Oct 15, 2008 9:05 am GMT    Post subject: Reply with quote

Deeghter's Turn
reserves




frdm02


BUA******

***********
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********
Deeghter

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Reserves






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Reserves



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(Standing Stones)






(Standing Stones)


























Frontier


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(Standing Stones)

Deeghter



























(City)


Deeghter
























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Cliff

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Last edited by DEEPBLUEB2 on Wed Oct 15, 2008 11:01 am GMT; edited 1 time in total
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Deeghter
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PostPosted: Wed Oct 15, 2008 9:47 am GMT    Post subject: Reply with quote

Jim Rayborn wrote:
...however...
the TSR does not work during your maneuver roll.


CORRECTED!


Jim Rayborn wrote:


tsk tsk Mr. Green


Yeah! THAT'S ME!!! Laughing
I'm well known for mistakes like that! Laughing
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Deeghter
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PostPosted: Wed Oct 15, 2008 10:06 am GMT    Post subject: Reply with quote

frdm02 wrote:
......no luck no matter wich of the the bear masters was regenerated ....


No Bearmaster was "regenerated"!
I un-buried one and it went from the BUA to the DUA!
It was a mistake because TSR doesn't count in maneuver rolls!
That Bearmaster stays in the BUA.

So nothing would have changed my melee attack!

frdm02 wrote:


ouch no saves all of my units at cliffs home are dead


OUCH!
I was very lucky with this one!!

OK, reserve step:

I don't know! Shall I? Or not? Or what? Rolling Eyes
Well...All units from frontier to reserves! Rolling Eyes
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DEEPBLUEB2
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PostPosted: Wed Oct 15, 2008 11:01 am GMT    Post subject: Reply with quote

Dave's Turn





frdm02


BUA******

***********
***********
********
Deeghter


BUA*****





Reserves






DUA





Summoning Pool









Reserves






DUA


Summoning Pool





















(Standing Stones)






(Standing Stones)


























Frontier


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(City)


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Cliff

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frdm02
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PostPosted: Sat Oct 18, 2008 3:41 pm GMT    Post subject: Reply with quote

Ok sorry for my delay of game, I was out getting a job Very Happy

Rolling reserve for magic troll regenerate magi ID, magi 2
apprentice 1

With the regenerate I will bring in the dead apprentice, aand the War Driver...rolling a fly and a trample

with the 6 i have remaining I will bring in a war driver.

All troops from reserve to cliffs home

End turn
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Deeghter
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PostPosted: Sun Oct 19, 2008 3:24 am GMT    Post subject: Reply with quote

frdm02 wrote:


All troops from reserve to cliffs home



As if I hadn't expected that! Mr. Green

March 1: Rolling reserves for magic:

Magi: Cantrip
Defender ID

Total 6! Cast a Wind Walk on my army at Cliff's home, rest fizzles!

March 2: Attempt maneuver at Cliff's:

Cryohydra: ID
Rest melee and Flurry.

Total: 4 maneuvers + Wind Walk = 8 maneuvers
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Deeghter
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PostPosted: Sun Oct 19, 2008 3:52 am GMT    Post subject: Reply with quote

PS: Since I left the frontier, my minor coastland Woods should be out of the game!
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DEEPBLUEB2
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PostPosted: Mon Oct 20, 2008 7:24 am GMT    Post subject: Reply with quote

Quote:
PS: Since I left the frontier, my minor coastland Woods should be out of the game!


it's out of the game...
that's the area I put things...like proposed terrains...by the players name.
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DEEPBLUEB2
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PostPosted: Mon Oct 20, 2008 7:33 am GMT    Post subject: Reply with quote

Deeghter's Turn
Second march:
attempt t maneuver at Cliff's home
Total: 4 maneuvers + Wind Walk = 8 maneuvers





frdm02


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Dave










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Deeghter




Wind Walk
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Last edited by DEEPBLUEB2 on Mon Oct 20, 2008 7:35 am GMT; edited 1 time in total
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frdm02
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PostPosted: Mon Oct 20, 2008 7:34 am GMT    Post subject: Reply with quote

Rolling counter manuever
Leopard Rider Rend =6 due to swampland
apprentice fly (1)
War Driver trample (3)

10 total (good thing we were in a swamp Mr. Green )
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